https://www.youtube.com/watch?v=qsby6rYkxS8
why boon share meta MUST stay
https://www.youtube.com/watch?v=qsby6rYkxS8
I dont even get if this is an actual complain or just a sarcastic rant, because the argument is flawed regardless. What if that 10 man gank group is a boon share meta running guild? Whether its a “GvG guild” (lol who even does GvG nowadays) or a “roaming guild” is irrelevant.
Boons vs boonstrip has always been completely out of balance and the larger the group, the worse it gets. But it doesnt matter if the “boon share meta” stays or goes. Boons as a concept is flawed because it’s thrown around like candy even without boonsshare. It should be very short term play-counter-play based. Oh so a player try to attack you? Pop 5s swiftness and 2s protection to counter it and become more mobile so you can launch a counter attack. Not already have 2 minute of swiftness, 30s vigor, 30s fury, 1 minute regen and then press a button to achieve immortality.
firstly, it doesnt explain why boon share is counter to roamer groups
secondly, boonshare is already nerfed for months
all in all, i have no idea what is the real purpose of this topic
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The real reason boonshare meta should stay is because it’s the only thing making a melee comp somewhat viable, without boonshare you’d go back to pirateship meta which is way more boring.
Former top 50 spvp engi main.
I dont even get if this is an actual complain or just a sarcastic rant, because the argument is flawed regardless. What if that 10 man gank group is a boon share meta running guild? Whether its a “GvG guild” (lol who even does GvG nowadays) or a “roaming guild” is irrelevant.
Boons vs boonstrip has always been completely out of balance and the larger the group, the worse it gets. But it doesnt matter if the “boon share meta” stays or goes. Boons as a concept is flawed because it’s thrown around like candy even without boonsshare. It should be very short term play-counter-play based. Oh so a player try to attack you? Pop 5s swiftness and 2s protection to counter it and become more mobile so you can launch a counter attack. Not already have 2 minute of swiftness, 30s vigor, 30s fury, 1 minute regen and then press a button to achieve immortality.
This. it’s not boon"share" that’s a problem, but that boons themselves are way out of control. They provide way too much in terms of raw stats for builds that just don’t/shouldn’t need them, and are too-easily made permanent.
They were intended to be short-term benefits, especially if you look at the original direction of their design based on how ANet talked about them in teaser/release videos for GW2. They’re not at all this way currently, and only stability and to some degree might (5 power/stack) have received changes, and so many skills and abilities/traits just give them out for literally no cost at all and maintain them very easily.
I think necro/reaper and core thief do the best job at handling boons. Limited durations unless speccing deeply into them, such as sacrificing a whole line for might on the necromancer in Spite to offset low baseline profession damage, or taking a combination of CS and Tr traits for the thief to uphold permanent fury while attacking, and neither of these boons in their context of their professions are really overpowering.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Boon share has to be around in some form because of condition bombs and corruption, because of how strong they made conditions with the expansion they needed to have something to counter it.
Having boons lasting for more than a minute, hell even 30s, was pretty stupid though.
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“Game over man, Game Over!” – RIP Bill
to 10+ of them
the best part of WvW right now is when those 10+ roaming groups start complaining about getting run over by sub 15 guild groups
10+ isn’t a roam group, its half a zerg….
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
WvW has over time, produced a group of scourge. Roamers who run around in gangs, preying upon stragglers and lost souls.
+1 sir! This is my favorite part of wvw
There is a fundamental difference between a roam group and a real gvg group.
They could both be 10+, but a roam group is made up mostly of highly mobile classes like thieves/mesmers/druids and don’t really do boonshares. They are mostly self-independent builds meant for self-preservation and bursting enemies.
GvG groups on the other hand, could also be 10+, but unlike a roam group, they are more like a real single organism, depending on group sustainment and boonsharing which makes them a much more stronger unit than a roaming group.
Which is why a roaming group is highly unlikely to win against a real GvG group. and us zerglings can take safety in such GvG groups against the roaming groups.
https://www.youtube.com/watch?v=qsby6rYkxS8
Yes and no. Small-scale prior to HoT heavily featured tanks, supports, etc. mixed in with damage and burst. Not uncommon to have seen between two and three eles in a small scale group with a guard, two thieves, a mesmer, and a necro or warrior to round things out. This was done to ward off defenders while taking structures and to win fights like 10 vs 15-20.
10-man havocs wouldn’t beat blobs consistently because of the simple fact that there was some emphasis on squishy play to get those bursts in. Unless the numbers are/were even, running a few thieves and target snipers like rangers and mesmers is a strict liability in larger-scale.
10 thieves is just Mag’s “skilled roamers” who pretty much just camp stealth to gank 10v1 to keep their KDR high. Sadly since small-scale is absolutely dead in WvW due to the destruction of everything good about it, this is pretty much what’s left. Most of these types of players aren’t very skillful and are very afraid of fighting similar numbers, anyways.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
10+ isn’t a roam group, its half a zerg….
Dude that’s solo roaming on national servers, get your facts straight!
Oh, 10 solo roamers roaming in close proximity?
We, too, have such groups on NA.
Oddly boon share not as big any more its more of a pure having a rev in the pt cover a lot that boon share did.
Perma effects are not good to have you should never had 100% up time on a strong boon. At the same time you should never have 100% up time on strong condi both soft cc hard cc and dmg.
What it comes down to is that 100% boon up-time has killed most of the power meta to where only condi meta works to counter it. But to counter condi meta you need 100% boon up time. It becomes self making something that needs to be fixed on both ends.
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