world exp and zerg : a sugestion
1500 wxp is entirely to much for something so easy to solo. But far worst is the fact that you stepping in my circle (after i kill the guy solo it bloody well is) means i am suddenly getting only half the wxp.
Ofcourse i can also do the opposite on my Engineer, or Thief. While we wait in the circle for it to tick over, at the last moment i can throw a Stealth on you. Now you wont count towards the tick anymore, you will lose out on a reward, but i get more.
So id be rewarded for screwing over other people, and downright punished if i try to share the reward with other people by giving them a shot at it aswell.
well as i say this is an initial idea, need more polishing if it is going to work.
leeching is also an issue in this game since forever.
soloing a tower is never easy if that is what you say (at least in my server)
This game was built on the premise of cooperation and wanting to play with others. This mechanic like others said would make others hate you for standing in their sentry or camp circle. Since I can solo camps I would hate for others to come by to help or leech because I would get less rewards.
Zerging is absolutely not frowned upon. Every server zergs. This is a silly idea
Beastgate | Faerie Law
Currently residing on SBI
Well it should be done the other way really, make a road guard scale to super hard mode when more then 20 people attack him. The whole equal reward thing is based of the fact that stuff scales. So make it scale and just not worth the effort for large groups to take small objectives.
It was 2 vs 20 but its ok we got’em both!
They will never do it because it makes some people feel “excluded”. You’d get told to go away if you try to blob-up a smallscale group.
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Yes, those wittle feewings trump everything else, even if due to that they won’t implement mechanics to reduce the mindless zone blobbing that is ruining the game. Disgusting.