wvw - Hot and game mechanics

wvw - Hot and game mechanics

in WvW

Posted by: funghetto.1584

funghetto.1584

after 3 years of wvw done in the same way.

you release Hot inside.

Anet didn’t think at all of the combination of high damage and high sustain of every class right?

play berserk but put in the right trait – so healing everywhere!!! LOOOOOOOOOL

other points are: aoe walls! pull aoe from walls!
those are still there … this stupid things are still there.
drop a guardian with empower and a berserk ele-meteor shower and can destroy all kind of sieges up there.

pull aoe from walls: get pulled down even if u are far away – stop please this stupid aoe pulls.

other considerations:
fix how some weapons acts.
example: longbow and shortbow where projectiles dont stop at max range but “fall” so from 900 or 1200 or 1500 range they go a bit further.
and so why rifle and pistols STOP at max range??? they disappear at that range!!!!

elementalists that with staff its never 1200 range but more – seeing that with mortar kit of engineer (1500) canT get there . or with staff necro 1200 range canT get there.

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

wvw - Hot and game mechanics

in WvW

Posted by: RodOfDeath.5247

RodOfDeath.5247

I think they were sloppy, too confident and we all know they ignored our recommendations. All of that is coming back to bite them. Very hard lesson learned but customers will move on. In this case, plenty of mmos are coming out. Bad business plan on anets part.