wvw fun suggestions

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Posted by: Mystogan.4157

Mystogan.4157

I thought it would be neat if each class had a certain place on the battle field in wvw. for example, adding scout post for thieves, while thieves are there they can sense enemies up to x amount of range thus letting them scout. or for engis have camps with constructable shields that is impassable unless dealt x amount of damage. guards can have the ability to escort yaks/ defend camps or keeps by giving AI special buffs. for eles maybe they can capture elemental alters giving their server buffs. rangers could rally mobs(ogres skrit quagaan etc) and they will follow him like pets to fight. jsut thought t would be cool to see some unique abilites only giving to the respective classes be used in wvw. I like the idea of being able to fight classes and everyone has different skills but i thought it would be neat to see some more non pvp things to do in wvw that can help in wow… if that makes sense.. more unique things to do instead of zerging, flipping camps things like that

Thy Shall Fear The Reaper (FxRe)

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Posted by: akanibbles.6237

akanibbles.6237

trinity?

15 characters

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Posted by: Shadowbane.7109

Shadowbane.7109

[Silently judges]
Rangers are the scouts…..

Evil is evil. Lesser, greater, middling…makes no difference.
The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.

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Posted by: Zeke Azul Falcon.5176

Zeke Azul Falcon.5176

fun suggestion for wvw is turn this thread in to a matchup thread again and get it locked, who wants to start?

Thief DD : DP : PD : SB
Elementalist S : DD
Blackgate

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Posted by: Shadowbane.7109

Shadowbane.7109

OH OH OH I DO!

Evil is evil. Lesser, greater, middling…makes no difference.
The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.

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Posted by: Shadowbane.7109

Shadowbane.7109

But seriously why can’t people realise that there aren’t going to be big changes in the middle of a season.

Evil is evil. Lesser, greater, middling…makes no difference.
The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.

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Posted by: Zeke Azul Falcon.5176

Zeke Azul Falcon.5176

only thing i want to see in wvw is increase in water fight, only seen 2 or 3 huge zerg fights in the water.

maybe add an under water tower or keep? one or two would be nice.

Thief DD : DP : PD : SB
Elementalist S : DD
Blackgate

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Posted by: Dayra.7405

Dayra.7405

But seriously why can’t people realise that there aren’t going to be big changes in the middle of a season.

You mean no such changes like the ones tomorrow?

Ceterum censeo SFR esse delendam!

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Posted by: Shadowbane.7109

Shadowbane.7109

But seriously why can’t people realise that there aren’t going to be big changes in the middle of a season.

You mean no such changes like the ones tomorrow?

Any big change that will affect WvW?

Evil is evil. Lesser, greater, middling…makes no difference.
The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.

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Posted by: Dayra.7405

Dayra.7405

But seriously why can’t people realise that there aren’t going to be big changes in the middle of a season.

You mean no such changes like the ones tomorrow?

Any big change that will affect WvW?

- radical changes of traits
- skill rebalance
- account wide WEXP
- critical damage change
- 2 sigils for 2h weapons, changed sigils/runes
- account bound legendaries and Ascended
- no more home-server cities to do a call-for-arms
Charackter changes affect WvW gameplay for sure.

Ceterum censeo SFR esse delendam!

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Posted by: atheria.2837

atheria.2837

But seriously why can’t people realise that there aren’t going to be big changes in the middle of a season.

You mean no such changes like the ones tomorrow?

Any big change that will affect WvW?

- radical changes of traits
- skill rebalance
- account wide WEXP
- critical damage change
- 2 sigils for 2h weapons, changed sigils/runes
- account bound legendaries and Ascended
- no more home-server cities to do a call-for-arms
Charackter changes affect WvW gameplay for sure.

Sadly, I agree 100% with your post and the last one is the worst thing that ever happened to WvW so far.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security