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Posted by: vaalix.4913

vaalix.4913

Maybe I am missing something since I have not played a lot in the last year or so, but the last week or 2 I have been wvw a lot.. I have accumulated a ton of badges and a few laurels among other things. I honestly have been playing about 10 hrs a day.. sometimes 4 or 5.. I got 1 exotic gear from a bag.. I got 1 ascended ring from a treasure chest which I think was from ranking up in wvw.. I got 3 or 4 yellows, and a ton of green/blue trash items..

So the npcs in the wvw zone that have those ascended items are what we spend our badges and laurels on? Is that all? To me, games like this are all about the loot.. If I am not looting rare and interesting things, I am not really getting any sense of achievement.. Maybe that is shallow to think, but I don’t actually think the pvp/wvw in this game is all that exciting.. It seems like a massive zerg fest non stop in eotm.. that seems to be the place everyone goes.. You zerg around killing npcs and capping flag points with the odd massive faction battle that you end up dead in 5 seconds anyways..

Or one could do some roaming.. But that usually ends up in 5 on1 fights or maybe the odd 5 on 2 fight..

Not only am I not getting the actual point to wvw as the rewards seem so trivial from the bag loot, but the npc gear you buy seems a bit pointless as well..

My magicfind is at 63% with no food.. So maybe that is the looting problem? Or perhaps its just low drop rates overall? And with all the siege stuff in this game, I don’t think I’ve actually ever gotten to use any of it.. People seem to want you to build it for them but not let you use it? And the siege stuff not being moveable? I think mobile cats and arrow carts would be cool.. I don’t know how they could do it but I think it would be interesting to see if your blueprint and supply would build your own siege stuff that was atleast mobile.. Maybe it should only take 2 or 3 hits to disable so its not over powered.. Maybe a ruleset could be only so many siege weapons are allowed on the map at one time per faction so it becomes more tactical with where they are built and dropped down?

Out of all this post, I would really like to know if there are any hidden npcs with loot I can spend the badges on somewhere maybe I am missing? Is there perhaps also a karma merchant somewhere that has high end weapons or something?

(edited by vaalix.4913)

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Posted by: Offair.2563

Offair.2563

Loot tables in WvW are just horrific, one should not play wvw for the loots to avoid deceptions. And yea honor badges are quite useless, i only spent them on supply/stealth traps.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

Loot tables in WvW are just horrific, one should not play wvw for the loots to avoid deceptions. And yea honor badges are quite useless, i only spent them on supply/stealth traps.

loot tables in wvw are for that special nostalgia feeling when you want to remember how the game looked like when released 2 years ago.

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Posted by: Manuelito.6081

Manuelito.6081

I do not agree that the rewards in WvW are poor overall.
If you are a new player, you will get very consistent rewards through laurels, karma and badges to build up your WvW gear (and also PvE, why not)

If you are a ‘veteran’ player:
1- You play WvW for the fun that entails, not for loot. Loot is a simple bonus.
2- You do not play WvW and rather focus on PvE which is more rewarding, loot-wise.

[ROCK]
Desolation

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Posted by: lept.4692

lept.4692

I do not agree that the rewards in WvW are poor overall.

2- You do not play WvW and rather focus on PvE which is more rewarding, loot-wise.

The fact that WvWers have to PvE to get decent rewards goes to show how lousy the rewards in WvW are. It is the least rewarding game mode, even compared to PvP. While it’s true most of us don’t WvW for the loot, excluding bags of course, it doesn’t excuse how poorly our time is rewarded relative to the other modes.

Emu [VLK]

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Posted by: nirvana.8245

nirvana.8245

I can see a major issue that devs have to deal with. I can go in for several hours looting 5g+ an hour in WvW. Then I can go in and play for several hours straight and actually lose gold. Loot in WvW is designed to reward selfish players and it is very inconsistent to a point where it is not rewarding at all.

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Posted by: Berk.8561

Berk.8561

The fact that WvWers have to PvE to get decent rewards goes to show how lousy the rewards in WvW are. It is the least rewarding game mode, even compared to PvP. While it’s true most of us don’t WvW for the loot, excluding bags of course, it doesn’t excuse how poorly our time is rewarded relative to the other modes.

I get decent loot when I go on the offense with our attacking force. I lose gold in WvW when I play defensively. It would be nice to get rewards for things like upgrades you’ve started completing (a sort of rebate for at least some of the gold spent starting the upgrade), siege weapons you’ve thrown the blueprints for being used to kill an attacker, improved rewards for successfully defending against an attack that throws orange swords or where the (tower, keep, or castle) lord has been downed, and escorting dolyaks, of course (which could be measured by spending a least a quarter of the transit time near the dolyak, by defeating creatures or other players near the dolyak or that have attacked it, or healing or speed boosting the dolyak). On the flip side, maybe attackers should get better rewards if they successfully complete an attack where their opponents threw orange swords or where the lord was revived or bannered at least once during the battle.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: Zaxares.5419

Zaxares.5419

I think that defense rewards need some love. As pointed out above, rewards for karma training is undeniably awesome, and you do get plenty of bags in zerg vs zerg fights. But there’s absolutely no incentive at all to bother protecting your territory.

We need something like the ground reward chests in EotM for defending, with perhaps increasing tiers of rewards the longer you have control of the structure. (And likewise, to incentivize attackers, the better the tier of structure you capture, and the longer the enemy has held it, the better your rewards when you finally do capture it.)

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Posted by: Berk.8561

Berk.8561

We need something like the ground reward chests in EotM for defending, with perhaps increasing tiers of rewards the longer you have control of the structure. (And likewise, to incentivize attackers, the better the tier of structure you capture, and the longer the enemy has held it, the better your rewards when you finally do capture it.)

One of the things that I think would greatly improve WvW play in terms of challenge would be to give much better rewards for fighting other players than NPCs and a door, and for attacking the first and second-place servers rather than the third-pace server. The karma train on EotM illustrates that the game’s current incentives reward flipping sites with as little resistance as possible. I find myself wondering if there might be a market for WvW objectives and equipment (siege weapons) on a PvE map so that the players can run a site-flipping train against NPCs without any danger of running into an ornery human opponent that fights back.

Kerzic [CoI] – Ranger – Eredon Terrace