Zerg Busting is the reason I fell in love with WvW. There are many players out there who crave zerg busting, who crave these exciting outnumbered fights. When HoT was released, it brought a lot of power creep with it.
Such as,
-Condition damage and stacking getting buffed extremely and allowing stats like dire/trailblazer to be used massively. Also epidemic being super strong and not getting nerfed.
-Elementalists going full heal bot mode and running extreme tanky stats like minstrel and nomads.
-Guardians becoming full tank because of conditions there is just so much random damage being thrown around.
-Warriors being able to go full zerk and yet can tank like crazy because Adrenal Heal and endure pain / berserker stance.
-Revenants procing aoe resistance making them one of the most needed class like guardian.
These are just few things. The biggest problem with these things is that it allows every class to tank either you a lot of healing or you do a lot of damage while still tanking hence making a complete melee ball meta.
How does this affect open field WvW?
~When you go out into WvW as a 15-20 men guild group and try to face 30-40 men guild group or a pug blob; almost every single time its guaranteed the larger group will win.
Why?
~Necromancers can go full dire and trailblazer spam conditions through their skills and corruptions on single target then epi on that target allowing them to massive aoe damage. That is also every 13-20 seconds.
*The problem with this is necromancers are being able to do these huge bombs while being able to tank like a frontline heavy class. Necros already have big healthy pool, with dire and trailblazer you end up getting 30k hp, 25k death shroud hp and about 2.9k to 3k armor. This allows a non-skilled player to get away with a lot of things like positioning, being aware of gank squad, knowing when to drop your bomb, etc. This is literally brain dead and frustrating.
~Elementalists are going heal bot because of the stats like minstrel and nomads allowing them to tank so much why constantly healing with their auras. This is really the most boring and pathetic way to play Elementalists. Elementalists are meant for so much more than just be heal bot.
*Elemetalists were part of the big bombs back in the day. Playing elementalist was not easy, you had to worry about positioning, providing group supports with water fields, providing big bombs when needed, worry about enemy gank, etc. It took skilled to play elementalist and when you mastered it, it was one of the most satisfying feeling. It wasn’t brain dead like the current elementalist play style.. just heal and tank.. Pathetic.
~Guardians currently are forced to run either hammer/staff or mace shield/staff because everything is a ball. All guardians do now is go full tank / healing power and provide stab and be cc/aegis spam and also if any ally go down stack res him because mercy runes.
*Again same thing with this. Its brain dead, pathetic and boring. Guardians currently run 3.2k armor to 3.6k armor with 400-1000 healing power. This is not fun. As a guardian player I find this really boring, I miss using greatsword. Right now you push into enemy big blob and then just kitten. I wanna go back to leaping into a bomb, dodge back out, get a regroup. No circle dance please.
Warriors, warriors are fun to play because you can go full zerk and be tanky at the same time because adrenal heal + healing signet can heal you for around 800 with mango pies almost a 1000, now on top of that you have double endure pain and berserker stance.
*This is really broken. Adrenal Heal needs a nerf you shouldn’t heal for so much. Healing signet procs heal for about 350 about every second and adrenal heal is somewhere between 450 to 500 adding up to 700-800 per second. Adrenal heal needs to get nerf so it only heal from somewhere between 150-250 per second and adding up to 500-600 per second. Also the berseker warrior dps is a little out of hands and needs to be toned down a bit.
~Revenant, revenant is that one that can do everything. It can do a lot of damage, can provide boon upkeep, provides boon corrupt, provides aoe resistance and that hammer of course.
*One thing I dislike about revenant is the hammer. Hammer has 1200 range and does a lot of damage specially CoR. You can run revenant with like 2.8k armor and still do crazy damage because of skills are set up that way and the traits provide so much extra dps especially the one that doubles your fury from 20% to 40%.. thats broken. Hammer auto range is fine at 1200, CoR range needs to be 900, phase smash needs to be 900 and drop the hammer needs to be 900. Also the staff 5 surge of the mists needs a procing time, currently the skill goes off instantly, there needs to be 1/4-3/4 seconds for the skill to proc. I know revenants got dps nerf in PvP which was good that is also needed in WvW.