zergbuster mechanic for low pop servers

zergbuster mechanic for low pop servers

in WvW

Posted by: SpedalFlux.1520

SpedalFlux.1520

the new matchups are pretty unfair sometimes in terms of server populations so one way they can help make it better for the low pop servers its to give aoes unlimited targets (instead of 5) whilst under the unmanned buff.

zergbuster mechanic for low pop servers

in WvW

Posted by: Dawdler.8521

Dawdler.8521

A zerg in no way will stay within a couple of meters of each other – they scatter and swarm as soon as they face a hard target, which mean the AoE cap probably isnt even hit most of the time. Are you talking about guild melee trains? Yeah… They’re going to win regardless because they arent stupid enough to stay in unlimited AoE from an inferior force.

zergbuster mechanic for low pop servers

in WvW

Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

good idea. even better, even out the number of targets each side can hit, regardless of outmaned debuff.

(edited by PetricaKerempuh.7958)

zergbuster mechanic for low pop servers

in WvW

Posted by: Atherakhia.4086

Atherakhia.4086

Easiest way to do it is to introduce a new structure upgrade call barracks. The barracks can have up to 10 NPC’s that a commander can call for assistance. They spawn next to the lord, walk to the front of the keep. Then go through the portal.

For every ally within 2000 yards, they lose 2% of their overall stats. When given the outnumbered debuff, their stats increased by 200%. Each has stability and they’re semi intelligent enough to assist each other when targeting.