zergbuster mechanic for low pop servers
A zerg in no way will stay within a couple of meters of each other – they scatter and swarm as soon as they face a hard target, which mean the AoE cap probably isnt even hit most of the time. Are you talking about guild melee trains? Yeah… They’re going to win regardless because they arent stupid enough to stay in unlimited AoE from an inferior force.
good idea. even better, even out the number of targets each side can hit, regardless of outmaned debuff.
(edited by PetricaKerempuh.7958)
Easiest way to do it is to introduce a new structure upgrade call barracks. The barracks can have up to 10 NPC’s that a commander can call for assistance. They spawn next to the lord, walk to the front of the keep. Then go through the portal.
For every ally within 2000 yards, they lose 2% of their overall stats. When given the outnumbered debuff, their stats increased by 200%. Each has stability and they’re semi intelligent enough to assist each other when targeting.