Runes
All rune sets have been reworked and rebalanced. The bonuses have been updated to be much more consistent for each bonus slot. A lot of the power on each rune set has been shifted toward the later bonus slots to promote wearing a full set of runes. Below is the list of the superior version of every rune set, as they were all changed. Please note the following about major and minor runes:
- All major runes have 60% of the stats and proc chances of the superior version of the rune.
- All minor runes have 40% of the stats and proc chances of the superior version of the rune.
Power Runes
Superior Rune of the Mad King
- +25 Power
- +5% Condition Duration
- +50 Power
- +15% Bleeding Duration
- +100 Power
- +20% Bleeding Duration; summon ravens to attack nearby enemies by activating an elite skill. (Cooldown: 45 seconds)
Superior Rune of the Baelfire
- +25 Power
- +10% Burning Duration
- +50 Power
- 25% chance to gain vigor for 5 seconds when hit. Cooldown: 25 seconds.
- +100 Power
- +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
- Increased the radius to 240.
- Increased the damage by 100%.
Superior Rune of the Centaur
- +25 Power
- +10% Swiftness Duration
- +50 Power
- -50% Incoming Cripple Duration
- +100 Power
- +20% Swiftness Duration; when a healing skill is used, the player and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10 seconds)
Superior Rune of the Citadel
- +25 Power
- +10% Fury Duration
- +50 Power
- 25% chance when struck to gain fury for 15 seconds. Cooldown: 30 seconds.
- +100 Power
- +20% Fury Duration; 50% chance when struck to summon a bomb. (Cooldown: 15 seconds)
Superior Rune of the Elementalist
- +25 Power
- +35 Condition Damage
- +50 Power
- +65 Condition Damage
- +100 Power
- +20% Burning Duration; +20% Chill Duration.
Superior Rune of the Fighter
- +25 Power
- +35 Toughness
- +50 Power
- +65 Toughness
- +100 Power
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Superior Rune of the Fire
- +25 Power
- +10% Might Duration
- +50 Power
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- +100 Power
- +20% Burning Duration; when struck below 80% health, you gain a fire aura for 5 seconds. (Cooldown: 60 seconds)
Superior Rune of Hoelbrak
- +25 Power
- +10% Might Duration
- +50 Power
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- +100 Power
- +20% Might Duration; -20% Condition Duration applied to you.
Superior Rune of the Mesmer
- +25 Power
- +35 Precision
- +50 Power
- +65 Precision
- +100 Power
- +33% Daze Duration
Superior Rune of the Ogre
- +25 Power
- +35 Ferocity
- +50 Power
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- +100 Power
- +4% Damage
Superior Rune of the Pack
- +25 Power
- +10% Swiftness Duration
- +50 Power
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- +100 Power
- +20% Swiftness Duration; +125 Precision
Superior Rune of the Privateer
- +25 Power
- +10% Might Duration
- +50 Power
- 25% chance when struck to shout “Yarr” and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20 seconds.)
- +100 Power
- 50% chance to summon a parrot. (Cooldown: 60 seconds)
Superior Rune of the Scholar
- +25 Power
- +35 Ferocity
- +50 Power
- +65 Ferocity
- +100 Power
- +10% damage while your health is above 90%.
Superior Rune of Strength
- +25 power
- +10% Might Duration
- +50 Power
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- +100 Power
- +20% Might Duration; +7% damage while under the effects of might.
Superior Rune of Vampirism
- +25 Power
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- +50 Power
- After using a healing skill, your next attack steals health.
- +100 Power
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Precision Runes
Superior Rune of Lyssa
- +25 Precision
- +5% Condition Duration
- +50 Precision
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- +100 Precision
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Superior Rune of the Eagle
- +25 Precision
- +35 Ferocity
- +50 Precision
- +65 Ferocity
- +100 Precision
- +6% damage against targets with less than 50% health.
Superior Rune of the Ranger
- +25 Precision
- +35 Ferocity
- +50 Precision
- +65 Ferocity
- +100 Precision
- +7% damage while you have an active companion.
Superior Rune of the Rata Sum
- +25 Precision
- +10% Poison Duration
- +50 Precision
- +15% Weakness Duration
- +100 Precision
- +20% Poison Duration; 50% chance when struck to summon a radiation field. (Cooldown: 90 seconds)
Superior Rune of the Thief
- +25 Precision
- +35 Condition Damage
- +50 Precision
- +65 Condition Damage
- +100 Precision
- When striking a foe from behind or the side, gain +10% damage.
Toughness Runes
Superior Rune of the Dolyak
- +25 Toughness
- +35 Vitality
- +50 Toughness
- +65 Vitality
- +100 Toughness
- Regenerate health every second.
- This bonus is no longer a static amount. It will scale based on a character’s level, as well as scale slightly with the healing power stat.
Superior Rune of the Earth
- +25 Toughness
- +10% Protection Duration
- +50 Toughness
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- +100 Toughness
- +20% Protection Duration; when struck below 20% health, you gain a magnetic aura for 5 seconds. (Cooldown: 90 seconds)
Superior Rune of the Engineer
- +25 Toughness
- +35 Condition Damage
- +50 Toughness
- +65 Condition Damage
- +100 Toughness
- While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items, gain +7% damage.
Superior Rune of the Forgeman
- +25 Toughness
- +10% Burning Duration
- +50 Toughness
- +15% Protection Duration
- +100 Toughness
- When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
Superior Rune of the Guardian
- +25 Toughness
- +35 Healing
- +50 Toughness
- +65 Healing
- +100 Toughness
- When you block a foe’s attack, burn that foe for 1 second.
Superior Rune of Melandru
- +25 Toughness
- +35 Vitality
- +50 Toughness
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- +100 Toughness
- -15% Incoming Condition Duration; -15% Incoming Stun Duration
Superior Rune of Mercy
- +25 Toughness
- Gain up to 400 toughness while reviving an ally, based on your level.
- +50 Toughness
- You resurrect allies with 30% more health.
- +100 Toughness
- You revive allied players 20% faster.
Superior Rune of Svanir
- +25 Toughness
- +10% Chill Duration
- +50 Toughness
- -50% Incoming Chill Duration
- +100 Toughness
- +20% Chill Duration; When you’re struck below 20% health, become a block of ice for 5 seconds. (Cooldown: 90 seconds)
Superior Rune of Resistance
- +25 Toughness
- -5% Incoming Condition Duration
- +50 Toughness
- -10% Incoming Condition Duration
- +100 Toughness
- When you activate a signet skill, you gain aegis for 8 seconds. (Cooldown: 30 seconds)
Vitality Runes
Superior Rune of Exuberance
- +25 Vitality
- 3% of vitality is converted to healing power.
- +50 Vitality
- 5% of vitality is converted to precision.
- +100 Vitality
- 7% of vitality is converted to power.
Superior Rune of the Ice
- +25 Vitality
- +10% Chill Duration
- +50 Vitality
- 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
- +100 Vitality
- +20% Chill Duration; +7% damage against chilled foes.
Superior Rune of the Lich
- +25 Vitality
- +5% Condition Duration
- +50 Vitality
- +10% Condition Duration
- +100 Vitality
- 50% chance when struck to summon a jagged horror. (Cooldown: 60 seconds)
Superior Rune of Sanctuary
- +25 Vitality
- +5% Boon Duration
- +50 Vitality
- 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds)
- +100 vitality
- When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)
Superior Rune of the Trooper
- +25 Vitality
- +35 Toughness
- +50 Vitality
- +65 Toughness
- +100 Vitality
- Shouts remove a condition from each affected ally.
Superior Rune of Speed
- +25 Vitality
- +10% Swiftness Duration
- +50 Vitality
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- +100 Vitality
- +20% Swiftness Duration; +25% Movement Speed
Superior Rune of the Warrior
- +25 Vitality
- +35 Power
- +50 Vitality
- +65 Power
- +100 Vitality
- -20% recharge on weapon swap.
Superior Rune of the Wurm
- +25 Vitality
- +35 Ferocity
- +50 Vitality
- +65 Ferocity
- +100 Vitality
- 7% of vitality is converted to ferocity.
Ferocity Runes
Superior Rune of the Air
- +25 Ferocity
- +10% Swiftness Duration
- +50 Ferocity
- When you use a heal skill, you gain swiftness for 5 seconds. (Cooldown: 10 seconds)
- +100 Ferocity
- +20% Swiftness Duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20 seconds)
Superior Rune of the Golemancer
- +25 Ferocity
- +35 Precision
- +50 Ferocity
- +65 Precision
- +100 Ferocity
- 50% chance when struck to summon a golem. (Cooldown: 90 seconds)
Superior Rune of Rage
- +25 Ferocity
- +10% Fury Duration
- +50 Ferocity
- 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
- +100 Ferocity
- +20% Fury Duration; while under the effects of fury, gain +5% damage.
Condition Damage Runes
Superior Rune of Balthazar
- +25 Condition Damage
- +10% Burning Duration
- +50 Condition Damage
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- +100 Condition Damage
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Superior Rune of the Undead
- +25 Condition Damage
- +35 Toughness
- +50 Condition Damage
- +65 Toughness
- +100 Condition Damage
- 7% of toughness is converted to condition damage.
Superior Rune of Tormenting
- +25 Condition Damage
- +10% Torment Duration
- +50 Condition Damage
- +15% Torment Duration
- +100 Condition Damage
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Superior Rune of the Sunless
- +25 Condition Damage
- -5% Incoming Condition Duration
- +50 Condition Damage
- -10% Incoming Condition Duration
- +100 Condition Damage
- When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
Superior Rune of Scavenging
- +25 Condition Damage
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- +50 Condition Damage
- After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds)
- +100 Condition Damage
- 7% of vitality is converted to condition damage.
Superior Rune of Perplexity
- +25 Condition Damage
- +10% Confusion Duration
- +50 Condition Damage
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- +100 Condition Damage
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Superior Rune of Orr
- +25 Condition Damage
- +10% Poison Duration
- +50 Condition Damage
- 25% chance when struck to inflict poison for 10 seconds. (Cooldown: 20 seconds)
- +100 Condition Damage
- +20% Poison Duration; when struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
Superior Rune of the Aristocracy
- +25 Condition Damage
- +10% Might Duration
- +50 Condition Damage
- +15% Might Duration
- +100 Condition Damage
- +20% Might Duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Superior Rune of the Nightmare
- +25 Condition Damage
- +5% Condition Duration
- +50 Condition Damage
- +10% Condition Duration
- +100 Condition Damage
- 50% chance when struck to inflict fear for 2 seconds. (Cooldown: 90 seconds)
Superior Rune of the Necromancer
- +25 Condition Damage
- +35 Vitality
- +50 Condition Damage
- +65 Vitality
- +100 Condition Damage
- +20% Fear Duration
Superior Rune of the Krait
- +25 Condition Damage
- +10% Bleeding Duration
- +50 Condition Damage
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- +100 Condition Damage
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Superior Rune of Grenth
- +25 Condition Damage
- +10% Chill Duration
- +50 Condition Damage
- 25% chance when struck to inflict chill for 3 seconds. (Cooldown: 30 seconds)
- +100 Condition Damage
- +20% Chill Duration; when you use a healing skill, nearby foes are chilled for 3 seconds. (Cooldown: 10 seconds)
Superior Rune of the Afflicted
- +25 Condition Damage
- +10% Bleeding Duration
- +50 Condition Damage
- +15% Poison Duration
- +100 Condition Damage
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Superior Rune of the Adventurer
- +25 Condition Damage
- +35 Power
- +50 Condition Damage
- +65 Power
- +100 Condition Damage
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Healing Power Runes
Superior Rune of Dwayna
- +25 Healing
- +10% Regeneration Duration
- +50 Healing
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- +100 Healing
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Superior Rune of the Flock
- +25 Healing
- 15% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10 seconds)
- +50 Healing
- When the summoned bird strikes a foe, it also inflicts blindness for 5 seconds.
- +100 Healing
- When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Superior Rune of the Grove
- +25 Healing
- +10% Protection Duration
- +50 Healing
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- +100 Healing
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
Superior Rune of the Monk
- +25 Healing
- +5% Boon Duration
- +50 Healing
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- +100 Healing
- +10% outgoing heal effectiveness to allies.
Superior Rune of the Water
- +25 Healing
- +5% Boon Duration
- +50 Healing
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- +100 Healing
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Superior Rune of Altruism
- +25 Healing
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- +50 Healing
- +10% Boon Duration
- +100 Healing
- When you use a heal skill, grant fury to nearby allies for 8 seconds. (Cooldown: 10 seconds)
Non-primary Stat Runes
Superior Rune of Divinity
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Superior Rune of Infiltration
- +2% damage against foes with less than 50% health.
- +35 Precision
- +4% damage against foes with less than 50% health.
- +65 Precision
- +6% damage against foes with less than 50% health.
- When struck below 20% health, cloak for 4 seconds. (Cooldown: 60 seconds)
Superior Rune of the Traveler
- +8 to all stats
- +5% Boon Duration
- +12 to all stats
- +10% Boon Duration; +10% Condition Duration
- +16 to all stats
- +25% Movement Speed