Diminishing Returns on Clock Tower?

Diminishing Returns on Clock Tower?

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Posted by: Chuck Nizzle.6283

Chuck Nizzle.6283

Today, I noticed that I received no loot after repeating the clock tower jumping puzzle three times. The first time I received some empyreal fragments, but after that, absolutely nothing. Is there a reason for this? Last year I could do the clock tower a bunch of times and still get loot. Believe me I love the clock tower and I will continue to do it, but it just seems strange that you get no loot for doing it again.

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Posted by: Lamir.6702

Lamir.6702

Yep, same here, clearly 3-4 bags at end chest OP and needed nerf.

Nothing more satisfying than opening a chest and seeing zero rewards.

(edited by Lamir.6702)

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Posted by: Sevy.6987

Sevy.6987

I would be fine if they decided to just modify the end chest to 1-3 bags for the end chest. That seems reasonable given the time frame between attempts. It was previously 3-5 bags, which when you add up another 4 potential bags you can easily get every other run, it adds up.

But even if they opted to just put in a single Grumble Cake, that would be better than nothing.

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Posted by: Skigit.3715

Skigit.3715

Typical Anet. “If it isn’t mindless zerging it shouldnt be rewarding.” There couldn’t have been a massive amount of people farming it, and even if there was you get comperable bags in the lab just auto attacking.

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Posted by: Healix.5819

Healix.5819

I would expect it to be a bug, but it might actually be intended. Look at it from the perspective of someone who can’t reach the end. If most people don’t make it, as you continue past them, you alone are holding everyone else up. If they give you no reason to farm it, a lot of people won’t, which will reduce the retry times for the other people, increasing their enjoyment.

Farming it wasn’t really worth it this year anyways.

“If it isn’t mindless zerging it shouldnt be rewarding.”

When it comes to solo vs zerging, this has been their trend for the last several months. Pretty much everything that was primarily done solo has had its rewards nerfed whereas zerging keeps getting more rewarding. Only playing the trading post has remained mostly untouched.

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Posted by: Qualamala Lumpa.9832

Qualamala Lumpa.9832

Anet strikes again! No new addition to the clocktower this year, no rewards and no achievements……Anet, the gift that just keeps giving

The Immortal O N E S [LIVE] | Server: GoM

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Posted by: SoulCrystal.2186

SoulCrystal.2186

I would expect it to be a bug, but it might actually be intended. Look at it from the perspective of someone who can’t reach the end. If most people don’t make it, as you continue past them, you alone are holding everyone else up. If they give you no reason to farm it, a lot of people won’t, which will reduce the retry times for the other people, increasing their enjoyment.

This is incorrect. I have not timed it to be precise but the attempts seem to start roughly every 30 seconds. If you make it further up the tower, past that next 30 second mark, then the clock ticks down and everyone starts again without you. This can be proven by falling later in the puzzle, higher up the tower. There is a certain point in the puzzle where if you fall any time before reaching it then you will be put back at the start in time for the next attempt. If you fall after that point then you will be put back at the beginning and no one else will be there because they’re already running the next attempt without you and you have to wait for the following one.

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Posted by: byronyuq.2917

byronyuq.2917

This change by itself made me lose interest in the Halloween event. The most fun I’ve had in this game was doing the clocktower jumping puzzle and farming it last year.

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Posted by: WinterWolf.7231

WinterWolf.7231

Just read the update notes:

Added 20 Empyreal Fragments as a daily account reward for completing the Mad King Tower jumping Puzzle as a subsequent reward after first time completion.

With that I will not be doing the Clock Tower anymore.

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Posted by: Noalani.6384

Noalani.6384

I’m kind of disappointed by this nerf.

Sure, I love Anet’s work but this… I did the JP the very first day (and I wasn’t during Last Year’s Halloween, so I hadn’t practiced before) and loved it, so I used to repeat it for fun AND rewards. Now that I don’t have rewards, I think I’ll just go anywhere else looking for fun ._.

I still like the JP, but the rewards are just kittenty and don’t encourage you to repeat it…

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Posted by: SoulCrystal.2186

SoulCrystal.2186

It would have been nice if the daily rewards at least included some more Halloween mats to help alleviate the crazy costs in this year’s rewards/recipes. Seems kinda blah to me to put Empyreal Fragments as the reward, which are not related to Halloween at all. I can just go run the normal dungeons for them.

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Posted by: Manoa.5897

Manoa.5897

I’m kind of disappointed by this nerf.

Sure, I love Anet’s work but this… I did the JP the very first day (and I wasn’t during Last Year’s Halloween, so I hadn’t practiced before) and loved it, so I used to repeat it for fun AND rewards. Now that I don’t have rewards, I think I’ll just go anywhere else looking for fun ._.

I still like the JP, but the rewards are just kittenty and don’t encourage you to repeat it…

This very much echos my thoughts on the matter. I LOVE the Mad King Clock Tower JP. It’s my favorite JP in the entire game. I’ve repeated it many times this year and last because I enjoy running it. But it’s totally disappointing making it to the top only to open the chest and get…NOTHING!

Even though it’s my fave JP, it’s really hard to justify running it repeatedly anymore when I get absolutely no reward after the first run of the day (and the reward for the first run is pretty weak compared to the old rewards).

I’ll be going back to other fun content that actually DOES give rewards so I can have both fun AND rewards.

Chaos Spatulai [Chef] | Paragon City Elite [PCE]
Henge of Denravi

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Posted by: C Banks.4358

C Banks.4358

Getting no loot at all after the fragments is just a buzzkill, at least before you would get something, was this changed intended?

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Posted by: Vorch.2985

Vorch.2985

Yep, same here, clearly 3-4 bags at end chest OP and needed nerf.

Nothing more satisfying than opening a chest and seeing zero rewards.

I’m usually not cynical and try to be optimistic.

This change is BULL. No reward besides emperyal fragments? And even then, only ONCE???? I have NO interest in ascended items…And less in non-halloween themed items

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Lexan.5930

Lexan.5930

I like the fragments change but i’m disappointed that they removed all rewards for any subsequent runs, i would have preferred like 2 bags per run. Enough so people who like doing the JP will continue but not enough that it pulls them out of the labrynth

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Posted by: nglcpyro.4906

nglcpyro.4906

:( Did this pretty much for fun with the rewards a bonus, but now with this change, no point trying to make faster times for no reward. Was fun while it lasted though!

[OCD]Ordo Contegium Destinatus
-Plush Griffon Recruit of the Jade Quarry Militia-

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Yeah, I’m happy to get the daily 20 Empyreal shards, but why am I bothering to go up another 3-4 times a round if I’m not getting anything at all for it?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: MagnumOpus.5469

MagnumOpus.5469

Yeah, as much as I love to do this puzzle, there’s not much point in me doing it more than once a day. Even with the three chests along the way it’s kind of lost its luster for me. A few tot bags wasn’t too much, was it?

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Posted by: Shufflepants.9785

Shufflepants.9785

Seriously, what gives? Why do subsequent runs yield zero, zilch, nada, nothing? Not even 1 lousy trick or treat bag.

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Posted by: Redenaz.8631

Redenaz.8631

On one hand, I need Empyreal Fragments to go with the mountains of Bloodstone Dust and Dragonite Ore I already have, and this is going to prove an extremely efficient way to get a couple hundred without running dungeons.

On the other hand, once a day is a little disappointing. The Clocktower is the kind of puzzle where, if I manage it once, the first thing I want to do is immediately hop back down and try it again. Doesn’t have to be infinite per day, but a little something for the effort might be nice. Oh, well.

All in all, I will be doing it more for the daily fragments than I would have for repeatable trick-or-treat bags, so I suppose the change is working as intended, at least on me. I can’t criticize much in that case!

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Levelord.5746

Levelord.5746

It’s about doing it for FUN and not the rewards. Stop being so entitled. Can’t you just enjoy the Halloween event without constantly begging for money to be paid out for every corner you turn?

Jeez, what a bunch of whiny complainers.

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Posted by: DarkWasp.7291

DarkWasp.7291

It’s about doing it for FUN and not the rewards. Stop being so entitled. Can’t you just enjoy the Halloween event without constantly begging for money to be paid out for every corner you turn?

Jeez, what a bunch of whiny complainers.

This again?

Rewards and fun go together.

Whenever somebody asks ArenaNet for better rewards they are making a suggestion for more viable content. More viable content means more fun content.

MMOs tend to be about progress and projects. Leveling up, completing X set of armor, collecting stuff. It’s how a lot of players play.

If you still enjoy the game and don’t care for that stuff, good for you. Not everyone is like minded though.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Buster.6137

Buster.6137

I must admit that this change has left me disappointed and angry, and here is why:

This year’s rewards are very expensive, almost to the point where they’re not worth getting. Mainly because the insane amounts of candy corn needed is almost impossible to acquire without buying them. I don’t think it makes any sense at all to remove a solid way of getting candy corn.
I will admit that I’m actually good at this jumping puzzle, however I suck at Lunatic inquisition, and I don’t enjoy the farm in the Labyrinth. So why take away incentive for doing the Clocktower? I guess A-net thought that adding empyrial fragments would make it more desirable to finish the JP, and they’re probably right for some people. Many people from my guild are now trying to get these daily fragments, but I’m left in the dark. The Clocktower was “my Halloween”.

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Posted by: Lothirieth.3408

Lothirieth.3408

I don’t really understand why ANet feels the need to nerf the rewards for people who happen to be good at anything.

Whilst I still love the clocktower and find it fun, this makes me feel negative enough that I won’t keep running it as it’s an absolutely needless change. I had enjoyed being able to do something fun and earn the treatbags. I don’t want to zerg in the Labyrinth as we’ve had far too much zerg activities these past few months. I find the Lunatic Inquisition to be incredibly boring. So it looks like I’ll just stop doing much of anything for this Halloween even aside from the occasional run, getting fragments I don’t even want.

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Posted by: Daemontoy.2087

Daemontoy.2087

Indeed. In the wiki about this puzzle the creator estimated maybe 5% of people would actually make it to the top. Now that was last year, of which I wasn’t participating because I got the game in July 2013. Which means this year some people with experience already knew how to get to the top, and you can maybe bump that figure up to 10% justifiably. I worked really hard to figure out and time the puzzle. Took me probably longer than most who completed it, but I spent 12 hours getting the puzzle down perfect and collecting all the chests along the way. And even then, if I slipped up once and lost a second I would end up behind and not getting all the chests. THAT was the challenge. Doing it perfect every time and getting all the chests. The reward? I could really care less about the gloves. The Trick or Treat bags were my reward. There are so very few ways of making gold in this game. Even less ways to grind it. They took away my only way of making decent money for only a couple weeks. What I’ve also heard is that people would farm the mats from the Christmas event. I fully expect they are going to nerf that as well.

I hate the zerg in the labyrinth. I hate doing it, I hate fighting through the mobs to get to the zerg, I hate the lack of teamplay , and I hate having to fight the monsters. It’s incredibly boring, yields nothing I want, and makes me walk away from the entire Halloween event thus far.

To all those who argue, this is not a paid subscription game, you’re absolutely right. But we did pay for it, didn’t we? We bought the box, some Heroic, or Legendary editions. That’s how it differs from other F2P MMo’s. Only we still have the cash shop and find all these new and wonderful ways for us to pay them money and get gems to get stuff from the cash shop. When you trade Gems for gold? 3.5-4 per 100 gems. When you buy gems for gold, 5.5-6g per 100 gems. I’m sure that’s a way of helping keep the economy from being that of WoW, but seriously? It’s really frustrating.

What I do appreciate about this game, is their attempts to keep chinese farmers out, to keep bots from spamming the Map chats, and keeping systems in place (Though after mailing 10 items through 2 emails ingame is apparently “Excessive”) to keep the game still clean and not crazy like so many other MMO’s are subject to. And I also realize that if I want to continue playing this game, this is what i’ll have to accept. But looking at the clock tower, what they did originally from last year, ( and this is from reading post after post of the differences from last year ) is change it so you couldn’t go in with friends, locked you into pvp gear, and stripped a lot of the fun that was there in doing the tower. Now it just seems like you’re forced into something else entirely that some people really just don’t want to do.

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Posted by: Daemontoy.2087

Daemontoy.2087

It’s about doing it for FUN and not the rewards. Stop being so entitled. Can’t you just enjoy the Halloween event without constantly begging for money to be paid out for every corner you turn?

Jeez, what a bunch of whiny complainers.

Cool, why don’t you go run a dungeon and get no loot, or only fine equipment. Go run the zerg trains and get no backpacks or event completions. It’s only about the fun right?

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Posted by: Encarton.3985

Encarton.3985

Yeah, I’m also pretty saddened by the nerf on the Clock Tower loot.

I find the jumping puzzle pretty fun and usually stick around until the round is over if not longer when I complete it for the first time in a day.

It seems like a strange nerf, promoting zerging around the Labyrinth for trick or treat bags (in addition to all the EXP and other rewards you get) rather than doing the Clock Tower.

Asura Engineer Doc Sokk on the Isle of Janthir

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Posted by: Goobers.8509

Goobers.8509

You know what I’m also going to say this as well since nobody else will stand up for what is right.

If you run the puzzle once you can get the other three chests. But if you run it the next time they are already opened.

Why?

So the second run the chests are already opened, and the top chest gives nothing.

I think I’ve learned my lesson with these type of games. I’ll never buy one ever again. This is just another F2P garbage game, and I’ve been suckered. This type of behavior is understandable for a F2P game, but this is a B2P game.

What is your problem ANet?

10,000 candy corn for a bag? That’s cool I guess I’ll go trick or treating without a pail, I’ll just use a plastic bag like I always have in my life. I’ll just draw a pumpkin face on it.

And before you use some excuse like oh the Bloody Prince is the way we decided to kill off nodes, it’s part of the story. No that is not the reason you are using it as a manipulation to keep your players in the game as a method to stay inside the Mad Realm Labyrinth.

(edited by Goobers.8509)

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Posted by: ColinJohanson.2394

ColinJohanson.2394

Game Director

It’s a bug, we’re trying to find folks on a Sunday to fix it now, worst case we’ll get it fixed Monday.

Thanks everyone!

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Posted by: Klonex.4562

Klonex.4562

the only thing that saddens me about the clocktower is that you can’t get the chest for the mad kings glove again for my other toon. while i’ve been super lucky in getting his coat or crown for either the heavy or light classes – they won’t be able to get the gloves.

~Krystal <3 Angela ~
~ I taught cows how to Moo! ~

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Posted by: Buster.6137

Buster.6137

It’s a bug, we’re trying to find folks on a Sunday to fix it now, worst case we’ll get it fixed Monday.

Thanks everyone!

Then I take back everything I said – I though this was a serious change, and I just didn’t know why I was being punished for completing the tower. Thanks

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Posted by: Knote.2904

Knote.2904

It’s a bug, we’re trying to find folks on a Sunday to fix it now, worst case we’ll get it fixed Monday.

Thanks everyone!

Please consider buffing it while your at it.

Like you did with Lunatic Inquisition so it’s worth beating it. Thanks!

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Posted by: Kite.2510

Kite.2510

The first time you get Mad kings gloves. They are nothing special in appearance though… (I preview the medium ones)

The second time I got 20 mumbo jumbo for ascended crafting. I don’t plan on changing my Leatherworking or Jwelcrafting anytime soon, so I’ve stacked a ton of those.

I think these are fair rewards. Once you do the puzzle one or two times, the rest of the time you’ll be succeeding 1/3 attempts, so they shouldn’t just hand over free rewards for those who mastered it. Same goes for all JP!

I do express however my displease about most of the medium armor in the game. It’s usually the worst looking of the 3 and that trench-coat style has been overused.

…and don’t be toxic!

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Posted by: Scoundrel.2139

Scoundrel.2139

Once you’ve run it a few times, a lot of it just comes down to muscle memory. I can normally (beer/wine dependent) get to the top I would say 3 out of 4 times. And considering this includes grabbing 2 out of three chests on the way up if they’re reset, it can be viable.

I run it because I love JPs and this one is simply fun to do. I also admittedly have a small mad chuckle myself when I see a blue wisp over/under jump a particular spot because I remember when it took me 2 hours last year to master.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: Knote.2904

Knote.2904

The first time you get Mad kings gloves. They are nothing special in appearance though… (I preview the medium ones)

The second time I got 20 mumbo jumbo for ascended crafting. I don’t plan on changing my Leatherworking or Jwelcrafting anytime soon, so I’ve stacked a ton of those.

I think these are fair rewards. Once you do the puzzle one or two times, the rest of the time you’ll be succeeding 1/3 attempts, so they shouldn’t just hand over free rewards for those who mastered it. Same goes for all JP!

I do express however my displease about most of the medium armor in the game. It’s usually the worst looking of the 3 and that trench-coat style has been overused.

No they are not fair rewards.

Both are useless garbage to me.

Anet should’ve never messed with any of this content, it was perfect last year.

I could play with friends, I could repeat it and get a nice amount of ToT bags, now I get garbage.

It’s not worth touching this year and that makes me sad.

Explain to me why people afk autoattacking champions should get the best rewards in the game, but someone who enjoys doing jumping puzzles gets jack squat.

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Posted by: Scoundrel.2139

Scoundrel.2139

The first time you get Mad kings gloves. They are nothing special in appearance though… (I preview the medium ones)

The second time I got 20 mumbo jumbo for ascended crafting. I don’t plan on changing my Leatherworking or Jwelcrafting anytime soon, so I’ve stacked a ton of those.

I think these are fair rewards. Once you do the puzzle one or two times, the rest of the time you’ll be succeeding 1/3 attempts, so they shouldn’t just hand over free rewards for those who mastered it. Same goes for all JP!

I do express however my displease about most of the medium armor in the game. It’s usually the worst looking of the 3 and that trench-coat style has been overused.

No they are not fair rewards.

Both are useless garbage to me.

Anet should’ve never messed with any of this content, it was perfect last year.

I could play with friends, I could repeat it and get a nice amount of ToT bags, now I get garbage.

It’s not worth touching this year and that makes me sad.

Explain to me why people afk autoattacking champions should get the best rewards in the game, but someone who enjoys doing jumping puzzles gets jack squat.

Well, the ToT should be coming back because they already said no rewards at all was a bug in the posts above.

But for rewards themselves, I’m ok with just ToT bags but I think there should be a small/tiny/whatever chance of something a little shinier. Like at least an Exotic/Rare bag or box of some description.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: Scoundrel.2139

Scoundrel.2139

The first time you get Mad kings gloves. They are nothing special in appearance though… (I preview the medium ones)

The second time I got 20 mumbo jumbo for ascended crafting. I don’t plan on changing my Leatherworking or Jwelcrafting anytime soon, so I’ve stacked a ton of those.

I think these are fair rewards. Once you do the puzzle one or two times, the rest of the time you’ll be succeeding 1/3 attempts, so they shouldn’t just hand over free rewards for those who mastered it. Same goes for all JP!

I do express however my displease about most of the medium armor in the game. It’s usually the worst looking of the 3 and that trench-coat style has been overused.

No they are not fair rewards.

Both are useless garbage to me.

Anet should’ve never messed with any of this content, it was perfect last year.

I could play with friends, I could repeat it and get a nice amount of ToT bags, now I get garbage.

It’s not worth touching this year and that makes me sad.

Explain to me why people afk autoattacking champions should get the best rewards in the game, but someone who enjoys doing jumping puzzles gets jack squat.

Well, the ToT should be coming back because they already said no rewards at all was a bug in the posts above.

But for rewards themselves, I’m ok with just ToT bags but I think there should be a small/tiny/whatever chance of something a little shinier. Like at least an Exotic/Rare bag or box of some description.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: Knote.2904

Knote.2904

The first time you get Mad kings gloves. They are nothing special in appearance though… (I preview the medium ones)

The second time I got 20 mumbo jumbo for ascended crafting. I don’t plan on changing my Leatherworking or Jwelcrafting anytime soon, so I’ve stacked a ton of those.

I think these are fair rewards. Once you do the puzzle one or two times, the rest of the time you’ll be succeeding 1/3 attempts, so they shouldn’t just hand over free rewards for those who mastered it. Same goes for all JP!

I do express however my displease about most of the medium armor in the game. It’s usually the worst looking of the 3 and that trench-coat style has been overused.

No they are not fair rewards.

Both are useless garbage to me.

Anet should’ve never messed with any of this content, it was perfect last year.

I could play with friends, I could repeat it and get a nice amount of ToT bags, now I get garbage.

It’s not worth touching this year and that makes me sad.

Explain to me why people afk autoattacking champions should get the best rewards in the game, but someone who enjoys doing jumping puzzles gets jack squat.

Well, the ToT should be coming back because they already said no rewards at all was a bug in the posts above.

But for rewards themselves, I’m ok with just ToT bags but I think there should be a small/tiny/whatever chance of something a little shinier. Like at least an Exotic/Rare bag or box of some description.

Yes but they also nerfed it to only 3 bags this year, before it bugged. It used to give 8-11 or so last year, and it was great…

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Posted by: Tain.1342

Tain.1342

It’s a bug, we’re trying to find folks on a Sunday to fix it now, worst case we’ll get it fixed Monday.

Thanks everyone!

This was introduced with the patch on Friday, and was discovered then. You get no sympathy for trying to find people to fix it on a Sunday. Play your own kitten game.

NSP

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Posted by: Newman.6847

Newman.6847

This was introduced with the patch on Friday, and was discovered then. You get no sympathy for trying to find people to fix it on a Sunday. Play your own kitten game.

Monday now, still bugged

Not only do you not get rewards for the chest after you get up there once, I just completed it to get the daily activity participation – I find the clocktower fun, so I figured let’s do that. It used to count, now it doesn’t. Is this another bug or someone’s bright idea of training strictness? If a bug, congrats, that’s a lot of new bugs just for the clocktower. At the moment, after you’ve done it and you’re all over the personal satisfaction of beating it, there’s literally no point at all in doing it. None. Not even a single achievement point.

Everyone who’s doing it for daily activity participation, go do something else, it won’t give you the achievement. ANet, you guys had this thing all done a year ago, focus please.

Also, another funny one, one of today’s dailys is the one that has you open trick or treat bags. If you are in the clocktower lobby, opening those bags doesn’t count

Edit: just figured out that my lunatic inquisition achievement reset as well, I had more games done than it says (I think it’s called Lunatic Inquisition regular). A guildie also reported his reset to 0. Seriously, focus guys, this is getting ridiculous.

(edited by Newman.6847)

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

This was introduced with the patch on Friday, and was discovered then. You get no sympathy for trying to find people to fix it on a Sunday. Play your own kitten game.

Monday now, still bugged

Not only do you not get rewards for the chest after you get up there once, I just completed it to get the daily activity participation – I find the clocktower fun, so I figured let’s do that. It used to count, now it doesn’t. Is this another bug or someone’s bright idea of training strictness? If a bug, congrats, that’s a lot of new bugs just for the clocktower. At the moment, after you’ve done it and you’re all over the personal satisfaction of beating it, there’s literally no point at all in doing it. None. Not even a single achievement point.

Everyone who’s doing it for daily activity participation, go do something else, it won’t give you the achievement. ANet, you guys had this thing all done a year ago, focus please.

Also, another funny one, one of today’s dailys is the one that has you open trick or treat bags. If you are in the clocktower lobby, opening those bags doesn’t count

Edit: just figured out that my lunatic inquisition achievement reset as well, I had more games done than it says (I think it’s called Lunatic Inquisition regular). A guildie also reported his reset to 0. Seriously, focus guys, this is getting ridiculous.

As for “being Monday” currently it’s only ~5am at Anet headquarters (~3am when you posted that), give them a bit of time. I was disappointed until I saw Colin say it was a bug, that makes me happier.

As for the daily activity participation it’s worked for me on two of the three days I’ve tried it. I don’t know if it’s all bugged, partially bugged (only works on certain days/certain instances/etc.), or which way it is intended to go.

Surprised about the ToT bags. It’s a “PvP” area, you shouldn’t be able to open most (if not all) of PvE bags in there. I’m pretty sure you can’t even “open” unidentified dye in a PvP area. That sounds like another bug.

If I had to guess, most of the bugs arrived when they switched the old PvE instance to a PvP instance. While it does suck that you can’t do it with friends now (and any other issues that arise from it being PvP now), it’s better overall for people to be able to see their jumps.

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Posted by: Newman.6847

Newman.6847

Surprised about the ToT bags. It’s a “PvP” area, you shouldn’t be able to open most (if not all) of PvE bags in there. I’m pretty sure you can’t even “open” unidentified dye in a PvP area. That sounds like another bug.

Yea I was surprised I was able to open them too.. but if you do they don’t count towards the achievement. Probably best if they just disallow opening them in a pvp area in the first place. Agreed it sounds like a bug.

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Posted by: Wizzlock.3492

Wizzlock.3492

I would be fine if they decided to just modify the end chest to 1-3 bags for the end chest. That seems reasonable given the time frame between attempts. It was previously 3-5 bags, which when you add up another 4 potential bags you can easily get every other run, it adds up.

But even if they opted to just put in a single Grumble Cake, that would be better than nothing.

Maybe, maybe not. You can actually squeeze more bags from maze in same time if You switch your characters wisely (to mess with antifarm mechanics). Not to mention bonus loot from maze. At this point there is actually no reason what so ever to do clocktower if it’s not in daily…

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It’s about doing it for FUN and not the rewards. Stop being so entitled. Can’t you just enjoy the Halloween event without constantly begging for money to be paid out for every corner you turn?

Jeez, what a bunch of whiny complainers.

So are you suggesting that you run all the jumping puzzles you enjoy most over and over and over all day? Even one more time after reaching the end? Really? I kind of doubt it. There are a lot of them, why run it again and again, what is the point? What is the point of running it even a second time after completing it.

I run jumping puzzles for the challenge. Once I’ve competed them, though, there is no more challenge. I know all the jumps I need to make. Therefore the only thing that gets me to come back, short of leading someone else through (which is entirely impossible in the CT) is the chest at the end, and the occasional daily or monthly.

Now I could just leave after finishing it the first time, but I tend to stick around in the CT for the same reason. I want the activity participation daily. But that means running up the tower another 4 times for nothing. I’m not actually competing with anyone and I’m not getting rewarded for it. I think I wouldn’t even question it if one of two things was true. That the chest stayed open, like it used to, or the other chests didn’t reset and give me access to their goodies again every other run.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Lothirieth.3408

Lothirieth.3408

Not only do you not get rewards for the chest after you get up there once, I just completed it to get the daily activity participation – I find the clocktower fun, so I figured let’s do that. It used to count, now it doesn’t. Is this another bug or someone’s bright idea of training strictness?

For me I’ve never gotten the daily participation credit for it until the very end when it starts announcing the winners. So no bugs for me.

But I will say it’s a bit daft that you have to stay through so many runs to get credit, unless you get lucky and get put in a map that’s just about to reset.

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Posted by: Newman.6847

Newman.6847

For me I’ve never gotten the daily participation credit for it until the very end when it starts announcing the winners. So no bugs for me.

But I will say it’s a bit daft that you have to stay through so many runs to get credit, unless you get lucky and get put in a map that’s just about to reset.

That’s how it worked for me too, before. I know you have to wait for the round to finish, and I did, only today, no achievement popped.

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Posted by: Snarky Snarf.8463

Snarky Snarf.8463

lol bugs like these suck because they cause the opposite of what anet wanted to do. they saw how much people liked to redo the puzzle and decided to add an extra reward for doing it. yet the bug took away a reward.

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Posted by: ElenaDragon.8401

ElenaDragon.8401

The bug is fixed now. I got both empyreal fragments and trick or treat bags in the chest yesterday. It also counted for daily activity.

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Posted by: Knote.2904

Knote.2904

The bug is fixed now. I got both empyreal fragments and trick or treat bags in the chest yesterday. It also counted for daily activity.

It’s still not worth doing because they NERFED it compared to last year.

2-3 bags per completion is nothing.