More like Bug Survival.
i dont like the start at all its just a frag fest of noobs firing headshots and meleeing for no reason while legit good players try to gather stuff and run for their lives, here should be multiple spawns at start nvm a circle
i have never seen any1 with your second issue
whose idea 2500 points….. this minigame takes way to much time zzzzzzzzzz
whose idea 2500 points….. this minigame takes way to much time zzzzzzzzzz
well you arnt supposed to play it just for the acheivments if you arnt enjoying urself dont get the acheivment
if u want to score points, play more aggressively.
especially during the first 2 minutes.
it is supposed to be a blood bath.
the more bloodier the merrier!
but those game breaking technical bugs mentioned by Forgotten Deus.1423 should be fixed asap though.
i dont like the start at all its just a frag fest of noobs firing headshots and meleeing for no reason while legit good players try to gather stuff and run for their lives, here should be multiple spawns at start nvm a circle
i have never seen any1 with your second issue
Seems multiple people on the forums are having the second issue.
https://forum-en.gw2archive.eu/forum/livingworld/cutthroat/Bug-in-Southsun-Survival
i dont like the start at all its just a frag fest of noobs firing headshots and meleeing for no reason while legit good players try to gather stuff and run for their lives, here should be multiple spawns at start nvm a circle
i have never seen any1 with your second issue
Watch the Hunger Games to understand why it’s this way. It’s ideal and it’s explained in the movie. In short, yes, the campfire and the goods are meant to be a slaughterfest. Who says you need to run towards it? Just run in the opposite direction – but it’s a mistake not not use the opportunity.
Myself, I go right in for the kill, use the grace period to gather points and usual end in top 3 even, often having more points than the top survivor. 50-100+ points per match guaranteed
As for the bugs, yes, the placement in the beginning is.. extremely badly done, people stacked on top of each other instead in a perfect circle. Why don’t ANet just put some circles and make people spawn in them or something? And advice: put cages around the campfire, and open the gates when the game starts instead of the really poorly looking chain-freeze animation. It looks like it’s in the late alpha state, not even beta version.
(edited by zerospin.8604)