A serious request - Group Achievements

A serious request - Group Achievements

in Battle for Lion’s Arch - Aftermath

Posted by: Thorquist.8126

Thorquist.8126

STOP doing achievements that rely on the other people, especially, the ones connected with TEMPORARY content. Seriously ANet, people complained already about group achievements when the Marionette was here and you’re doing it again. This is the best example of how you really listen to your player base.

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Posted by: Aarean.5398

Aarean.5398

Very much agree. When you have this combination and to include the fact that people are getting the achieve through a complete bug and not even killing all three is really pathetic. I havent missed one achieve since release and this one is pretty good BS. Even with good map effort we are still having major issues

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Posted by: Kanto.1659

Kanto.1659

Yes please. Seriously, give it a rest. I still see people dying on the easy part of the hologram fight. It is a bus wide stripe of violent orange and another of strongly glinting purple/blue, and still downed people all over the place.

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Posted by: Katastrofi.5816

Katastrofi.5816

/signed.

There are a couple glaring flaws to group achievements (with respect to extremely time-sensitive LS achievements, not permanent ones like Tequatl or the new Wurm bosses):

1. Like most people have been saying, they depend on the competency of everyone on the map. This problem is further compounded by the AFKers, the people who are leveling alts, the new players who don’t know how to play the game as well, and many of the overflows that simply don’t have the numbers to succeed in large events. Why should your personal achievements depend on everyone else and all these variables?

2. Once people complete their achievements, the ‘try-hard’ attitude goes away. They don’t care anymore. So if you missed the achievement hunting parties that exist in the first few days of a new release, it becomes much more difficult to obtain them because no one cares to do them anymore. This is especially a problem with people who can’t afford to play 6 hours a day but still puts in a decent amount of time into the game. This has also been seen time and time again and has happened to me – even if I spent 3 hours a night just to get one single achievement that was impossible without a large group.

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Posted by: Shpongle.6025

Shpongle.6025

STOP doing achievements that rely on the other people, especially, the ones connected with TEMPORARY content. Seriously ANet, people complained already about group achievements when the Marionette was here and you’re doing it again. This is the best example of how you really listen to your player base.

+1 totally agree

Are you Shpongled?

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Posted by: Valts.6703

Valts.6703

+1
Also achievements like “In Tune” and “No more tricks, Scarlet” leads ppl to just doing the bare minimum in a TEAM effort.

If you make achievements easier to get by doing enough damage to get credit and avoiding combat – thats just bad design.

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Posted by: Horo.7395

Horo.7395

Anet: Players only focus on Berzerker gear, Its not healthy, lets nerf them.
Create Living Story Timer Event
Make Timer Achievement
Make the boss reflect conditions
???
Profit

Anet Logic Never fail to amuse me

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Posted by: lordkrall.7241

lordkrall.7241

You are aware that the team that worked on the Marionette event didn’t work on this release, right?
It is very likely that this release were more or less already completed (or close to at least) when Marionette was released.

There is also this thing about achievements actually requiring people to achieve something, which is after all the whole point. Be it on your own or together in groups.
You don’t NEED to complete all achievements after all. You can complete the meta-event without doing all of the specific achievements by doing dailies, which are usually very easy to complete.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Stone.6751

Stone.6751

I like the group events, but I agree it is somewhat disappointing to rely on random players to get some achievements.

I did Marionette a number of times but failed most of that LS because there were never enough players.

I tried rescuing citizens the best I could when LA was under attack, but players always zerged and we never reached 1200, so I’ll never have the Hero of Lions Arch title.

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

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Posted by: Sera.6539

Sera.6539

I like the group events, but I agree it is somewhat disappointing to rely on random players to get some achievements.

I did Marionette a number of times but failed most of that LS because there were never enough players.

I tried rescuing citizens the best I could when LA was under attack, but players always zerged and we never reached 1200, so I’ll never have the Hero of Lions Arch title.

Hero of Lion’s Arch title isn’t obtained by reaching 1200 citizens saved. I never reached 1200 citizens during Escape From Lion’s Arch, I still have the title. It’s obtained by defeating Scarlet in this LS. So long as you have the Spinal Blade backpiece (in any form), you can skip straight to Scarlet and skip the Prime Hologram fight.

However, I would love it if ANet stopped with group achievements as well. Although I finished the achievements last night, it’s frustrating to have them be temporary and rely on other players. Queen’s Gauntlet was excellent as that was individual ability.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

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Posted by: Thorquist.8126

Thorquist.8126

And now it’s even better example of bad design of those achievements. Not even 1 overflow I was on bothered to do knights, because they do not have any rewards. I’d go on my main server (highly populated, yeah right, maybe in metrics), but no one is there.

Also, I’d like to clarify, I don’t mean meta-achievement nor do I care about it as well. The point of this thread is to make ANet aware that time-gated achievements that wholly rely on other people are not achievements per se, but rng achievements and I’m pretty sure the players are already fed up with rng in this game.

Edit:

You are aware that the team that worked on the Marionette event didn’t work on this release, right?
It is very likely that this release were more or less already completed (or close to at least) when Marionette was released.

Btw, I’ve got no idea where did this come from, because I’ve never said anything about that as well as any other person in this thread, so good job with getting the point there, lordkrall. And even if it was completed at the time you’ve said, there’s no reason to NOT listen to the players and change achievements, that were clearly hated, i.e. time-gated group ‘achievements’.

(edited by Thorquist.8126)

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Posted by: lordkrall.7241

lordkrall.7241

Btw, I’ve got no idea where did this come from, because I’ve never said anything about that as well as any other person in this thread, so good job with getting the point there, lordkrall. And even if it was completed at the time you’ve said, there’s no reason to NOT listen to the players and change achievements, that were clearly hated, i.e. time-gated group ‘achievements’.

The achievement are tied into the content.
Changing said achievements might very well require redoing content.
If something is more or less completely it is extremely unlikely that they would just throw it away because some people don’t like certain achievements (which said people seems to misunderstand btw, an achievement is something that is supposed to be achieved, not something that should be given out for free by just logging into the game).

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Thorquist.8126

Thorquist.8126

And again, stating your own opinion instead of sticking to the point in OP. I don’t want achievements to be free, I don’t want them to be achievable by simple logging in and I don’t want them to be GROUP achievements that are going to vanish after the LS is gone and are only tied to the other people performance, because individual skill doesn’t matter in zergfest.

Achievements should be personal and not tied to luck or good server/overflow. For example, 6 mins to knightfall is really not an achievement. It shows only wheter you were lucky and got it via bug, because doing it normally won’t acknowledge it (source: forums/reddit). Or do you mean that this is an achievement, because you were a part of nameless zerg and did it? How is it even an achievement? Be there and spam autoattack, yeah, challenge accepted.

Bolded the important parts to finally let you understand the point of this topic. Hope it helps.

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Posted by: Thobek.1730

Thobek.1730

Yes please. Seriously, give it a rest. I still see people dying on the easy part of the hologram fight. It is a bus wide stripe of violent orange and another of strongly glinting purple/blue, and still downed people all over the place.

I also find it alarming how bad a lot of the player base is at dodging stuff. I’m almost laughing during the assault knight fights when I see so many people getting dragged in. They give you about a 3 second warning.

And now you see players AFK at the back of the holo fight. Its probably too stressful for them to avoid two attacks.

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Posted by: Thorquist.8126

Thorquist.8126

With the introduction of the new ‘fix’ ANet strengthens my point even harder, now that six minutes to knightfall is clearly bugged and even more unachievable thanks to ‘we want you to play how we want’ mechanic of splitting zerg.

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Posted by: lordkrall.7241

lordkrall.7241

With the introduction of the new ‘fix’ ANet strengthens my point even harder, now that six minutes to knightfall is clearly bugged and even more unachievable thanks to ‘we want you to play how we want’ mechanic of splitting zerg.

Actually I would say that the new change is something you should like.
Seeing as it “forces” people to split up, and thus makes completing the achievements (when not bugged) much easier.

Getting the Knightfall achievement by zerging them down one by one is (or well was) more or less impossible, due to having to move around between different spots.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Thorquist.8126

Thorquist.8126

Did you even see the new scaling of knights? Not even 1 had full 50 members and it still took more than 9 minutes to kill even one when people were split. And this comes after 7 tries at desolation, which always seems to be pretty much hardcapped.

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Posted by: kmdziak.1076

kmdziak.1076

I’ve seen few times full 50 people at knight and yet it still took them over 8 minutes to kill him. There’s definitely something that wasn’t supossed to be the way it is now. There seems to be no scaling at all at knights, they are just in their “strongest” state from the beginning.

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Posted by: Boneheart.3561

Boneheart.3561

I like these types of Achievements, in fact I opened this thread because I thought it was a suggestion for a type of Achievement that explicitly encouraged coordination.
When I get credit for one, it feels like I contributed to a team effort and supported others.

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Posted by: Liston.9708

Liston.9708

You are aware that the team that worked on the Marionette event didn’t work on this release, right?
It is very likely that this release were more or less already completed (or close to at least) when Marionette was released.

There is also this thing about achievements actually requiring people to achieve something, which is after all the whole point. Be it on your own or together in groups.
You don’t NEED to complete all achievements after all. You can complete the meta-event without doing all of the specific achievements by doing dailies, which are usually very easy to complete.

Many would say it is still not complete with all the bugs.

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Katastrofi.5816

Katastrofi.5816

I like these types of Achievements, in fact I opened this thread because I thought it was a suggestion for a type of Achievement that explicitly encouraged coordination.
When I get credit for one, it feels like I contributed to a team effort and supported others.

You’re missing the point.

There’s nothing wrong with group coordination. It’s great and it’s a necessary part of the game in my opinion. When your group succeeds, you kill a boss and get loot. That’s the reward for working together.

But when you make something like achievements (and I’m talking specifically about the time-sensitive ones in living stories) based on the success of everyone around you, things are different. There are several problems with achievements that ride on the participation of others (as I mentioned earlier):

1. Some people don’t care for them so they won’t take the effort to do them. They just want loot so they’ll go around doing what benefits them more personally, than the entire group (eg now everyone just camps Blue Knight so they can at least tag a kill and get the reward, ignoring the other two that need help so people can kill them in <6 min).

2. Many people who have done them see no reason to put forth the effort in helping others do it because it was already a pain in the kitten the first time around. That, and when people finish achievements, they don’t typically return to the event unless there’s some sort of gain for them, which there is currently not. So you get the majority of the population who complete the achievements in a few days, and the rest of the people who didn’t have time during the week are left hanging because the groups aren’t large enough to do them near the end of the event.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

It’s especially bad when some servers simply lack the population to do it. It’s like they’ve forgotten all about event scaling and are now pandering exclusively to the top servers. Stop killing your game, ANet.

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Posted by: Warlord.9074

Warlord.9074

Problem is there are so many bads in this game. Like the marionette fight it was theoretically possible for one bad player to fail the event for everybody. I know that sounds ludicrous but it was possible for that scenario to play out and I saw it a couple times.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: SirMoogie.9263

SirMoogie.9263

STOP doing achievements that rely on the other people, especially, the ones connected with TEMPORARY content. Seriously ANet, people complained already about group achievements when the Marionette was here and you’re doing it again. This is the best example of how you really listen to your player base.

I’m a player and I like them. Now what shall they do? How about a mix of achievements, some that require the skill of others and some that don’t; while still allowing everyone to complete the meta by offering dailies that can largely be done by anyone, even solo players… like with this patch.

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Posted by: Orange.9701

Orange.9701

/signed.

STOP doing achievements that rely on the other people

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Posted by: lordkrall.7241

lordkrall.7241

/signed.

STOP doing achievements that rely on the other people

Why?
It is a multiplayer game after all.

Should we also start demanding that they remove the need to do dungeons in order to get dungeon gear?
Or Legendaries for that matter, should they remove everything that requires playing with other people for that as well?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Fungalfoot.7213

Fungalfoot.7213

Why?
It is a multiplayer game after all.

So was Guild Wars and the beauty of it was that you could play it exactly how you wanted to.

Guild Wars 2 has foolishly copied other MMOs here.

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Posted by: Katastrofi.5816

Katastrofi.5816

/signed.

STOP doing achievements that rely on the other people

Why?
It is a multiplayer game after all.

Should we also start demanding that they remove the need to do dungeons in order to get dungeon gear?
Or Legendaries for that matter, should they remove everything that requires playing with other people for that as well?

..What I don’t even……

You’re also missing the point.

And what the hell does legendaries have anything to do with this?

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Posted by: Orange.9701

Orange.9701

/signed.

STOP doing achievements that rely on the other people

Why?
It is a multiplayer game after all.

Should we also start demanding that they remove the need to do dungeons in order to get dungeon gear?
Or Legendaries for that matter, should they remove everything that requires playing with other people for that as well?

The achievement is for yourself, it makes sense I take your point that there is very little!
You just have to get lucky and hope and time time time time.

(edited by Orange.9701)

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Posted by: Boneheart.3561

Boneheart.3561

I like these types of Achievements, in fact I opened this thread because I thought it was a suggestion for a type of Achievement that explicitly encouraged coordination.
When I get credit for one, it feels like I contributed to a team effort and supported others.

You’re missing the point.

There’s nothing wrong with group coordination. It’s great and it’s a necessary part of the game in my opinion. When your group succeeds, you kill a boss and get loot. That’s the reward for working together.

But when you make something like achievements (and I’m talking specifically about the time-sensitive ones in living stories) based on the success of everyone around you, things are different. There are several problems with achievements that ride on the participation of others (as I mentioned earlier):

1. Some people don’t care for them so they won’t take the effort to do them. They just want loot so they’ll go around doing what benefits them more personally, than the entire group (eg now everyone just camps Blue Knight so they can at least tag a kill and get the reward, ignoring the other two that need help so people can kill them in <6 min).

2. Many people who have done them see no reason to put forth the effort in helping others do it because it was already a pain in the kitten the first time around. That, and when people finish achievements, they don’t typically return to the event unless there’s some sort of gain for them, which there is currently not. So you get the majority of the population who complete the achievements in a few days, and the rest of the people who didn’t have time during the week are left hanging because the groups aren’t large enough to do them near the end of the event.

I didn’t miss any point. I just typed I liked group-focused Achievements and mistakenly opened this thread. If anything you mention group coordination being necessary, then typed group coordination is a terrible idea.

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Posted by: Demented Sheep.1642

Demented Sheep.1642

Or at least make ones that aren’t so easy to troll (spider) or encourage people to do less (In Tune).