Never do anything like 6 Minutes again
in Battle for Lion’s Arch - Aftermath
Posted by: The Revenant.4970
in Battle for Lion’s Arch - Aftermath
Posted by: The Revenant.4970
Luck-based titles should NEVER be temporary.
And no one can claim this one isn’t a luck based title, because from being lucky enough to fall into an overflow with enough people properly geared with adequate builds, trying to attempt it, to being lucky enough not to disconnect, luck was the greatest factor involved in getting that achievement.
Now, if a way had been added to create a private overflow a guild can take control off, choosing who can be in there, then a guild with 3 commanders could hand pick people, make sure there’s no leechers and no people going around with a level 1 character and fine gear, and that everyone knows what to do, and then skill would override luck.
But there was no such thing. So luck overrode skill, making it a temporary luck title.
And temporary luck titles should not exist.
Wait…there was a title attached to that achievement? What was the title?
in Battle for Lion’s Arch - Aftermath
Posted by: MithranArkanere.8957
[…]
Wait…there was a title attached to that achievement? What was the title?
GW1 player. Title and achievement were the same thing back then. Mindslip, but still applies. Achievement or title, if it’s too based on luck, it should not be temporary.
No. It is not.
No matter how much you organize, the space in an overflow is limited. And the time people have to play is also limited.
You can join all the communities you want, and try to enter the area 45 minutes before, and still be left out because other 150 people entered 45 minutes before you. There may be other attempts, but they may not go with your schedule… if you are not lucky enough for the schedule chosen by others to go well along with yours.
And even if you are prepared, and get a good schedule, and manage to find other people, and they follow instructions, they may stil lbe not good enough, or have bad connections, or you yourself disconnect. And it can’t be retried often to compensate, like people could do with the Gauntlet achievements. It was once every hour, and extremely dependent of factors out of a player’s control.
It is luck based.
(edited by MithranArkanere.8957)
in Battle for Lion’s Arch - Aftermath
Posted by: The Revenant.4970
[…]
Wait…there was a title attached to that achievement? What was the title?
GW1 player. Title and achievement were the same thing back then. Mindslip, but still applies. Achievement or title, if it’s too based on luck, it should not be temporary.
You get achievement points for doing dailies and there are literally hundreds of other achievements to obtain….you are never going to get 100% completion on achievements in this game.
Missing 10 achievement points isn’t going to harm a thing.
in Battle for Lion’s Arch - Aftermath
Posted by: Celtic Lady.3729
[…]
Wait…there was a title attached to that achievement? What was the title?
GW1 player. Title and achievement were the same thing back then. Mindslip, but still applies. Achievement or title, if it’s too based on luck, it should not be temporary.
you are never going to get 100% completion on achievements in this game.
Oh, come on! I bet there’s thousands of players already that have finished all the achievements except for the infinite ones.
in Battle for Lion’s Arch - Aftermath
Posted by: The Revenant.4970
[…]
Wait…there was a title attached to that achievement? What was the title?
GW1 player. Title and achievement were the same thing back then. Mindslip, but still applies. Achievement or title, if it’s too based on luck, it should not be temporary.
you are never going to get 100% completion on achievements in this game.
Oh, come on! I bet there’s thousands of players already that have finished all the achievements except for the infinite ones.
Play the game for fun and not to be OCD.
in Battle for Lion’s Arch - Aftermath
Posted by: MithranArkanere.8957
[…]
You get achievement points for doing dailies and there are literally hundreds of other achievements to obtain….you are never going to get 100% completion on achievements in this game.
Missing 10 achievement points isn’t going to harm a thing.
That is false. For example someone with certain forms of OCD will feel real physical pain on the prospect of knowing they will never be able to complete something they could have completed.
For them, any excuse you try to make up will feel like a hurtful gloat. A literally hurtful gloat.
in Battle for Lion’s Arch - Aftermath
Posted by: The Revenant.4970
[…]
You get achievement points for doing dailies and there are literally hundreds of other achievements to obtain….you are never going to get 100% completion on achievements in this game.
Missing 10 achievement points isn’t going to harm a thing.That is false. For example someone with certain forms of OCD will feel real physical pain on the prospect of knowing they will never be able to complete something they could have completed.
For them, any excuse you try to make up will feel like a hurtful gloat. A literally hurtful gloat.
Bahahaha….pleeeeeeaaaassse.
in Battle for Lion’s Arch - Aftermath
Posted by: MithranArkanere.8957
[…]
Bahahaha….pleeeeeeaaaassse.[/quote]
And evil makes their point.
in Battle for Lion’s Arch - Aftermath
Posted by: Wethospu.6437
Seriously, what’s the issue? Few days ago I just logged in, got a phone call and came back in few mins. Probably easiest achievement there. Just L2P and get better.
Ok, above didn’t actually happen. Just wondering why we have zero hard achievements on permanent solo/small group content..
(edited by Wethospu.6437)
in Battle for Lion’s Arch - Aftermath
Posted by: Celtic Lady.3729
[…]
Wait…there was a title attached to that achievement? What was the title?
GW1 player. Title and achievement were the same thing back then. Mindslip, but still applies. Achievement or title, if it’s too based on luck, it should not be temporary.
you are never going to get 100% completion on achievements in this game.
Oh, come on! I bet there’s thousands of players already that have finished all the achievements except for the infinite ones.
Play the game for fun and not to be OCD.
Do we really need to go down the tired road again that if earning achievement points is a player’s idea of fun, then they are, in fact, already playing the game for fun and thereby making your statement completely pointless?
in Battle for Lion’s Arch - Aftermath
Posted by: The Revenant.4970
[…]
Bahahaha….pleeeeeeaaaassse.
And evil makes their point.
[/quote]
Yes…for I am Legion…I am many!
Better watch out OCDers!
in Battle for Lion’s Arch - Aftermath
Posted by: Slowpoke.2749
I’m going to assume that since AcidicVision has the achievement, he tries to defend it with all his might. Human nature is like that, aiming to make whatever we have as exclusive as possible to stroke our ego. No hard feelings, mate. It’s just not worth arguing with a broken record who has “people just didn’t work hard enough for it” on repeat.
Several of us told you that it’s not a question of just joining an advertised run and be done with it. Those might have been done at a time when we could not log in or we made it but could not get into the designated overflow or we managed to get on the correct overflow but the event failed because of certain undesirable elements.
As I said, I organized some attempts and three of those failed due to a couple of trolls dragging menders to the blue knight. Several other attempts failed due to entire groups of players going AFK near the bosses, scaling them up but not participating. I can not kick them out of the game. If I could, you would be right about the achievement coming down to putting in effort and coordination.
in Battle for Lion’s Arch - Aftermath
Posted by: wolfpaq.7354
@Wolfpaq, you are cherry-picking my post. The achievement is not “luck based” it is organization and skill based. The people that get lucky are the ones that just happen to venture into an overflow where a community or alliance is making a run. That is bound to happen with any open world event.
You’re making it sound like the vast majority of the people who got this achievement were super organized and skilled. I hate to break it to you pal, but that’s simply not true. I know plenty of staff guardians and bearbow rangers who got this achievement without even trying or abusing overflow or pugging on some 3rd party site.
It has nothing to do with skill. It has nothing to do with organization. The fight is nothing more than a dps check, which in turn is nothing more than a body count check. Did you happen to fight the knights at the same time as x other people? If so, congrats on the free, easy and lucky achievement that you put zero effort into getting. If not? You’re screwed, and there’s nothing you can do about it, oh aside from exploiting overflows and falling back on 3rd party tools which is unhealthy for the game (i love how you totally act like there’s nothing wrong with this btw)
in Battle for Lion’s Arch - Aftermath
Posted by: Celtic Lady.3729
The problem with this event’s dependence on body counts is that Anet doesn’t seem to have a good grasp on how many people are actually doing these events at once. If they did, the event would have worked on most worlds and in most overflows.
in Battle for Lion’s Arch - Aftermath
Posted by: AcidicVision.5498
Yes. I do have the achievement. But defending the content has nothing to do with ego. It has to do with the belief that the game needs some content like this that requires a step up in organization and communication. I did not get the Spider achievements or the Admiral. And I don’t blame luck for it. I could have dodged his AoE, and I could have done a better job breaking egg sacks or snaring up the spider. I won’t try to blame what I didn’t do on some phantom factors beyond my control to excuse the fact I would rather complain about it.
I enjoy the Wurm, I enjoy Teq, I enjoyed Marionette, and I enjoyed the 6 min attempts in LA more than the actual Scarlet fight. Because I, and the hundreds of other people that organize in servers, create overflows, get on chat clients, make posts to advertise runs on websites enjoy those large scale events and it’s a breath of fresh air compared to the 99.8% of the rest of the game that is the video equivalent of a casual Sunday stroll in the park.
And the game doesn’t rely on 3rd party tools. Beating the knights, succeeding at the event and getting the loot was entirely possible without checking reddit or the forums for game events. Without teamspeak, mumble, raidcall or some other voip program. You didn’t need to have a 50mbps+ internet connection.
But, again, for the people that want that level of organization and coordination, there was an achievement that was in no way required for anything. And if you wanted that achievement, those resources were open to everyone. If _you_chose not to remove the luck factor, then that’s on you and nothing/no one else.
It’s really sad to see people would just rather have anything that they can’t do, for whatever their individual reasons/excuses might have, removed entirely than see a diverse set of content, objectives, and goals set up to accommodate a range of play styles.
Players will always be able to consume content faster than it is designed. You make that content care-bear easy and 1/3 of the players complete what amounted to months of work in less than 3 hours…then they aren’t going to keep playing. One piece of content that can satisfy multiple types of players, from super casual, to weekend warrior, to hardcore, should be appreciated. Not b*tched about because you couldn’t do something for a reward that had zero in game impact on the event.
in Battle for Lion’s Arch - Aftermath
Posted by: The Revenant.4970
The problem with this event’s dependence on body counts is that Anet doesn’t seem to have a good grasp on how many people are actually doing these events at once. If they did, the event would have worked on most worlds and in most overflows.
The scaling system needs better tuning or implementation. That would fix a lot of this server jumping/guesting BS.
in Battle for Lion’s Arch - Aftermath
Posted by: Celtic Lady.3729
Well, yeah. If we have to guest on the most populous world in order to complete the group events, then something is seriously wrong. For the last several events, people have been guesting in droves due to a lack of decent balancing for those events.
Also, there is a limit to how coordinated a zerg of strangers can be. Expecting intricate raid-level coordination from peeps logging in and jumping on to participate in a large group event is again sign of a larger problem.
in Battle for Lion’s Arch - Aftermath
Posted by: AcidicVision.5498
Also, there is a limit to how coordinated a zerg of strangers can be. Expecting intricate raid-level coordination from peeps logging in and jumping on to participate in a large group event is again sign of a larger problem.
Are you talking about the event or the achievement? The level of coordination required for a zerg of strangers was right around the marionette level to complete I think. It was tough, but far from impossible once everyone got a grasp of the mechanics and how to handle each Knight. I mean, that random group of zerg strangers did get proficient enough to aim for the achievement. So the baseline difficulty for the event itself wasn’t beyond everyone’s capabilities. Super organized or otherwise.
The achievement was meant for raid levels of coordination. That’s why it was an achievement. A recognition for doing something that was above and beyond what was just required to move on. You shouldn’t and don’t get every achievement just for doing what you are supposed to in order to proceed. Your wife doesn’t give you a trophy every time you remember to put the lid down. Your boss doesn’t give you a raise every time you are on time. You didn’t get the “good” ending in games that had multiple for sitting on the comfy critical path.
(edited by AcidicVision.5498)
in Battle for Lion’s Arch - Aftermath
Posted by: wolfpaq.7354
The achievement was meant for raid levels of coordination.
You keep saying this despite it being incredibly obvious that it is not true. All you needed was a full zone. No coordination necessary once they limited each knight to 50 people.
I know you really want to feel special, but you aren’t. You just got lucky like most the people who got this achievement did.
in Battle for Lion’s Arch - Aftermath
Posted by: The Revenant.4970
The most glaring problem with your analogies is that teq & wurm aren’t temporary content. There are plenty of others that I won’t be going into because it’s frankly irrelevant to the topic at hand.
I’m taking your desperate attempts to change the subject with your false analogies & sleep/night/headpatting nonsense as acknowledgement that you’ve lost the argument. I won’t stoop to your level or get sucked in by your baiting. Good day.
Those provide you with actual rewards, through titles.
Seriously people…you’re missing out on 10 whole achievement points with this Knights deal….10 ACHIEVEMENT POINTS.
Do 2 dailies…and BAM….it’s like it never happened.
in Battle for Lion’s Arch - Aftermath
Posted by: kgptzac.8419
snip
If you read this thread in its entirety, you will find most of your points already debunked. “Get organized and do something about it” isn’t really a valid response for this particular achievement. It’s not like an entire guild of 150 people can open up a private overflow. If that’s possible then sure, it would be fair. But we all know it isn’t possible, thus we are asking no more of such achievement.
And also being bugged one week out of two weeks window didn’t help.
Actually, an entire guild of 150+ people can open up their own overflow. And large guilds do it pretty frequently. Its been done for Wurm, Karma, Marionette, and Wardens. Sure you will end up with some players that just get lucky and happen to be zoning in, but more often than not, they are there for the achievement anyways and are willing to listen to the guild/alliance running the event.
ok so in large guilds there’s a button to “spawn overflow for guild”, and for members there’s a “join overflow” button? wow I never knew that existed!
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