I was hoping ANet would learn from season 1 of the living story and improve upon their game design. Instead it seems they threw together everything they could think of to make this the poorest designed content to date.
Access to the event is poorly restricted, requiring players to spend gold to activate it! Requiring players to spend a general currency to unlock an event of all things is one of the worst methods of restriction. Something far more appropriate would be an event players would need to complete to start it up or having to donate a resource obtain from killing monsters around the arena.
The bosses are damage sponges that repeat the same few actions over and over, providing no challenging mechanics or true risk. Of the few players that are downed they are easily brought back up by surrounding players, and those who die can just waypoint and be back in the fight in 10 seconds.
Rewards for participating are severely lacking. Monster drops are almost non-existent and the bosses don’t even drop a champion bag. Completion rewards are reduced the longer the players take to complete the content when the speed of completion should be enough of an incentive in itself. For bronze completion you’re looking at 2 champion bags and a green. Because of the gold cost of starting up the event you can lose money for taking part in this event.
Please stop nonsense like this.