Agony changes

Agony changes

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Alright, so they’re changing Agony. Based on the description I’m going to assume it will function much like MF works now. You use Agony Drops and after a certain number of them you gain 1% AR. Each AR % the number of drops needed for the next AR % increases. If the access to drops is administered well it will probably be a very fair and reasonable way to get the needed AR for whatever level you’re running.

The question, though, is what happens to all the gear and upgrades that are already being used with AR? What happens to the people who went to all the trouble of upgrading their gear to get the AR they have now?

I’m not one of them, I think I might have access to level 6, maybe, and I have no AR gear nor upgrades. I’m just curious what the situation it supposed to be for those people, because they definitely put in a lot of work to get what they have.

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Posted by: Silberfisch.3046

Silberfisch.3046

I think you misunderstood how this works.

There will be no “account AR”.

The new +1 AR drops will be normal infusions like the +5 you can currently purchase. Artificers will be able to combine +1 infusions to +3 infusions and most likely +3 infutions to +5 infusions.

At least that’s how I read it.

Edit: The interesting thing is, will there be infusions above +5 now.

If you happen to stumble across any typos,
you may keep them to rear new and interesting variants in your basement.

(edited by Silberfisch.3046)

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Posted by: Falkor.7932

Falkor.7932

This is not how I understood it. It sounds to me like +1 Agony infusions will be obtained through fractals, and you craft them up to +5 (or higher?) infusions with artificer. The "Infused" part of ascended items is being transferred to it’s own slot, so no more automatic infusions at 26+ (Aka infuse your rings now on chars you want to take into high fractals) People who already have infused items are compensated with +5 infusions in the item already, which would be the same as it was before.

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Posted by: Palador.2170

Palador.2170

Nope.

From what I’ve read, items that currently have Agony Resist are going to get a second slot in them. You’ll be slotting things for Agony Resist separately from the other enhancements.

Let’s say you get a +1 agony resist drop. You can slot that into a ring. Now, later you get a couple more of the +1 agony resist items. You can have an artificer of at least 100 skill combine them with some other item (one of the ones sold by vendors for Ascended crafting, I believe) to turn those two +1 items into one +2 item. Later on, you can combine two +2s to get a +3.

Any such items that currently have active Agony Resist will, when this patch goes live, automatically get a +5 Agony Resist item slotted into them to match what they already do. I do not know if higher numbers than +1 will drop or not.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This is clearly explained in the fractal article.

Agony infusions aren’t changing at all as far as I can tell, you can still use them.

Infused items are getting an extra infusion slot called “agony infusion slot” that takes new items called agony infusions. Agony infusions can be combined to form agony infusions of higher rank. Two +1’s = one +2. two +2’s = one +3, and so on and so forth.

Anyone with a currently infused item will have that item replaced with a +5 infusion in the agony infusion slot so they don’t lose progress.

The drops are separate and will be an additional form of agony resist to build over time.

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Posted by: Wuman.9132

Wuman.9132

I believe the way Anet created the common +1 AR drops has the equation
W = 2^(n-1)
Where n = The amount of AR you want to have in a single item.
and W = The total number of +1 AR drops you need to get that amount of AR (n).
So if you wanted 10 AR in one of your rings, you’d need 512 +1 AR drops. (bit over 2 stacks).

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Posted by: Clark Skinner.4902

Clark Skinner.4902

So, if you have +5 agony resist on a ring, and you get a +5 AR drop.

Can you apply it to the ring to bump it up to +6? Or do we have to throw away the old resist any time a change is made.

I hate stuff like that, always feeling conflicted blah.

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Posted by: Wuman.9132

Wuman.9132

Not sure. I hope not. Cause that just makes you need A LOT MORE of +1 drops to just keep upgrading 1 at a time in your ring. It would be best if you can just add the +5 drop into your already +5 Ring to make it +6. Unless you save your drops until your desired AR.

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Posted by: Palador.2170

Palador.2170

So, if you have +5 agony resist on a ring, and you get a +5 AR drop.

Can you apply it to the ring to bump it up to +6? Or do we have to throw away the old resist any time a change is made.

I hate stuff like that, always feeling conflicted blah.

I’m kind of curious on that, myself. If you can use the +5 in the ring to make a +6, that’s good. But it seems that would require some way to pull the +5 back out, wouldn’kitten

If you can’t pull it out and upgrade it, only overwrite it, then that’s bad. That’s going to slow things down a lot, and make people want to give up sooner.

If you can pull it out and upgrade it, I hope the method used is sensible and not some expensive thing from the gem store.

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Posted by: Ayrilana.1396

Ayrilana.1396

I believe the way Anet created the common +1 AR drops has the equation
W = 2^(n-1)
Where n = The amount of AR you want to have in a single item.
and W = The total number of +1 AR drops you need to get that amount of AR (n).
So if you wanted 10 AR in one of your rings, you’d need 512 +1 AR drops. (bit over 2 stacks).

Are you sure? I may be missing something but at quick glance, you only need 16 per +5 AR infusion.

16 level 1 = 8 level 2
8 level 2 = 4 level 3
4 level 3 = 2 level 4
2 level 4 = 1 level 5

Level refers to the stage of progression of AR. Level 5 equals +5 AR. AR doesn’t going beyond +5 for a single infusion.

(edited by Ayrilana.1396)

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Posted by: Clark Skinner.4902

Clark Skinner.4902

So, if you have +5 agony resist on a ring, and you get a +5 AR drop.

Can you apply it to the ring to bump it up to +6? Or do we have to throw away the old resist any time a change is made.

I hate stuff like that, always feeling conflicted blah.

I’m kind of curious on that, myself. If you can use the +5 in the ring to make a +6, that’s good. But it seems that would require some way to pull the +5 back out, wouldn’kitten

If you can’t pull it out and upgrade it, only overwrite it, then that’s bad. That’s going to slow things down a lot, and make people want to give up sooner.

If you can pull it out and upgrade it, I hope the method used is sensible and not some expensive thing from the gem store.

I am more concerned with the dilemma of “should I make a +6 or hold off, dealing with the difficulty a little longer until I can get it to +7”. Quality of Life difference is significant for me. I think they should save us the dilemmas and adjust drop rates based on direct upgrades on the AR.

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Posted by: Wuman.9132

Wuman.9132

I don’t remember reading a cap for AR, thats why I put that formula. They might of changed it because of the changes to level 30+ and all, but yeah probably.
-EDIT-
If they’re going to make changes that requires you to need less for higher levels, then yeah there is probably a cap on AR infusion, but IDK if they are revamping how Agony works at higher levels either.

(edited by Wuman.9132)

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t remember reading a cap for AR, thats why I put that formula. They might of changed it because of the changes to level 30+ and all, but yeah probably.

A single infusion has never been greater that +5. Nowhere did they state that you could go higher than this. That’s my rationale in the previous post.

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Posted by: Wuman.9132

Wuman.9132

A single infusion has never been greater that +5. Nowhere did they state that you could go higher than this. That’s my rationale in the previous post.

Hey, you can be right, I’m not arguing. But they never said a cap to the infusion as well. Right now, we’re all just speculating and my thoughts are that if Quote: “Players will be able to find +1 agony resist infusions commonly in the fractals after level 10.”, that those infusions are found commonly, then 16 would be easy to get, and anymore isn’t needed, even for all your ascended/legendary/trinkets.

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Posted by: bravoart.5308

bravoart.5308

So does this solve the problem of never getting any AR drops/vials/etc?

Cause I’ll stick with my stance of not caring about fractals at all if I have to spend laurels just to participate without a death sentence.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: Ayrilana.1396

Ayrilana.1396

Yeah and I didn’t mean to argue with you either. If they are very common, then I can see spending any currency in the meantime (ecto and relics) for AR to be a waste.

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Posted by: Fafnir.5124

Fafnir.5124

for all we know we will need 50AR to do level 20 so all this speculation isn’t good

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Posted by: Wuman.9132

Wuman.9132

for all we know we will need 50AR to do level 20 so all this speculation isn’t good

True dat man… True dat.

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Posted by: panzer.6034

panzer.6034

They say that the new system lets you “continually” increase AR. That’s evocative and vague.

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Posted by: Lian Olsam.9541

Lian Olsam.9541

pls some devs explain us how it will works… and also a new table of ar/lvl whould be really appreciated (like the one on wiki) cause i dont wanna be in the situation to run a new lvl 30 and be oneshottet by maw after 2hours of fotm… thanks

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Posted by: Titanimite.2534

Titanimite.2534

I think they will leave the AR requirements the same at least I would hope so. If they set us back in AR or take it away from what I already have and worked hard to earn I will probably never step in a fractal again which is one of the only reasons I am still playing this game. So long as they don’t take away any of my 55 AR I will be happy the new fractals look interesting but this patch could go end a few different ways.

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Posted by: AnthonyOrdon

AnthonyOrdon

Game Designer

Next

Here’s how it works:

  • Agony resist infusions are always +1 or above agony resist.
  • Agony resist infusions only slot into the Agony Resist slot, which is currently only found Infused Asccended Rings and Back Items.
  • Every time you finish a fractal, you’ll get at least a +1 out of the chest.
  • An artificer can combine any two identical agony resist infusions with a Thermocatyltic Reagent o make one of a higher resistance.
  • Existing Infused Ascended Rings and Back Items lose their natural +5 Agony Resist, and receive a +5 Agony Resist Infusion by default.
  • New Infused Ascended Rings and Back Items will have an empty slot.

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Posted by: GoldenTruth.2853

GoldenTruth.2853

Here’s how it works:

  • Agony resist infusions are always +1 or above agony resist.
  • Agony resist infusions only slot into the Agony Resist slot, which is currently only found Infused Asccended Rings and Back Items.
  • Every time you finish a fractal, you’ll get at least a +1 out of the chest.
  • An artificer can combine any two identical agony resist infusions with a Thermocatyltic Reagent o make one of a higher resistance.
  • Existing Infused Ascended Rings and Back Items lose their natural +5 Agony Resist, and receive a +5 Agony Resist Infusion by default.
  • New Infused Ascended Rings and Back Items will have an empty slot.

Will the Versatile +5 infusion still exist for purchase, just in a form that you can’t upgrade to +6?

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Posted by: Ursan.7846

Ursan.7846

Here’s how it works:

  • Agony resist infusions are always +1 or above agony resist.
  • Agony resist infusions only slot into the Agony Resist slot, which is currently only found Infused Asccended Rings and Back Items.
  • Every time you finish a fractal, you’ll get at least a +1 out of the chest.
  • An artificer can combine any two identical agony resist infusions with a Thermocatyltic Reagent o make one of a higher resistance.
  • Existing Infused Ascended Rings and Back Items lose their natural +5 Agony Resist, and receive a +5 Agony Resist Infusion by default.
  • New Infused Ascended Rings and Back Items will have an empty slot.

So…After I put in a 5 agony resist on my item, I can’t use it in the future to combine it with another +5?

This is the very definition of wasting your effort.

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Posted by: panzer.6034

panzer.6034

This means everyone is going to start over at AR 15??

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Posted by: AnthonyOrdon

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AnthonyOrdon

Game Designer

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Just keep in mind that AR infusions slots are still limited to Infused Ascended Rings and Back Items. The slot is the real value here, as it has unlimited potential.

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

Do versatile AR infusions that are slotted in ascended accessories remain?

Are versatile AR infusions (and other infusions) that are slotted in ascended rings/back pieces “non AR infusion slot” (not the new AR infusion slot, but the old infusion slot) remaining in tact?

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Just keep in mind that AR infusions slots are still limited to Infused Ascended Rings and Back Items. The slot is the real value here, as it has unlimited potential.

So these are different from the existing infusion slots? These new ones only allow AR? Or will I be able to put another WvW infusion in it’s place?

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Posted by: daros.3407

daros.3407

Here’s how it works:

  • Agony resist infusions are always +1 or above agony resist.
  • Agony resist infusions only slot into the Agony Resist slot, which is currently only found Infused Asccended Rings and Back Items.
  • Every time you finish a fractal, you’ll get at least a +1 out of the chest.
  • An artificer can combine any two identical agony resist infusions with a Thermocatyltic Reagent o make one of a higher resistance.
  • Existing Infused Ascended Rings and Back Items lose their natural +5 Agony Resist, and receive a +5 Agony Resist Infusion by default.
  • New Infused Ascended Rings and Back Items will have an empty slot.

I still dont get it. So i will ask one simple question. I have 55 Ar on my warr now. Will i have same number after update?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Just keep in mind that AR infusions slots are still limited to Infused Ascended Rings and Back Items. The slot is the real value here, as it has unlimited potential.

So these are different from the existing infusion slots? These new ones only allow AR? Or will I be able to put another WvW infusion in it’s place?

since it is called an “agony resist” slot, and not offensive/defensive, I’m going to go ahead and say that they will only accept “agony resist” infusions with 101% certainty.

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Posted by: KOPPER.1458

KOPPER.1458

so if I do not have a back item with +5 AR now, then come the patch I’ll put the work in for an empty extra slot or will new back items and rings come with +5 in the slot already?

edir: @ daros: Yes you will have the same. your current amount of AR will not change, but you’ll be able to add to it if you want.

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Posted by: phys.7689

phys.7689

ok so what your saying is there is new slot called agony resist slot, there is new infusion called agony resist infusion.

Only agony slots can hold agony resist infusions

the other slot stays the same, and can have versatile, mighty infusion etc?

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Posted by: panzer.6034

panzer.6034

  • Agony resist infusions only slot into the Agony Resist slot, which is currently only found Infused Asccended Rings and Back Items.

Idk, guys. Kinda sounds like you’ll starting with 15 AR and then have to work your way back up.

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Posted by: Nausicaa.9563

Nausicaa.9563

Idk, guys. Kinda sounds like you’ll starting with 15 AR and then have to work your way back up.

It rather sounds like you’ll start with the same amount you have now and can get 100s of AR more.
Unless the old infusions will all be deleted from our items.

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Posted by: rozcinana.7249

rozcinana.7249

I usually catch on quickly but mercy is this ever confusing me. I think I’ll just leave this be until the patch comes out, lest my head explodes.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I would appreciate an answer to this:

When you Infuse a Ring/Backpiece in the MysticForge, you lose the current Infusion in it.
Example:
I have a Healing Signet w/Mighty Infusion in it.
I want to make it Healing Signet(Infused).
I place my Healing Signet + mats in the Mystic Forge.
It comes out Healing Signet(Infused) w/ EMPTY Infusion slot.
Therefore, I lost my Mighty Infusion.

Since there is currently no Infused Trinkets/Accessories/Weapons,
Will there be a way to actually keep the current Infusion in the future?
Or should I only use Infusions on Infused Rings/Backpieces for now until the Infused version of the Trinkets come out?

This is important because those Mighty Infusions are not cheap apiece.

Rephrasing the question: are you going to make a way to simply create the new agony-specific"socket"(Infusing) on our current Ascended Trinkets?
Or are you going to keep making us exchange(via Mystic Forge or Crafting) our Ascended Trinkets for Infused versions and lose our Infusions in the process like the above example?

I am currently keeping my Ascended Trinkets/Weapons/Accessories practically empty, because it would be wasted effort to put Mighty Infusions in them if those are just going to be trashed the moment Infused versions of the items come out.

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Posted by: panzer.6034

panzer.6034

if the new AR slots are indefinitely upgradable, there isn’t any need to make other equipment type inherently infused. No infused earrings, for example.

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Posted by: Titanimite.2534

Titanimite.2534

I hope they at least make the AR visible when you ping it in chat or there will be alot of PuGs without the correct AR wasting our time because they can’t read.

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Posted by: panzer.6034

panzer.6034

I hope they at least make the AR visible when you ping it in chat or there will be alot of PuGs without the correct AR wasting our time because they can’t read.

You mean exactly like it is currently?

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Posted by: phys.7689

phys.7689

I would appreciate an answer to this:

When you Infuse a Ring/Backpiece in the MysticForge, you lose the current Infusion in it.
Example:
I have a Healing Signet w/Mighty Infusion in it.
I want to make it Healing Signet(Infused).
I place my Healing Signet + mats in the Mystic Forge.
It comes out Healing Signet(Infused) w/ EMPTY Infusion slot.
Therefore, I lost my Mighty Infusion.

Since there is currently no Infused Trinkets/Accessories/Weapons,
Will there be a way to actually keep the current Infusion in the future?
Or should I only use Infusions on Infused Rings/Backpieces for now until the Infused version of the Trinkets come out?

This is important because those Mighty Infusions are not cheap apiece.

Rephrasing the question: are you going to make a way to simply create the new agony-specific"socket"(Infusing) on our current Ascended Trinkets?
Or are you going to keep making us exchange(via Mystic Forge or Crafting) our Ascended Trinkets for Infused versions and lose our Infusions in the process like the above example?

I am currently keeping my Ascended Trinkets/Weapons/Accessories practically empty, because it would be wasted effort to put Mighty Infusions in them if those are just going to be trashed the moment Infused versions of the items come out.

your screwed. But you were screwed before, so eh. Essentially you dont want to put an expensive infusion in anything that isnt (infused)

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Posted by: Excursion.9752

Excursion.9752

I think the common question here is what is going to happen to the AR that we have on the item while trying to upgrade to the next level. Are we going to lose it, get it back, or will there be a way to upgrade the one inside a item? Or better yet can we easily remove them so we can use them for the upgrade then re apply them back to the item?

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Posted by: Korossive.7085

Korossive.7085

So all those +5 infusions already slotted are wasted because they can’t be “released” out of the item to be upgraded by an Artificer?

What about my hard earned 5AR/5 Precision? Did I waste those T6 mats?

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

if the new AR slots are indefinitely upgradable, there isn’t any need to make other equipment type inherently infused. No infused earrings, for example.

Actually there is:

https://forum-en.gw2archive.eu/forum/livingworld/fractured/Sudden-AR-change-250-Ectos-gone/first#post3228481

W = 2^(n-1)
a (10AR) infusion = 512 (1AR) infusions
a (5AR) infusion = 16 (1AR) infusions

2 (5AR) infusions cost = 512 – 32 = 480 less (1AR) infusions.

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Posted by: Calae.1738

Calae.1738

This is so confusing.

Is AR only usable on this new AR slot? What if someone has +5 AR infusions on their accessories, amulets, weapons? Will those AR infusions be deleted?

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Posted by: AnthonyOrdon

Previous

AnthonyOrdon

Game Designer

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  • Your total agony resist will not change. If you had 55, you will still have 55.
  • These are new slot types. You can only slot Agony Resist Infusions into them. Agony Resist Infusions are new infusion types like Offensive, Defensive, and Omni. Between the two rings and the back item, you can currently get up to 3 of these slots.
  • No changes are being made to Agony Resist on any other item.

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Posted by: panzer.6034

panzer.6034

if the new AR slots are indefinitely upgradable, there isn’t any need to make other equipment type inherently infused. No infused earrings, for example.

Actually there is:

https://forum-en.gw2archive.eu/forum/livingworld/fractured/Sudden-AR-change-250-Ectos-gone/first#post3228481

W = 2^(n-1)
a (10AR) infusion = 512 (1AR) infusions
a (5AR) infusion = 16 (1AR) infusions

2 (5AR) infusions cost = 512 – 32 = 480 less (1AR) infusions.

You’re just showing the math of how the indefinite increase work. They’ll probably limit it to the current 3 slots because you can keep upgrading those 3 till you’re blue in the face.

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Posted by: panzer.6034

panzer.6034

  • Your total agony resist will not change. If you had 55, you will still have 55.

Nice.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

So all those +5 infusions already slotted are wasted because they can’t be “released” out of the item to be upgraded by an Artificer?

What about my hard earned 5AR/5 Precision? Did I waste those T6 mats?

How i understood it when the dev explained:
You have a +5AR infusion already socketed in your Ascended Ring.
You get yourself a +6AR infusion and apply it to the Ascended Ring.
You replace the +5AR with +6AR instead.
Everytime you want to gain +1AR, you have to make the effort ALL OVER AGAIN.
This is a bad system, it keeps overwriting progression.

The system should be like this:
You have a +5AR infusion already socketed in your Ascended Ring.
You apply a +5AR infusion to the Ascended Ring.
You get a +6AR Ascended Ring.
That way, i keep upgrading my Rings forever.
However, to make a +5AR infusion in the first place, you need artificier100 to combine +1AR infusions etc…
This is a good system, it keeps saving your progression.

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Posted by: Korossive.7085

Korossive.7085

… and about my question? Can you help?
(+5 AR / +5 Precision = wasted T6 mats)

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Posted by: panzer.6034

panzer.6034

… and about my question? Can you help?
(+5 AR / +5 Precision = wasted T6 mats)

According to Anthony, you keep that infusion.