This is the Kind of Update the Game Needs
I agree, however i am very disappointed in the lack of content this patch
One new fractal, that’s it.
This patch might just be the patch with the least amount of new content all year. This would have been the perfect time to add Ascended Armor at the very least.
I agree we should more often have updates that take away Thing from Players that they earned next patch please : Legendary Hunt
takes all the legendaries palyer made but implements a new System to get precursor
I agree, however i am very disappointed in the lack of content this patch
One new fractal, that’s it.
This patch might just be the patch with the least amount of new content all year. This would have been the perfect time to add Ascended Armor at the very least.
It’s 3 new fractals (Thaumanova Reactor, Molten Facility, Aetherblade Retreat), 2 new boss fractals (Captain Mai Trin, Molten Berserker + Dredge Firestorm pair) and a story instance (thaumanova again). That’s probably more content than any living story to date, tbh.
Additionally, the new Mist Instability mechanic will add replay value to the fractals that already exist by messing with the gameplay.
I agree, however i am very disappointed in the lack of content this patch
One new fractal, that’s it.
This patch might just be the patch with the least amount of new content all year. This would have been the perfect time to add Ascended Armor at the very least.
It’s 3 new fractals (Thaumanova Reactor, Molten Facility, Aetherblade Retreat), 2 new boss fractals (Captain Mai Trin, Molten Berserker + Dredge Firestorm pair) and a story instance (thaumanova again). That’s probably more content than any living story to date, tbh.
Additionally, the new Mist Instability mechanic will add replay value to the fractals that already exist by messing with the gameplay.
I’m glad they’re adding AR and MF as fractals, because I loved both of them, but to be honest, it’s been a year since fractals came out, there really should have been more than one new fractal and two LS dungeons split up into two fractals each.
I agree, however i am very disappointed in the lack of content this patch
One new fractal, that’s it.
This patch might just be the patch with the least amount of new content all year. This would have been the perfect time to add Ascended Armor at the very least.
It’s 3 new fractals (Thaumanova Reactor, Molten Facility, Aetherblade Retreat), 2 new boss fractals (Captain Mai Trin, Molten Berserker + Dredge Firestorm pair) and a story instance (thaumanova again). That’s probably more content than any living story to date, tbh.
Additionally, the new Mist Instability mechanic will add replay value to the fractals that already exist by messing with the gameplay.
1 new fractal
2 old fractals that should have never been removed
2 old boss battles that i assume will be the same as they were in there old dungeons
I forgot about the living story instance, but it will be short and again temporary.
Everything else is minor quality of life changes that should have been added months ago in a hotfix.
I agree, however i am very disappointed in the lack of content this patch
One new fractal, that’s it.
This patch might just be the patch with the least amount of new content all year. This would have been the perfect time to add Ascended Armor at the very least.
It’s 3 new fractals (Thaumanova Reactor, Molten Facility, Aetherblade Retreat), 2 new boss fractals (Captain Mai Trin, Molten Berserker + Dredge Firestorm pair) and a story instance (thaumanova again). That’s probably more content than any living story to date, tbh.
Additionally, the new Mist Instability mechanic will add replay value to the fractals that already exist by messing with the gameplay.
I’m glad they’re adding AR and MF as fractals, because I loved both of them, but to be honest, it’s been a year since fractals came out, there really should have been more than one new fractal and two LS dungeons split up into two fractals each.
My guess is most of the team dedicated to fractals was focusing on the reactor (remember they supposedly did not start working on it till it was decided) and then after that they focused on trying to condense AR and MF to fractal size without losing the essence of the dungeons, and then balancing around that.
My or may not be a valid excuse, but that’s what I figure likely happened.