QG: no immobilize?!?
Yeah I’m not sure where exactly but I saw either a forum or a news post from a Dev recently that said during testing, they allowed people to immobilise bosses and it made every single Gauntlet fight really easy.
It was removed not out of caution but because they actively saw it ruining the difficulty of fights.
I can see the argument in using defiant/unshakeable to prevent the facerolling of bosses in the open world — after all, with multiple players versus 1 boss, the fights would turn out to be boss ping pong.
However, this is a 1 vs 1 situation, in a set and controlled environment. Surely it’s possible to create boss fights where immobilize is not OP?
Yeah I’m not sure where exactly but I saw either a forum or a news post from a Dev recently that said during testing, they allowed people to immobilise bosses and it made every single Gauntlet fight really easy.
It was removed not out of caution but because they actively saw it ruining the difficulty of fights.
If that’s the case they should remove crit damage and reflection because those mechanics ruin the difficulty of fights. Why do some professions get to fight with the full power of their toolboxes while others don’t?
Yeah I’m not sure where exactly but I saw either a forum or a news post from a Dev recently that said during testing, they allowed people to immobilise bosses and it made every single Gauntlet fight really easy.
It was removed not out of caution but because they actively saw it ruining the difficulty of fights.
If that’s the case they should remove crit damage and reflection because those mechanics ruin the difficulty of fights. Why do some professions get to fight with the full power of their toolboxes while others don’t?
Just change your traits and weapons. Not every trait set will be able to beat every boss and immobilise in particular was causing all fights to be excessively easy.
It doesn’t make sense to nerf other classes when a lot of them have immobolises anyway because one specific mechanic caused issues with fights designed around mobility.
So they take out immoblize because of that, yet they keep the fact that warriors can zergroll anything.
Just goes to show how poorly designed these encounters really were. If it ruins the challenge of the fight then why not give the boss a way to counter it instead of just removing it?
Just goes to show how poorly designed these encounters really were. If it ruins the challenge of the fight then why not give the boss a way to counter it instead of just removing it?
Exactly this. The fight environment is perfectly controlled and it’s 1 vs 1. Surely it must be possible to make good fights without having to deny some people their skills!
And if in fact this is not possible, then immobilize must be broken and should be fixed.