QG: no immobilize?!?

QG: no immobilize?!?

in Queen's Jubilee

Posted by: Lord Kuru.3685

Lord Kuru.3685

Apparently Queen’s Gauntlet bosses can’t be immobilized. Why? Is it somehow OP versus these bosses?

For once, it would be nice to have boss fights where all the skills at your disposal can be used 100% effectively (the defiant mechanic prevents this for the regular bosses: champs/legendaries).

QG: no immobilize?!?

in Queen's Jubilee

Posted by: Null.9743

Null.9743

Yeah I’m not sure where exactly but I saw either a forum or a news post from a Dev recently that said during testing, they allowed people to immobilise bosses and it made every single Gauntlet fight really easy.

It was removed not out of caution but because they actively saw it ruining the difficulty of fights.

QG: no immobilize?!?

in Queen's Jubilee

Posted by: Lord Kuru.3685

Lord Kuru.3685

I can see the argument in using defiant/unshakeable to prevent the facerolling of bosses in the open world — after all, with multiple players versus 1 boss, the fights would turn out to be boss ping pong.

However, this is a 1 vs 1 situation, in a set and controlled environment. Surely it’s possible to create boss fights where immobilize is not OP?

QG: no immobilize?!?

in Queen's Jubilee

Posted by: Shiren.9532

Shiren.9532

Yeah I’m not sure where exactly but I saw either a forum or a news post from a Dev recently that said during testing, they allowed people to immobilise bosses and it made every single Gauntlet fight really easy.

It was removed not out of caution but because they actively saw it ruining the difficulty of fights.

If that’s the case they should remove crit damage and reflection because those mechanics ruin the difficulty of fights. Why do some professions get to fight with the full power of their toolboxes while others don’t?

QG: no immobilize?!?

in Queen's Jubilee

Posted by: Null.9743

Null.9743

Yeah I’m not sure where exactly but I saw either a forum or a news post from a Dev recently that said during testing, they allowed people to immobilise bosses and it made every single Gauntlet fight really easy.

It was removed not out of caution but because they actively saw it ruining the difficulty of fights.

If that’s the case they should remove crit damage and reflection because those mechanics ruin the difficulty of fights. Why do some professions get to fight with the full power of their toolboxes while others don’t?

Just change your traits and weapons. Not every trait set will be able to beat every boss and immobilise in particular was causing all fights to be excessively easy.

It doesn’t make sense to nerf other classes when a lot of them have immobolises anyway because one specific mechanic caused issues with fights designed around mobility.

QG: no immobilize?!?

in Queen's Jubilee

Posted by: Thomassassinate.9370

Thomassassinate.9370

So they take out immoblize because of that, yet they keep the fact that warriors can zergroll anything.

QG: no immobilize?!?

in Queen's Jubilee

Posted by: Fungalfoot.7213

Fungalfoot.7213

Just goes to show how poorly designed these encounters really were. If it ruins the challenge of the fight then why not give the boss a way to counter it instead of just removing it?

QG: no immobilize?!?

in Queen's Jubilee

Posted by: Lord Kuru.3685

Lord Kuru.3685

Just goes to show how poorly designed these encounters really were. If it ruins the challenge of the fight then why not give the boss a way to counter it instead of just removing it?

Exactly this. The fight environment is perfectly controlled and it’s 1 vs 1. Surely it must be possible to make good fights without having to deny some people their skills!

And if in fact this is not possible, then immobilize must be broken and should be fixed.