Dungeons are the part I find interesting;… I dislike how that affects PUG dynamics. …
You can do dungeons in masterwork gear, is that it ?
You’re predicting what players will do, your argument relies on pure speculation, elitists will always be there, avoiding them is not hard.
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I gave a concrete example where ANet took existing content and made it significantly harder while saying this was in response to requests for harder content — and you claim this is pure speculation?
Yes, it is possible to do Arah in masterwork gear. But it is harder, and I’d fill bad at making others in a PUG carry me if I did this (the same reason I never ran MF gear in dungeons). Even if the dungeons don’t don’t strictly require you to get BiS gear — the group dynamic encourage it, especially for those who care about not being selfish.
The straw man argument is that it’s only a grind if you can’t play content without doing it. The meaning I intend is that it’s a grind if you’re doing something you don’t enjoy for extrinsic rewards. You couldn’t use the definition you’re using if you mean to include grinding for aesthetic rewards.
You’re complaining about a grind, therefore grind must somehow affect your ability to play, it’s quite basic.
Calling it straw-man many times wont cut it dude, try again.
I never said you can’t play without doing the grind — that’s the straw man argument. I said that the rewards system includes rewards for content that isn’t fun to play — enough of this that I consider it a grind.
Here’s a definition for you: http://en.wikipedia.org/wiki/Grinding_
Specifically: “the process of engaging in repetitive tasks during video games”. Are you claiming that the AP system doesn’t include rewarding repetitive tasks?
Actually, Anet does now target them. That’s sort of my point when I call this kind of game design unethical.
Companies cant keep up with addicts or completionists, they complete content way too fast and producing it takes longer.
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GW1 devs asserted that they disagreed with grind as a philosophy — which has the nice side effect of not encouraging this kind of play.
And yes, I can make value judgement about companies’ behavior, and I will. I stand by that judgement — it’s my opinion.
I read Dusk’s comments, and am familiar with yourlogicalfallacyis.com; this isn’t actually the anecdote fallacy because here the OP isn’t asserting that it is generally so, only that the personal anecdote does not fit the naive model. At least in this thread, the OP didn’t say people aren’t playing (making a claim about statistics from anecdote), but rather than playing more != enjoying the game more.
Really ?
I can tell you beyond a shadow of a doubt that many players have logged into the game not because it is fun, but because of other pressures.
People will do a lot of things beyond reason, especially the more financially and emotionally invested they are. Simply assuming people will stop when it stops being enjoyable is a very narrow way of looking at things.
That’s just the first 2, there’s plenty.
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Neither the OP nor I claimed evidence that people aren’t logging in. We claimed that logging in and playing does not (in the short term) prove that the players actually had fun. If you’ve never done something you expected to be fun, and realized afterwards it wasn’t fun … you’re probably not paying attention. The quotes you’ve given support that interpretation of the OP’s argument. Also — you appear to have completely missed the discussion of how psychology interacts with decision making …
Dusk’s fallacy is in assuming the naive model: that players are rational actors. Like it or not, neither you nor I are perfectly rational.
And you assume that we play a game that we dont want to play, epic.
In context saying that we’re not rational actors means we’ll sometimes do things contrary to our own self-interest (e.g. responding in threads like this).
[snip]
I’m sure you can do better
… there wasn’t actually anything left to respond to, but I feel compelled to point out that if you’re convinced you’re always right, you probably suffer from the Dunning–Kruger effect.