Positives
- Dry Top map – I’ve really enjoyed this map, and I think it’s well designed. Though I know some people dislike the Zephyrite crystals, the vertical dimension adds a lot of uniqueness and depth to the zone. The sandstorms every hour provide incentive for people on the map to work together, while the general difficulty of the area is not quite as hard as Southsun to solo, so I think we will retain the critical mass required to do the events. I also like that there is a unique weapon skin set associated with Dry Top. Hopefully every new zone will have this feature.
Edit: the vine bridge was a nice nod to GW1!
- The Ambrite weapon skins deserve their own hurrah! It’s nice to see a new and good looking weapon set available in-game and not through the Trading Post. My only suggestion is maybe make the fossilized insects available to buy for ~500 geodes so that it isn’t completely dependent on random number generation.
- Rewards and achievements available after the mission is played through the first time is a good idea, especially if they’re difficult. It encourages people to group for the missions, like in GW1. It would be nice if the rewards were a little more unique, but I think this has great potential to be turned into a “hard mode”.
Negatives
- No Experience Lootless Mobs – I disliked them in the personal story (e.g., Battle of Fort Trinity) and I dislike them now. I understand there is a need to prevent the repeated farming of large groups of enemies, but having them give no loot, no experience, and not trigger on-death mechanics just makes them feel… artificial. Like they’re not real enemies, they’re just extras thrown in to create a sense of drama. I suggest letting them give XP and loot during a normal length single play through, but have rapid diminishing returns to prevent abuse like repeated play throughs everyday.
- Taking away character skills – This only happened during Discovering Scarlet’s Breakthough, but I want to caution against taking away a player’s chosen set of skills and replacing them with a canned set that’s foreign to the player and may not be enjoyable (no matter how powerful they are). For a game that is often criticized for only having to spam the #1 skill, I was not pleased to be transformed into a steam creature where I only had 2 skills! I disliked using the desert wurms in Nightfall, I have a character stuck on the personal story mission Air Drop because I detest it so much, and feel the same way about the cannon and steam creature in Discovering Scarlet’s Breakthough. Please let us play how we want, which is how we have set up our characters. The unique mechanics can be included in the enemy instead.
- Waiting for events to occur in Dragon’s Reach Part 1 – This was the low point of Season 2 for me. The Iron Marches and Frostgorge events should have been instanced. Nothing is gained by turning these parts into open world zerg events, either you don’t have enough people to complete them, or there are so many people that your contribution counts for nothing (or they don’t start properly because events often get stuck).