One of those posts again, I know, everyone loves and hates to hear these, why cant we have expansions, or why don’t we just scrap Living Story.
The answer is this:
Living Story depends on DLC level content that comes in short and unsatisfying packages for the long term
Living Story is basically a DLC vs an expansion, the DLC is free too which is an up, but only for those that attend, which is down.
The problem with Living Story is that its story, its story that has great potential and evolution but looses the focus of what an MMO at its core should be a game, not a TV series.
If I want a TV series, I watch TV A-net, that is the cold hard truth of it, I watch Game of Thrones because its a TV series, I play World of Warcraft because its a “game”.
Living Story, has taken a concept that had an admirable idea in hypothesis, and delivered it poorly in the “long” term which is the problem here.
Adding a patch to a wound does not give people the right antiseptic and antibiotics to tackle the infection and stop its spreading.
People are tired, fed up, and need something GAME wise that they have not GOT since… pretty much the game launched.
You could say Fractals are a thing, but Fractals are just glorified dungeons with half the content.
You could say that potentially, we got at least two new zones over the course of two, long, years.
Including changes we also technically had about maybe three, four new zones within old zones that were altered to adapt to them.
How-ever…
There is a problem with this:
Arena Net’s philosophy has to this point been an idea of trying to focus entirely on the world of Guild Wars 2.
Let me elaborate where the problem lies in that:
The world, is not enough.
Why is Dark-souls a popular RPG franchise? Because its story is told through the environment, the game, the game play of the world, not through the story and dialogue and exposition of a singular cast of characters whose involvement is the only thing we ever get indulged with.
The Biconic’s are just people, people with interesting stories who we have been apart of yes, but just, people.
Our story is the one that matters and our story should never be told for us, the best story for any player to tell, is the one they tell themselves.
That, A-net, is why we need new environments, that, is why we need new bosses, new dungeons, new cities, new continents.
We need an expansion, because the story, tells us what we are supposed to learn about the world we ourselves should be choosing to learn about, at our own pace, in our own time.
Rushing people isn’t fun, nobody likes to be told to go to A-to-B-to-C.
We are the Stanley parables of the DND group, and everyone will want to go their own way.
A great narrative and a fantastic story could make for a great RPG, but this is an MMO-RPG, not just an RPG and in the end, the bigger priority is the one that gets you money, gets you players playing your game, and gives you reason to keep making content for those players to do of their own volition.
DLC, is not equal to a full blown expansion and never will be, which is why people “want” something bigger
The world is not enough A-net, we need more.