Marionette: Intended Behavior or Bugs?

Marionette: Intended Behavior or Bugs?

in The Origins of Madness

Posted by: zamalek.2154

zamalek.2154

Just wanted to know if these are intended behavior or bugs/oversights:

  • People are randomly allocated to the champion pads. This is will RNG-auto-fail the fight in some circumstances (a player is left to solo the champ – or forbid, no player is allocated to a pad). It would make more sense to allocate players in round-robin.
  • When the mortars spawn in the lane (and subsequently your siege gets destroyed) it seems as though the wrench/hammer box disappears. We didn’t have any problems defending without the barricades/siege but I do have the sneaky suspicion that you intended us to be able to rebuild the siege.
Auroraglade
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Marionette: Intended Behavior or Bugs?

in The Origins of Madness

Posted by: Thobek.1730

Thobek.1730

Just wanted to know if these are intended behavior or bugs/oversights:

This is will RNG-auto-fail the fight in some circumstances (a player is left to solo the champ – or forbid, no player is allocated to a pad). It would make more sense to allocate players in round-robin.

this happened to us. we finished 4 pads only then to notice no one was in the 5th. This can’t be “working as intended”

Marionette: Intended Behavior or Bugs?

in The Origins of Madness

Posted by: Pipra.7580

Pipra.7580

Just wanted to know if these are intended behavior or bugs/oversights:

This is will RNG-auto-fail the fight in some circumstances (a player is left to solo the champ – or forbid, no player is allocated to a pad). It would make more sense to allocate players in round-robin.

this happened to us. we finished 4 pads only then to notice no one was in the 5th. This can’t be “working as intended”

There really should be a way to hop to the next pad after you’ve defeated your own.

Marionette: Intended Behavior or Bugs?

in The Origins of Madness

Posted by: Mikuchan.7261

Mikuchan.7261

Just wanted to know if these are intended behavior or bugs/oversights:

This is will RNG-auto-fail the fight in some circumstances (a player is left to solo the champ – or forbid, no player is allocated to a pad). It would make more sense to allocate players in round-robin.

this happened to us. we finished 4 pads only then to notice no one was in the 5th. This can’t be “working as intended”

There really should be a way to hop to the next pad after you’ve defeated your own.

I think that would make it way too easy really…
But putting players round-robin rather than with RNG would be perfect.

Marionette: Intended Behavior or Bugs?

in The Origins of Madness

Posted by: Pipra.7580

Pipra.7580

I think that would make it way too easy really…
But putting players round-robin rather than with RNG would be perfect.

All right, fair enough. Put a limit of five players per pad to avoid zerging.

Marionette: Intended Behavior or Bugs?

in The Origins of Madness

Posted by: Mikuchan.7261

Mikuchan.7261

I think that would make it way too easy really…
But putting players round-robin rather than with RNG would be perfect.

All right, fair enough. Put a limit of five players per pad to avoid zerging.

That could actually be an idea.
If a platform is done, they get redistributed to platforms that have less than average amount of people (regardless of how many).

Marionette: Intended Behavior or Bugs?

in The Origins of Madness

Posted by: hedix.1986

hedix.1986

Just wanted to know if these are intended behavior or bugs/oversights:

This is will RNG-auto-fail the fight in some circumstances (a player is left to solo the champ – or forbid, no player is allocated to a pad). It would make more sense to allocate players in round-robin.

this happened to us. we finished 4 pads only then to notice no one was in the 5th. This can’t be “working as intended”

There really should be a way to hop to the next pad after you’ve defeated your own.

Yes! There should be a limit of players on pads, but we should be able to fill one if empty. Or if people die too soon. It’s a bit depressing not being able to complete the game because of either the teleporter bugs or other people’s incompetence.

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community