Mass confusion event... our fault or Anets
Well, from when this game was released I remember people liked to discover things. Jumping puzzles, where bosses were, cool hidden areas, etc etc. I think they try to keep some of that. The in game prompts give us some direction, but part of it still supposed to be all ‘adventure-y’ and such. After a few days we’ll all have it figured out, but this way if you want to just play and explore, you can try to figure it out yourself. Like we used to do with video games….
You do understand that putting loot on mobs would mean perma event fail ? Just like scarlet waves before nerf…Plus i like it like this…hard stuff that need mind work too to complete it. Let’s stop all this spoonfeeding trend that games have lately.
So you want those hands from SAB pointing where to go? The in-game mail is pretty evident on where you need to go. The achievements have decent enough descriptions to clue you in to what you need to do for them.
I’m getting tired of going to Dulfy to find out what to do after each update, and I know all of you do that too. So, there needs to be more clarification in-game. If not then we’ll just keep looking elsewhere… whether it’s Dulfy, Reddit, or some other fanboy site.
So you want those hands from SAB pointing where to go? The in-game mail is pretty evident on where you need to go. The achievements have decent enough descriptions to clue you in to what you need to do for them.
I suppose that’s why there were 100+ people standing around Lornar’s pass for two hours asking “What do we do?” to the Commander’s clarion call of “I don’t know.”
When I went into Lornar’s Pass and traveled to the event area, it wasn’t hard to figure that there are five different paths and that, perhaps, we should have people at each one.
Fight it. Fail or win. It’s about trial and error, and ultimately learning the mechanics. Christ, people are so whiny.
I agree. They’re making stuff that maybe one guild on a whole server support the completion of for others. Then you have to worry about being ferried to get to the main server to not be in the overflow and ridiculous things like that.
I just don’t get it. I commanded for a bit today just in the simplest sense of giving people a blue icon to follow, and what instructions I knew about to help us, but it’s not very fulfilling to keep going at it.
Hate to say it but PUGing a mission in GW1 was actually fun and fairly deep, and the trinity was successful in that people KNEW a role.
Where GW2 is floundering badly is there’s no cohesiveness to the game at all. Suddenly we have barricades and hammers? Wurm attractant from a plague carrier? Ok, new things are nice but it’s better to implement them in a way people really understand and get intuitively, then have to spend hours of failure kind of puzzling out through the mess of 50 people dropping AOE next to each other.
I don’t know I guess I just miss GW1 where the devs had patience with making their own game. When you got to weird stuff like getting infusions, you understood it because there were several story cutscenes about it. Now we’ve got a game where you’re just supposed to Dulfy it, and it’s weird.
Lornar’s Pass was easier to understand but apparently they have game mechanics to figure out since it fails, but Bloodtide is like watching a monkey hump a football.
What I’m asking for is more clarification in-game as to what we’re suppose to do, but make it challenging. Is that possible?
What I’m asking for is more clarification in-game as to what we’re suppose to do, but make it challenging. Is that possible?
Well, it’s definitely possible. Just do a pre-event (or if the boss is in a gated area, a solo instance) that introduces the core concepts behind the event in a fairly laid back way, so you can focus on figuring things out.
I bet they just rushed to get the content out to us and didn’t have time to put finishing details on how to fight the bosses in-game. We had new details like nutrient and things introduced into the wurm fight and no one knew what to do. I want the game to be a challenge but come on. It was like the blind leading the blind to get a drink of water. I feel bad for the smaller servers because it’s going to be very hard for them to complete this unless your guild is specifically focused on beating it.
We killed it in overflow, and it was just a mixture of people talking on TS. The concept is really really easy, just as long as people are willing to work together. There is a requirement with the number of people, but as long as people use their brains to read descriptions, everything is there. Less than 24 hours to beat this. Teql was much harder to work out.
Edit: The wurm is obviously harder requiring a lot more co-ordination. The idea of how to beat it was out on the forums after a few attempts. As people collaborate what they know, a solid plan will emerge out of the community.
Too bad people give up easily without trying to work out their problems. I’m sure if you keep at it you’ll get it. Like riding a bike.
(edited by captainteemo.6537)
Ya, so now we all have to get on TS to play the game?
I think it’s a bit of both.
I do agree that would have been nice to have an actual text saying what we had to do like “place barrels near the wurm to weaken it” when we’re in the area of a particular event, but to say they didn’t even give a clue as to what to do is a bit of an exageration IMHO.
I’ve played in 2 of the heads so far (crimson and amber), and from what I remember we did get at least an idea of what to do. I don’t remember the exact dialogue, but when playing the amber head (barrels), when we finished escorting the NPC and the wurm head came out, he said something about his skin being too hard to damage, and that maybe if we manage to get it to eat the powder barrels, it might be enough to damage it (and conveniently you get the “0/20 barrels” indicator on the screen). Same with the crimson one, the NPC first says about how those platforms have been altered to use the gas as a weapon, and when the wurm comes out, tells you to use them, and then you see each platform get a color icon on top of it, and gas clouds with the same color icons appear, not too hard to figure out what to do, and when the platforms are full you get a “the platforms are full, prepare to attack the wurm” text in the middle of the screen.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
….
Fight it. Fail or win. It’s about trial and error, and ultimately learning the mechanics. Christ, people are so whiny.
We killed it in overflow, and it was just a mixture of people talking on TS. … Too bad people give up easily without trying to work out their problems. I’m sure if you keep at it you’ll get it. Like riding a bike.
Ok is not about being “whiny”, or giving up easy. Although challenge is good there is problem when you get in and have no idea what to do. Some of us have been playing guild wars since it first came out in 05, and it has always been that you could hop in and get stuff done. Things were always pretty straight forward. Sure back in gw1 some stuff wasn’t done effectively without other players working together, but even with henchmen you could go out on your own terms/time, and have a go at it, and learn.
The whole thing about killing the trinity was that people, with no structured teams, could just gather up and do an event. Meaning even casual players could partake in large events at any time and be able help, get credit, and get loot from it. But with Tequalt and now these events, players not only have to look outside of the game for instructions, but they also have to be in game at a certain time, and with a certain amount of people , and those people also have to know exactly what to do, and there is usually a lot of player prep before the event, and they usually have to be in the main server or a very good overflow, and that’s for them to just have a chance to give it a real try. I’m not even saying win, I’m saying just a good try.
I’m not in high school anymore. I have 1 day off a week and 1 hour to play the game per day, at night, IF I’m lucky. But if I want to participate in one of these limited time events, I have to be lucky to be at the right place at the right time, and have the right people along side with me to even try the event. I shouldn’t have to switch servers in order to try an event. I shouldn’t have to spend my whole day off hoping from server to server to see if I can find one that has enough people who know what to do so I can just finish an event. I still never killed Tequalt. The hype for it is pretty much gone, so now the chances of getting all the people, and prep work, and time to get it done even once for me are pretty much 0.
So no it’s not whining, it’s being frustrated that all these events are introduced yet, because I can’t devote my life to the game I never get a chance to finish any of them. And that is a problem!
Fight it. Fail or win. It’s about trial and error, and ultimately learning the mechanics. Christ, people are so whiny.
Normally, I’d agree, but since we cannot choose which overflow we end up in and who we’re playing with, the ability to learn from trial-and-error is limited. Cause there always seem to be AFKers and people not on TS or reading the chat.
The fight is instanced, an overflow is basically an instance. But we cannot choose who ends up in our instance. So the event absolutely depends on random people all pulling their weight. Come next overflow, nothing guarantees you’d end up with the same people, to be able to correct any mistakes.
[DV] – megaboss community
if something requires pinpoint precision and coordination from a giant mass of players the least we could expect is basic instructions like Hey eggs spawn champs or hey this wurm has to eat you with debuff so you can load an attack to weaken him so you can actually fight him afterwards
Well, from when this game was released I remember people liked to discover things. Jumping puzzles, where bosses were, cool hidden areas, etc etc. I think they try to keep some of that. The in game prompts give us some direction, but part of it still supposed to be all ‘adventure-y’ and such. After a few days we’ll all have it figured out, but this way if you want to just play and explore, you can try to figure it out yourself. Like we used to do with video games….
All well and good, when you SOLO!
But when you have a screen full of mobs, toons and particle FX, trying to read the boss animations and observe what works and what does not is nearly impossible. And while that is going on, there is a clock in the corner ticking down towards automatic failure.
GW1 was explorers heaven because it was instanced to the hilt. You could go it alone or with like minded companions to poke and prod at every nook and cranny.
But GW2 is open world, and so inevitably you will have some technicolor rainbow run by, aggro the mob(s) you were trying to figure out, and pull a Leroy/YOLO on your behind.
(edited by digiowl.9620)
I don’t understand the impression that all content anet releases needs to be accessible and enjoyable to EVERYONE. Highly coordinated, large scale boss fights is something GW2 was majorly lacking in, but was in high demand from a niche group of hardcore players that enjoy this content. Let those people figure out the event, and wait for them to come up with scheduled RAIDs you can fit into your schedule to participate in. Anet also designed this event so you get the stuff you need for the living story even if you’re not succesful in the event, so it’s not like they weren’t keeping casual players out of their mind. I’ve been around since launch, anet releases all sorts of content appealing to different people. I just think we could be a little more considerate and allow people to enjoy the content released for them instead of complaining that it’s not for us.
If it is in the open world, anyone can and will blunder into it. Even more so when it has achievements tied to it that adds up to giving you a chest of something or other.
I enjoyed figuring out the mechanics of these fights. We did it as a server too, which was also fun. I’m not in any huge guild or anything. NSP only recently beat Teq. It’s nice to have community structured events like these in a social atmosphere, even if you have to deal with a few bad eggs here and there.
I do wish that they brought up the numbers for the map when they have big events like this. But, no matter what, an overflow is way better than a queue.
So you want those hands from SAB pointing where to go? The in-game mail is pretty evident on where you need to go. The achievements have decent enough descriptions to clue you in to what you need to do for them.
I suppose that’s why there were 100+ people standing around Lornar’s pass for two hours asking “What do we do?” to the Commander’s clarion call of “I don’t know.”
Play it and figure it out. My goodness gamers these days are spoiled. Several servers finished the Marionette event through trial and error. Tequatl took a little while to figure out, but it’s been done – same will happen with the Wurms.
Lornar’s Pass was easier to understand but apparently they have game mechanics to figure out since it fails, but Bloodtide is like watching a monkey hump a football.
What I’m asking for is more clarification in-game as to what we’re suppose to do, but make it challenging. Is that possible?
The wurms are being figured out by trial and error. No one expected a kill the first time in. On TS I was hearing plenty of “next time let’s try this” types of talk after an attempt.
This is so much better than watching a video of the fight before it’s even released so you can learn the script…
I want that next time I log in the rewards are in my inventory. I don’t want spending hours killing mobs.
For me it has nothing to do with feeling spoiled. I don’t mind “failing”. But basically you are not holding the strings, someone else does. You played all your cards, might as well leave the table – so if you’ve done everything right, it only leaves you with this “meh” feeling.
I think being in a raid with a certain group of people is one thing, just being a blob among other blobs is different. I guess I have to change my view and call it “guild-living-story-content”.
I absolutely don’t mind this content, I would only prefer to leave it out of the story or make it a dungeon. The whole intro and visuals where stunning though, very well done.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
But basically you are not holding the strings, someone else does.
I see what you did there.
…I absolutely don’t mind this content, I would only prefer to leave it out of the story or make it a dungeon. The whole intro and visuals where stunning though, very well done.
This is what I’m talking about. If its hard because you need a your guild to get like 25 people to come on do it and coordinate, that’s fine with me. But the story is suppose to be something everyone enjoys, and gets to do, but currently it’s not.
I don’t know how many people with “bad intelligence”, sorry, play this game but all the time it is easy to figure out basic information. I am 15 and on every event I usually get what I can by myself – most of the times its pretty easy. I only look on dulfy afterwards to see if I missed something or to look for “fun2find” stuff like those dragon clues during Teq revamp. Strategies should never be pointed out because that’s what community has to figure out. I do not know if you want to be spoonfed but most of the achievements pretty decently show you where to go, or the mails that Anet send, or LW tab on top of your screen. People are just lazy to fiugre out themselves. This time it was easiest of all. You have LW tab that shows you what you need to do next. Item descriptions tell you all the stuff and if you read what NPCs tell you you are fine to go. Also, if people would not whine and listened to one another it is pretty easy to co-ordinate without TS. Its just that some people are like, “Don’t kittening tell me what to do you fggt.”
(edited by g e o.2589)
basically have a few people that know how to do the event. and the rest read the map chat.