Cornered Story..

Cornered Story..

in Living World

Posted by: Rizalee.4593

Rizalee.4593

Can we tone it down please.. at least in the story mode? There is absolutely no way to actually fail this event (if you die, you just have to Retry from checkpoint, Aerin won’t gain his health back) So why did you make this a drawn out, 15 min long fight?

~ Rizalee – Human Mesmer ~
~ Rizzae – Asura Guardian ~
Tarnished Coast Server

Cornered Story..

in Living World

Posted by: narwhalsbend.7059

narwhalsbend.7059

Can we tone it down please.. at least in the story mode? There is absolutely no way to actually fail this event (if you die, you just have to Retry from checkpoint, Aerin won’t gain his health back) So why did you make this a drawn out, 15 min long fight?

Would you rather it be short AND easy?

Cornered Story..

in Living World

Posted by: Lue.6538

Lue.6538

Would you rather it be short AND easy?

Not speaking for the OP, but I’d prefer it if the fight were roughly on par with dark souls 2, on ng+, with a melee character.. that doesn’t use a 100% block shield.

Cornered Story..

in Living World

Posted by: cpg.7140

cpg.7140

Can we tone it down please.. at least in the story mode? There is absolutely no way to actually fail this event (if you die, you just have to Retry from checkpoint, Aerin won’t gain his health back) So why did you make this a drawn out, 15 min long fight?

Would you rather it be short AND easy?

Well, short and easy is better than long and easy. Long and easy is just explicitly wasting our time for the sake of wasting it. There’s too much of that in games. Though to be fair I don’t find the Aerin fight that bad.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest