Gigantic Sand Dune Caverns

Gigantic Sand Dune Caverns

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Posted by: MrPhazon.1370

MrPhazon.1370

If you jump down from the skritt boat you can survive by landing in a pool. There is a huge area which is empty and called sand dune caverns?

Does anyone know where this is for? Is there some sort of event suppose to happen here?

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Posted by: Mental Paradox.3845

Mental Paradox.3845

It’s a jumping puzzle, also the biggest waste of company resources since… the last jumping puzzle.

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Posted by: Zaxares.5419

Zaxares.5419

Speak for yourself, please. I happen to love jumping puzzles and am always thrilled when a new one is included in the game. I think that miniatures are stupid and a complete waste of money, but you won’t see me petitioning ANet to stop making them for the people that like them.

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Posted by: Devildoc.6721

Devildoc.6721

definitely speak for yourself

Jumping Puzzles is one thing gw2 does well, that and zerg content. It doesn’t do dungeons well that’s for sure.

Zapp – 80 Asura Afromancer

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Posted by: Errant Venture.9371

Errant Venture.9371

It doesn’t do dungeons well that’s for sure.

That seems to be more from lack of trying.

The Battle Bakery [vPie]

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Posted by: Devildoc.6721

Devildoc.6721

It doesn’t do dungeons well that’s for sure.

That seems to be more from lack of trying.

nah, it’s a mechanical problem. There’s 0 real teamwork in the game because all bosses are just bloated sacks of hp that one shot or near one shot on every hit, making “tanks” and “healers/support” pretty much useless, and every boss has the defiant mechanic which rules “control” near useless as well. You beat every boss with the same mechanics. Dodge, and DPS. That’s all you do. Dodge every single one of their attacks or you probably get downed, and dps them fast. The only “support” is stacking might and you do that just as well in full zerker gear as you do in any other stat combination. Passive defenses are basically useless because the game revolves around active defenses (building full bunker only increases your survivability by about 150%, but decreases your potential damage by a lot more

Defiant and their high damage pretty much removed the rest of thought out of dungeons.

No thought, only reflex.

Zapp – 80 Asura Afromancer