Gigantic Sand Dune Caverns
It’s a jumping puzzle, also the biggest waste of company resources since… the last jumping puzzle.
Speak for yourself, please. I happen to love jumping puzzles and am always thrilled when a new one is included in the game. I think that miniatures are stupid and a complete waste of money, but you won’t see me petitioning ANet to stop making them for the people that like them.
definitely speak for yourself
Jumping Puzzles is one thing gw2 does well, that and zerg content. It doesn’t do dungeons well that’s for sure.
It doesn’t do dungeons well that’s for sure.
That seems to be more from lack of trying.
It doesn’t do dungeons well that’s for sure.
That seems to be more from lack of trying.
nah, it’s a mechanical problem. There’s 0 real teamwork in the game because all bosses are just bloated sacks of hp that one shot or near one shot on every hit, making “tanks” and “healers/support” pretty much useless, and every boss has the defiant mechanic which rules “control” near useless as well. You beat every boss with the same mechanics. Dodge, and DPS. That’s all you do. Dodge every single one of their attacks or you probably get downed, and dps them fast. The only “support” is stacking might and you do that just as well in full zerker gear as you do in any other stat combination. Passive defenses are basically useless because the game revolves around active defenses (building full bunker only increases your survivability by about 150%, but decreases your potential damage by a lot more
Defiant and their high damage pretty much removed the rest of thought out of dungeons.
No thought, only reflex.