The Silverwastes is well-balanced and fun...

The Silverwastes is well-balanced and fun...

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Posted by: Valento.9852

Valento.9852

Q:

I don’t get why people are ranting about how annoying SW mobs are. Heck, it’s a level 80 area, we should expect annoying mobs to come along. Yes, teragriffs constantly knock you out and root for high damage. Yes, husks immobilize you quite often. Yes, dogs bite you too fast (sadly they don’t gain retaliation when howling, but swiftness instead) and cripple you. Yes, thrashers can be very annoying if they manage to stack on you for torment and cripple. Yes! Leechers can be kitten annoying because of their vines dealing decent damage to you from quite a far range. Not to mention vines, and occasional elementals, or dust mites, etc.

Am I the only one who sees mobs really highlighting SW environment and being actually fitting for the map?

Also, I share this guy’s opinion on events and luminescent gloves collection:

Repost from another thread:


After some reflection last night (and trying out the new content), I now believe the inconsistent acquisition methods for the Carapace armor was intended, for the following reasons:

1. Having the players “re-farm” the Silverwastes and the Breach bosses is a way of prolonging player interest and map longevity, as others have said.

2. There are actually lots of ways of acquiring the Gloves:

- You get 1 from completing the Tangled Paths LS chapter
- You can earn 1 from completing the (non-repeatable) Silverwastes PvP reward track
- You can buy 1 from the Bandit Crest Merchants for 1g + 1000 Crests
- Glove chests are a rare drop from the Greater Nightmare Pod, and also from Lost Bandit Chests (rumors say that they can also drop from the Lesser Nightmare Pods, but at a much lower rate than from the Greater Pod)

Furthermore, the new Labyrinth actually helps speed up acquisition of Bandit Crests. You get more Crests each time the Labyrinth tiers go up, which means an additional ~50 Crests if you’re in a populated map with lots of people grabbing the Lesser Pods. This increases the average number of Crests you can earn within a single round of SW.

You can furthermore speed this up by constantly taxiing to different SW instances that are at their Breach/Labyrinth phase. I managed to earn a stack of Crests in about a little over an hour, which means I could conceivably farm up the 1000 I need within a single day. (I plan on doing the PvP reward track for the 3rd.)

3. I have a suspicion that ANet is once again tying the LS into the different game modes to encourage players to return and populate different parts of the game. I fully expect some of the subsequent armor pieces to require participation in WvW (Badges of Honor. I suspect that this will be the Chest/Leggings piece, and it will require a big sink of Badges), Fractals (Fractal Relics or Pristine Relics) and possibly dungeons/JP’s.


All that said, I still would have preferred if alts could have gotten the Gloves per run. :P I can now understand why it was done, but I’d still have liked more options.

Good number of varied things to do to “farm” crests. I’m in love with labyrinth, just like SAB’s tribulation mode. Being downed by mordrem lurchers is part of experience, it should be expected that mix of fun & frustration, this is not a hack ’n slash game (to an extent).

So, my question is: is it really weird to like this new map or am I the weird one? #evil_answers_incoming

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Fhaeris.9237

Fhaeris.9237

They’re annoying because they don’t drop kitten.

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Posted by: Talonblaze.3175

Talonblaze.3175

My only gripe when it comes to the mobs is when there’s more than one Teragriff knocking you to kingdom come whilst still being susceptible to damage from every other source as well.

90% of the time, they are also the reason the fort Commanders are down as well.

Beyond that though, the fights are indeed challenging but at the same time manageable overall. The mobs by themselves are not powerful, its the groups that tend to make it a lethal experience.

Is it good? I’d say so.

However the issues with the map in my opinion are more about the long term rewards and less about the feel and mob issues.

Duty is heavier than death.

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Posted by: Sebbl.2806

Sebbl.2806

My playstyle is pretty casual nowadays, and I enjoy playing on that map, especially as a Mesmer (S/F+GS+Halting Strike <3). The mobs rarely drop anything, yes, but you also get loads of bags from chests and the labyrinth, which I’m perfectly fine with.

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Posted by: Valento.9852

Valento.9852

They’re annoying because they don’t drop kitten.

Only defense event ones, ALL of the others drop stuff. I have a very good drop rate of T6 mats, and if you don’t like defending you can always escort dolyaks.

Main problem is that ANet created a (possibly unintended) horrible experience in Orr when game first launched, there would be crowds of mobs that you would easily smash and get loot for free. Now that they’re changing items acquisition, old farmers get mad, and even now you can farm but it’s somehow less than before, you have to do a thing or two instead of melting lots of mobs.

For me, that’s a positive thing. Tangled Labyrinth is a fine example of complementing overall map’s “farm”, and it’s fun too. IMO it feels like a bonus reward for a limited time.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Jimmy JimBob.2801

Jimmy JimBob.2801

I like it alot. It’s nice having enemies that require more than the “stack here and run through skill combos without really looking at what the enemies are doing until they’re all dead” meta that is the majority of a dungeon run. Or the running around pressing 1 1 1 1 1 as in the majority of the PvE zerg content.

I also like the reward system they’ve introduced…. now you’re encouraged to stick around and help to complete the zone instead of just tagging as many enemies as possible as the highest priority.

For me it has a nice combination of fun and (relatively) challenging content while still making me enough money to not feel like I should be running dungeons or in Orr because I need cash.

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Posted by: Valento.9852

Valento.9852

I like it alot. It’s nice having enemies that require more than the “stack here and run through skill combos without really looking at what the enemies are doing until they’re all dead” meta that is the majority of a dungeon run. Or the running around pressing 1 1 1 1 1 as in the majority of the PvE zerg content.

I also like the reward system they’ve introduced…. now you’re encouraged to stick around and help to complete the zone instead of just tagging as many enemies as possible as the highest priority.

For me it has a nice combination of fun and (relatively) challenging content while still making me enough money to not feel like I should be running dungeons or in Orr because I need cash.

Those are pretty much my thoughts too, it feels balanced. Maybe not the ultimate perfect model but it’s a great step in right direction.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Tachenon.5270

Tachenon.5270

I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.

The table is a fable.

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Posted by: Valento.9852

Valento.9852

I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.

Are you seriously doing lab because of key drops?

Attempts at ele specs:
Shaman
Conjurer

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I think he means that he doesn’t like to run around just to get 25 pieces of nightmare essence in order to get a key.

That said, if all 5 bosses are killed, a key drops. which just makes it even more worth finishing the meta successfully.

One of the problems is simply that there is sometimes too much going on or that there are almost no break times between assaults. WHich makes people burned out pretty fast at times. (Like 1 good run everything killed, the first 30 minutes of the next run, the map is barren and not many people do stuff, Then it picks up agian.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: Tachenon.5270

Tachenon.5270

I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.

Are you seriously doing lab because of key drops?

I believe the answer to your question may be found in the post you quoted but evidently didn’t actually read.

The table is a fable.

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Posted by: Jimmy JimBob.2801

Jimmy JimBob.2801

I think he means that he doesn’t like to run around just to get 25 pieces of nightmare essence in order to get a key.

That said, if all 5 bosses are killed, a key drops. which just makes it even more worth finishing the meta successfully.

One of the problems is simply that there is sometimes too much going on or that there are almost no break times between assaults. WHich makes people burned out pretty fast at times. (Like 1 good run everything killed, the first 30 minutes of the next run, the map is barren and not many people do stuff, Then it picks up agian.

Yeah that’s something I find very frustrating. Get onto a good map that whizzes through the event no problem, get’s a full map for the breach and then BAM 10 minutes later it’s empty and back to finding a new map.

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Posted by: Valento.9852

Valento.9852

I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.

Are you seriously doing lab because of key drops?

I believe the answer to your question may be found in the post you quoted but evidently didn’t actually read.

Yes, I did. Sorry. But then why would you avoid doing it? Found it boring or something?

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Tachenon.5270

Tachenon.5270

I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.

Are you seriously doing lab because of key drops?

I believe the answer to your question may be found in the post you quoted but evidently didn’t actually read.

Yes, I did. Sorry. But then why would you avoid doing it? Found it boring or something?

Well. I just don’t think it’s fun. At all. But it’s easy enough to get to the middle, so if another key drops, I’ll go for it. Probably won’t get anything cool, never do, but maybe someday the RNG Whiz gods will smile down upon me.

The table is a fable.