The Silverwastes is well-balanced and fun...
They’re annoying because they don’t drop kitten.
My only gripe when it comes to the mobs is when there’s more than one Teragriff knocking you to kingdom come whilst still being susceptible to damage from every other source as well.
90% of the time, they are also the reason the fort Commanders are down as well.
Beyond that though, the fights are indeed challenging but at the same time manageable overall. The mobs by themselves are not powerful, its the groups that tend to make it a lethal experience.
Is it good? I’d say so.
However the issues with the map in my opinion are more about the long term rewards and less about the feel and mob issues.
My playstyle is pretty casual nowadays, and I enjoy playing on that map, especially as a Mesmer (S/F+GS+Halting Strike <3). The mobs rarely drop anything, yes, but you also get loads of bags from chests and the labyrinth, which I’m perfectly fine with.
They’re annoying because they don’t drop kitten.
Only defense event ones, ALL of the others drop stuff. I have a very good drop rate of T6 mats, and if you don’t like defending you can always escort dolyaks.
Main problem is that ANet created a (possibly unintended) horrible experience in Orr when game first launched, there would be crowds of mobs that you would easily smash and get loot for free. Now that they’re changing items acquisition, old farmers get mad, and even now you can farm but it’s somehow less than before, you have to do a thing or two instead of melting lots of mobs.
For me, that’s a positive thing. Tangled Labyrinth is a fine example of complementing overall map’s “farm”, and it’s fun too. IMO it feels like a bonus reward for a limited time.
I like it alot. It’s nice having enemies that require more than the “stack here and run through skill combos without really looking at what the enemies are doing until they’re all dead” meta that is the majority of a dungeon run. Or the running around pressing 1 1 1 1 1 as in the majority of the PvE zerg content.
I also like the reward system they’ve introduced…. now you’re encouraged to stick around and help to complete the zone instead of just tagging as many enemies as possible as the highest priority.
For me it has a nice combination of fun and (relatively) challenging content while still making me enough money to not feel like I should be running dungeons or in Orr because I need cash.
I like it alot. It’s nice having enemies that require more than the “stack here and run through skill combos without really looking at what the enemies are doing until they’re all dead” meta that is the majority of a dungeon run. Or the running around pressing 1 1 1 1 1 as in the majority of the PvE zerg content.
I also like the reward system they’ve introduced…. now you’re encouraged to stick around and help to complete the zone instead of just tagging as many enemies as possible as the highest priority.
For me it has a nice combination of fun and (relatively) challenging content while still making me enough money to not feel like I should be running dungeons or in Orr because I need cash.
Those are pretty much my thoughts too, it feels balanced. Maybe not the ultimate perfect model but it’s a great step in right direction.
I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.
I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.
Are you seriously doing lab because of key drops?
I think he means that he doesn’t like to run around just to get 25 pieces of nightmare essence in order to get a key.
That said, if all 5 bosses are killed, a key drops. which just makes it even more worth finishing the meta successfully.
One of the problems is simply that there is sometimes too much going on or that there are almost no break times between assaults. WHich makes people burned out pretty fast at times. (Like 1 good run everything killed, the first 30 minutes of the next run, the map is barren and not many people do stuff, Then it picks up agian.
Ingame Name: Guardian Erik
I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.
Are you seriously doing lab because of key drops?
I believe the answer to your question may be found in the post you quoted but evidently didn’t actually read.
I think he means that he doesn’t like to run around just to get 25 pieces of nightmare essence in order to get a key.
That said, if all 5 bosses are killed, a key drops. which just makes it even more worth finishing the meta successfully.
One of the problems is simply that there is sometimes too much going on or that there are almost no break times between assaults. WHich makes people burned out pretty fast at times. (Like 1 good run everything killed, the first 30 minutes of the next run, the map is barren and not many people do stuff, Then it picks up agian.
Yeah that’s something I find very frustrating. Get onto a good map that whizzes through the event no problem, get’s a full map for the breach and then BAM 10 minutes later it’s empty and back to finding a new map.
I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.
Are you seriously doing lab because of key drops?
I believe the answer to your question may be found in the post you quoted but evidently didn’t actually read.
Yes, I did. Sorry. But then why would you avoid doing it? Found it boring or something?
I kinda like it. I think it’s too ‘busy’ to sustain itself in the long run, but for now it’s entertaining. The labyrinth, on the other hand — I got the achievement and have had two keys drop for the chest — but last night I didn’t bother with it and probably won’t ever bother with it again unless another key drops.
Are you seriously doing lab because of key drops?
I believe the answer to your question may be found in the post you quoted but evidently didn’t actually read.
Yes, I did. Sorry. But then why would you avoid doing it? Found it boring or something?
Well. I just don’t think it’s fun. At all. But it’s easy enough to get to the middle, so if another key drops, I’ll go for it. Probably won’t get anything cool, never do, but maybe someday the RNG Whiz gods will smile down upon me.