Unify the LS tokens

Unify the LS tokens

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Posted by: sixshot.5798

sixshot.5798

This is something that has been bugging me for a while. With Dry Top having a fairly consistent tier4, the price of ambrite weapon recipes has been flat and expensive. What boggles the mind is that the final Dry Top area release jacked up the price where it becomes a grind and a snorefest to get when compared to before. (350 at tier5 then compared to 340 of t6 now)

Now with the release of the Silverwastes, it’s fairly easy to get a ton of Bandit Crests to get whatever anyone wanted (be it the Carapace Box, the Dust Mite tonic, or the Caithe’s Blossom). I don’t mind getting a ton of them. Yet it’s missing a few things.

We need these LS tokens to be unified and/or put into the wallet system. At the moment, both the geodes and the bandit crests are eating up space, space which are valuable to anyone who has yet to maximize their inventory capacity (be it bag slots or having all 20-slot bags). Having run the Silverwastes for a week now, I’ve already amassed over 2000 bandit crests and have acquired whatever I wanted. I currently have close to 1000 sitting in the inventory just in case you (ArenaNet) decide to add more stuff to the vendor.

A unified LS token will remove the need to have space-eating tokens and will make it easier to simplify the process of acquiring LS items for whatever purpose. In essence, it removes the need to grind out at Dry Top for ambrite weapon recipes.

I can only think of a couple of benefits from having a unified LS currency token:

1) less space taken up. If the token is not to be added to the wallet system, it is one less inventory spot taken up by a different currency token (and more if another currency token are added in future LS chapters).

2) enables players to purchase LS items from vendors that used to take geodes and bandit crests.

Now, one obvious drawback is that it may make Dry Top and even more abandon and empty map. But given that the final Dry Top area release created an unnecessary “tier 6” pricing structure, it’s probably not a wonder a lot of people simply gave up and ditched the place. And while there may be other alternative ideas (such as creating a static per-character flag of Zeph Favor), this is probably the most needed given the implied direction we’re heading.

http://bit.ly/1hswOLL (GW2 Boss Schedule)

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Posted by: lordkrall.7241

lordkrall.7241

Another drawback I can see right now is that it would basically mean that people that find a fast/easy/abusive way of farming said currency would more or less be able to get access to all new stuff as soon as they are released.

If they added something like this they could just as well remove them completely and just have everything available for gold.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Rognik.2579

Rognik.2579

The reason they introduce new tokens each place is because they want people to earn things from the related zone to purchase the new items, rather than just stockpile from the previous batch. I don’t so much have a problem with that so much as it keeps eating a hole in my inventory. I might be a pack rat and keeping too many thing, but I still feel my inventory is way too small for the stuff I keep getting inundated with.

(edited by Rognik.2579)

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Posted by: Arianhod.3485

Arianhod.3485

Dunno about a single LS currency (it doesn’t bother me too much, except for the inv space issue), but for sure we need them (the LS currencies) to be added in the wallet. It’s already there… it wants your crests, geodes, etc…

Space problems solved.

It’s a-me, Aria!

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Posted by: Piecekeeper.4361

Piecekeeper.4361

Yes, LS currencies should definitely be put into the wallet.
In fact, I would also be a fan of having a key ring type of thing as well, that way we don’t have to take up bag space with lockpicks, bandit keys, dwarven keys, etc….

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Posted by: Teraphas.6210

Teraphas.6210

heck put a one time wallet purchase on the BLTP and for say 50-100gems let us expand the wallet to include “currency items” like the badges and geode and any future items.

This nominal fee will help cover any additional storage space that would be needed(may only be a little per account but that adds up fast). It would also be optional as it is a convience to not have them in your bags.

while we are at it could you make it so items that are both ingredients and currency like candy corn or cobs that are in your bank show up at the vendor screen. so annoying to have to pull them out or jot down how many you have before seeing what you can buy.

You can’t spell Slaughter without Laughter

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Posted by: Rognik.2579

Rognik.2579

Well, the ingredients automatically get a 250 slot storage area in the bank (multiplied if you got the item storage expansion), and it’s be too complicated to have to have them listed in the wallet as well. The tokens which are only used for vendors are much better candidates, since they aren’t useful for anything else.

The keys are an interesting idea. Much like the tokens, they are only really useful in the respective zones. On the other hand, using one will give you at least one item. I think if the zephyrite lockpicks and bandit keys are put in some sort of keyring, black lion keys would also need to be added. I’m not against the idea, but it would complicate things.

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Posted by: Gunga.9210

Gunga.9210

The geodes and bandit crests. lockpicks and keys should be added to a new material storage section similar to “Festival Storage”.

And a section should be added for all the Mystic Forge items like mystic coins, vision crystals, ect.

Also the slots for the rest of the Halloween items, Festival tokens and Queen’s Gauntlet Entrance tickets should be added to Festival Storage section as well. And Blade Shards should be added to rare crafting materials.

- I am a leaf on the wind, watch how I soar.

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Posted by: skullmount.1758

skullmount.1758

I don’t know about unifying them, but I would LOVE it if all these currencies got put into the wallet. That thing has had no love since it was created. Just make a separate LS wallet/tab that would story any of the current stuff (geodes/b crests/b keys/z keys, and possibly LS S1 stuff, like the codices/BattleLA stuff) and any future currency that comes with any new maps or LS patches.

Darkhaven server
Please give us a keyring…

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Dunno about a single LS currency (it doesn’t bother me too much, except for the inv space issue), but for sure we need them (the LS currencies) to be added in the wallet. It’s already there… it wants your crests, geodes, etc…

Space problems solved.

Agree 100%.

And I wish they would do this for all the bloodstone items too . . . since they still can’t be sold and are account bound.

All they’re doing for me is eating up inventory space too. And I’m still hoping they’ll be of some use to me . . . one day.

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: Invictus.1503

Invictus.1503

Dunno about a single LS currency (it doesn’t bother me too much, except for the inv space issue), but for sure we need them (the LS currencies) to be added in the wallet. It’s already there… it wants your crests, geodes, etc…

Space problems solved.

Completely agree. Keep currencies separate (encourages uniqueness of the zone and people to play those zones for specific rewards), but PLEASE put them in the wallet. This is exactly why the wallet was created (back then it was due to all those dungeon tokens).

The only reason I can think for not putting them in the wallet is yet another example of simply not wanting to take the time to adjust existing code which just seems lazy. Other examples is not counting Mordrem in the “Plant Slayer” title track or not counting Dry Top and Silverwastes as Maguuma for the daily achievement.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Teraphas.6210

Teraphas.6210

Dunno about a single LS currency (it doesn’t bother me too much, except for the inv space issue), but for sure we need them (the LS currencies) to be added in the wallet. It’s already there… it wants your crests, geodes, etc…

Space problems solved.

Completely agree. Keep currencies separate (encourages uniqueness of the zone and people to play those zones for specific rewards), but PLEASE put them in the wallet. This is exactly why the wallet was created (back then it was due to all those dungeon tokens).

The only reason I can think for not putting them in the wallet is yet another example of simply not wanting to take the time to adjust existing code which just seems lazy. Other examples is not counting Mordrem in the “Plant Slayer” title track or not counting Dry Top and Silverwastes as Maguuma for the daily achievement.

its not a matter of adjusting the code its a matter of storage space. Physical real life storage space. lets say they add 12 slots to the wallet(not that we would see all 12 to start). adding these slots increases a players account info by say 1MB for sake of argument. even for just a million accounts that builds up to almost a terabyte of data. still might not seem like much but these small changes that seem trivial can really add up.

You can’t spell Slaughter without Laughter

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Dunno about a single LS currency (it doesn’t bother me too much, except for the inv space issue), but for sure we need them (the LS currencies) to be added in the wallet. It’s already there… it wants your crests, geodes, etc…

Space problems solved.

Completely agree. Keep currencies separate (encourages uniqueness of the zone and people to play those zones for specific rewards), but PLEASE put them in the wallet. This is exactly why the wallet was created (back then it was due to all those dungeon tokens).

The only reason I can think for not putting them in the wallet is yet another example of simply not wanting to take the time to adjust existing code which just seems lazy. Other examples is not counting Mordrem in the “Plant Slayer” title track or not counting Dry Top and Silverwastes as Maguuma for the daily achievement.

its not a matter of adjusting the code its a matter of storage space. Physical real life storage space. lets say they add 12 slots to the wallet(not that we would see all 12 to start). adding these slots increases a players account info by say 1MB for sake of argument. even for just a million accounts that builds up to almost a terabyte of data. still might not seem like much but these small changes that seem trivial can really add up.

Such data would be rather inconsequential, really. The actual amount of data they would have to save is just a few bytes per person. Actually less than they do now, since they currently have to save inventory position and count of each stack. Adding to the wallet turns it into a single value per account, instead of grid locations, quantities, and multiple values across multiple characters and bank tabs.

Adding bandit crests and geodes to the wallet would take something around 40 bytes per person, being generous. Even multiplied by 4 million players (more than there are by a significant margin), that’s only 152.58MB of data. Good luck finding even a thumb drive that sees that as anything but minor anymore.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: laokoko.7403

laokoko.7403

I just use up the token when I have enough. So I dont’ have space problem.

That being said, you probably want to use up the geodes when you get in to tier 6. That’s the only reason for me to actually stock up those items.

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Posted by: Teraphas.6210

Teraphas.6210

Dunno about a single LS currency (it doesn’t bother me too much, except for the inv space issue), but for sure we need them (the LS currencies) to be added in the wallet. It’s already there… it wants your crests, geodes, etc…

Space problems solved.

Completely agree. Keep currencies separate (encourages uniqueness of the zone and people to play those zones for specific rewards), but PLEASE put them in the wallet. This is exactly why the wallet was created (back then it was due to all those dungeon tokens).

The only reason I can think for not putting them in the wallet is yet another example of simply not wanting to take the time to adjust existing code which just seems lazy. Other examples is not counting Mordrem in the “Plant Slayer” title track or not counting Dry Top and Silverwastes as Maguuma for the daily achievement.

its not a matter of adjusting the code its a matter of storage space. Physical real life storage space. lets say they add 12 slots to the wallet(not that we would see all 12 to start). adding these slots increases a players account info by say 1MB for sake of argument. even for just a million accounts that builds up to almost a terabyte of data. still might not seem like much but these small changes that seem trivial can really add up.

Such data would be rather inconsequential, really. The actual amount of data they would have to save is just a few bytes per person. Actually less than they do now, since they currently have to save inventory position and count of each stack. Adding to the wallet turns it into a single value per account, instead of grid locations, quantities, and multiple values across multiple characters and bank tabs.

Adding bandit crests and geodes to the wallet would take something around 40 bytes per person, being generous. Even multiplied by 4 million players (more than there are by a significant margin), that’s only 152.58MB of data. Good luck finding even a thumb drive that sees that as anything but minor anymore.

Inventory should be a static amount of space, whether used or not. if a player isn’t using all thier bags then all those slots essentially have a null value on them, but are still tracked. This is also why most games have an upper limit on how much fits in a stack. even gold and karma has an upper limit but likely set high enough that no one would break the code by hitting it.

Your 40 bytes is fairly low really. if you are adding just one item to the wallet you need to make sure it won’t get broken by hoarders. say the upper limit is 99,999 of an item. thats still minimum 5 bytes just to store the value of one item. If you are going to be adding this space for wallets items you are going to want to make sure to set aside more space for expansion. so saying 1MB set aside is not that crazy.

is it a huge amount of space? no but its the same reason there is a limit on how many bag you can equip and bank tabs. every bit of data added to an account increases its footprint and the whole player database surges in size with it.

can it be done? yes but its not something that will happen in a hot fix. its also why they were added as items and not wallet in the first place. adding to the wallet increases the account footprint, adding an item we put in our bags does not. and at the end of the day increasing how much space is dedicated to storing account info is something that will be evaluated to death(how much to add, future needs,bang for the buck, etc) before being enacted.

that is simply my point, that just adding it to the wallet is not a “simple” fix. Should it come yes but don’t expect it soon.

You can’t spell Slaughter without Laughter

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Posted by: Daala.4258

Daala.4258

I second the idea of unifying tokens or at least make them exchangeable with each other. I have loads of Bandit Crests but I need Geodes which are now pain to farm with current rates per event (max T4…). Plus notice that we are getting much more Crests than Geodes from Silky Sand…

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Dunno about a single LS currency (it doesn’t bother me too much, except for the inv space issue), but for sure we need them (the LS currencies) to be added in the wallet. It’s already there… it wants your crests, geodes, etc…

Space problems solved.

Completely agree. Keep currencies separate (encourages uniqueness of the zone and people to play those zones for specific rewards), but PLEASE put them in the wallet. This is exactly why the wallet was created (back then it was due to all those dungeon tokens).

The only reason I can think for not putting them in the wallet is yet another example of simply not wanting to take the time to adjust existing code which just seems lazy. Other examples is not counting Mordrem in the “Plant Slayer” title track or not counting Dry Top and Silverwastes as Maguuma for the daily achievement.

its not a matter of adjusting the code its a matter of storage space. Physical real life storage space. lets say they add 12 slots to the wallet(not that we would see all 12 to start). adding these slots increases a players account info by say 1MB for sake of argument. even for just a million accounts that builds up to almost a terabyte of data. still might not seem like much but these small changes that seem trivial can really add up.

Such data would be rather inconsequential, really. The actual amount of data they would have to save is just a few bytes per person. Actually less than they do now, since they currently have to save inventory position and count of each stack. Adding to the wallet turns it into a single value per account, instead of grid locations, quantities, and multiple values across multiple characters and bank tabs.

Adding bandit crests and geodes to the wallet would take something around 40 bytes per person, being generous. Even multiplied by 4 million players (more than there are by a significant margin), that’s only 152.58MB of data. Good luck finding even a thumb drive that sees that as anything but minor anymore.

Inventory should be a static amount of space, whether used or not. if a player isn’t using all thier bags then all those slots essentially have a null value on them, but are still tracked. This is also why most games have an upper limit on how much fits in a stack. even gold and karma has an upper limit but likely set high enough that no one would break the code by hitting it.

Your 40 bytes is fairly low really. if you are adding just one item to the wallet you need to make sure it won’t get broken by hoarders. say the upper limit is 99,999 of an item. thats still minimum 5 bytes just to store the value of one item. If you are going to be adding this space for wallets items you are going to want to make sure to set aside more space for expansion. so saying 1MB set aside is not that crazy.

is it a huge amount of space? no but its the same reason there is a limit on how many bag you can equip and bank tabs. every bit of data added to an account increases its footprint and the whole player database surges in size with it.

can it be done? yes but its not something that will happen in a hot fix. its also why they were added as items and not wallet in the first place. adding to the wallet increases the account footprint, adding an item we put in our bags does not. and at the end of the day increasing how much space is dedicated to storing account info is something that will be evaluated to death(how much to add, future needs,bang for the buck, etc) before being enacted.

that is simply my point, that just adding it to the wallet is not a “simple” fix. Should it come yes but don’t expect it soon.

My (generous) estimate of 40 bytes was the per-player code, not the wallet code (which is accessed by all players). Per-player, you only have a value. Wallet expansion would be much larger, yes, but it would be one set of code referenced by each player individually, rather than copied for each player.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: Zaxares.5419

Zaxares.5419

I agree that Dry Top may need a rebalance pass. It’s been largely abandoned which means that obtaining Geodes is a serious pain since most maps now struggle to get past T3. I’m thinking the following:

- The amount of Zephyrite favour given for each successful event completion is increased (double or even triple).
- The amount of base Geodes given for completing an event is increased from 2 to 4. This rate of increase is maintained at each Tier.