Is it too hard? Respect the awesome work

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Posted by: Josh Foreman

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Josh Foreman

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1. are the dig spots still there at all.

2. what are they tied to in mechanics, because as it stands its bugged then or just random hit or miss.

Can you describe a specific location? I’ll look into it.

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Posted by: Thomassassinate.9370

Thomassassinate.9370

I can’t always dedicate hours at a time to GW2, and it would really, really, really help if we could start playing at unlocked checkpoints rather than the start of each zone, in all modes. That way I could focus on a smaller chunk at a time and progress in the SAB even when I “only” have an hour to play in the evening.
.

I would like this too. I think we don’t have a way to store that information on your character though.

What about giving information on our character so when one character unlocks a zone every character does? As much as i love SAB i want to play it on multiple characters without starting from the very beginning and no tools

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Posted by: Home Fries.5081

Home Fries.5081

The main problem with world 2 is that you NEED enough continue coins in order to progress through all 3 zones. From the get-go, I had 24 continue coins, and didn’t think I would have a problem with it. A big problem is getting people to stay. An example of my run earlier:

Zone 1 – Five people enter
Zone 2 – Four people enter
Zone 3 – One person Left (Me)

I had about 13 continue coins left, and a couple was spent on the final boss due to being unable to successfully evade/block some of the attacks he does.

I really do love how long they are, and the artwork. But from a casual’s standpoint, it seems like a chore to first farm for continue coins, then for items like the slingshot which is needed in world 2, and finally being able to outmanuver enemies to get to the next checkpoint (which was about 3 times farther away than in world 1); or wait for someone to hit the checkpoint and kill themselves in order to get past the part of the zone.

There were also times when the “hand signals” were present, and I had to guess where to go. Lastly, the spike traps in world 2 could stand out a little more as they are kind of hard to see.

Ever all, it is really challenging and fun for experienced people, and reminded me of Kreedz jumping in CS/CS:S at times. But for others, it would seem like a frustrating chore.

Chicken and Rice

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Posted by: Kaleban.9834

Kaleban.9834

Not sure where you’re getting the impression that I don’t. I wouldn’t be here interacting if that were the case.

Not trying to (continue to) be snarky, but replying with “protip” to players’ legitimate concerns is why I at least respond snarkily in kind.

My simple question is, why is World 2 the way it is? World 1 design was great. The “advanced” difficulty with World 1 was getting some of the more difficult achievements, such as the Doctor of Secrets achievement that required some tricky jumps (such as the tree roots six inches above swirling black clouds of death). One could get through World 1 with basic effort, but to complete it all required some skill and practice.

World 2 punishes players, plain and simple. I get thakittens supposed to be more difficult, but the design is such that any mistake is instantly fatal and very frustrating. Mere hours after the release you have videos like this: http://www.youtube.com/watch?v=cKyKyJzfjXM which should give you a good impression of players’ annoyance. The same people who could breeze through the basic level design of World 1 should be able to do the same in World 2, but make the extra achievements difficult to acquire.

Then, removing the ability to farm for bubble baubles by making digging sparser, fewer rewards, while keeping the same cost for the increased number of account bound, non trade-able skins is sort of a slap in the face. Unless of course you’ve quadrupled the drop rate of rare versions from the end chests, but I doubt that. The only way for people to obtain all of the original skins was create/farm/delete, between work and school I farmed for a week solid and got two rare scepter skins and was able to buy five of the green skins. The idea behind SAB should be the same as behind any of the dungeons or Fractals, a permanent mode that people can spend a lot of time in to get the skins they desire.

For people that have purchased extra character slots and play multiple characters, moving this to an account based once a day farm is also a slap in the face. I get that ANet wants to push characters into other areas, but when you release time gated acquisition of IMHO some of the neatest skins from a game mode that only lasts 30 days while STILL probably needing another week to work out the bugs is just ridiculous.

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Posted by: Reallysorry.6230

Reallysorry.6230

Is world 2 hard? Yes very very hard and probably a little too hard for the second world, I’d of expected that difficulty from world 3 maybe, but after spending the last 3 hours with some good friends from my guild and completing it I gotta say we had fun even though at times we all wanted to smash our faces off our keyboards, teamspeak really does help when your all laughing at each other dying over and over. As I said to all of them though (I’m 28 they are younger) this is what games were like back when I started gaming – Kid Chameleon anyone? 100 levels no way to save it, if you run out of lives back to level 1 and still one of the greatest games I’ve ever played. Again yes it’s hard but it is doable and I’m looking forward to beating w3 with the lads tomorrow.

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Posted by: Aisina.4963

Aisina.4963

I think the main issue for me here is that we cannot farm the baubles like we used to. The only way I got the upgrades I have (which are not all!) is because SAB was farmable in a non-painful way.

I am a minipets collector, so I need a minimum of 40 bauble bubbles for Moto, and a second to create the princess. I have spent 1000 gems already buying the gemstone minis. Collecting BBs for Motos, plus Baubles for upgrades is a little daunting with a cap on farming the box.

When I heard about the Infinite Coin, I expected it to be needed for players interested in Tribulation Mode (this included myself and I bought gems in advance!) What I didn’t expect was to be buying it for Normal Mode! I can empathise with my casual friends who have a couple of hours a night after the kids are asleep to come on and head into SAB, they’re never going to see the end of the content. I think it’s a terrible shame to see people gated from something that really is unique and beautiful.

S/F Asuran Elementalist

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I can’t always dedicate hours at a time to GW2, and it would really, really, really help if we could start playing at unlocked checkpoints rather than the start of each zone, in all modes. That way I could focus on a smaller chunk at a time and progress in the SAB even when I “only” have an hour to play in the evening.
.

I would like this too. I think we don’t have a way to store that information on your character though.

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Posted by: MasterOfMistakes.2089

MasterOfMistakes.2089

1. are the dig spots still there at all.

2. what are they tied to in mechanics, because as it stands its bugged then or just random hit or miss.

Can you describe a specific location? I’ll look into it.

http://dulfy.net/2013/04/04/gw2-super-adventure-box-bauble-digging-locations/

All these locations, digging multiple times in a grid pattern to cover all around the areas, again I only got 1 chest of baubles which was at the end of the worm short cut.

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Posted by: Godzzila.3752

Godzzila.3752

You did a pretty good job at W1, and I’m sure that with time you will fix the issues in W2

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Posted by: Vermillion.1429

Vermillion.1429

Just letting you know that I think a wonderful job was done. I honestly think a part of the issue is that the majority of players here are a part of the casualised crowd. Because game design has been reduced to little effort for a quick reward many players have forgotten how difficult games can be.

I’m in love with what you have done and it really does remind me of an old nineties platformer. I honestly think anyone here who picked up an old Castlevania would be kittening to high heaven as well. Yet they are some of the best platformers out.

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Posted by: Shift Focus.9083

Shift Focus.9083

I learned the map a long time ago, 3-4 hours ago. and i’m still on it. maybe I suck at it, who knows but all the dart traps and the mobs that knock you back straight into the dart traps and having to start all over is really demoralizing.

edit: on my last life and no more continue coins -_- barely any baubles left, just about to quit this :/

(edited by Shift Focus.9083)

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Posted by: skullmount.1758

skullmount.1758

zone 2 is insanely hard…like It’s not even fun

I think if you learn the map you would do a lot better and have more fun. However, as an environment designer it’s my job to keep your interest by providing fun while you learn. So I’ll see what I can do. Thanks for the feedback.

I’m sorry, I severely disagree with that. finally got to the next to last section of 2-1 (after an hour and 45 minutes ish). I could figure out what to do, know what to do now, and I don’t even want to think about doing it again. There is absolutely NO fun at all in this level. Its all frustration, due to the water and in the case of the log fall, its time consuming trying to get the exact correct timing.

God how many kittening lives do I have to waste to find the right kittening ‘path’ to the falling logs…

I never thought that my favorite piece of content in GW2 would ever get me this kittening close to just giving up on the game. I just can’t express the anger/frustration that I feel right now. I’m so close to just uninstalling the game and giving up.

Darkhaven server
Please give us a keyring…

(edited by skullmount.1758)

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Posted by: Mirta.5029

Mirta.5029

I think if you learn the map you would do a lot better and have more fun. However, as an environment designer it’s my job to keep your interest by providing fun while you learn.

Simply questions:
If a game is not fun, then what’s the point of playing a game? It’s not a job. It’s a hobby that we do to relax and have fun.
Whose job is it if not a developer to make sure that the game is fun? Is the environment fun?

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Posted by: Awe.1096

Awe.1096

I can’t always dedicate hours at a time to GW2, and it would really, really, really help if we could start playing at unlocked checkpoints rather than the start of each zone, in all modes. That way I could focus on a smaller chunk at a time and progress in the SAB even when I “only” have an hour to play in the evening.
.

I would like this too. I think we don’t have a way to store that information on your character though.

In this case. If I ever reach it (slim chance buts lets speculate), should I already bookmark time in my calendar for 16 hours session of trying to beat World 2 Zone 2 in Tribulation mode? Lookihg at how long it takes with all the trial & error to complete W1Z1, I cant imagine W2 zones to take anything less than several hours. Checkpoint storing is a valid concern. We still need to crawl to those checkpoints, its not like asking for a free ride. But completing some zones from start to finish in reasonable time seems unlikely unless you can sit all day long playing or have manual skills of a korean Starcraft pro player.

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Posted by: Lande.5782

Lande.5782

Hard is good. We need more content like this, so please don’t listen to the people complaining.

It’s based on old Nintendo games. Of course it’s going to be hard.

A gear treadmill in Guild Wars, seriously?
http://i.imgur.com/Gt6Za.jpg

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Posted by: Josh Foreman

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Josh Foreman

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In my opinion it’s a bit disrespectful towards the person that posted the argument towards you.

Well I apologize if I came across disrespectfully. I didn’t mean to. My point was that you can’t argue precedent to change someone’s preferences. I’m not saying their preferences are wrong or bad. Just that showing that some old games do it that way won’t make them like that particular design.

It feels like a grind. And grind does not feel fun.

Are you speaking from experience with SAB? Because I needed to ‘grind’ to save up 400 baubles for a torch and it took me about 10 minutes. Searching and discovering dig sites is also a big part of SAB and that element plays into this as well. I’m very aware that games have progressed. And choosing which of the old fashioned design to keep for flavor and what to jettison really comes down to personal taste. Personally I wouldn’t have the patience to recreate a FF1 grind or even a Legend of Zelda grind. The amount of backtracking to save Baubles is more like a gesture towards those grinds, not a re-creation.

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Posted by: Mirta.5029

Mirta.5029

Hard is good. We need more content like this, so please don’t listen to the people complaining.

It’s based on old Nintendo games. Of course it’s going to be hard.

old Nintendo games are not that hard. It might have seemed hard to us back then, because we were children, but I challenge you to pick up old Mario or Sonic

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Posted by: Shift Focus.9083

Shift Focus.9083

I thought the updates for every 2 weeks are meant for everyone? not 1% of the population, so not sure what Lande is talking about. If you want to keep it hard go to tribulation mode -_- this is insanely hard just for a normal mode. dear lord.

http://i40.tinypic.com/2vbo17q.jpg this room is giving me nightmares. someone save me from this madness -_-

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Posted by: Josh Foreman

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Josh Foreman

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I’ve been doing that, so far only got single baubles though. I’ll try to find some more spots tomorrow, thanks for the help.

Most of the dig spots are in hard to reach apparent dead ends.

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Posted by: StygSec.7163

StygSec.7163

I thought the updates for every 2 weeks are meant for everyone? not 1% of the population, so not sure what Lande is talking about. If you want to keep it hard go to tribulation mode -_- this is insanely hard just for a normal mode. dear lord.

http://i40.tinypic.com/2vbo17q.jpg this room is giving me nightmares. someone save me from this madness -_-

I got to the gong, about 3 times. Died while following it down, and then gave up. I also need new knuckles.

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Posted by: Lande.5782

Lande.5782

Hard is good. We need more content like this, so please don’t listen to the people complaining.

It’s based on old Nintendo games. Of course it’s going to be hard.

old Nintendo games are not that hard. It might have seemed hard to us back then, because we were children, but I challenge you to pick up old Mario or Sonic

Speaking more like TMNT, Silver Surfer, and the rest of the punishing titles from back in the day.

Beating something quickly isn’t fun for me. I have fun when banging my head against something for a while, then finally beating it. MMOs have ‘progressed’ past that, so it’s nice to see something punishing and will take practice to beat.

A gear treadmill in Guild Wars, seriously?
http://i.imgur.com/Gt6Za.jpg

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Posted by: BrunoBRS.5178

BrunoBRS.5178

josh, i feel that there is a small problem with your design here.

you assume that lag is what’s causing most of the issues here, due to server stress. let’s assume that it is true, the servers are causing lag due to too many players playing the same instances and by consequence causing odd issues.

you sound like you didn’t factor lag as a determinant when designing SAB. everything you say in its defense comes off as “if it was offline, it would’ve worked flawlessly”. but GW2 is an MMO, and by definition, it has to be played online, which means lag and server stress has to be factored in the design, not just brushed off as “it’ll work itself out with time”.

so if it isn’t too late, please see what the SAB team can do to fix the issues players have that are, supposedly, tied to lag. teleporting everywhere because the game can’t handle too much CC in a short span of time is nothing new, maybe that should’ve been factored in before you borrowed the blowback effect for the rapids, for example.

LegendaryMythril/Zihark Darshell

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Posted by: Noviere.7309

Noviere.7309

Let me first say, that I loved World 1. I praise it constantly as some of the most fun I’ve had in any MMO. Prior to SAB, I hated JPs. After SAB? I’m certainly not a pro, but I’ve completed a lot of them(and did all of the achievements for World 1).

So, I’ve been super excited about World 2 since it was announced… Which is why it pains me to say this… but I am not enjoying World 2. It’s more frustrating than fun for many of the reasons mentioned.

Rapids. Sweet kitteny kitten, how I loathe the rapids. One misstep, and you get buggily bounced around the screen… It’s like a loooong death, since most of the time you cannot recover.

Water spouts. They seem buggy to me… Like, I jump, and they lower while I’m in the air, and yet it acts like I’ve been knocked over and I get sucked back down the river… to my eventual death. I wish it just killed me instantly, as it would be faster and less annoying.

These two thing combined in one area of 2-1, and I just ragequit after a while. Maybe this is what you are referring to as Piranha Bend? It’s a narrow river, filled with fish and turtles, and you basically hop from waterspout to waterspout, until you get to a waterfall. After falling a billion times, I decided to call it a night.

The other thing that surprised me was the lack of baubles. I have 18 to show for my trouble. I read that you said they are mostly buried this time, so maybe that will make a difference. As it stands, I hate to use my bombs/slingshot, because I won’t have enough to buy continues let alone the equipment I’ll need to continue.

I think what I liked about World 1 was that if I made a mistake, it wasn’t game over… I could make my way back to where I fell with some effort, and try again. It was more relaxed, I guess.

I may just not be your target audience for this content.

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Posted by: Mirta.5029

Mirta.5029

Well I apologize if I came across disrespectfully. I didn’t mean to.

I should apologize too. I’m pretty sure that I come out as really harsh in some of my comments.

Personally I wouldn’t have the patience to recreate a FF1 grind or even a Legend of Zelda grind. The amount of backtracking to save Baubles is more like a gesture towards those grinds, not a re-creation.

I suppose so, still I would prefer us to be able to find those baubles as we go trough World 2, instead of getting to World 2 Zone 3, seeing that we can’t continue without a torch, having to exit the instance, farm in World 1, then enter World 2 Zone 3 and do it all again from the beginning. With levels being as long as they are, it just feels a tiny bit tedious.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

I’ve been doing that, so far only got single baubles though. I’ll try to find some more spots tomorrow, thanks for the help.

Most of the dig spots are in hard to reach apparent dead ends.

are they finnicky? like, do i have to hit the exact “tile” to get it? because i’ve been having trouble finding dig spots.

LegendaryMythril/Zihark Darshell

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Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Did not really like the SAB. Just completed World 1 once in April. Just tried World 2.

Nah, this is designed by the guys who brought us Liadri I guess…

No fun at all. Sure, something for the hardcore jumpers maybe? But with GW2’s camera most JPs are no fun anyway.

Maybe I do the W1 achievements now, but probably stay away from W2.

What I now wonder is how W3 and W4 will be. Raising the difficulty even more? Before someone complains: NOT calling for a nerf.

This one is not up to W1 regarding fun. It was designed to sell infinite continue coins obviously.

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Posted by: KaptK.9608

KaptK.9608

Ok have to go Zzzz, the rapids got me today but tomorrow i will have revenge. I see from other posts i just have to look harder for the baubles so will do that tomorrow.

I understand the reason for making chest rewards per account due to skin farming but i don’t really understand dig locations per account to stop bauble farming especially since those skins are account based.

In the last SAB, i spent a lot of time in there farming and came out with a lot of BBs. It meant if i wanted to i could kit up my chars happily with all the weapons i wanted.

At the moment, i don’t see how any new player to SAB can easily grab a few weapons skins from Moto with BBs and have continue coins left over to try hard mode a lot of times.

250 Baubles for 1 BB x 50 = 12500 Baubles (50 BBs) per weapon skin.

How many baubles are spread out within the 2 worlds at the moment? 1000? so we are looking at being able to afford a weapon skin every 12 days and that’s not including buying continue coins.

I’m just pointing this out as if we start finding it too hard to get skins/continue coins while playing SAB then it won’t be too good for anyone really. Plus the 1000 guesstimate of baubles would still also take ages to hunt down so time vs reward might start playing a factor too.

Just thought i’d share my worries

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Posted by: Ivonbeton.6814

Ivonbeton.6814

I’ve been doing that, so far only got single baubles though. I’ll try to find some more spots tomorrow, thanks for the help.

Most of the dig spots are in hard to reach apparent dead ends.

Allright, as I suspected then. I was digging in harder to reach places and dead ends because I figured those were the best spots, but I didn’t get anything so I gave up. I’ll keep at it then

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Posted by: Josh Foreman

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Well I’ve tried the digspots that people farmed (I checked some videos from the previous event), but if they had any baubles they were just single ones. I’m playing by myself, not sure if that’s affecting anything. I’ll try to find a party tomorrow.

Are you playing on Infantile? Digs were removed from Infantile.

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Posted by: Shift Focus.9083

Shift Focus.9083

well i made it to the gong, I see no way in hell i’m making it back down. i thought it ended with getting to the gong, NOPE, gotta stress me out more and have a journey all the way back down! joy how fun is this.

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Posted by: Josh Foreman

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What about giving information on our character so when one character unlocks a zone every character does? As much as i love SAB i want to play it on multiple characters without starting from the very beginning and no tools

Not sure. I’ll have to look into it. Would have to think through all the ramifications for that.

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Posted by: Ivonbeton.6814

Ivonbeton.6814

Ok have to go Zzzz, the rapids got me today but tomorrow i will have revenge. I see from other posts i just have to look harder for the baubles so will do that tomorrow.

I understand the reason for making chest rewards per account due to skin farming but i don’t really understand dig locations per account to stop bauble farming especially since those skins are account based.

In the last SAB, i spend a lot of time in there farming and came out with a lot of BBs. It meant if i wanted to i could kit up my chars happily with all the weapons i wanted.

At the moment, i don’t see how any new player to SAB can easily grab a few weapons skins from Moto with BBs and have continue coins left over to try hard mode a lot of times.

250 Baubles for 1 BB x 50 = 12500 Baubles (50 BBs) per weapon skin.

How many baubles are spread out within the 2 worlds at the moment? 1000? so we are looking at being able to afford a weapon skin every 12 days and that’s not including buying continue coins.

I’m just pointing this out as if we start finding it too hard to get skins/continue coins while playing SAB then it won’t be too good for anyone really. Plus the 1000 guesstimate of baubles would still also take ages to hunt down so time vs reward might start playing a factor too.

Just thought i’d share my worries

I haven’t played the last one, but it seems to me -like you pointed out- that farming the bubbles is a lot harder than before. So I guess I’m not the only one who was having problems getting enough bubbles. Was a bit dissapointing to get to a stage where I couldn’t continue because I couldn’t afford the candle. Good news is that when I went back there to check if I missed anything, I got there without losing that many lives. Still lost like 1 or 2, but that was a lot better compared to my first run.

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Posted by: Arrow.3856

Arrow.3856

Nope not hard at all esp normal mode. Breezed through it until we hit the icewall. Its fun and all you really need to do is stop taking the game serious, lay back and have fun. Stop worrying about what achievement you need or how many baubles you have left. Just have fun and use your head. Its easy if you stop trying to rush through content and expect everything to be handed to you on a silver platter.

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

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Posted by: Ivonbeton.6814

Ivonbeton.6814

Well I’ve tried the digspots that people farmed (I checked some videos from the previous event), but if they had any baubles they were just single ones. I’m playing by myself, not sure if that’s affecting anything. I’ll try to find a party tomorrow.

Are you playing on Infantile? Digs were removed from Infantile.

Ah ok, that explains it all. I first played normal, but when I got a shovel I decided to backtrack in infantile to see what I missed.

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Posted by: Nox.1973

Nox.1973

I genuinely believe that World 2 was done expertly well for it’s intended purpose. It’s got all the draw and all the problems of a well-made retro platformer.

Bravo.

An awesome plus-side of this is that it can be actively updated to fine tune any real problems. A generalized nerf would honestly ruin that, though. I’ll admit it’s frustrating sometimes and certainly at first, but again, so were it’s inspirations.

This is one of those things where I wish everyone could enjoy it, but making it /that/ easy would just be a terrible shame. For what it is, it’s done very well. I think, as several have repeated, more people need to realize what exactly SaB represents and use that to their tactical advantage. Look for the classic signs and they will make World 2 so much easier.

Congrats on another fantastic installment. Good luck to everyone here having trouble.

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Posted by: FoxKelfonne.7691

FoxKelfonne.7691

My next little criticism is that World 2 is stressful enough without having to worry about having my baubles slowly siphoned away by owls….

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Posted by: fungihoujo.8476

fungihoujo.8476

Remember that time in ninja gaiden and dark souls and mega man 2 when you died from something invisible, and then you swung at an enemy and it registered a miss due to a poor hit box, and you instantly died when a bullet flew a foot above your head?

No, me neither.

Yet somehow those games managed to be difficult while giving you telegraphs and making it obvious what will kill you. You know how many times in Dark Souls I died and was like ‘wait, what the hell killed me?’. NEVER, and trust me, I died thousands of times in that game. (not including frontal backstabs in pvp mind you, those made me wtf for a long time).

So please, don’t compare this mess, and previous messes, to those excellent games- trying to hide your OHKOs and camo your red death circles and whatnot is not what those games were about- really difficult, fun games can kill you without needing to be such a kitten about it.

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Posted by: Crise.9401

Crise.9401

So how do I afford things like the candle (which appearantly you need to progress)? I’m using a lot of my bubbles on coins. What’s the best way to get some extra?

Candle is actually free item, in World 1-2, I think third shop (that should be all they have… so)

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Posted by: Thomassassinate.9370

Thomassassinate.9370

What about giving information on our character so when one character unlocks a zone every character does? As much as i love SAB i want to play it on multiple characters without starting from the very beginning and no tools

Not sure. I’ll have to look into it. Would have to think through all the ramifications for that.

The only ramification i could think of would be people using alts to farm chests on the levels they find the easiest. However since chests are now daily that wouldnt be a problem.

It would help because some people use alts, and some people delete their characters often and could have deleted their SAB character. I had to spend 25 minutes or so when i first started playing because i couldnt figure out which character had my stuff, all my tools and worlds unlocked and sadly it was my big giant norn i thought would be my main but ended up disliking my norn.

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Posted by: Shift Focus.9083

Shift Focus.9083

Well I officially ran out of lives and baubles, just wasted 4 hours of my life trying to complete part 2 of world 2, what do I have to show for it? nothing.

Actually I do have something to show for it, 00 lives left, 0 continue coins, not enough baubles or bauble baubbles to continue with, so in reality you sapped me of coins, perhaps I had too much, so maybe thank you for that?

Never attempting this again, it’s not worth the time and stress, I suffer from anxiety in real life and this map is insanely long and nothing like world 1.

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Posted by: Aerlen.5326

Aerlen.5326

I remember starting the levels in Mario and Sonic and Ghosts ‘n’ Goblins, etc. over and over. Then as I learned the levels and creatively came up with tricks for beating them it became less and less until I could plow through without dying once.

There are places where you barely not land on the second one and then there are places where the game teleports you on the second one without a choice. Really while I do understand the intention behind it, being forced to find an exact milimeter to land right next to the flower instead of on it is actually a bit too hard and some times glitchy for just the normal mode. It literally feels like the world is trolling you sometimes. Here you landed without touching the flower and there you go shooting into an opposite direction because the game thinks that you touched the flower.

Yeah, things can get squirly when lag’s involved. I’ll look into your suggestion to make them interactable instead of auto launchers.

In old platform games you actually see your reach and manage to hit a model while still standing on some sort of sprite. World 2 Zone 1, after the rapids part, you use the flower to get to the side that has the shopping hut on it, you climb on the log to hit the crocodile to be able to jump on the flower from it, you have to move off the log and stand on thin air to actually hit him, if you don’t find the invisible spot in the correct way you kind of fall to your death. That’s not really strategy. That’s guessing how far can you walk on invisible air before you fall.

This is an example of what I mean by familiarity with the content. Soon it will be common knowledge that you simply stand on the river bank next to that log to shoot the croc. You can also shoot him from across the river and spin flower right onto his back. This is just like Ninja Gaiden or Mega Man where you have to find the right platform to hit the monster that will stab your face if you ignore him.

As many as there are in some rooms on world 2 zone 2 and in the temple? That many have only be found on new age games that aim to be unforgiving, like for example “I want to be the guy”, such a difficulty spike is not characteristic of real old games, like zelda, or mario, or sonic. World 2 zone 1? Yeah, the increased enemy amount is fine. World 2 Zone 2? At times there’s simply too many of them.

I think I agree that the overall difficulty of W2 is disproportionately high right now. I don’t think it’s due to the number of enemies. I think first-day-lag due to hundreds of thousands of people all hitting the same maps at once is playing a big factor. I think there are a few specific spots like the gong and fish temples, Piranha Bend, and a few others that spike too high and I’m going to see what I can do about those.

- the part where you have to push boxes to cover up the traps and jump over them, the one that shoots you at the end of it, as you’re jumping over one of them is simply not a fair one.
- the part where you’re climbing the temple that has the gong in it, in one area you pretty much can’t stop jumping and land, because the trap from the other side of the room will shoot you. That trap is not fair.

We have different definitions of fair. My definition of fair is having some form of danger detectable. The very first dart trap is not fair. But I’m willing to pay that price in order to set up the rest of that mechanic as a new and interesting flavor for the map. This is like the laser rooms in Mega Man 2. The first time you fall in there you WILL die. I don’t care how good you are at games. It takes many many lives to figure out the patterns and where you need to drop to survive. My dart traps are all visible if you know what to look for. I consider that fair.

Those are all 2D platform games with maybe three hours worth of content, that are free to play, have no lag or latency issues, are played on controllers not keyboards and are notorious for being frustrating. GW2, being 3D, multi-player, laggy, played on a keyboard (unless you have a controller mapped…) and requiring grinding away to get extra continues doesn’t even come close to those games and is like comparing Pong to Call of Duty.

This isn’t sounding like a Megaman 2 learning curve, this is sounding more like some impossible hard nightmare made by LJN that The Angry Video Game Nerd would be reviewing.

Plus in the NES era? We had password cheats, Game Genie, and Nintendo Power if something was stupid hard :P

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: Thundolfe.9302

Thundolfe.9302

Haha would love to see AVGN review this

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Posted by: Josh Foreman

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Josh Foreman

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Not trying to (continue to) be snarky, but replying with “protip” to players’ legitimate concerns is why I at least respond snarkily in kind.

Hey that’s a great point. I honestly totally forgot that people use that in a sarcastic condescending way. I was seriously trying to be retro-funny. I’ll knock it off. Tell you what, I’ll stop saying ‘protip’ if you stop saying ‘slap in the face’. Deal?

My simple question is, why is World 2 the way it is?

Well I said this earlier, but I don’t mind repeating. I wanted W2 to have a longer learning curve. I saw how people mastered W1 in a day or less and thought to myself: “Hey Josh, how can you make W2 take longer to master?” The answers were multitudinous, and the results are what you see. From day-1 response it appears that I pushed that goal too far, so that it overwhelmed my primary goal which was to make a really fun new SAB World. And if that appearance bears out over the next day or so I’ll make changes. Not sure how much more accommodating I can get!

One could get through World 1 with basic effort, but to complete it all required some skill and practice.

Yes. I would like that to be the case with W2, just with a bit more basic effort and taking the time to really play it like a game rather than assume you should just be able to run full speed through it. Like I said, if we overdid it we’ll throttle it back.

Then, removing the ability to farm for bubble baubles by making digging sparser, fewer rewards, while keeping the same cost for the increased number of account bound, non trade-able skins is sort of a slap in the face.

A. No one at ArenaNet wants to slap players’ faces. That’s not good for business. There are probably other motives.

B. The reward structure is not my domain. I focus on making the in-SAB stuff. If the rewards don’t feel good enough to warrant playing the content I feel like I should work on making the content more fun. That’s my domain, and that’s all I will comment on.

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Posted by: Ben.2685

Ben.2685

zone 2 is insanely hard…like It’s not even fun

I think if you learn the map you would do a lot better and have more fun. However, as an environment designer it’s my job to keep your interest by providing fun while you learn. So I’ll see what I can do. Thanks for the feedback.

It’s fairly difficult to “learn the map” ie: how to avoid the cheap aspects of tribulation mode, when death is so expensive. Cheap deaths are fun enough when coming back to life is also cheap, but when you either have to spend 50 hard to come across baubles (which conveniently were removed from various areas of world 2-1), find a coin in a chest, or pay for an unlimited item to stand much of a chance of learning, it’s no longer fun. Stop being swayed by potential cash grabs (as evidenced through the limiting of baubles and one life given on map restart). If the entire map has to reload, so should your lives as you’re clearly not gaining an advantage, especially in tribulation mode where you can’t rejoin your party.

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Posted by: Pebsta.8290

Pebsta.8290

I just wanted to come in with some positivity. I missed SAB the first time around. I’m loving it this time around. And yeah, it’s kinda hard, but Josh I love the difficulty and the trial and error and the absurdity and I can’t wait to get to TM once I completely finish normal mode stuff. There’s plenty that is straightforward and easy (or at least easily learned) in this game. I love that this can be a bigger challenge. Thanks Josh, and keep it up. Couldn’t be better in my book.

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Posted by: BlazerellaNine.1026

BlazerellaNine.1026

This I believe sums up a lot of frustration people are having.

I barely slept last night I was so excited….then – THIS!!!! This video is EXACTLY what I have experienced so far. What happened to my SAB??!!! I am currently stuck at W2:Z3 because I don’t have enough baubles to buy a torch?! Since when do you need to purchase items to complete content?? You gave me the PUSH glove…just saying. I would have lots of baubles but I spent a TON on continue coins as I have been at this for 4+hrs with my guildie. And since you were SO nice to change dig spots from World 1 and World 2:Z1 and replace them with a stupid chest with random amounts, I can’t hoard them like I used to. I am one of those people who lived in the box. Logged in today & got 2 skins & 2 mini Motos because I saved all my bauble bubbles. Hate to admit it, but I had to be carried through most of the new content. Between the rapids, OP assassins, endless poison dart traps and now an unpassable-mountain-without-a-torch-crap, I couldn’t stay alive long enough to round a corner.

Awesome video btw. Made me laugh when I needed it most. SAB made my guildie rage quit and made me cry :`(

Blazerella Nine – Human Elementalist
Mercenaries Of Anarchy[MOA] (SBI)

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Posted by: Nunna.6413

Nunna.6413

It’s obviously too hard. just check dulfy web. usually 3 – 4 hrs after new patch she got all covered. now? ha ha ha ha nothing there. I just wish the baubles can be farmed again and again. how can we learn and progress if we only have limited amount of items to do it?

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Posted by: Josh Foreman

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I would prefer us to be able to find those baubles as we go trough World 2, instead of getting to World 2 Zone 3, seeing that we can’t continue without a torch, having to exit the instance, farm in World 1, then enter World 2 Zone 3 and do it all again from the beginning. With levels being as long as they are, it just feels a tiny bit tedious.

I guess I would liken that to Metroid. Where you could zip along to the Mother Brain and get totally wiped out. Whereas if you dug around, found the secret health tanks, then it gets a lot more reasonable. Also, 2-2 is pretty short. If you find the Shortcut Eagle.

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Posted by: Mirta.5029

Mirta.5029

Whereas if you dug around, found the secret health tanks, then it gets a lot more reasonable. Also, 2-2 is pretty short. If you find the Shortcut Eagle.

So if you can’t buy a shovel, because you’re poor, you have to back track to world 1, to farm baubles, to buy a shovel, in order to buy the torch in world 2 zone 3?
I’ll try searching for the eagle. I did find the shortcut worm in world 1 quite easily, however I’m kind of feeling annoyed that I have to find a shortcut in order to make the level less frustrating and more fun.

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Posted by: Shift Focus.9083

Shift Focus.9083

This I believe sums up a lot of frustration people are having.

I barely slept last night I was so excited….then – THIS!!!! This video is EXACTLY what I have experienced so far. What happened to my SAB??!!! I am currently stuck at W2:Z3 because I don’t have enough baubles to buy a torch?! Since when do you need to purchase items to complete content?? You gave me the PUSH glove…just saying. I would have lots of baubles but I spent a TON on continue coins as I have been at this for 4+hrs with my guildie. And since you were SO nice to change dig spots from World 1 and World 2:Z1 and replace them with a stupid chest with random amounts, I can’t hoard them like I used to. I am one of those people who lived in the box. Logged in today & got 2 skins & 2 mini Motos because I saved all my bauble bubbles. Hate to admit it, but I had to be carried through most of the new content. Between the rapids, OP assassins, endless poison dart traps and now an unpassable-mountain-without-a-torch-crap, I couldn’t stay alive long enough to round a corner.

Awesome video btw. Made me laugh when I needed it most. SAB made my guildie rage quit and made me cry :`(

LOL that’s actually hilarious, that sums it up, but the rapids are nothing compared to the darts in part 2.