Ok, people are saying that it’s step in a right direction, but still need work or that it’s GW2 at it’s finest.
Let me just say that at the very beginnig there was no global events and people adored the game because it was their characters that mattered (well, not for Trahearne for sure :P ). Dungeons and fractals are for parties of 5. You tried new builds, experimented, enjoyed playing your toon.
Step in a right direction was Helloween because even the labyrinth map with zerg in it allowed single character to survive and fight monsters alone.
I actually wanted to join a bigger group because it gave an opportunity to face greater dangers with many players.
That was deformed to an abberation we have now.
We have massive battles, single person don’t count at all, you just wanna tag enough monsters for a loot. If you’re not lucky, you gen stunlocked and die in 2 seconds, no skill will help you survive. Loot is flowing like a tsunami, in these 45 minutes I must constantly salvage hundreds of items. How long before people will forget about what this game was one year ago – pristine and beautiful.
I was so excited when an exotic dropped, I was feeling joy of finding it, I was pleased because I was rewarded for my efforts. I earned it.
This loot we have now is shameful. Exotics were deprived of their status of being hard to find.
There’s no sense in it fighting for certain item, because of RNG. It’s better to buy it on TP, not counting that it will drop alongside with many others. The game now is about joining faceless zerg, following blue symbol on map hoping to be in favor of RNG.
This is to what was this game reduced. Because nothing else matters now. What other activity can reward you more than getting hundreds of items, many rare, dozens of exotic boxes full of materials, gold and chance for rarer equipment, a lot of experience, skill scrolls and neverending fighting?
Yay, rejoice, because you revisit old maps where almost no one was playing because there was no sense to. You go there and for what? For this blissful activity.
There are events going on these maps, champs and vets roaming. Everyone is passing them by hasting for another red circle because the reward there even after failing is bigger than rewards for succesful completing all the the events on map combined.
That didn’t help to bring life to maps. They died and you just put new things on their carcasses.
I hope that this may lead to constructive discussion. I’m open to hearing how experience may be improved. What should be added IMO?
Things that will again let your character matter, your build matter, your effort matter, not time because what you get depends now how long will you pew pew on mobs from the distance.
But the thing that was biggest let down for me is level of the history behind all this. It’s childish. It’s flat, shallow, it’s predictable.
We have chaos now but in bad meaning of it. Chaos for people to enjoy simplest of things that you can think of. Pressing buttons without thinking.