(edited by IYield.1204)
Twisted Watchwork Shoulder Texture
There is actually someone who enjoy’s those shoulders, if this is not a sign that end is coming i don’t know what is.
That’s part of the design. Look at this picture for a clearer picture.
Note: all my settings are on the lowest.
That’s part of the design. Look at this picture for a clearer picture.
Note: all my settings are on the lowest.
Even so, it looks completely out of place with the higher textures and resolution of the game. Wonder if anet knows how these look
This screenshot is taken at best graphics settings. It’s most likely your dye that’s polluting the texture.
There is actually someone who enjoy’s those shoulders, if this is not a sign that end is coming i don’t know what is.
I had almost the exact same thought. I’ve picked up several of these as loot and I’d happily give them away if the dumb things weren’t account bound.
You’re taking those screenshots on an asura. On a charr, the texture is blown up 3x or so, isn’t it? So the resolution could still be garbage.
You’re taking those screenshots on an asura. On a charr, the texture is blown up 3x or so, isn’t it? So the resolution could still be garbage.
This is true. So it could be just a Charr thing That would be unfortunate. Normally, for shoulders and weapons at least, the textures and resolution scale fine.
What dyes are you using? Have you tried changing the dyes? It could make all the difference.
What dyes are you using? Have you tried changing the dyes? It could make all the difference.
I tried many different dyes from rare to the starter, reversed the hues, and switched the metal to a dark color and the highlight to a brighter and a darker dye. Nothing affected the look. Thanks though for the advice guys. I am trying other things :P
I will be interested to try this on my Charr engi when I’m at the PC!
Good catch!