What is it all about?

What is it all about?

in Clockwork Chaos

Posted by: Gizmo.8623

Gizmo.8623

One thing that I forget are short stories:
Newest short story
The read was extremely satisfying! That’s what the game is missing! It must be told there.
Please don’t separate lore from game and just leave us with mob bashing
It’s like 2 different universes – short stories and the game.

And I don’t know why but I think that short stories should be BEFORE the event in game.

Really it’s written really good. And in game we have short sentences, nothing interesting, it’s strange. Genuine question : is it very time-consuming putting more text in game? Would it be possible to put a lot more cutscenes with talked dialogs?

Sad part is that after this fine read I will be back in game and my 80lvl character awaits mindless mob bashing, nothing more.

What is it all about?

in Clockwork Chaos

Posted by: DoctorOverlord.8620

DoctorOverlord.8620

I’m hoping (and interested) to see how this is all connected. I finally saw Scarlet using Molten Alliance allies last night, that was intriguing.

What I really want to see is whether the Super Adventure Box is linked to any of this stuff.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

What is it all about?

in Clockwork Chaos

Posted by: lordkrall.7241

lordkrall.7241

One thing that I forget are short stories:
Newest short story
The read was extremely satisfying! That’s what the game is missing! It must be told there.
Please don’t separate lore from game and just leave us with mob bashing
It’s like 2 different universes – short stories and the game.

And I don’t know why but I think that short stories should be BEFORE the event in game.

Really it’s written really good. And in game we have short sentences, nothing interesting, it’s strange. Genuine question : is it very time-consuming putting more text in game? Would it be possible to put a lot more cutscenes with talked dialogs?

Sad part is that after this fine read I will be back in game and my 80lvl character awaits mindless mob bashing, nothing more.

Thats just the thing though:
HOW would you put this into the game in a logical way?
In-game no other than Scarlet could have told you all this (if even she could after the experiment) so how would they actually make this logical in-game? (Unless of course we travel back in time and relives everything, but that wouldn’t really be a good solution. )

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

What is it all about?

in Clockwork Chaos

Posted by: Cyan.6904

Cyan.6904

One thing that I forget are short stories:
Newest short story
The read was extremely satisfying! That’s what the game is missing! It must be told there.
Please don’t separate lore from game and just leave us with mob bashing
It’s like 2 different universes – short stories and the game.

And I don’t know why but I think that short stories should be BEFORE the event in game.

Really it’s written really good. And in game we have short sentences, nothing interesting, it’s strange. Genuine question : is it very time-consuming putting more text in game? Would it be possible to put a lot more cutscenes with talked dialogs?

Sad part is that after this fine read I will be back in game and my 80lvl character awaits mindless mob bashing, nothing more.

Thats just the thing though:
HOW would you put this into the game in a logical way?
In-game no other than Scarlet could have told you all this (if even she could after the experiment) so how would they actually make this logical in-game? (Unless of course we travel back in time and relives everything, but that wouldn’t really be a good solution. )

This is very true now I think of it. I think for now the best they can do, is make a lore corner on the official website, where they can bundle all of these stories. Plus some proper announcements to the big audience.

Cyan Graceland — Elementalist
The Knights Temple [TKT] — Aurora Glade

What is it all about?

in Clockwork Chaos

Posted by: Traveller.7496

Traveller.7496

The Pale Tree was obviously aware of these things and we’ve met her avatar before, so maybe we could have an audience with her/it. Or some of Scarlet’s fellow students at Rata Sum. Or even some Hyleks. There’s plenty of options to put this information in-game!

What is it all about?

in Clockwork Chaos

Posted by: Katran.9186

Katran.9186

Pale Tree could tell us. Even that idiot Trahearne could be useful for the role of PT messenger.
Any explanation can work. Any ingame explanation. But we don’t have it. What’s next?
LS objective – Kill Logan. Why? Just read site, why do we need to explain you this ingame?

What is it all about?

in Clockwork Chaos

Posted by: Atlas.9704

Atlas.9704

The Pale Tree was obviously aware of these things and we’ve met her avatar before, so maybe we could have an audience with her/it. Or some of Scarlet’s fellow students at Rata Sum. Or even some Hyleks. There’s plenty of options to put this information in-game!

For all we know they might do something like that in the future.
Scarlet is now public to the game world (read that as to us the players).

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

What is it all about?

in Clockwork Chaos

Posted by: lordkrall.7241

lordkrall.7241

And yet the Pale Tree would most likely not know everything about it anyway.
She is not, as far as we know, constantly monitoring all actions by all sylvari at all time after all. Just like the Dream don’t take everything from all sylvari.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

What is it all about?

in Clockwork Chaos

Posted by: Gizmo.8623

Gizmo.8623

Thats just the thing though:
HOW would you put this into the game in a logical way?
In-game no other than Scarlet could have told you all this (if even she could after the experiment) so how would they actually make this logical in-game? (Unless of course we travel back in time and relives everything, but that wouldn’t really be a good solution. )

Vorpp said that Scarlet was well known.
How about that we (and I hoped for that the moment he said that) could go on a mission of gathering information about her from Asuras, Charr, Hyleck, Norn – all the people she worked with. We would be able to found the Inquest laboratory, where she murdered her colleague. There we could find her diary or with the help of Logan’s necromancer friend hear the last moments of Omadd’s life. There are tons of ways that information can be presented in a game. The worst that can happen is for the lore to not be in game. It’s like saying – this game is just action and mob killing, you wanna lore – buy book. A bit more work and we could have wonderful storyline or maybe story within a story, maybe Omadd could have last wish for us, maybe each other character would have a quest for us before he would tell anything about collaboration with Scarlet.
Instead we have info post factum on website. It’s hurting the game…

What is it all about?

in Clockwork Chaos

Posted by: lordkrall.7241

lordkrall.7241

^ So basically we should go out and a journey around the whole world (and for all we know most (if not all) of her teachers/mentors could be dead or refuse to speak of her) just to get some snippet of story that wouldn’t really make sense due to them seeing stuff in completely different ways.

We also see constant whines on these forums about us being forced to run around and press F loads of times with each patch, and this would simply add yet another one of those.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

What is it all about?

in Clockwork Chaos

Posted by: Gizmo.8623

Gizmo.8623

@lordkrall:
It’s a proposition or rather I’ve showed that there are ways to put storytelling in game. Gathering info about main villain should be very important. Missions could be varied.

Again I wonder why people are so eager to strip the game of everything proposed in terms of helping the game and are so happy about the crappy reality that we have now.
You think about pressing F and teleporting. I think about searching, exploring, talking, questing and in different parts of Tyria. Besides this would be a very nice addition to (sarcasm on) varied gameplay we are offered now.

What is it all about?

in Clockwork Chaos

Posted by: Wolfheart.1938

Wolfheart.1938

While this update, promoted as the one that would “tie up all the story” really lacks enough story, I think it’s not unreasonable for us to not know much about a villain that just showed up.

Why are the Molten Alliance there? Who knows, but we knew someone was behind their alliance. In game, we were told that it was unlikely for two different and xenophobic factions to join forces spontaneously. Later on, a captured dredge mentioned a “silver-tongued” character that had tricked them.

Why would she do that, or attack DR? Why are these Aetherblades thugs doing whatever she says? And how can she manipulate space (and time?) so easily? We don’t know yet, but it doesn’t mean that there’s no story planned for it.

Oh, and since she’s taken a lot of interest in us, I suppose she’ll stick around for a while. So it’s totally reasonable that we will answer those questions in due time. The recent blog post is a start, for example.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

(edited by Wolfheart.1938)

What is it all about?

in Clockwork Chaos

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Oh, and since she’s taken a lot of interest in us, I suppose she’ll stick around for a while. So it’s totally reasonable that we will answer those questions in due time. The recent blog post is a start, for example.

This really is a minor issue, but . . .

I think the blog story posts show there’s not bad writing involved and there are ideas behind the characters. I also think there should be some way of including some of these things into the game itself for us to come across. I’m not talking a book you open, or a dialogue which drops it all on you, or a cutscene . . . those can be really ham-fisted.

But a lab space somewhere choked by vines as mentioned at the end of the story? Or a dialogue option from that smith mentioned in Hoelbrak (“Do you know anything about this Scarlet person?” “I didn’t know her by that name, but yes . . .”). The players could piece it together by searching out the clues.

There’s two things stopping that from happening:

- Developers don’t expect players to go through that level of searching by default.

- Some players may resent having to search for the story.

And as some guy who ran at least two story-driven tabletop experiences? There’s nothing more frustrating than leaving clues which can be found easily and having players not bother, then complain later.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

What is it all about?

in Clockwork Chaos

Posted by: darkace.8925

darkace.8925

Dredge have very primitive weapon

They’ve got sonic weaponry, armored personnel vehicles, automated defense turrets, mortars, battle suits, and drills capable of boring holes large enough for troops to walk through. I’d hardly call their weaponry primitive.

What is it all about?

in Clockwork Chaos

Posted by: Wolfheart.1938

Wolfheart.1938

I am really conflicted on this very issue, Tobias. I think that way more story should be in game, but as you have mentioned, the effort could go unnoticed by the great majority of the players.

We had story snippets here and there during F&F, how many players bothered piecing them together?

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

What is it all about?

in Clockwork Chaos

Posted by: Gizmo.8623

Gizmo.8623

Dredge have very primitive weapon

They’ve got sonic weaponry, armored personnel vehicles, automated defense turrets, mortars, battle suits, and drills capable of boring holes large enough for troops to walk through. I’d hardly call their weaponry primitive.

Compare it to Asura’s technology. Or Charr weaponry.
In the World of Tyria, Dredge technology is very primitive.
Even their main weapons – sonic ones are weak.
At least that’s how I see it.

What is it all about?

in Clockwork Chaos

Posted by: Cyan.6904

Cyan.6904

I am really conflicted on this very issue, Tobias. I think that way more story should be in game, but as you have mentioned, the effort could go unnoticed by the great majority of the players.

We had story snippets here and there during F&F, how many players bothered piecing them together?

This, I have the feeling the majority will not mention any effort.

Cyan Graceland — Elementalist
The Knights Temple [TKT] — Aurora Glade

What is it all about?

in Clockwork Chaos

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I am really conflicted on this very issue, Tobias. I think that way more story should be in game, but as you have mentioned, the effort could go unnoticed by the great majority of the players.

We had story snippets here and there during F&F, how many players bothered piecing them together?

I did. I know a couple guildmates did, and I know for each one of us about . . . a hundred times as many people did, by assumption. That’s still a minor, miniscule, amount of players compared to the active accounts in the game.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

What is it all about?

in Clockwork Chaos

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Dredge have very primitive weapon

They’ve got sonic weaponry, armored personnel vehicles, automated defense turrets, mortars, battle suits, and drills capable of boring holes large enough for troops to walk through. I’d hardly call their weaponry primitive.

Compare it to Asura’s technology. Or Charr weaponry.
In the World of Tyria, Dredge technology is very primitive.
Even their main weapons – sonic ones are weak.
At least that’s how I see it.

Dredge technology is primitive, but effective in the realms they employ it: underground and near mountains.

Asura technology is a wondrously powerful option but it runs the problem of (by its nature) being mostly prototypes which get the attention of others for being powerful. By it being prototypes, they’re prone to malfunctions (often, as we see . . . ). Also, a lot of their things seem much more focused in energy manipulation rather than physical presence. In short? They’re impressive but easily broken.

Charr technology is wonderfully direct and about as primitive in some ways. See, the charr seem to value things which are proven to work and experiment very little. They work on mechanics rather than magic.

The dredge? Their tech seems designed for mining uses as well as offensive uses, possibly to permit their mining teams to not be helpless if they run into trouble. Given the dredge outlook (anything not dredge is trouble) . . .

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.