120-130 people in VoIP to kill Tequatl
Just because your build isn’t optimal for DPS on Tequatl does not mean it is useless. Condition builds are useful for killing the adds attacking the Turrets, for example. Critical Damage and Precision builds are also good for the same reasons.
Condionmancers especially just become deadweight when it comes to actually getting any rewards from this. You need almost EVERYONE to be switching to DPS’ing TEQ … The mobs around the Turrets are just on an Endless respawn mechanic basically. A couple people kiting them around yields the same exact results as 30 people all killing them. It’s like Lyssa temple: the faster ya kill the trash, the more trash that respawns so ya just don’t focus on the trash… ever. Ya kite it around unless it’s something truly dangerous *(like a giant Gorilla).
It’s just like WvW. Everyone has to focus fire and be sturdy enough not to blow over in the slightest breeze. Except unlike WvW, the thing with all the hitpoints is immune to like everything except the “power” stat and higher Base weapon damage (Go Ascended & might stacking pure DPS or go home!)
I really wish they hadn’t beaten him. Seriously, now the metric for this is incredibly difficult not impossible to ANet. The thing is to the average open world zerg this is impossible.
It’s not just about getting out of a zerg mentality, it’s that several parts of this encounter are critical failure points.
1st: The turrets. 6 people essentially control your fate in phase 1. If they are not chain cleansing the zerg DPSing and buff the zerg DPSing.
2nd. His Mechanics render certain classes/builds useless. As a ranger I rely on my pet for a good portion of my damage. Too bad my pet gets 1-2 shot by Tequatl. People in Berserker’s gear have 2/3 of their stats being useless while DPSing him. Get Soldiers gear you say? Why should anyone have to spend 10-12g just to fight one boss when the chance of success does not hinge on that one person alone.
3rd. Coordination. They killed Tequatl by using communication from a program outside the game. Last time I checked, the game is supposed to be balanced around the content in the game, not 3rd party applications. Saying people need to use TS to communicate to beat content is bad content design. Just because this is a requirement for WoW does not mean it should be a requirement for open world content.
That’s enough of my rant, and I hope I get proven wrong by people banding together to uniformly defeat this epic encounter by the power of friendship and love! That’s not going to happen. The community is rapidly getting polarized and unless SOMETHING is done about polarizing the community you will get a content gradient in which certain servers are the servers to defeat the hard content, and other servers are ghost towns, just like WoW.
Agree agree agree. Tbh, xfering to blackgate is looking pretty good right now.
I really wish they hadn’t beaten him. Seriously, now the metric for this is incredibly difficult not impossible to ANet. The thing is to the average open world zerg this is impossible.
It’s not just about getting out of a zerg mentality, it’s that several parts of this encounter are critical failure points.
1st: The turrets. 6 people essentially control your fate in phase 1. If they are not chain cleansing the zerg DPSing and buff the zerg DPSing.
2nd. His Mechanics render certain classes/builds useless. As a ranger I rely on my pet for a good portion of my damage. Too bad my pet gets 1-2 shot by Tequatl. People in Berserker’s gear have 2/3 of their stats being useless while DPSing him. Get Soldiers gear you say? Why should anyone have to spend 10-12g just to fight one boss when the chance of success does not hinge on that one person alone.
3rd. Coordination. They killed Tequatl by using communication from a program outside the game. Last time I checked, the game is supposed to be balanced around the content in the game, not 3rd party applications. Saying people need to use TS to communicate to beat content is bad content design. Just because this is a requirement for WoW does not mean it should be a requirement for open world content.
That’s enough of my rant, and I hope I get proven wrong by people banding together to uniformly defeat this epic encounter by the power of friendship and love! That’s not going to happen. The community is rapidly getting polarized and unless SOMETHING is done about polarizing the community you will get a content gradient in which certain servers are the servers to defeat the hard content, and other servers are ghost towns, just like WoW.
sadly I have to agree to this. I really loved the early “dragon” fights when the game released. you had to watch your step but were able to finish them. then they got nerfed because they were “too hard”. I can stay with my lvl 15 twink in any aoe of shadow behemoth and won’t die… that’s just not right -.-
now arenanet thought they have to make world bosses harder. good idea. I really like that. but this fight is not possible unless you get to the zone like 3 hours before the fight starts. otherwise you will end up on an overflow server and definitely fail the event. and even if you manage to get on your server it’s not given that you manage to kill him.
I’m really curious how long people will try to kill him. I want the Mini but this fight is just a waste of time. even Liadri was more fun. and she wasn’t fun at all.
So at the end of the day I guess we’re just looking at it wrong? The challenge comes from organizing 100+ people. Right? Right. So playing the game is just secondary.
This is an MMO. Organizing people is as much, if not more “playing the game” as mashing buttonz.
Whatever floats your boat.
Me personally? I prefer to mash buttons than to deal with 100 different egos all thinking they know exactly how something should be done. Which results in 100 different people going in 100 different directions.
And then there is the fact that 1 or 2 people can sabotage the entire thing right from the start. That’s fun too.
And both of those things together is somehow misconstrued as a challenge? No thanks.
(edited by fellyn.5083)
All I am going to say is I like the new Teq.
I like that it is an open world boss that is hard and requires co-ordination.
I like that it will take time to get a server organised and learn the fight- I have faith that this will happen because I still have hope that there are players who would like a challenge.
I like the fact that it defeats the mindless champ farm zerg.
I like tha,t as someone in a small guild, who has never had the opportunity to do a guild missions- I can still come to the fight and contribute by using my brain, following directions and using a little situational awareness.
Please before you all shout nerf, make it an instance or guild related- try and actually work together to achieve a goal.
Sincerely, a casual player
You like it now, but you probably won’t like it after the 10-15 attempts you end up doing without success. We may be jumping the gun by calling this overtuned, but that remains to be seen. We will see tonight when/if anyone else downs him.
So at the end of the day I guess we’re just looking at it wrong? The challenge comes from organizing 100+ people. Right? Right. So playing the game is just secondary.
This is an MMO. Organizing people is as much, if not more “playing the game” as mashing buttonz.
Whatever floats your boat.
Me personally? I prefer to mash buttons than to deal with 100 different egos all thinking they know exactly how something should be done. Which results in 100 different people going in 100 different directions.
And then there is the fact that 1 or 2 people can sabotage the entire thing right from the start. That’s fun too.
And both of those things together is somehow misconstrued as a challenge? No thanks.
pretty much what ive tried to sum up so far, i find hilarious the fact that some have the fantasy they can organize 100+ players under 15 mins.
https://forum-en.gw2archive.eu/forum/game/suggestions/Whips-New-weapon-idea/first
The more players the content involves, the more forgiving it must be for mistakes.
The problem with Tequatl is the paradoxical nature of its difficulty.
It requires a metric ton of people to be able to have sufficient DPS. However, you could have 200 people there all fighting the dragon and it won’t mean a thing if you have a handful of paste eaters taking up the turrets.
Something needs to be done to grant greater player agency to the people who know and want to complete the content. As it is the bulk of the event depends on 6 turrets and who is manning them. That’s what is wrong with it.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
There’s a third group of players who think having an arbitrary timer is a lazy mechanics and would like it changed to something more meaningful within the context of the fight. Such as instant fail is 2 turrets are destroyed, a battery is taken out, dead players on the ground hits a certain level.
Just something that would cause TQ to have a victory over the attackers within the lore and story of the game. It’s supposed to be living story, not living timer..
There’s a third group of players who think having an arbitrary timer is a lazy mechanics and would like it changed to something more meaningful within the context of the fight. Such as instant fail is 2 turrets are destroyed, a battery is taken out, dead players on the ground hits a certain level.
Just something that would cause TQ to have a victory over the attackers within the lore and story of the game. It’s supposed to be living story, not living timer..
We can just pretend it takes exactly 15mins for Teq to realize if he destroys the megalaser we are doomed.