Failure is not a bad thing.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Time Glitch.2460

Time Glitch.2460

Entitlement.

That is the only word I can use to describe the complainers right now.

Keep trying. Help your group rather than scream at them because of what “they did wrong”. I was in one of those groups today and we didn’t even get him to 75%.

I then joined another overflow where there were 3 commanders telling everyone what to do an hour before the fight. We went over it a few times, everybody got organized, and we ALMOST killed him! It was honestly so close we pretty much did beat him.

So rather than feel like you’re entitled to something, how about you actually try to participate and be positive in a group rather than complaining about how you can’t solo a dragon.

The new Tequatl fight is awesome and I sincerely hope ANet does more content like this in the future rather than listening to the whiners. And if they do end up listening, I hope we see this kind of content in 20 man raids or something, because we definitely need more like it.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Onshidesigns.1069

Onshidesigns.1069

Entitlement is how large guilds think to Tequatl is RAID content for them. This is not RAID content. Dragon fights are for everyone

The fight does not scale. So Anet give content for everyone and handed it over the large guilds.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Time Glitch.2460

Time Glitch.2460

Entitlement is how large guilds think to Tequatl is RAID content for them. This is not RAID content. Dragon fights are for everyone

The fight does not scale. So Anet give content for everyone and handed it over the large guilds.

You can pug this fight. You just have to get a little lucky with a bunch of people online on your server at the right time. As long as you show up early you can tell people what to do and when, organize it up, and get people ready.

It’s really not that hard.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Victory.2879

Victory.2879

Entitlement.

I then joined another overflow where there were 3 commanders telling everyone what to do an hour before the fight. We went over it a few times, everybody got organized, and we ALMOST killed him! It was honestly so close we pretty much did beat him.

So basically you wasted how long to NOT kill it? And that was an hour’s organisation (at least) with 3 experienced commanders and with everyone doing what they are told to do and luckily no trolls.

Do you fail to see the glaring problem right there?

Most players don’t want to have to stand around for hours doing NOTHING when they have maybe 1-3 hours gaming time tops in their RL- they have enough boredom in their RL they come online to play a game and enjoy themselves doing it. If a game doesn’t fulfill those criteria then sooner or later sensible people leave.

It’s terrible content and should never have been open world- almost all the kills have been made from ‘instanced’ overflows or by guesting to low population servers or by the very biggest servers or by specialist guilds with 400 active members intent on killing it (for how long before commanders decide that standing around for 2 hours at a go isn’t worth it any more..).

If you are multilingual go to any EU server not in the top three and ask how many people are still even bothering to turn up, and out of those how many are just turning up for the daily, or how many have killed him without being in one of the dedicated guilds, or how many have killed it without waiting hours.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Failure is not a bad thing.

in Tequatl Rising

Posted by: Heinel.6548

Heinel.6548

snip.

Stop grasping at straws. So what if it’s in the open world? Just avoid that beach for 15 minutes when you hear the howl. Is that so difficult? Talk about entitlement.

If you are an actual raid guild leader complaining about not being able to get members into the same instance I can sort of sympathize, but you’re not. And yet, fret not, for you are not beyond redemption. The next LS promises a… drum roll… NEW INSTANCE—just what you’re asking for.

Anet has not forgotten about you. You will stock up on those gems and vote with your dollar on what you want to see more of in the future.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

Failure is not a bad thing.

in Tequatl Rising

Posted by: linuxotaku.4731

linuxotaku.4731

Teq is almost enough to get me to quit the game. (I’ve got 11450 AP and have spent 2k hours in game — on my main account. And I’ve got more disposable income than good sense, so I’ve also spent a lot of money… but I won’t throw good time and money after bad if the game stops being fun.)

It’s that bad — not the failure part, the fact that winning appears to require sitting in an map for an hour to ensure you’re with a group that has a chance. The supposedly winning strategy is also not really fun (sitting in a zergball, spamming dps or zerg support skills … how is that difficult?) — I had fun running around teq’s legs with other PVT heavies, but sitting in a zergball with enough visual effect spam that it’s hard to see anything … no, that wasn’t fun, and it certainly wasn’t worth the wait.

Make the event like the Karka Queen and I’d consider it OK — maybe not fun, but not an insult. A dedicated instance should be able to re-trigger it to get another chance on failure. But being forced to wait > 1h for your next try … is a stupid waste of time. Maybe the game is a waste of time in general, but at least it’s usually a fun waste of time. Sitting in sparkfly waiting for Teq to spawn is not fun.

If this is how GW2 is going to create challenge — I’m out.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Lucky.9421

Lucky.9421

You can pug this fight.

You can pug this fight. You just need 200 other people. That is becoming quite difficult.

This has been the fastest participation fall-off of any content Anet has ever released, in GW1 or GW2.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

Entitlement.

That is the only word I can use to describe the complainers right now.

Keep trying. Help your group rather than scream at them because of what “they did wrong”. I was in one of those groups today and we didn’t even get him to 75%.

I then joined another overflow where there were 3 commanders telling everyone what to do an hour before the fight. We went over it a few times, everybody got organized, and we ALMOST killed him! It was honestly so close we pretty much did beat him.

So rather than feel like you’re entitled to something, how about you actually try to participate and be positive in a group rather than complaining about how you can’t solo a dragon.

The new Tequatl fight is awesome and I sincerely hope ANet does more content like this in the future rather than listening to the whiners. And if they do end up listening, I hope we see this kind of content in 20 man raids or something, because we definitely need more like it.

I’ve beaten him about 12 times now and aside from the first one or two times I’ve done the same thing every single time. I’ve played exactly the same and I only get better with consumables, optimised armour, optimised builds, optimised use of the fiery great sword etc. I failed him twice on the weekend and the times I failed it I was doing everything the same as 10 of the times I beat him.

It sucks to lose a fight when you do nothing wrong. It’s certainly a map effort and the honest truth is your best bet to win this isn’t to play as best as you can, it’s to pick your map. The map with the smallest number of randoms is the one you want to be on. If you can get your large guild on a map, that’s the one you want to be on.

I honestly don’t think Tequatl is hard. Getting random players who need to be carried to do basic things like stack on commander at his foot, run PTV or similair gear, jump waves, have few people defending turrets and the ones that do kite the champions away and have competent turret users. Most of these things are fairly easy. Nothing in this encounter comes close to being as difficult as Lupicus let alone Liadri. Pre-nerf Kholer is harder than this encounter.

Honestly I think Tequatl is most similair to the graveling burrows in AC. It’s fairly easy when the participants know what they are doing and are somewhat optimised for it, but it’s incredibly difficult when you have little to no control over the other people you rely on and aren’t able to mimic the winning strategy for whatever reason.

I honestly think if you had a full zerg of soldier gear characters, running the proper buffs, with embers etc, optimised builds and everyone using a solid strategy (melee at the foot, few people defending turrets so champions don’t spawn etc), you would see Tequatl drop with almost no chance to fight back. The players themselves would need to use minimal skill. I frequently see Tequatl only get a single stomp in – if that – between laser phases because the burn phase does that much DPS.

ArenaNet needs to stop designing DPS races. It dumbs down the game and pushes out lots of skillful viable builds.

The hardest part about Tequatl is getting a map with people who know what they are doing and a sliver of discipline. The actual fight itself is fairly easy once you have that.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Onshidesigns.1069

Onshidesigns.1069

Entitlement.

That is the only word I can use to describe the complainers right now.

Keep trying. Help your group rather than scream at them because of what “they did wrong”. I was in one of those groups today and we didn’t even get him to 75%.

I then joined another overflow where there were 3 commanders telling everyone what to do an hour before the fight. We went over it a few times, everybody got organized, and we ALMOST killed him! It was honestly so close we pretty much did beat him.

So rather than feel like you’re entitled to something, how about you actually try to participate and be positive in a group rather than complaining about how you can’t solo a dragon.

The new Tequatl fight is awesome and I sincerely hope ANet does more content like this in the future rather than listening to the whiners. And if they do end up listening, I hope we see this kind of content in 20 man raids or something, because we definitely need more like it.

I’ve beaten him about 12 times now and aside from the first one or two times I’ve done the same thing every single time. I’ve played exactly the same and I only get better with consumables, optimised armour, optimised builds, optimised use of the fiery great sword etc. I failed him twice on the weekend and the times I failed it I was doing everything the same as 10 of the times I beat him.

It sucks to lose a fight when you do nothing wrong. It’s certainly a map effort and the honest truth is your best bet to win this isn’t to play as best as you can, it’s to pick your map. The map with the smallest number of randoms is the one you want to be on. If you can get your large guild on a map, that’s the one you want to be on.

I honestly don’t think Tequatl is hard. Getting random players who need to be carried to do basic things like stack on commander at his foot, run PTV or similair gear, jump waves, have few people defending turrets and the ones that do kite the champions away and have competent turret users. Most of these things are fairly easy. Nothing in this encounter comes close to being as difficult as Lupicus let alone Liadri. Pre-nerf Kholer is harder than this encounter.

Honestly I think Tequatl is most similair to the graveling burrows in AC. It’s fairly easy when the participants know what they are doing and are somewhat optimised for it, but it’s incredibly difficult when you have little to no control over the other people you rely on and aren’t able to mimic the winning strategy for whatever reason.

I honestly think if you had a full zerg of soldier gear characters, running the proper buffs, with embers etc, optimised builds and everyone using a solid strategy (melee at the foot, few people defending turrets so champions don’t spawn etc), you would see Tequatl drop with almost no chance to fight back. The players themselves would need to use minimal skill. I frequently see Tequatl only get a single stomp in – if that – between laser phases because the burn phase does that much DPS.

ArenaNet needs to stop designing DPS races. It dumbs down the game and pushes out lots of skillful viable builds.

The hardest part about Tequatl is getting a map with people who know what they are doing and a sliver of discipline. The actual fight itself is fairly easy once you have that.

The last part is the problem. This event should not require so many coordinated players. Dragons are main focus of the story and are meant be for everyone.

The dragon needs to scale to smaller groups.

Failure is not a bad thing.

in Tequatl Rising

Posted by: Mastruq.2463

Mastruq.2463

Entitlement is how large guilds think to Tequatl is RAID content for them. This is not RAID content. Dragon fights are for everyone

The fight does not scale. So Anet give content for everyone and handed it over the large guilds.

Dragon fights ARE for everyone, kitten right. That is why I am *strictly*’ against instancing this for guilds.

Anet set out to make this a challenging encounter for large groups of players. They were successful. There are some kinks to work out in the design but overall I applaud them on a job well done.

Failure is not a bad thing.

in Tequatl Rising

Posted by: rizzo.1079

rizzo.1079

Entitlement.

That is the only word I can use to describe the complainers right now.

Keep trying. Help your group rather than scream at them because of what “they did wrong”. I was in one of those groups today and we didn’t even get him to 75%.

I then joined another overflow where there were 3 commanders telling everyone what to do an hour before the fight. We went over it a few times, everybody got organized, and we ALMOST killed him! It was honestly so close we pretty much did beat him.

So rather than feel like you’re entitled to something, how about you actually try to participate and be positive in a group rather than complaining about how you can’t solo a dragon.

The new Tequatl fight is awesome and I sincerely hope ANet does more content like this in the future rather than listening to the whiners. And if they do end up listening, I hope we see this kind of content in 20 man raids or something, because we definitely need more like it.

Yeah I feel entitled…I feel entitled to have a CHANCE to kill this dragon without having to jump through procedural hoops. I feel entitled to not have to sit in a random overflow for hours just to have a shot at doing the event on my home server. I feel entitled to not have to guest to a different server to wait in THEIR overflow for hours to possibly complete what was previously a fun event. Entitled to even once see him get down to 75% on my home server, even though everyone has given up there at this point since the event isn’t fun.

So yeah, I guess I do feel entitled…and here I’m not even a Millennial or anything, boo hoo.

(edited by rizzo.1079)