In case that we fail the event...
Unless people stop showing up, it wont fail. Its just going to take longer now.
hard enough to make them cry, not just rivers but oceans."
I agree that even failing world boss events should also effect the map somehow but… is there information out there stating that failing the event will just make the dragon go poof! until the next trigger?
I remember hearing on the stream that if it fails there will be mobs in that area that stay until he is defeated. He himself will leave however.
its a Cath 22. Like in rift. IF u failed the event when the game launched, the invading forces started to take over the area, great… but then ppl started complaining that they couldn’t solo cuz huge chucks or areas were taken over by invaders who would pawn them. Rift being a very theme park heavy mmo made it worse since as ppl out-lvled the area, they never came back. As new ppl started playing they were left with invader infested zones. Rift had to take back that mechanic, now win or loose the invaders go away. yay casuals.
in any case its a good idea i wish to see implemented but there just has to be a balance or mechanic so it doesn’t get out of hand? idk
rjnemer, it’s going to take less than 15 mins… any longer and it will fail due to the timer.
- My only problem with it is that if we fail he just goes away instead of being an actual threat and sending more undeads out that we must fight through to at last face the source.
And X The Manimal, yes there is. http://www.youtube.com/watch?v=7AVuhltsBoM
- Here is the gameplay, and Tequatl leaves. Granted, there comes the fish heads that shoot poison which will be there until he comes back and you defeat him, but I’m thinking more of that the areas around the boss fight scene getting affected by it, which right now, it is not.
its a Cath 22. Like in rift. IF u failed the event when the game launched, the invading forces started to take over the area, great… but then ppl started complaining that they couldn’t solo cuz huge chucks or areas were taken over by invaders who would pawn them. Rift being a very theme park heavy mmo made it worse since as ppl out-lvled the area, they never came back. As new ppl started playing they were left with invader infested zones. Rift had to take back that mechanic, now win or loose the invaders go away. yay casuals.
in any case its a good idea i wish to see implemented but there just has to be a balance or mechanic so it doesn’t get out of hand? idk
The only problem I see standing in the way is constant Living Story updates which have players focused on certain zones instead of the Open World PvE and just generally all the GW2 has to offer.
- However, I do believe that players will care somewhat more, since the rewards are some exclusive Ascended items, which only drops from him. Hopefully that will have players interested instead of leaving the world to rot (I rarely meet players out in the Open World, unless, like now, there is an update that some are just not interested in doing). It’s great to see some zones populated again, I actually met more than just a few people out in the world today.
- But yeah, it depends on how players will play the game.
Are they going to be in the game world and do the events (there aren’t enough to keep people interested, so more Dynamic Events is something I think they should consider implementing) and be the heroes that they were supposedly meant to be, or will they just not care in the end?
- I’m surprised at how many say they love the game, but I don’t really see anyone actually doing it? Maybe they just like certain parts of the game, which doesn’t seem to be what ANet said they’d do different (at least when it comes to PvE).
The only problem I see standing in the way is constant Living Story updates which have players focused on certain zones instead of the Open World PvE and just generally all the GW2 has to offer.
- However, I do believe that players will care somewhat more, since the rewards are some exclusive Ascended items, which only drops from him. Hopefully that will have players interested instead of leaving the world to rot (I rarely meet players out in the Open World, unless, like now, there is an update that some are just not interested in doing). It’s great to see some zones populated again, I actually met more than just a few people out in the world today.- But yeah, it depends on how players will play the game.
Are they going to be in the game world and do the events (there aren’t enough to keep people interested, so more Dynamic Events is something I think they should consider implementing) and be the heroes that they were supposedly meant to be, or will they just not care in the end?
- I’m surprised at how many say they love the game, but I don’t really see anyone actually doing it? Maybe they just like certain parts of the game, which doesn’t seem to be what ANet said they’d do different (at least when it comes to PvE).
No i fully agree, i was just replying to the notion of why when we fail to kill Tequatal, he doesnt go around the map causing chaos or his minions don’t take over sparkfly. Tequatal will prob be in the rotation of dragon framing no doubt once players get the mechanics down.
… but I seem to remember you devs talking about a living breathing world, and that (on a beta video I saw with Totalbiscuit) in the event that people failed to rise to the challenge and defeat their foe, he’d begin to take over areas around the zone.
This. This. This.
One of the most significant memories I have about pre-release hype is the key point they made about dragons attacking villages, and if not stopped, would make the village inaccessible and would then continue to take more land if not stopped. Okay so what did they really implement? Contested WPs when an area is threatened by an event.
I wish failing something like Tequatl would have real impact on the zone/area.
Unless people stop showing up, it wont fail. Its just going to take longer now.
Tequatl will have anti-zerg mechanics. Numbers will no longer guarantee victory.
Unless people stop showing up, it wont fail. Its just going to take longer now.
Tequatl will have anti-zerg mechanics. Numbers will no longer guarantee victory.
Since when is 80 man event NOT a zerg?? lol
Stat increase = gear grind.
Gear grind = no money from me ever again.
I keep thinking to myself “this would be a cool mechanic to determine access to an elite area like the UW or FoW from GW1 instead of tieing it to PvP” then I remember how much I hate doing the CoF and CE opening events and how trivial it is to just guest on a server that has it.
It might be cool to have a mob like Tequatl that upon successful completion they give access only to people on that server a special map similair to Whimseyshire from Diablo 3 (not in terms of the non-canon aesthetic but in terms of how lucrative it is – like the mobs during the Jade Sea fractal or Southsun Cove with the setller buff but with more fun mechanics and events involved). An entire map that is locked or unlocked based on whether or not a raid-like boss is defeated. Obviously it would be very difficult to balance so as not to devalue playing in every other area of the game and so that lesser populated servers don’t get shut out from cool rewards (I suspect Tarnished Coast is probably the best server to be on right now if you want to defeat Tequatl early and often).
Currently event success and failure doesn’t seem to matter. Failure usually results in annoying inconveniences (no waypoints or NPCs) and success is a pittance of useless karma. That’s before you even look at story ramifications that are non existent (a dragon champion attacks, we didn’t loot pinata him well enough so he goes away).
Unless people stop showing up, it wont fail. Its just going to take longer now.
Tequatl will have anti-zerg mechanics. Numbers will no longer guarantee victory.
Since when is 80 man event NOT a zerg?? lol
When the event has mechanics that make just trying to burn him down useless.
If the Hyleck guns are not used to cleanse the aoe poison pools, debuff the bone stacks preventing the bone wall, and defended the event will fail. If the Batteries are not defended and the large asura gun not fired, the event will fail. If all this isn’t done in 15 minutes multiple times, the event will fail. Just because something requires lots of players doesn’t mean it’s a zerg. When it involves lots of players and requires coordination between them, then it’s a battle.
Unless people stop showing up, it wont fail. Its just going to take longer now.
Tequatl will have anti-zerg mechanics. Numbers will no longer guarantee victory.
Since when is 80 man event NOT a zerg?? lol
When the event has mechanics that make just trying to burn him down useless.
If the Hyleck guns are not used to cleanse the aoe poison pools, debuff the bone stacks preventing the bone wall, and defended the event will fail. If the Batteries are not defended and the large asura gun not fired, the event will fail. If all this isn’t done in 15 minutes multiple times, the event will fail. Just because something requires lots of players doesn’t mean it’s a zerg. When it involves lots of players and requires coordination between them, then it’s a battle.
^ this exactly.
People keep thinking that pressing 1 and standing in front of him will be enough. Tequatl’s Fingers are buffed now, and can no longer be ignored. The new Tidal Wave attack will probably down everyone who doesn’t pay attention. Etc etc etc. In fact, people with the zerg mindset will probably be the first ones to complain that Tequatl is too hard now.
From the preview video, it looks like servers will need to organize at least 6 different teams to cover the Fingers, defend the Turrets, attack Tequatl, debuff armor and cleanse poison pools, and even power rez downed players. And that’s only the attack phase.
Deso is gonna have him down 2 days…..tops
Asura – Desolation
If I were an evil player with several like-minded evil friends…
It would be so easy to grief this. Just get two people to take over the Hylek turrets and don’t do anything but just afk, while you get the rest of you friends to protect them.
Makes the fight much longer.
I could definitely see some WvW-only guilds do such a thing
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Unless people stop showing up, it wont fail. Its just going to take longer now.
Tequatl will have anti-zerg mechanics. Numbers will no longer guarantee victory.
Since when is 80 man event NOT a zerg?? lol
When the event has mechanics that make just trying to burn him down useless.
If the Hyleck guns are not used to cleanse the aoe poison pools, debuff the bone stacks preventing the bone wall, and defended the event will fail. If the Batteries are not defended and the large asura gun not fired, the event will fail. If all this isn’t done in 15 minutes multiple times, the event will fail. Just because something requires lots of players doesn’t mean it’s a zerg. When it involves lots of players and requires coordination between them, then it’s a battle.
^ this exactly.
People keep thinking that pressing 1 and standing in front of him will be enough. Tequatl’s Fingers are buffed now, and can no longer be ignored. The new Tidal Wave attack will probably down everyone who doesn’t pay attention. Etc etc etc. In fact, people with the zerg mindset will probably be the first ones to complain that Tequatl is too hard now.
From the preview video, it looks like servers will need to organize at least 6 different teams to cover the Fingers, defend the Turrets, attack Tequatl, debuff armor and cleanse poison pools, and even power rez downed players. And that’s only the attack phase.
I REALLY hope this sort of thing starts to happen. Commanders could take control of squads and squads STICK WITH YOUR COMMANDER. This is the sort of thing that really makes me excited about playing. Zerk war squads for dps, CC squads to protect the people manning turrets, turret squads, Condi squads to melt trash around batteries, etc, etc… The possibility for organization and team play is awesome. But then again, look at WvW. The possibility for that type of play exists there as well but it’s always been nothing more than a ridiculous roving spam zerg.
Unless people stop showing up, it wont fail. Its just going to take longer now.
Tequatl will have anti-zerg mechanics. Numbers will no longer guarantee victory.
Since when is 80 man event NOT a zerg?? lol
When the event has mechanics that make just trying to burn him down useless.
If the Hyleck guns are not used to cleanse the aoe poison pools, debuff the bone stacks preventing the bone wall, and defended the event will fail. If the Batteries are not defended and the large asura gun not fired, the event will fail. If all this isn’t done in 15 minutes multiple times, the event will fail. Just because something requires lots of players doesn’t mean it’s a zerg. When it involves lots of players and requires coordination between them, then it’s a battle.
^ this exactly.
People keep thinking that pressing 1 and standing in front of him will be enough. Tequatl’s Fingers are buffed now, and can no longer be ignored. The new Tidal Wave attack will probably down everyone who doesn’t pay attention. Etc etc etc. In fact, people with the zerg mindset will probably be the first ones to complain that Tequatl is too hard now.
From the preview video, it looks like servers will need to organize at least 6 different teams to cover the Fingers, defend the Turrets, attack Tequatl, debuff armor and cleanse poison pools, and even power rez downed players. And that’s only the attack phase.
I REALLY hope this sort of thing starts to happen. Commanders could take control of squads and squads STICK WITH YOUR COMMANDER. This is the sort of thing that really makes me excited about playing. Zerk war squads for dps, CC squads to protect the people manning turrets, turret squads, Condi squads to melt trash around batteries, etc, etc… The possibility for organization and team play is awesome. But then again, look at WvW. The possibility for that type of play exists there as well but it’s always been nothing more than a ridiculous roving spam zerg.
Totally agree with young Booger, you cant have 80 headless chickens running all over the place, you need proper squads for certain tasks
Asura – Desolation
What worries me about the revamped Tequatl fight is that it could end up like temple of Balthazar or Lyssa.
For the temple of Lyssa, there three events you need to complete and if one of the events pops back up, a group will have to willingly break off the fight against the priestess and complete the recurring event. If the recurring event fails, then the priestess will go back to being invulnerable and heal up.
As for temple of Balthazar, completing the events that lead up to it can be a nightmare if there aren’t enough people in the zone running the north, south, and central events which can lead to difficulty completing the temple event and opening up the waypoint.
If I were an evil player with several like-minded evil friends…
It would be so easy to grief this. Just get two people to take over the Hylek turrets and don’t do anything but just afk, while you get the rest of you friends to protect them.
Makes the fight much longer.
I could definitely see some WvW-only guilds do such a thing
Be careful mate. JQ and BG might be guesting on SoR to do something similar. I remember hearing stories about some Commanders trolling JQ’s PvE mobs.
Here is the truth.
If they make it where 80 man coordinated group is what it takes… it will be abandoned in a few weeks.
If it doesnt take that coordination… it will be a zerg. Anet are no longer capable enough (may never have been) to meet that perfect middle ground.
Stat increase = gear grind.
Gear grind = no money from me ever again.
Please make the fight Tequatl + 6 Lupi + 100s of undead. Please make the players lose and fail the event. Please make us mad and break our monitors. Yes I want to see the player zerg destroyed. Pretty please. ;D
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
Please make us mad and break our monitors.
You’d make a great Commander on Borlis Pass.
Since when is 80 man event NOT a zerg?? lol
Haha! Point well taken, mate.
- However, the fight now requires players to do different things on the battlefield. If all players are attacking Tequatl (a.k.a. zerging) they will fail. They’ve made it so that players will have to use the vehicles around them (vehicles in this case being Hylek guns which can purify AoE poison fields that will kill players quite quickly if they are don’t keep aware of the situation.
- There will be secondary events that spawn into the fight (rather, it is a phase where Tequatl flies and you have to protect three generators and the laser that is charging up to shoot him down again).
And it’s not just rinse and repeat. Tequatl then has new abilities to show the players.
- I have no doubt that people who are going to experience a major increase in difficulty is going to whine on the forum, but I, for one, welcome the challenge.
For the temple of Lyssa, there three events you need to complete and if one of the events pops back up, a group will have to willingly break off the fight against the priestess and complete the recurring event. If the recurring event fails, then the priestess will go back to being invulnerable and heal up.
As far as I know, the secondary event that pops up is when Tequatl takes wing and flies from the battleground and sends undeads your way.
- You have to protect three generators charging up the laser (which must also be protected) and if players do it right, then Tequatl will get shot down from the sky.
- And yeah, it would be annoying if you’d have to leave the real fight to go into another, but I think they have more of a flow to the fight than the temples.