(edited by Charak.9761)
[Merged] Updated Bosses?
What bosses? Patch notes lists: Megadestroyer, Golem Mark II, Fire Elemental. What about others? Temples? Other Dragons (I doubt that)?
It says all bosses and uses those 3 as examples. Full patch notes next week will probably go into detail.
If they made Bosses stronger (more time to kill) without additional rewards (example: more ectos) then this update will fail, even if Bosses would appear “more interesting”.
Depends. For some, bosses being more interesting would be “win” enough. Not everyone is after uber rentability and ears-deep into ectos.
If they made Bosses stronger (more time to kill) without additional rewards (example: more ectos) then this update will fail, even if Bosses would appear “more interesting”.
Why? People have specifically asked for harder bosses for months. Its been one of the biggest shout outs to the devs. They drop ascended mats now too, so technically they have been given more rweards, but no extra work to obtain them. I can’t see how it could “fail”.
I’m pretty sure if all bosses are made stronger people will still do them
Megadestroyer was already pretty interesting except they always forgot about it when it came to rewards. When they added bonus chests? No chest for Megadestroyer. When they added Dragonite Ore? Not Dragonite Ore for Megadestroyer. Hopefully they won’t forget again.
The important thing here is that they bosses are actually more interesting and not just a larger pile of HP and harder hitting skills. That isn’t really more interesting or necessarily harder. See karka queen for an example of that particular failure.
If they made Bosses stronger (more time to kill) without additional rewards (example: more ectos) then this update will fail, even if Bosses would appear “more interesting”.
Why? People have specifically asked for harder bosses for months. Its been one of the biggest shout outs to the devs. They drop ascended mats now too, so technically they have been given more rweards, but no extra work to obtain them. I can’t see how it could “fail”.
I’ve never asked for bosses to be harder. Please reference one of these threads in which the overall opinion is that bosses should be made harder.
Yes they mentioned the chest got better loot such as ascended weapon.
Yes they mentioned the chest got better loot such as ascended weapon.
Only heard that about Teq, they haven’t mentioned the other bosses.
The real question is whether these are mechanical updates or simple damage/health upgrades.
Tyr Sylvison – Warrior
Illyiah – Revenant
Apart from tequatl we will see some other world bosses being revamped, they will all get completely different lechanics, their own achievements etc or just polished?
Will they all have their own achievements extra or not?
Even if the loot tables are the same (excluding tequatl, where it was announced that his loot table was improved) i’d still play them. I hate swinging 1 to win, I want a challenge and from the looks of the video at I think it was pax, it certainly fills that criteria.
break. I feel like they should be back by now..”
I hope, that this doesn’t mean, every boss will take 10+minutes as Claw now… Cause then the rewards are way too bad.
But better chests and then 10+ minutes cause of new mechanics (and not only more HP) would be awesome.
the extent of the changes for the rest of the bosses we do not know as of this moment.
Yes, I believe they want to do this with the other major events.
Shatterer is in desperate need of one.
I dont think we will have anything major for the other bosses. Maybe they will revert the fire ele back to beta difficulty but it will most likely be better scaling. So more health/damage perhaps one or two new things per boss like adding the fire extinguisher from the playhouse for the fire ele.
Tequatl is apparently a pokemans. He am evolved!
Tarnished Coast Server
- Exclusive Mini!
- Better Rewards!
- New Mechanics!
- Exclusive Ascended Skins!
But honestly it just looks ok. I’m sure most of us will do it a few times to get the achievements and try for the skin, then go back to our regular events.
Knights of Ares [ARES] - Apply Now
Website: http://knights-of-ares.enjin.com/
(edited by RagingDragon.9475)
As far as I can tell, they’re doing this with the bosses everybody steamrolls. Namely Teq, Fire Elemental, Golem Mk II, and I’ve heard whispers that Jungle Wurm and Shadow Behemoth will be revamped/updated by this too.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
(edited by RyuDragnier.9476)
Cant wait for the updated boss fight and better yet we finally get the in-game lfg tool!!!
- Exclusive Mini!
- Better Rewards!
- New Mechanics!
- New Exclusive Skins!
wowit’snothing.jpg
More wings(clearly we dont have enough backpieces anet) and mini’s (completely useless).
As far the mechanics I think they will hold out at most for a week, maybe less, than either the crying about the increased difficulty/not getting rewards because I’m manning a cannon will grow to such massive proportions that anet will tone something down
or
Players will find the perfect way to circumvent these mechanics and return to spamming 1 (eg old Claw Of Jormag standing in the corner with range). People, like water, take the path of least resistance.
Correct me if I’m wrong here but the “new rewards” was just a chance at the aforementioned useless decorations and ascended weapons or was something else confirmed.
People have been complaining for months that bosses like Maw or File Ele usually last less than a minute (the record i have seen are 18 secs for Maw and 22-25sec for Fire Ele), asking for them to scale properly with the amount of players. I guess that qualifies with “make them harder”.
But I’m too lazy to look up those threads, they should be over there —→
Hopefully.. Fire Ele doesn’t revert back to it’s Launch Day build….
That thing was ruthless back in the day.
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA
I’m all for some more challenging content, but I have a feeling this is going to backfire on them hard. You can’t make a playerbase that has grown accustomed to "whack a foot’ for over a year suddenly do something that requires a alot of effort and skill, and then expect them to do it without complaint. To many people are use to being able to just show up, spam #1, and go afk until the chest spawns for them. You start requiring fights that need a certain number of people and then require those people to actually think and put in effort, and people are just gonna start saying “screw it” and not do it.
Simply look to the Temple events in Orr as an example. Anet updated them to be harder and actually require some coordination, and people just stopped farming them. Even with the update to getting ascended loot from them, they still remain contested a vast majority of the time. Why? Because most players want the easy way out. If there are events/bosses that are easier to farm than the revamped ones, guess what those players are going to do? Yep, they are going to farm the stuff that only requires them to be present and spamming #1. It’s a sad truth, but a truth nonetheless.
And I also have a feeling that after the hardcore players that WANT these tougher fights get the achievements from them or skins (especially the Teq fight), they’ll eventually stop doing them. Especially if it gets to the point where enough people stop caring that the events become impossible to do. Next thing you know, the world bosses will become just like the Orr temple events. Aka, only coordinated guild groups who take the time to actually do them will ever get them done. The rest of the time, people will just ignore them for an easier farm elsewhere.
I appreciate what Anet is trying to do with these bosses. Unfortunately, after making content so trivial for over a year though, I have a feeling they will accomplish nothing more than to kitten off a big chunk of their playerbase. While some will like these changes, I forsee a large number of players leaving GW2 over this. Sad, but true.
Most of the bosses definitely needed a revamp anyway (as most were simply defeated by people going AFK and pressing 1). However they need to make sure the balance between difficulty and reward isn’t skewed. I’m actually more curious as to if this actually has some living story story (yes I said story twice), or if it’s similar to SAB. SAB had hints of story, but nothing further.
http://youtube.com/user/Royblazer
I came here to be cynical about “OH GOD MORE TURRETS WHY”, but looking at the video this actually seems pretty awesome. I especially like the “haha too many people busy swinging 1 and ignoring the mechanics HE’S INVULN NOW” effect that Bone Wall has.
I could care less about the mini / wings / etc, but if this is a sign of things to come I am excited for the updated bosses. ‘Course if it all ends up being more “throw rock at boss” / “kite boss onto circle” nonsense I’m going to be way dissapoint.
Yes they mentioned the chest got better loot such as ascended weapon.
Only heard that about Teq, they haven’t mentioned the other bosses.
“Bosses – Updated!
We’ve adjusted all of our bosses to make them more challenging and fun! From the Megadestroyer to Golem Mark II to the Fire Elemental, bosses in Tyria are more dangerous than ever!"
~ I taught cows how to Moo! ~
Yes they mentioned the chest got better loot such as ascended weapon.
Only heard that about Teq, they haven’t mentioned the other bosses.
“Bosses – Updated!
We’ve adjusted all of our bosses to make them more challenging and fun! From the Megadestroyer to Golem Mark II to the Fire Elemental, bosses in Tyria are more dangerous than ever!"
He’s talking about the loot from non-Tequatl bosses, not the changes to the bosses themselves.
Tyr Sylvison – Warrior
Illyiah – Revenant
As far as I can tell, they’re doing this with the bosses everybody steamrolls. Namely Teq, Fire Elemental, Golem Mk II, and I’ve heard whispers that Jungle Wurm and Shadow Behemoth will be revamped/updated by this too.
They mentioned megadestroyer as well, and as far as world bosses go he’s not that bad (apart from the loot, which they haven’t upgraded to the normal world boss status yet). And that mean that most likely every or almost every boss (possible exceptions – Claw and Karka Queen) will get increased difficulty.
If so, i hope they’ll really upgrade event rewards (and not in the “one in a million chance of ascended drop” way).
Remember, remember, 15th of November
Yes they mentioned the chest got better loot such as ascended weapon.
Only heard that about Teq, they haven’t mentioned the other bosses.
“Bosses – Updated!
We’ve adjusted all of our bosses to make them more challenging and fun! From the Megadestroyer to Golem Mark II to the Fire Elemental, bosses in Tyria are more dangerous than ever!"
He’s talking about the loot from non-Tequatl bosses, not the changes to the bosses themselves.
i was going to say, if they updated the chest for taq then i’m pretty sure they did they same for the other bosses too. though, with anet, you really can’t tell until they actually mention it. so yes, i’ll agree with him.
~ I taught cows how to Moo! ~
Hopefully.. Fire Ele doesn’t revert back to it’s Launch Day build….
That thing was ruthless back in the day.
It is actually still fairly ruthless. That part is just not very noticeable if you are in a large group or on a squishy character. It is actually more dangerous than the possessed statue of dwayna.
If the bosses are buffed too much they will just fall out of the rotation and be done much less often.
See Grenth (pre-nerf), balth, kakra queen, etc…
If the bosses are buffed too much they will just fall out of the rotation and be done much less often.
See Grenth (pre-nerf), balth, kakra queen, etc…
You see the big flaw in this buff bosses plan.
We have no way to control who goes to an “overworld” boss. In most cases its undergeared, underleveled, disinterested people half akitteng while watching TV and eating dinner. They want the free rare, and the free ascended materials.
Make it harder, and you might attract more serious PVE’ers, but they still have all those same folks there, who may or may not be able to grasp these new mechanics. How well do you think that coordinated 50 man PVE guild is going to fare, when they que a map trying to get together and do the event, with 30-40 pugs that don’t know anything other than “1111111”?
Not to use a “WoW” reference, but think Kazzak. Pugs could ruin the event just by running in and dying. The new TEQ is going to be nearly impossible (Anet says), without good coordinated teams. So prepare to be Grenth’ed over and over again.
Challenge in an instance is fine, it is controllable. Open World challenge, where anyone and everyone is one waypoint away from the action and a 1 minute walk is a problem.
If the rewards are good, there is no keeping the leeches away. Too many leeches and the horse dies….
What is wrong with simply pressing 1 and killing SB or maw or whatever? Not everything should be complicated.
Well, this is better than a “loot pinata” for some of the smaller bosses, but I hope they at least update the dragonite ore amount (or add new loot) they drop or I’ll pass on them like I have this past week or so.
If they made Bosses stronger (more time to kill) without additional rewards (example: more ectos) then this update will fail, even if Bosses would appear “more interesting”.
Why? People have specifically asked for harder bosses for months. Its been one of the biggest shout outs to the devs. They drop ascended mats now too, so technically they have been given more rweards, but no extra work to obtain them. I can’t see how it could “fail”.
I’ve never asked for bosses to be harder. Please reference one of these threads in which the overall opinion is that bosses should be made harder.
Bosses should not die as fast as they are now! You just want easy loot!
(edited by Onshidesigns.1069)
I remember the first time I ran into the Fire Elemental, shortly after launch. Dead players were everywhere. Stopping in one place to res someone was suicide. Summoned mobs were literally swarming over the place, and the ground was littered with so many red AoE rings, you could barely get across the bridge to even approach the ele’s chamber.
It was a beast, and it was glorious.
Yes, some of the details were badly handled, but the shared feeling of astonished and utter defeat made me feel more connected to the players around me than any conversation in guild chat will ever accomplish.
If I have to fire lasers, jump over waves, swim to the surface or do other silly mechanics that do not involve my class abilities, I’m not doing it.
If I have to fight alongside 80+ other players to stand a chance of killing the boss, I’m not doing it.
If the boss is on a 15 minute duration timer, I’m not doing it.
The encounter could drop a guaranteed legendary or ascended item but if the above is true, I’m not doing it.
I can’t wait for the Mark II’s homing rockets to be 1-hit rage machines!
I lol’d at the Mega Destroyer buff.
The ones that should only be buffed are the ones farmed on a regular respawn basis. But this is a step in the right direction and is long overdue. Thanks Anet.
Next project will be fixing the stupid fixed timers and fixed respawn location (although this one might be tricky) making it very random to allow for a more world exploration/discovery/surprise type of encounter and not like:
Check dragon timers —> WP to dragon --> spam auto attack —> loot.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
I lol’d at the Mega Destroyer buff.
The ones that should only be buffed are the ones farmed on a regular respawn basis. But this is a step in the right direction and is long overdue. Thanks Anet.
Next project will be fixing the stupid fixed timers and fixed respawn location (although this one might be tricky) making it very random to allow for a more world exploration/discovery/surprise type of encounter and not like:
Check dragon timers —> WP to dragon --> spam auto attack —> loot.
If they randomize the respawn rates, I will kittening quit this game. It will be bad enough trying to organize 80 people to get kitten done, and then throw in the fact that you will have no idea WHEN the kitten goes down, then kittening forget it. I dont have time to sit in a zone for hours on end just waiting for some boss to randomly spawn. That would be the worst idea ever. Less people would be willing to do boss fights if they have no kittening clue when theyre happening. And less people for the Teq fight will be counter productive. Bad idea dude….very bad idea.
I lol’d at the Mega Destroyer buff.
The ones that should only be buffed are the ones farmed on a regular respawn basis. But this is a step in the right direction and is long overdue. Thanks Anet.
Next project will be fixing the stupid fixed timers and fixed respawn location (although this one might be tricky) making it very random to allow for a more world exploration/discovery/surprise type of encounter and not like:
Check dragon timers —> WP to dragon --> spam auto attack —> loot.
If they randomize the respawn rates, I will kittening quit this game. It will be bad enough trying to organize 80 people to get kitten done, and then throw in the fact that you will have no idea WHEN the kitten goes down, then kittening forget it. I dont have time to sit in a zone for hours on end just waiting for some boss to randomly spawn. That would be the worst idea ever. Less people would be willing to do boss fights if they have no kittening clue when theyre happening. And less people for the Teq fight will be counter productive. Bad idea dude….very bad idea.
However if the World bosses have unique and awesome rewards, I think this will encourage some sort of player coordination through announcement relay on when and where a mega boss respawned. If the loots and rewards are as dumb as frap, of course no one would care. But it wasn’t, people should input more effort to obtain it. Also, a change in how World Events are announced should have a larger scope, say Zone Wide or Region Wide as compared to right now which is only announced when you are within or very near the perimeter of the World Event Location.
I tend to believe that yes some people consider that what we have right now is fun and engaging. But I also believe that there are those who think otherwise. No one wants to sit in a zone, yes, I agree with you on that, but this is because once you 100% complete a zone, there’s not much incentive in roaming around and doing events aside from the currently on-going champ farming in certain zones. The problem is that they need to put more incentive to draw players in open world and at the same time make the encounters true to what the original philisophy of the game was and I quote Ree Soesbee here: “Everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later. It doesn’t care that I’m there.” which is basically what’s happened to the game right now.
later. It doesn’t care that I’m there.”
I was surprised to see the megadestroyer buff, he was always considered to be one of the bosses with an okay challenge.
I was surprised to see the megadestroyer buff, he was always considered to be one of the bosses with an okay challenge.
Yeah, for one thing, the Mega Destroyer is one of the nicely designed world bosses out there. Wide space with lava, some more lava and stuff which makes you be cautious of where you are standing, the boss is actually moving and chasing players around (and not a giant static meatbag), with phases and time limit, has OHKO skills thats pretty much easy to recognize but not that easy to dodge all the time, ressing and supporting other players are critical. This IMO should have been the minimum standard of all the world event bosses.
later. It doesn’t care that I’m there.”
If there are alot of players wanting difficult bosses, why don’t i see karka queen being activated nowadays?
If there are alot of players wanting difficult bosses, why don’t i see karka queen being activated nowadays?
Because there are much easier options that basically give the same exact rewards as the difficult ones. The core problem here is the effort vs reward allocation. It’s totally broken.
later. It doesn’t care that I’m there.”
It takes me 4 hours on average to do all the account chest world bosses right now even with their short kill times allowing me to pop between events fairly rapidly. After I kill World Bosses I can then do other things like WvW, champ farming, dungeons, etc. I’ve killed every world boss possible (when not bugged) every day at least once since I was able to.
If the challenge factor(read time consuming) outweighs the reward/overall enjoyment of the encounter I would drop world bosses in exchange for champ farming which is more profitable. This would especially be the case AFTER I get all the exclusive gubbins tied to that encounter.
That being said, I’m looking forward to seeing if this makes these bosses more fun to do while maintaining an appealing long term reward value.
Challenge weighs itself against all other content in the game in terms of reward for time spent. Dungeons, Exploration, JPs, World Bosses, WvW, sPvP, Scarlet, Living World. There is more than enough content to move around to in this game if one falls behind the other.