Opnions on the updated Tequatl
The problem we have on our server are there are too many commanders who are just worthless. It’s going to take players working together as a team, but so far I have seen very little team work on our server, and certainly not nearly enough for a fight like this.
I actually very much like it. It’s no walk in the park, to be sure, but I didn’t want that. Granted, my server hasn’t completed it, and the kitten was more epic than the event at times for those vocal people in the channel, but still . . . it’s different and fun.
It’s frustrating, but not Super Adventure Box, World 2, Zone 2 frustrating. So, I’m happy.
Haven’t tried it yet but so far I’m liking what I read. Let’s hope it’s not offset by the waypoints block, the timer watching and the boss-timer-means-dps-only-effect.
What do you mean zerging doesnt work? Thats what BG did to kill him, a big zergball dpsing him. The only difference is now you have to defend turrets, and have more people on the map.
Their turret users also knew what to do, which is a huge part of this fight.
The thing is, this is a world boss, not a dungeon boss. So if you have to coordinate 130 people over voice chat, then random players or random groups will never down him, and overflow servers wont even come close.
My opinion is that its a great fight and I like an actual challenge in this game, but it is a horrible design for a world boss. It would have been great for a dungeon or guild instance.
It would have been great for a dungeon or guild instance.
That’s actually a great idea for an upcoming ‘guild mission’. Improved versions of world bosses specifically for the guild to fight…
My experience, so far is that Teq is quintessentially unfun: a toxic mix of long periods of unrelenting boredom followed by a short, sharp dose of disappointment.
Port to map > Get placed in overflow > wait for a period of time > overflow fails miserably > marvel at how far ANet has drifted from its principles.
Repeat.
Finally a real epic DRAGON FIGHT that we were expecting from a game about fighting dragons.
Frequency needs to be increased. Its not an easy fight and not having many opportunities makes it very hard to complete or even practice unless you can sit in sparkfly of him for hours at a time.
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.
After the achievement and attraction of new content has run out there won´t be enough people – because it´s simply not worth the time and frustration.
Will Anet ever learn from Grenth, Balthasar, Southsun?
Just give the update a little time, and I’m sure people will start listening to commanders around and the group of clueless players aimlessly running around Tequatl and dying would go away. Tequatl wouldn’t be as “impossible” as you guys deem it to be then.
Oh, sure, because a handful of self-appointed, self-important “commanders” running around, shouting contradictory orders at everyone on the map, is such a great way to coordinate a massive boss fight.
Just don’t understand how majority of the players are so negative towards this update…
It’s a laggy, annoying and generally terrible implementation of a world boss, and the influx of elitist players thinking everyone should obey them makes the experience even worse. That’s why.
It seems my concerns about laggy gameplay and having too many people in one area were well founded. Ok so no one got kicked on my server called Overflow, but the gameplay was a disaster with everyone running around like headless chooks at 5-6 FPS and not one idea of commonsense being thought out.
However, the win by BG as described in the later posts (pages 6-8 of this thread) describe just how that kind of a win was just a tad biased. They had a lot of help with heaps of those people listening in on TS3 and co-ordination seems to flow well on that server, as noted with their success in WvW. But… just because one server can do it this way (TS3) doesn’t mean others can as well. Most are pug’s in overflows, let’s be real here.
Having said that, what I can garner from watching the vid of their win, is a template of what most other servers should be aiming for: the tactics needed for a win and being in the right place at the right time, and doing what is required and when. This new Teq fight requires a LOT of co-ordination, and in essence, a map of different steps to be undertaken at various points in the fight.
Turret people watch for green pools at Teq’s feet, everyone else gear/skill up for DPS and huddle in between both the turret groups so you can get cleansed. Then break at 75% remaining HP, protect the batteries from risen for x-amount of time, come back and do the same thing again as you did at the start until you get it down to 50% remaining HP, etc. Swim to the top if you get caught in the undertow and get back to DPS’ing.
It’s these tactics that will form the necessary template for the win that is inevitable on most home servers. I wouldn’t quit on it just yet, but having commanders with no idea and pug’s that won’t listen to instructions doesn’t help matters.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”