This needs to change, and I'll tell you why.

This needs to change, and I'll tell you why.

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

This needs to change. It should not take a gigantic guild all in a VOIP chat with coordination in order to do something that is supposed to be designed as a PUBLIC event. The fact that only blackgate did it in such measures proves the design of this thing is flawed for what it’s supposed to be.

I’m all for challenge, hey if this was part of a 100 dungeon man raid, I’d be all for it! But its not! It’s a PUBLIC event. Such communication for a public zerg is nearly asking the impossible. There’s also the fact of overflow status becoming a major problem for something that requires so much coordination.

This seems designed only for large guilds, and yet it is a public event.

It just doesn’t makes sense to me. If it’s designed to be a public event then the difficulty must be reduced by a lot. I’m all for a challenge but there’s no challenge when the challenge itself is a communication problem.

Please change it.

This needs to change, and I'll tell you why.

in Tequatl Rising

Posted by: TehPwnerer.7215

TehPwnerer.7215

Change it to what?

This needs to change, and I'll tell you why.

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Posted by: Lostwingman.5034

Lostwingman.5034

Change it to what?

What it’s apparently designed to be, an event for people all intending to work together. ie a guild event.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

This needs to change, and I'll tell you why.

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Posted by: klarkc.3754

klarkc.3754

TC, an Roleplay server, has finished the boss. So your argument already are failed.

Just the players need how to do. There is no need of VOIP or something else.

This needs to change, and I'll tell you why.

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

Change it to what?

To something that a bunch of random people with limited communication, can actually accomplish.

This needs to change, and I'll tell you why.

in Tequatl Rising

Posted by: Mimir.4690

Mimir.4690

TC had well over a dozen different guilds working together to defeat Teq.

This needs to change, and I'll tell you why.

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Posted by: Shelledfade.6435

Shelledfade.6435

Change it to what?

What it’s apparently designed to be, an event for people all intending to work together. ie a guild event.

Or this.

This needs to change, and I'll tell you why.

in Tequatl Rising

Posted by: TehPwnerer.7215

TehPwnerer.7215

Change it to what?

What it’s apparently designed to be, an event for people all intending to work together. ie a guild event.

I do agree that it’s a bit much for the average casual MMO player. Something like this that requires a lot of coordination and communication is not something that casual gamers want (and I mean the term casual in no disrespect, I mean it in the actual sense of the word).

I am all for the hard content like this and I do love the new Teq and think he’s epic but I do not think the majority of the GW2 players are ready for this.

On the bright side, if events are done like this in the future it’d require more than “AFK SPAM 1” or “AFK SPAM 1 and ZERG” events.

This needs to change, and I'll tell you why.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Change it to what?

To something that a bunch of random people with limited communication, can actually accomplish.

Plenty of events like that in Queensdale. Also the Shatterer and Claw of Jormag are still fitting that criteria before they get revamped so just enjoy those before they undergo Tequatl maintenance.

This needs to change, and I'll tell you why.

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Posted by: Solid Gold.9310

Solid Gold.9310

Change it so I’m not ALWAYS in overflow !

Jumping puzzles, love them or hate them, I hate them. Thread killer.

This needs to change, and I'll tell you why.

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Posted by: Shelledfade.6435

Shelledfade.6435

Change it to what?

To something that a bunch of random people with limited communication, can actually accomplish.

Plenty of events like that in Queensdale. Also the Shatterer and Claw of Jormag are still fitting that criteria before they get revamped so just enjoy those before they undergo Tequatl maintenance.

I don’t think they will undergo any maintenance once ANET realizes its mistake. They put something where it doesn’t belong, everyone can agree on that. Like I said, if it was a 100 raid dungeon, or a guild mission, it would be fine, but this is not for a public event.

(edited by Shelledfade.6435)

This needs to change, and I'll tell you why.

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Posted by: Lostwingman.5034

Lostwingman.5034

TC, an Roleplay server, has finished the boss. So your argument already are failed.

People from TC can’t even get there because of guests and its a top 5 WvW server, so obviously it has the coordinated guild presence to accomplish it. YOUR argument crashed, burned, then fell into a time paradox.

Just the players need how to do. There is no need of VOIP or something else.

Teach me how to enforce “playing correctly” on random pugs, especially the ones who grab turrets because “kewl gunz”.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

This needs to change, and I'll tell you why.

in Tequatl Rising

Posted by: TehPwnerer.7215

TehPwnerer.7215

Change it to what?

To something that a bunch of random people with limited communication, can actually accomplish.

Plenty of events like that in Queensdale. Also the Shatterer and Claw of Jormag are still fitting that criteria before they get revamped so just enjoy those before they undergo Tequatl maintenance.

I don’t think they will undergo any maintenance once ANET realizes its mistake. They put something where it doesn’t belong, everyone can agree on that. Like I said, if it was a 100 raid dungeon, or a guild mission, it would be fine, but this is not for a public event.

I think it’s safe to say that the intent of dragons is not for them to stand there and be loot pinatas. I can almost guarantee that they will eventually undergo change in a similar way.

This needs to change, and I'll tell you why.

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

Change it to what?

To something that a bunch of random people with limited communication, can actually accomplish.

Plenty of events like that in Queensdale. Also the Shatterer and Claw of Jormag are still fitting that criteria before they get revamped so just enjoy those before they undergo Tequatl maintenance.

I don’t think they will undergo any maintenance once ANET realizes its mistake. They put something where it doesn’t belong, everyone can agree on that. Like I said, if it was a 100 raid dungeon, or a guild mission, it would be fine, but this is not for a public event.

I think it’s safe to say that the intent of dragons is not for them to stand there and be loot pinatas. I can almost guarantee that they will eventually undergo change in a similar way.

I don’t disagree with you. But to do such a thing and make it a public event is quite frankly bad game design.

This needs to change, and I'll tell you why.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

TC, an Roleplay server, has finished the boss. So your argument already are failed.

Just the players need how to do. There is no need of VOIP or something else.

TC has one of the highest active PvE populations of all the servers. We also used mumble.

And now we’re flooded with guests so we can’t even do it anymore. Yeah, great design.

This needs to change, and I'll tell you why.

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Posted by: Shelledfade.6435

Shelledfade.6435

TC, an Roleplay server, has finished the boss. So your argument already are failed.

Just the players need how to do. There is no need of VOIP or something else.

TC has one of the highest active PvE populations of all the servers. We also used mumble.

And now we’re flooded with guests so we can’t even do it anymore. Yeah, great design.

Yeah… sounds like fun…

This needs to change, and I'll tell you why.

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Posted by: Mastruq.2463

Mastruq.2463

I dont see why public events should not be challenging, difficult, require coordination or require a large amount of players. I did not sign up for a single player or group-only game, this a massively multiplayer rpg. About time the combined the “massively” with a challenge instead of just attacking a right foot alongside the rest of the afk people.

Also I played Everquest for 4 years and every multi-group boss encounter during that time was public content. Just the same, every multi-group boss encounter in Guild Wars 2 since it released in 2012 has been public content. So dont act like this is a new and unprecedented design.

This needs to change, and I'll tell you why.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

EverQuest didn’t have overflows.

This needs to change, and I'll tell you why.

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Posted by: chemiclord.3978

chemiclord.3978

put something where it doesn’t belong, everyone can agree on that.

I can’t agree on that… so I guess your argument is invalid. It’s right where it belongs. Don’t like it? Don’t do it.

This needs to change, and I'll tell you why.

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Posted by: darkace.8925

darkace.8925

This needs to change. It should not take a gigantic guild all in a VOIP chat with coordination in order to do something that is supposed to be designed as a PUBLIC event.

This needs to remain unchanged, and I’ll tell you why. If it’s supposed to be the one of the hardest encounter in the game – one that requires massive coordination and a degree of tactical analysis – then it sould take a gigtantic guild in VOIP to figure out how to do it. After it’s been figured out and people learn the best strategy for victory the fight will become easier and easier.

This needs to change, and I'll tell you why.

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Posted by: ikereid.4637

ikereid.4637

EverQuest didn’t have overflows.

Nor did EQ have crappy players. If you didnt know how to play you werent in the raid and you didnt get credit for the kill, NOR did you hamper the success of the 72+ other players that were working on that dragon kill.

Here, crappy dead players work against the alive properly played players. As the event scales to the number of players, dead or alive, in the area.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

This needs to change, and I'll tell you why.

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Posted by: ikereid.4637

ikereid.4637

These are the things that need to change;

1. Home server players get priority to non-overflow above guest players
2. AFK players in the area near any boss, get booted 5-10mins prior to the Boss’s activation. If with in 2 mins after the boss spawns, if players are still AFk they are booted elsewhere (off that zone), maybe LA.
3. When you are DEAD, not downed, if you are not rezzed or use a WP with in 30seconds, you are booted from the zone.

those 3 changes can possibly help this encounter succeed better. We, as a community, need tools to beat out bad/trolling players.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

This needs to change, and I'll tell you why.

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Posted by: Hexin.5603

Hexin.5603

vabbi did it too now, put some more effort into teamwork. You can do it.

+1 @sirsquishy

fyi … organized guilds are starting to guest at low pop servers to avoid the overflow issue brought on from scrub randoms who play alone by themselves in dark corners.

Willing to pay for boxed expansion if you put legit GvG in the box $$

(edited by Hexin.5603)

This needs to change, and I'll tell you why.

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Posted by: locoman.1974

locoman.1974

Change it to what?

To something that a bunch of random people with limited communication, can actually accomplish.

Something like (taking a deep breath) the shadow behemoth, fire elemental, jungle wurm, frozen maw, shatterer, claw of jormag, golem mark II, temple of dwayna, temple of lyssa, temple of melandru, foulbear chieftain, ulgoth the modniir, the dredge commisar, taidha covington, the fire shaman, the megadestroyer, the eye of zaithan, the karka queen, scarlet and tons of champions all over the world (phew)….

This is something new, it’s the only non dungeon hard boss fight in the game, and by now (a day after it was released) it has been killed by at least 4 servers that I know of (if he had remained unkilled 2 weeks from release, I’d agree to a nerf). Personally I’d rather them leave it like it is, that way everyone, from the ones looking for a challenge to the ones looking for easy loot, have stuff to do.

What I’d change, though, is to give it a better way to summon it other than every X hours, something like a series of group events you could start at anytime, so that guilds can organize specific times to attempt it.

And actually, my sugestion would be to revant the three dragon champions (and maybe the megadestroyer) to be as hard as this, with better rewards (maybe a much higher chance to drop ascended gear) but leaving the rest of the non elder dragon related bosses as they are now. I’d say that the golem mark II, as it is right now, is a good example of how hard an open world boss should be, excluding the ones that are supposed to be elder dragon champions.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

(edited by locoman.1974)

This needs to change, and I'll tell you why.

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Posted by: Coldin.2840

Coldin.2840

vabbi did it too now, put some more effort into teamwork. You can do it.

+1 @sirsquishy

fyi … organized guilds are starting to guest at low pop servers to avoid the overflow issue brought on from scrub randoms who play alone by themselves in dark corners.

Vabi also did it through big guilds guesting over there to avoid the overflows (as you said), and by having VOIP, which seems to be a common trend so far.

Coldin – Thief – Sanctum of Rall

This needs to change, and I'll tell you why.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

1. Home server players get priority to non-overflow above guest players.

Going to have to second and third this one. If somebody from the home instance attempts to join guests should be booted if they exceed the cap. Guesting is getting way out of hand.

The problem is of course that the encounter just isn’t doable on smaller servers which is why people are resorting to guesting on popular ones. You need a strong guild to lead and without that you’re SOL.

This needs to change, and I'll tell you why.

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Posted by: ikereid.4637

ikereid.4637

1. Home server players get priority to non-overflow above guest players.

Going to have to second and third this one. If somebody from the home instance attempts to join guests should be booted if they exceed the cap. Guesting is getting way out of hand.

The problem is of course that the encounter just isn’t doable on smaller servers which is why people are resorting to guesting on popular ones. You need a strong guild to lead and without that you’re SOL.

Smaller servers be damed. If a smaller server doesnt have the people, then guesting to that sever wont be an issue. But if I cannot get to the root of my server because of the 10,000 guests on it. There is something wrong with that picture.

we need a way to control players, as a community. I think thats the real issue with this new content. To many poor players, Trolls, Dead players scaling up the event, and AFKers ruining it for the 60-120 others that are actually trying at this point.

If the content is doable, providing you meet the requirements. Then no one here has any right to complain about it.

But again, that is just not the case.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD