Tested out the new dungeon yesterday. In total, if it wasn’t buggy it would be a very good experience and I believe that this can be a very good path to run in the future. To all of those complaining that it’s hard – it requires coordination, but is not hard. Every single boss design mechanic is quite simplistic, however deadly if people don’t work together.
- ooze part. Loved it. Took us ages to figure out how to not brute force it, but rather to synchronize and flawlessly beat it. The strategy that we decided on. 3 people run to the door, lure all elementals and dps them down to 10%. When that’s done two people luring the oozes come out and start pulling oozes at the same time. When both oozes reach halfway the DPS team finish the elementals off. There’s a nice amount of time between the elementals dying and them respawning (you have about 10-15 seconds) plus there’s only 6 of them at any given time. Took us a while to figure it out, but it was really fun.
- The boss combo. Once again we got stuck. We thought that ooze was poisoning us lol. Once again coordination is required, because the person with the ooze luring perfume on them has to keep on leading the ooze to the oil spots.
- second boss, nothing special. It fires the electric puddles, sure and with the boss doing his circle, sometimes you will get caught in it. Really this boss is the one with the least unique mechanic, therefore is a bit meh.
- third boss. Oakheart. This is where the fun begins.
It’s not the boss that is at fault, but please Anet, fix its glitches. So then what prevented my party from completing it:
1. The holograms would randomly stop spawning at all
2. The 100% of the floor would turn to electricity and this would never go away. And I do mean it. Sometimes it would require 3 full party wipes for it to go away. As in we would wipe, the boss would reset, but the floor wouldn’t.
3. Weird teleportation (and it wasn’t our internet). You know how the oakheart does the stomp that throws you into the air? Well similar thing happens, except there’s no animation of him doing the stomp and you get literally teleported for seemingly no reason.
4. The teleportation can teleport you into the area where the oakheart was previously looked up in. You know that electric pad? Well if you get teleported there you essentially die there instantly and noone can revive you back up.
5. But that works in the players advantage – a person still in oakheart room can get out of combat, allowing all of his mates to respawn and then immediately hit oakheart again. Oakheart does not reset that way and you get teleported back in. At the same time it can work in the opposite way. All people are dragging the holos to the oakheart, suddenly oakheart deaggros for no reason and starts healing.
In total a good update, but the last boss fight should be fixed