-10% you sure?? Based on FULL berserker?
Ow another example:
If you get full berserker trinkets and berserker weapon + 20 traits that’s 74% crit damage / now its 710 Ferocity that would be 59% crit damage.
If you make the ratio 11 ferocity to 1% it would only give full berserker set a lost of 6% damage.. that’s not gonna happen in think..
This is a huge nerf for many power builds that mixed some gear.. forcing us to go full berzerker to deal some damage or respec also to condition bunker.
(edited by nicknamenick.2437)
What is this in reference to? I must have missed something.
I think the changes are to specific armour pieces, not to any stat. That being said, i can understand how they can nerf down the zerker builds without affecting the non-zerker builds.
@Shaogin, it’s about the live stream of balancing.
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…10% reduction in crit damage =/= 10% loss in dps. Not unless you have 100% crit chance, which sure, some builds do, but most people sit around 60%. Even if you have fury taking you to 80% all the time; crit damage is not the entirety of your dps.
Though this is still the most idiotic change Anet have made to date, of that I’ve no doubt. xD
…10% reduction in crit damage =/= 10% loss in dps. Not unless you have 100% crit chance, which sure, some builds do, but most people sit around 60%. Even if you have fury taking you to 80% all the time; crit damage is not the entirety of your dps.
Though this is still the most idiotic change Anet have made to date, of that I’ve no doubt. xD
The summary of the live stream on dulfy says it will be a 10% overall nerf if in full zerker per player. This is disturbing when considering a full zerk group….10% per player = 50% damage nerf for a full group = double the fight durations. may as well carry a pvt strapped to your back while trying to clear a dungeon/fractal.
…10% reduction in crit damage =/= 10% loss in dps. Not unless you have 100% crit chance, which sure, some builds do, but most people sit around 60%. Even if you have fury taking you to 80% all the time; crit damage is not the entirety of your dps.
Though this is still the most idiotic change Anet have made to date, of that I’ve no doubt. xD
The summary of the live stream on dulfy says it will be a 10% overall nerf if in full zerker per player. This is disturbing when considering a full zerk group….10% per player = 50% damage nerf for a full group = double the fight durations. may as well carry a pvt strapped to your back while trying to clear a dungeon/fractal.
Your math hurts my eyes.
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…10% reduction in crit damage =/= 10% loss in dps. Not unless you have 100% crit chance, which sure, some builds do, but most people sit around 60%. Even if you have fury taking you to 80% all the time; crit damage is not the entirety of your dps.
Though this is still the most idiotic change Anet have made to date, of that I’ve no doubt. xD
The summary of the live stream on dulfy says it will be a 10% overall nerf if in full zerker per player. This is disturbing when considering a full zerk group….10% per player = 50% damage nerf for a full group = double the fight durations. may as well carry a pvt strapped to your back while trying to clear a dungeon/fractal.
Wow. So let’s say one player is nerfed 60% and the rest aren’t. That’s a 60% nerf for the whole group. Or let’s say every person in the group is nerfed 50%, that’s a 250% nerf for the group.
C’mon son.
…10% reduction in crit damage =/= 10% loss in dps. Not unless you have 100% crit chance, which sure, some builds do, but most people sit around 60%. Even if you have fury taking you to 80% all the time; crit damage is not the entirety of your dps.
Though this is still the most idiotic change Anet have made to date, of that I’ve no doubt. xD
The summary of the live stream on dulfy says it will be a 10% overall nerf if in full zerker per player. This is disturbing when considering a full zerk group….10% per player = 50% damage nerf for a full group = double the fight durations. may as well carry a pvt strapped to your back while trying to clear a dungeon/fractal.
LOL!
Do you even Math?
Anyway, OP, I came to the same conclusions that 10-12 Ferocity will be 1% critical damage.
This change will nerf:
-Celestial Gear
-Jewels/Orbs with Critical Damage
-Divinity Runes.
-Ascended Trinkets with Critical Damage (but to a slight lesser extent)
Since pretty much all my Power Based builds have zerker Jewels and Divinity/Traveler Runes, with Cavalier/Berserker-Valkyrie Ascended trinkets, I will see a HUGE drop in my damage on my Ele, Thief, Mesmer and Guardian.
TY ANet.
better go back to playing gw1 it seems
I’m currently getting 80% Critdmg from gear alone (Celestial weapons, helm, coat and leggins, Cavalier back, rest Zerker + Traveler runes).
I will have about 656 Ferocity after the patch. Going by (12 Ferocity = 1% Critdmg) this will result in 52% Critdmg and thus a 35% Nerf in Critdmg. My Critchance is ~50%, so overall i will get nerfed by 17-18%, not counting the Vigor (and thus Deceptive Evasion) nerf.
Hoping i did no major flaws but so far i see a HUGE nerf coming for Shatter builds. Not that they were that competitive in WvW roaming to begin with.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
I’m currently getting 80% Critdmg from gear alone (Celestial weapons, helm, coat and leggins, Cavalier back, rest Zerker + Traveler runes).
I will have about 656 Ferocity after the patch. Going by (12 Ferocity = 1% Critdmg) this will result in 52% Critdmg and thus a 35% Nerf in Critdmg. My Critchance is ~50%, so overall i will get nerfed by 17-18%, not counting the Vigor (and thus Deceptive Evasion) nerf.
Hoping i did no major flaws but so far i see a HUGE nerf coming for Shatter builds. Not that they were that competitive in WvW roaming to begin with.
Yep, same here. I am already getting smashed by condition roamers (life as a Solo Roamer Shatter Mesmer is hard), and this nerf to my setup is really high.
I believe they said max dps build not max zerker builds (I’m not sure). Anyway we don’t know how formula for critical hit will work – it has Critical chance + Critical Damage now, and Critical Chance is giving a modifier for Critical damage – maybe they will also Nerf the modifier, so High Critical Chance + High Critical Damage build will lose more damage than Low Critical Chance + High Critical Damage. It would make sens ;p
Sorry for my English.
(edited by Holden.9273)
10% is 10%, not 12%…
Damage crit formula is Damage x (1 + Critical percent x (0.5 + Critical bonus))
Full Exotic Berzerk + Eagle Runes + Fury have :
79% critical chance and 69% critical bonus
69 – 10% = 62.
(1+0.79*(0.5+0.69)) = 1.94
(1+0.79*(0.5+0.62)) = 1.885
Real damage lost is 1-(1.885/1.94) = 2.85%
In the hypothetical case of 100% critical chance and 85% critical bonus (76% after the patch), it will be only a 3.83% damage reduction.
…10% reduction in crit damage =/= 10% loss in dps. Not unless you have 100% crit chance, which sure, some builds do, but most people sit around 60%. Even if you have fury taking you to 80% all the time; crit damage is not the entirety of your dps.
Though this is still the most idiotic change Anet have made to date, of that I’ve no doubt. xD
The summary of the live stream on dulfy says it will be a 10% overall nerf if in full zerker per player. This is disturbing when considering a full zerk group….10% per player = 50% damage nerf for a full group = double the fight durations. may as well carry a pvt strapped to your back while trying to clear a dungeon/fractal.
This man is a kittening genius he should be working for Nasa with his amazing Math Powers.
snip
Finally someone who knows the math. I’ve almost lost the faith in humanity.
Finally someone who knows the math. I’ve almost lost the faith in humanity.
As far as I know, they were talking about an overall 10% damage decrease for berserker, not a 10% decrease to critical damage.
if everyones damage is nerfed by 10% then the total groups dps is nerfed by 10% and not by 50%. Lrn2math :p
snip
Finally someone who knows the math. I’ve almost lost the faith in humanity.
Actually, no. They said, they reduce damage by 10%, not critdmg. According to the formula:
1-(1.885/1.94) = 2.85%
Replacing 2.85% with the desired 10% and 1.885 with X, which will be the new overall damage:
1-(X/1.94) = 0.1
x = 1.746
Now we are taking this formula:
(1+0.79*(0.5+0.62)) = 1.885
Replace 1.885 with 1.746 and 0.62 with X for the new crit dmg modifier:
(1+0.79*(0.5+X)) = 1.746
x = 0.44
So we get from 69% critdmg to 44%, which is ~36.2% nerf to critdmg, similar to what i got earlier
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
snip
Finally someone who knows the math. I’ve almost lost the faith in humanity.
Actually, no. They said, they reduce damage by 10%, not critdmg. According to the formula:
1-(1.885/1.94) = 2.85%
Replacing 2.85% with the desired 10% and 1.885 with X, which will be the new overall damage:
1-(X/1.94) = 0.1
x = 1.746Now we are taking this formula:
(1+0.79*(0.5+0.62)) = 1.885
Replace 1.885 with 1.746 and 0.62 with X for the new crit dmg modifier:
(1+0.79*(0.5+X)) = 1.746
x = 0.44So we get from 69% critdmg to 44%, which is ~36.2% nerf to critdmg, similar to what i got earlier
They did indeed say damage instead of crit damage and for a full zerker set. If he made a mistake by saying damage instead of crit damage (I hope so) than it would we slightly less worse.
Another question is if they took damage modifications in their calculations or if this is purely for the gear. Because having like a +10% dmg modifier will lower your damage even more.
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Actually, no. They said, they reduce damage by 10%, not critdmg.
They also said that they are still working with the numbers and this isnt final, so calm down it might not be that bad. Or it could be worse
Actually, no. They said, they reduce damage by 10%, not critdmg.
They also said that they are still working with the numbers and this isnt final, so calm down it might not be that bad. Or it could be worse
Knowing ANet, it will be worse.
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Some cheap calculations over a possible maximum damage spec, sitting on 100% crit chance, with food and banner of Discipline, suggested that each 1% critical damge would be obtained every about 13.5 Ferocity points.
I don’t know what they are going to do with sPvP amulets. They’re supposed to not be affected by this change, which suggest 1% every about 16.5 Ferocity points, but there are currently some cost disparities between jewels and amulets themselves that would necessarily lead to changes.
Any scaling different from 1%/10 would also nerf Critical Damage traitlines so I guess we can’t use sPvP as a reference wihout further information.
There’s too much inconsistency with the new system to make real calculations.
Maybe we won’t have Ferocity at all in sPvP; maybe some soruces, like traitlines, will bypass Ferocity and deliver direct amounts of critical damage; …
It’s hard to say right now if the damage loss will be about 10% or higher, not even think on calculating the effect on “suboptimal” builds.
it will…
10% for full zerker is less compared to mixed setup.. so the builds running ascended zerker trinkets with lets say knight gear is getting nerfed much more..
I really hope I am wrong about this.. because if I get even 15% damage nerf (I run mixed.. and doesn’t matter how you calculate it its going to be atleast 15%..) I dunno If I still play this freaking game.. already get so many nerfs after nerfs.. for playing a powerbuild.
Anet is forcing us to join the LAME condi bunkers.. will NEVER do that!
it will…
10% for full zerker is less compared to mixed setup.. so the builds running ascended zerker trinkets with lets say knight gear is getting nerfed much more..
Yes, that will happen for sure.
The change, even if we can’t exactly calculate it, is gonna hurt mixed gear badly and might lead people to extremes, be it full berserker or full tank.
They said they would change a formula for calculating damage so I wouldn’t assume any conversion from critical damage to ferocity just yet.
Anyway, those changes are coming in march, right?