30 trait points for a functioning projectile

30 trait points for a functioning projectile

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Posted by: DejaVu.9825

DejaVu.9825

I think they should put that on the basis of the arrows go faster, and build upon the long bow and short bow, the first focusing on AoE and conditions, the secodo damage on single target so as to allow more variety to the game.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I think this is a pretty bunk trait to have to get. It should be baseline performed across the board, and then they should merge Quick Draw and Eagle Eye and make Read The Wind do something else like +25% damage when you’re outside 900 range of the target.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Nike.2631

Nike.2631

Still no piercing and quick draw merge I see.

Really? How can you tell?

The presence of Piercing Arrows as a distinct trait in the screen shot in the announcements seems like a pretty strong clue, does it not?

Yes, but you can’t see what it does, or if quick draw still exists. You have a name and a position, nothing more.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Atherakhia.4086

Atherakhia.4086

Ranger
Multiple pet AI quality-of-life changes and bug fixes are being made for the ranger. For example, commanding your pet to use a skill or attack an enemy will now occur instantaneously and will break the creature out of its current action. The skill activated by Keen Edge is now considered a Survival skill and will benefit from other traits that impact this skill type.

I would assume that if we had any trait adjustments it would have been listed here. As naive as ANet seems to be, even they should be able to tell that the Keen Edge change is quite underwhelming. Yay for F2 responsiveness though. Hopefully F2 skills were looked at too.

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Posted by: sorrow.2364

sorrow.2364

It has a 1500 range if you take another trait in the same Marksmanship line, which then means you aren’t taking Spotter, Piercing Arrows (one of the only chances rangers get for AoE against clusters of opponents), or Signet of the Beastmaster (which allow signet effects to work on the Ranger as well as their pet). Right now, I’m doing without Eagle Eye (which gives the 1500 range) because I think Piercing Arrows is more useful, so I’m not getting that “insane range” unless I want to be limited to one target per hit or give up being able to get active signet benefits for my character, and that’s without adding Read the Wind to the mix.

There are a couple of videos showing that LB range is a little bit higher than what the tooltip says, even when untraited.

Still, 1200 range is still a lot and LB damage is quite high considering the range. As far I remember, no profession can reliably hit at 1200+ range dealing decent damage (only Necromancers can with staff, which alone can’t kill a thing), so having some extra reliability from range compared to other professions looks nice to me.

You guys are making an hell out of a noise just based on speculation. Just wait and see how it will play ingame, then start the complaining.

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Posted by: DeceiverX.8361

DeceiverX.8361

It has to do more or less with just how much is going to exist in the GM areas of Marksmanship. I think if this went to skirmishing you’d see no complaints and a ton of people running it, and it would help immensely with longbow QoL. That one GM slot in Marksmanship already has cornerstone abilities that are all essential for remote class functionality, so putting another one there gives only the appearance of fixing the problem while dangling a carrot in front of everyone while they know they cannot afford to take the trait.

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Posted by: Substance E.4852

Substance E.4852

[quote=3790966;sorrow.2364:]

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Posted by: Snow.2048

Snow.2048

I thought it was april fools, but it is still march..

Ranger – 30 points for your autoattack to actually hit a moving target at distance
Warrior – 30 points for 10% attack speed bonus when dual wielding…

Hey guess what guys, I’m probably still stuck playing dual wielding/longbow warrior pretending to be a Ranger. I mean, I even get healing signet which I can pretend is my attunement to nature imbuing me with regenerative proprieties beyond what other people believe is possible (and perma regen).

I love my ranger and I will be testing the new traits diligently I’m sure, especially since they finally are adding the trait resets that should have been there since start..

Which reminds me, I’m going to write a thank you thread for that if there isn’t one already…

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Posted by: Substance E.4852

Substance E.4852

In GW1 you had 4 types of bows.

The flatbow allowed the longest reach and one of the shortest fire rate, but on the other hand you shot your arrows in an arc.

In pvp any smart opponent would straf dodge a ranger using flatbow. This is where you could bring RTW which was a 24s preparation which made your arrows fly twice as fast and in the case of the flatbow, in a straight line instead of an arc (at first it also gave added damage but that got removed in pvp).

Since there were other favored preparation (mainly apply poison) and only one could be used at a time, you had to make a choice.

> Long range with fast fire rate and condition pressure but poor accuracy
> Long range with fast fire rate and great accuracy (good for interrupts) but no poison pressure

Making choices

Something that tends to be forgotten in this game where everyone complains soon as they notice they can’t have everything, and leads to broken designs like the current warrior.

If anything, bring more crucial choices like the longbow’s pros and cons into the game, instead of “fixing it” so it makes everything better than other weapons sets.

Dude, no one used flatbow outside of Read the Wind pewpew turret builds in pvp/gvg. Everyone used Recurve in cripshot builds because it hit without fail with a few using longbow on some gvg maps for the extra range.

You’re also comparing this game to one where rangers were 100% bow use, there were very few if any gap closers, and you had to stop moving to use skills. Someone could sidestep and troll a ranger all day but then they also wouldn’t be accomplishing anything else.

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Posted by: Berk.8561

Berk.8561

Yes, but you can’t see what it does, or if quick draw still exists. You have a name and a position, nothing more.

So I should assume that a trait called “Piercing Arrows” is not going to be the trait that gives rangers “Piercing Arrows”? No, I’m not going to ride the crazy train with you.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: Berk.8561

Berk.8561

It has to do more or less with just how much is going to exist in the GM areas of Marksmanship. I think if this went to skirmishing you’d see no complaints and a ton of people running it, and it would help immensely with longbow QoL. That one GM slot in Marksmanship already has cornerstone abilities that are all essential for remote class functionality, so putting another one there gives only the appearance of fixing the problem while dangling a carrot in front of everyone while they know they cannot afford to take the trait.

This.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: Nike.2631

Nike.2631

Yes, but you can’t see what it does, or if quick draw still exists. You have a name and a position, nothing more.

So I should assume that a trait called “Piercing Arrows” is not going to be the trait that gives rangers “Piercing Arrows”? No, I’m not going to ride the crazy train with you.

I’m sure it does. Just saying it could have additional effects too .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Phaeton.9582

Phaeton.9582

That 30 mark GM will be very nice on longbow. Plus don’t understimate the usefulness of the f2 changes (imagine being able to blind cover stomps easily using a bird etc).


Phaatonn, London UK

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Posted by: Berk.8561

Berk.8561

I’m sure it does. Just saying it could have additional effects too .

Even if it does do more, it doesn’t solve the problem of having four desirable bow-related traits in the Marksmanship line (Eagle Eye, Spotter, Piercing Arrows, and now Read the Wind — all of which are on the provided screenshot), along with two other very desirable Grandmaster traits that a bow specialist might reasonable want to take (Signet of the Beastmaster and Remorseless — also on the screenshot) and the player can only pick two. Piercing Arrows doesn’t need to do more, in my opinion. It needs to be moved into the Skirmishing line, preferably combined with Quickdraw.

Kerzic [CoI] – Ranger – Eredon Terrace

(edited by Berk.8561)

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Posted by: Berk.8561

Berk.8561

That 30 mark GM will be very nice on longbow. Plus don’t understimate the usefulness of the f2 changes (imagine being able to blind cover stomps easily using a bird etc).

So which two of Eagle Eye, Spotter, and Piercing Arrows should I do without to get it, assuming I’m already willing to do without Signet of the Beastmaster?

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: Phaeton.9582

Phaeton.9582

That 30 mark GM will be very nice on longbow. Plus don’t understimate the usefulness of the f2 changes (imagine being able to blind cover stomps easily using a bird etc).

So which two of Eagle Eye, Spotter, and Piercing Arrows should I do without to get it, assuming I’m already willing to do without Signet of the Beastmaster?

Eagle eye and spotter


Phaatonn, London UK

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Posted by: Dean Calaway.9718

Dean Calaway.9718

Having a Ranger as a main I’ve grown accustomed to nothing about it working.

Besides all that was stated, pets are hopeless, even their F2 is a dice roll.

But you know what? It’s still my favorite to play, its like an old classic car, brings nothing but misery but you just can’t let go.

Victoria Cross [VC] – Desolation [EU]

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Posted by: Aridia.3042

Aridia.3042

Yes, but you can’t see what it does, or if quick draw still exists. You have a name and a position, nothing more.

So I should assume that a trait called “Piercing Arrows” is not going to be the trait that gives rangers “Piercing Arrows”? No, I’m not going to ride the crazy train with you.

I’m sure it does. Just saying it could have additional effects too .

You were in crazy town before, but now you’re the mayor of the town. Because in that optimal universe it’ll mean both piercing and quick draw could lower bow refresh.

Dude, seriously, give it up. If it looks like a duck and quacks like duck….

If you’ve been playing rangers long enough, you should know this is just par for the course.

#DoMoreGetLess

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Posted by: NinjaEd.3946

NinjaEd.3946

Would make more sense for the trait to make arrow have a chance to be unblockable :\

That would certainly be worth 30 points. Better yet add some skill play to it and make them 100% unblockable after 900 range or something, knock them guardians out of their heal.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Cufufalating.8479

Cufufalating.8479

LB is so special. It has now not 1 but 2 GM traits dedicated entirely and completely to making it a decent weapon. And they are both in the same trait line. Well played Anet.. Well played.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: muscarine.5136

muscarine.5136

In GW1 you had 4 types of bows.

The flatbow allowed the longest reach and one of the shortest fire rate, but on the other hand you shot your arrows in an arc.

In pvp any smart opponent would straf dodge a ranger using flatbow. This is where you could bring RTW which was a 24s preparation which made your arrows fly twice as fast and in the case of the flatbow, in a straight line instead of an arc (at first it also gave added damage but that got removed in pvp).

Since there were other favored preparation (mainly apply poison) and only one could be used at a time, you had to make a choice.

> Long range with fast fire rate and condition pressure but poor accuracy
> Long range with fast fire rate and great accuracy (good for interrupts) but no poison pressure

Making choices

Something that tends to be forgotten in this game where everyone complains soon as they notice they can’t have everything, and leads to broken designs like the current warrior.

If anything, bring more crucial choices like the longbow’s pros and cons into the game, instead of “fixing it” so it makes everything better than other weapons sets.

Dude, no one used flatbow outside of Read the Wind pewpew turret builds in pvp/gvg. Everyone used Recurve in cripshot builds because it hit without fail with a few using longbow on some gvg maps for the extra range.

You’re also comparing this game to one where rangers were 100% bow use, there were very few if any gap closers, and you had to stop moving to use skills. Someone could sidestep and troll a ranger all day but then they also wouldn’t be accomplishing anything else.

I know thanks, you missed my point entirely.

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Posted by: Substance E.4852

Substance E.4852

In GW1 you had 4 types of bows.

The flatbow allowed the longest reach and one of the shortest fire rate, but on the other hand you shot your arrows in an arc.

In pvp any smart opponent would straf dodge a ranger using flatbow. This is where you could bring RTW which was a 24s preparation which made your arrows fly twice as fast and in the case of the flatbow, in a straight line instead of an arc (at first it also gave added damage but that got removed in pvp).

Since there were other favored preparation (mainly apply poison) and only one could be used at a time, you had to make a choice.

> Long range with fast fire rate and condition pressure but poor accuracy
> Long range with fast fire rate and great accuracy (good for interrupts) but no poison pressure

Making choices

Something that tends to be forgotten in this game where everyone complains soon as they notice they can’t have everything, and leads to broken designs like the current warrior.

If anything, bring more crucial choices like the longbow’s pros and cons into the game, instead of “fixing it” so it makes everything better than other weapons sets.

Dude, no one used flatbow outside of Read the Wind pewpew turret builds in pvp/gvg. Everyone used Recurve in cripshot builds because it hit without fail with a few using longbow on some gvg maps for the extra range.

You’re also comparing this game to one where rangers were 100% bow use, there were very few if any gap closers, and you had to stop moving to use skills. Someone could sidestep and troll a ranger all day but then they also wouldn’t be accomplishing anything else.

I know thanks, you missed my point entirely.

Your point was there was choices to be made and I refuted it by pointing out that there were never any questions of what to bring just as there is no choice as to whether to use 1h sword or longbow in a dungeon. One is obviously better than the other and there is no way to work around it just as there was never a reason to use the hornbow outside of ranger spike teams.

If you want choices we already have several different types of weapons for that purpose. We aren’t 100% bow anymore and shouldn’t have an entire trait line designed as such. Not in a game where ranged combat is demonstrably weaker than melee combat and gap closers negate the advantage of striking from range. Our power line should be traits that make a power build stronger in general, not focused on bringing 1 specific weapon up when said weapon is never going to be as good as a melee weapon.

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