A crazy idea on how to balance thief

A crazy idea on how to balance thief

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Posted by: teh persun.6517

teh persun.6517

Ok, as everyone knows, stealth is annoying in every way, especially balancing. Making it have its intended effects, and no one can find a thief ever. Nerf it, and thieves cry an unending river of tears. So I came up with a sort of rework for thieves. I am not qualified in anyway to talk about it other than I am literate, have internet access, and have played tf2 (I’m drawing most of my ideas from the spy), so feel free to say how bad of an idea this is. Anyways, let’s get this train wreck going;

Firstly, when a thief takes damage whilst in stealth, they appear to enemies the same way they see themselves for a moment or so, a see through predator stealth shape. This doesn’t apply to con damage because then poison would be the worst thing ever of all time. The thief couldn’t be target-able, and no info would display about them, it would just be a way for someone to know where they are.

Thief mains will realize just how devastating this would be, as that’s basically their trump card burnt up. So how would I help the thief in this horrible situation? By nerfing their damage, of course! Just a little, like maybe 5-10 percent.

Now, I’m sure your pitchfork is at a fine point know, and you’re ready to burn the bridge I’m obviously hiding under, but I do have a perfect buff for thieves. When ever they are poking the spine, a.k.a behind their target, they’ll do more damage. I’m not saying “hire a masseuse tomorrow”, no, I mean “Every chiropractor’s wet dream and worst nightmare” levels of damage.

Why? because thieves are not suppose to be slippery, that’s mesmers. Thieves are suppose to be assassins, waiting for the right moment to end their target, and not allowing them to fight back, because if the target can fight back, you dun goofed and should die. A fight against a thief should go one of two ways:
1) The thief sneaks up to the target (probably with stealth), and burst them like a gusher. If the target survives, they’ll need to pop at least the vast majority of their “Oh kitten!” buttons to even hope to get away, and even then the fight is slanted in the thief’s favor
2) The thief runs up to the target and tries to face stab because strategy is hard, gets smacked like a kitten, stealths, then hopes they can dodge-roll all the abilities their opponent if firing off, because if even one hits, it’s a long way to tipperary.

And that’s it. Please feel free to criticize, whether constructively or not.

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Posted by: Zacchary.6183

Zacchary.6183

Thieves are supposed to be slippery while mesmers are supposed to be confusing.

Also I don’t like the idea.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

this idea is bad. here’s why:

1- it pigeonholes thief into “all or nothing” backstab/burst builds. screw condis, screw sustained damage, screw support (even if it isn’t much of a thing in PvP right now, you /can/ play a support thief if you want)

2-by making the thief semi-visible AND weaker by simply taking damage, you’re making lava font (or whatever other easily spammable AoE) a free thief shield, even on tanky builds. this would just make tanky AoE builds (hello hambow) stronger than now.

3- this would make fighting thieves even more frustrating. instead of “fixing” stealth, you’re making it an all or nothing mechanic. your suggestion says that if the thief is stupid and goes through damage after stealthing, he would be visible. that’s implying that the thief is stupid enough to apply stealth in front of the enemy. now why would he do that? he can apply stealth from a distance, even measely 3s stealth from D/P combo, then teleport 3000 units in one second to deliver a one-shot backstab that the victim, who wouldn’t know better. even without packing utilities for that, every thief worth their money has shadow refuge, which gives 12 seconds of stealth, more than enough to line up a backstab against that home bunker.

in short, this idea is only going to make the stealth “problem” worse, by making thieves stronger, by making it harder to fight against thieves (because you’ll be too busy dead), under the pretense that really, really stupid thieves will only apply stealth when they’re fully visible. your “solution” also enforces bunker AoE play, because AoEs magically make thieves deal less damage, and bunkers would be the one thing that can survive the one-shots.

TL;DR: it’s bad, it aggravates a problem that doesn’t really exist.

LegendaryMythril/Zihark Darshell

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Posted by: Carighan.6758

Carighan.6758

An interesting thought might be to have this be a GM trait:
You will appear semi-visible when damaged while stealthed, but take 75% less damage while stealthed.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Cynz.9437

Cynz.9437

because thieves need to be nerfed right?

did you pvp lately? the game is nothing but massive brainless aoe spam from bunkers…

All is Vain~
[Teef] guild :>

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

the only decent aoe comes from dd zerker ele and warriors I can literally put down all my damaging wells and my blinding well and still be killed by a thief through that necro is so weak atm

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Posted by: MarauderShields.6830

MarauderShields.6830

Now, I’m sure your pitchfork is at a fine point know, and you’re ready to burn the bridge I’m obviously hiding under, but I do have a perfect buff for thieves. When ever they are poking the spine, a.k.a behind their target, they’ll do more damage. I’m not saying “hire a masseuse tomorrow”, no, I mean “Every chiropractor’s wet dream and worst nightmare” levels of damage.

No. No no no nonononono.
That would encourage exactly that kind of gameplay on the thief that everybody (legitimately) hates: the instagib that doesn’t allow any counterplay.
For stealth, I only see a slight problem for new players that encounter d/p thieves. For other stealth builds, I like the way that ANet went: when the thief is in stealth, dude, you better run (and crit dmg nerf was awful regarding this) but before that, he has to get into stealth. Trying to CnD? Lol, dodged. Shadow Refuge? I guess the floor is lava now, on a second thought, let’s just push the guy out.

Former running-really-fast-man. Now proud member of Revenant clan.

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Posted by: Carighan.6758

Carighan.6758

the only decent aoe comes from dd zerker ele and warriors I can literally put down all my damaging wells and my blinding well and still be killed by a thief through that necro is so weak atm

This, like honestly the entirety of the game, wouldn’t be about 1v1.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Zero.6592

Zero.6592

The first idea isn’t that bad, if the thief only shows for like 1/3 sec. The rest punishes thieves that don’t really use stealth, so that doesn’t work at all. However, also the first idea would not be a problem as this would make Asura stronger. This issue is already at the table. Nothing serious if you ask me, but no need to make it worse.

People seem to have a lot of issues with stealth. No one ever gave me a convincing reason why there is lack of balance here. Every single class is “OP” in their own way, that is just how things are in Tyria.

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Posted by: Moderator.6840

Moderator.6840

Hello,

Since we are receiving a lot of feedback about this topic, we are gathering it in a dedicated thread. You are very welcome to repost your question, comments and concerns in this discussion.

Thank you for your understanding.