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Posted by: Paulo.8459

Paulo.8459

You said that stealth means no risk, because you can disengage easily.
Now you are saying that every attack should apply revealed.
Now tell me, when exactly are you backstabbing people while running away? That doesn’t really make sence.

As was already mentioned quite often: this is a video game. You can’t use real life logic.
I’d really like to see you playing a backstab thief with this proposed changes…

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Posted by: Stx.4857

Stx.4857

99% of the people who want thief nerfs just got killed by a skilled thief in wvw and come here to cry about it. If they had actually played the class, they would know it is a high risk high reward class, which is what this game needs.

No I don’t think stealth is a good mechanic in GW2, but it is the way it is, and its not going to be overhauled. It has plenty of counters, and thieves in general do not need more nerfs, so if you want to nerf them, then also propose a compensation buff in the same topic.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Only if warriors lose all adrenalin when they miss their burst.

agree with this and OP. at least make it so the burst attack on their other weapon set goes on cd.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Ezrael.6859

Ezrael.6859

Agree completely for revealed on a bBock or miss by Blind.

Block / Blind require active skill use, for a Thief in Stealth to have no loss for being countered and instantly be able to perform a successful Backstab afterwards is a broken mechanic.

It’s already easy to position yourself with the durations, instant gap-closers and range of combat stealth abilities a Thief has, they don’t also need the benefit of missed Backstabs not being counted and being able to spam 1 to get through Blinds and Blocks while remaining invisible.

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Posted by: Chicago Jack.5647

Chicago Jack.5647

I wonder how many people here die to Riki…

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Posted by: Cynz.9437

Cynz.9437

i am guessing OP wants thief class being deleted from game eh

saying that hey i blocked something but didn’t see it doesn’t make sense because irl is stupid argument.. same i could say about going invul and taking no dmg when i am obviously stabbing your face

if this change gets implemented, then block and invul shouldn’t work if i actually get backstab off from behind..i mean how do you even block something from behind :P

All is Vain~
[Teef] guild :>

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Posted by: Curunen.8729

Curunen.8729

Block yes, blind yes – great ideas.

Evade… no I think they should still remain in stealth.

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Posted by: FeelsAlright.5860

FeelsAlright.5860

No, no, no, no ,no. This is not the correct way to add counterplay to the thief. IT WILL BUTCHER DAGGER MAIN HAND.

You are supposed to be punished with a back stab if you allow the thief to get stealth. Preventing a thief from stealthing is what you need to counterplay not the back stab. Preventing a thief from stealthing prevents them: regen on stealth, initiative on stealth, blind on stealth, burst, survivability.

The problem with counterplaying entering stealth is (as always) the D/P weapon set. There is no counterplay to stopping the thief from entering stealth. You can’t block a leap finisher. On a D/D thief it is much easier to evade, blind, block the Cloak and Dagger to prevent them their offense AND defense.

You can’t fix one weaponset by murdering the other.

Vipassana

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Posted by: evilapprentice.6379

evilapprentice.6379

The problem with counterplaying entering stealth is (as always) the D/P weapon set. There is no counterplay to stopping the thief from entering stealth.

Except of course hard cc (and daze) – if you cc them mid-HS they just spent 9 init (that’s alot) for almost nothing, it skews the fight heavily in your favor.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Black Box.9312

Black Box.9312

I wonder how many people here die to Riki…

I lol’d.

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Posted by: Aberrant.6749

Aberrant.6749

No, no, no, no ,no. This is not the correct way to add counterplay to the thief. IT WILL BUTCHER DAGGER MAIN HAND.

You are supposed to be punished with a back stab if you allow the thief to get stealth. Preventing a thief from stealthing is what you need to counterplay not the back stab. Preventing a thief from stealthing prevents them: regen on stealth, initiative on stealth, blind on stealth, burst, survivability.

The problem with counterplaying entering stealth is (as always) the D/P weapon set. There is no counterplay to stopping the thief from entering stealth. You can’t block a leap finisher. On a D/D thief it is much easier to evade, blind, block the Cloak and Dagger to prevent them their offense AND defense.

You can’t fix one weaponset by murdering the other.

Knockbacks/cc’s stop the thief with D/P… I do it all the time on my eng with magnetic shield/inversion and the awesome capt america shield toss. Mes can do it with gs5. Dazes will work… want me to keep going?

Tarnished Coast
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Posted by: Deniara Devious.3948

Deniara Devious.3948

Any attack, blocked, dodged or missed, should result revealed. Spamming attacks from stealth and still not getting revealed unless the attack hits, just doesn’t make any sense. Even in ancient games like D&D, any attack (missing or not) caused the loss invisibility.

I think this should include attacks by mesmers’ phantasms and clones. The ability to make the illusions attack while self-remaining stealthed isn’t logical nor promoting skilled play. I do understand this would seriously nerf the overly popular PU mesmer build.

Following same logic: engineer’s turrets attacking while him being stealthed and ranger’s pet attacking while he is stealhted should also result revealed, but since those two professions generally don’t rely on stealth, that isn’t much of an issue.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

(edited by Deniara Devious.3948)

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Following my logic above: engineer’s turrets attacking while him being stealthed and ranger’s pet attacking while he is stealthed should also result revealed, but since those two professions generally don’t rely on stealth, that isn’t much of an issue.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Detharos.3157

Detharos.3157

+1. I agree with revealed on block. It’s a good suggestion that will add more mechanics to a thief or mesmer fight and potentially increase the skill level of both combatants.

However, revealed on evade I would be against. Some classes just have a lot more weapon evades than others and roll frequency. As a ranger, and especially as a melee ranger, thieves would have their class mechanic all to easily nullified against me. Even if my is poorly designed and easily nullified by spamming movement keys, doesn’t mean I think it’s fair for other classes to have their mechanics watered down with excessive counters.

Dathaul, 80 Melee Ranger
Ferguson’s Crossing server.

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Posted by: Detharos.3157

Detharos.3157

Yeah, certainly on block! The defender used something to block the hit and realizes where the attacker is.

How do you block attacks from behind? How do you block something you dont see coming? An invisible attacker could easily bypass any raised shield.

This is a computer game. So for gods sake stop arguing with real life logic. Otherwise stealth attacks must be unblockable. lol

A weak argument. In real life, stealth in terms of infantry combat means camouflage not imaginary invisibility devices like the predator movies. Trained eyes can spot full camo even amongst the bushes and sand they are built to mimic. Trained ears can hear snapping twigs, crunching leaves that allude to your presence. A trained mind can look at the way grass is bent, the subtle remnants of footprints and track down even some of the stealthiest combat forces. In your counter-realism, “realism” argument you seem to want stealth as absolute invisibility, but you want to nullify the possibility of your enemies having attuned senses and being able to pick out your sneak attacks, even though that can happen in “real life”. Besides that, these arguments are vain to begin with. It’s also an argument of mechanics and counter-play, not just principle. Despite that those arguments hold well though. We may not have magic in real life, but if an artillery shell lands on you, the effect isn’t going to be any less damaging than some mage’s fireball or anything like that.

Ar any rate, I remember when I played WoW back in 04-06, stealth in that game made a subtle quiet yet alarm-like noise when a stealthed player was nearby, and you knew to raise your guard or use whatever stealth revealing abilities you had at the perfect moment rather than just mindlessly spamming attacks on the air. Despite that (at least at that time) rogue was still an incredible and useful class, with a very high skill ceiling. (I played both hunter and rogue and had equal success on both.) I not going to say such counter mechanics should be implemented in GW2, but the fact is that counter-stealth mechanics don’t completely nullify classes in most games to begin with. Add to the fact that ArenaNet is the kind of company that will almost certainly buff thieves and mesmers elsewhere if they add a counter to their class mechanic.

Dathaul, 80 Melee Ranger
Ferguson’s Crossing server.

(edited by Detharos.3157)

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Posted by: frans.8092

frans.8092

Just a question, when you evade a backstab from a stealthed thief you see ‘evaded’. Is this different with blocking, you don’t see anyhting when blocking a backstab? I have no access to blocking, so I am asking here.

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Posted by: NinjaYoshi.3429

NinjaYoshi.3429

You see “Block” pop up, just like you would see “Invulnerable” or “Evade” pop up. It’s funny seeing “Block” appear four or five times in a row because a thief keeps on trying to backstab me while I’m blocking.

Ze Butler – Level 80 Human Engineer, and a lot of alts
[YOHO] – Its a Pirate Life for Me

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Posted by: Zero Day.2594

Zero Day.2594

Dear Santa,
All I wish for Christmas, is for this game to be easier to play. I don’t want to roll another character because I’m not too good at this one and I still enjoy playing it. And I don’t want to improve because I don’t think I can, it hurts when I try, and it’s not fun. So I’m writing you this letter in hopes that you make this game a bit easier for me.
Sincerely,
Zero Day
P.S. I used the coal you got me last time to heat my house, thanks for that, very thoughtful.

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

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Posted by: frans.8092

frans.8092

Ok, thank you.
Wouldn’t that message give a good indication of where the thief is?

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Posted by: BrunoBRS.5178

BrunoBRS.5178

You see “Block” pop up, just like you would see “Invulnerable” or “Evade” pop up. It’s funny seeing “Block” appear four or five times in a row because a thief keeps on trying to backstab me while I’m blocking.

or because the thief is using sneak attack, and that’s a channeled kitten skill.

LegendaryMythril/Zihark Darshell

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Posted by: hooma.9642

hooma.9642

No, no, no, no ,no. This is not the correct way to add counterplay to the thief. IT WILL BUTCHER DAGGER MAIN HAND.

You are supposed to be punished with a back stab if you allow the thief to get stealth. Preventing a thief from stealthing is what you need to counterplay not the back stab. Preventing a thief from stealthing prevents them: regen on stealth, initiative on stealth, blind on stealth, burst, survivability.

The problem with counterplaying entering stealth is (as always) the D/P weapon set. There is no counterplay to stopping the thief from entering stealth. You can’t block a leap finisher. On a D/D thief it is much easier to evade, blind, block the Cloak and Dagger to prevent them their offense AND defense.

You can’t fix one weaponset by murdering the other.

Knockbacks/cc’s stop the thief with D/P… I do it all the time on my eng with magnetic shield/inversion and the awesome capt america shield toss. Mes can do it with gs5. Dazes will work… want me to keep going?

it only works on your shields, cause either it reflects projectiles or block them.

blindfield shots a projectile that blinds!

Ok, thank you.
Wouldn’t that message give a good indication of where the thief is?

no.. he could be everywhere around u in melee range or use a ranged weapon. the message doesnt give a sign where he is.

problem with blocked attack during stealth is skills like http://wiki.guildwars2.com/wiki/Counterblow or http://wiki.guildwars2.com/wiki/Riposte or http://wiki.guildwars2.com/wiki/Counterattack doesnt work properly. only http://wiki.guildwars2.com/wiki/Illusionary_Riposte works cause the spawned ai.

stealth itself is a problem, cause the only counter is mindless aoe what itself is problem. so fighting a problem with a problem isnt really healthy.

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Posted by: frans.8092

frans.8092

Ok, thank you.
Wouldn’t that message give a good indication of where the thief is?

no.. he could be everywhere around u in melee range or use a ranged weapon. the message doesnt give a sign where he is.

Mhh, I thought the evasion messages where positioned and the others would too, still he’d most likely be where your back was.

problem with blocked attack during stealth is skills like http://wiki.guildwars2.com/wiki/Counterblow or http://wiki.guildwars2.com/wiki/Riposte or http://wiki.guildwars2.com/wiki/Counterattack doesnt work properly. only http://wiki.guildwars2.com/wiki/Illusionary_Riposte works cause the spawned ai.

They keep blocking like they do with ranged attacks?

stealth itself is a problem, cause the only counter is mindless aoe what itself is problem. so fighting a problem with a problem isnt really healthy.

Lot’s of people kite like mad, quite annoying really

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Posted by: hooma.9642

hooma.9642

problem with blocked attack during stealth is skills like http://wiki.guildwars2.com/wiki/Counterblow or http://wiki.guildwars2.com/wiki/Riposte or http://wiki.guildwars2.com/wiki/Counterattack doesnt work properly. only http://wiki.guildwars2.com/wiki/Illusionary_Riposte works cause the spawned ai.

They keep blocking like they do with ranged attacks?

no they stop blocking if they get attack from a melee attack. problem is the counter attack goes always in los. where as if blocked from a non-stealth char the counter will always face him.

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Posted by: Balefire.7592

Balefire.7592

A suggestion I posted in another thread, stolen from reddit:
Blocked/evaded/blinded stealth attacks cause the user to exit stealth, without revealed.

Scrubbiest Necro NA.

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Posted by: Chaos.3579

Chaos.3579

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

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Posted by: Chicago Jack.5647

Chicago Jack.5647

Mhh, I thought the evasion messages where positioned and the others would too, still he’d most likely be where your back was.

This. Almost all cases, you’re going to want to about face once you see the block or evade (hell even a blind) and attack the area. The thief spamming backstab will get a front stab on you (significantly less damage) and put him in an incredibly dangerous position (being in melee range). Most people don’t do this, however, because they panic and still continue fleeing. It’s as if they were fighting Riki and all they do is expose their back to him the entire fight.

If the thief is using a ranged attack, it has an obvious tell as the shot itself isn’t invisible – whether coming from a pistol or shortbow.

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Posted by: FLiP.7680

FLiP.7680

Agreed; on evade, on miss and on block. If the person is actively trying to counter the attack then it should be rewarded specially since it takes a WHOLE lot of experience and skills in order to pop the evade/blind/block at the right time considering there is absolutely no counter to stealth, and the stealthed person currently loses absolutely nothing in the current way of things

You are not taking damage. Tell me why didn’t you counter them on evade/miss (blind)?

Reveal should be applied only on block (aegis).

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Posted by: Aza.2105

Aza.2105

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

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Posted by: Aberrant.6749

Aberrant.6749

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Tarnished Coast
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Posted by: Aza.2105

Aza.2105

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

This needs to happen,

Too long have we been blocking attack after attack while the thief or Mesmer or other class just sits in stealth like nothing happened, and just continue on attacking until the block ends, while still being stealthed.

I have a better idea, make stealth attacks unblockable.

Logically speaking, you cannot accurately block something you cannot see. Blocking while facing in a general direction will still leave you exposed.

Any and all players that are stealthed should be revealed for the normal revealed time on blocks. A block is a hit, however, It doesn’t count as a hit, this needs to be changed.

Thoughts?

Edit: Removed the small section about blinds/misses/evades.

Or better yet, ok, let’s make stealth attacks revealed on block, but you can only block attacks in a 60 degree cone coming from where you’re facing.

Let’s make sense of everything, deal?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
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Posted by: Aberrant.6749

Aberrant.6749

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

Tarnished Coast
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Posted by: Aza.2105

Aza.2105

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

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Posted by: Aberrant.6749

Aberrant.6749

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

You can counter bp→hs…

Tarnished Coast
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Posted by: Aza.2105

Aza.2105

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

You can counter bp->hs…

This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.

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Posted by: Aberrant.6749

Aberrant.6749

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

You can counter bp->hs…

This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.

No, some classes can str8 up counter it over and over. No, not every class can do this, but should every single class have a hard counter to everything on every other class?

The amount of ini lost when you counter bp->hs is very harsh. It’s not like they’ll be able to do another one right away.

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Posted by: Aza.2105

Aza.2105

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

You can counter bp->hs…

This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.

No, some classes can str8 up counter it over and over. No, not every class can do this, but should every single class have a hard counter to everything on every other class?

The amount of ini lost when you counter bp->hs is very harsh. It’s not like they’ll be able to do another one right away.

Yep thats true. But backstab costs no initiative, which is tied directly to everyone’s problem with stealth. So it doesn’t matter.

And yes every class should have the option to hard counter to everything. Rock, paper, scissors class mechanics never work in mmorpgs. Rock, paper, scissors skill mechanics can however work.

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Posted by: hooma.9642

hooma.9642

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

You can counter bp->hs…

This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.

No, some classes can str8 up counter it over and over. No, not every class can do this, but should every single class have a hard counter to everything on every other class?

The amount of ini lost when you counter bp->hs is very harsh. It’s not like they’ll be able to do another one right away.

just for your information. blindpowder shots a projectile that blinds on impact. so even not standing right in the face of the thief your “counter” will likely miss, cause blind, except u have zerkerstance, googles or used both shield skills on engi. even i u blocked + projectile reflection, the used heartseeker will very likely remove blind.

and then comes the whole blinding powder -> heartseeker -> steal/ shadowstep/ teleport combo. that isnt interruptable except by some other very few skills, like gale, on long cooldown. problem on all the skills that are for knockdowns or interrupts -> activation time nearly as long as heartseeker -> cant interrupt heartseeker with skill only with assumption. as other already pointed out, few seconds later the same combo starts again… so no, entering stealth isnt reliable interruptable on d/p! u can only delay it if u manage to stop it. thats the whole thief problem.. u can only delay all of his attacks/combos cause initiative.

other gc are balanced with hardhitting skills on longer cooldown that match some percentage of your recharge of defensiveskills.

(edited by hooma.9642)

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Posted by: Aberrant.6749

Aberrant.6749

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

You can counter bp->hs…

This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.

No, some classes can str8 up counter it over and over. No, not every class can do this, but should every single class have a hard counter to everything on every other class?

The amount of ini lost when you counter bp->hs is very harsh. It’s not like they’ll be able to do another one right away.

Yep thats true. But backstab costs no initiative, which is tied directly to everyone’s problem with stealth. So it doesn’t matter.

And yes every class should have a hard counter to everything. Rock, paper, scissors class mechanics never work in mmorpgs. Rock, paper, scissors skill mechanics can however work.

It does matter since it’s compensation for bad play. The thief risked his ini or CD doing whatever to gain stealth in the first place.

Everything having hard counters to everything just means build A hard counters build B. That’s closer to rock paper scissors. I’ve found that it yields better gameplay when things have more soft counters. In some cases hard counters are fine, but not to everything.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Aza.2105

Aza.2105

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

You can counter bp->hs…

This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.

No, some classes can str8 up counter it over and over. No, not every class can do this, but should every single class have a hard counter to everything on every other class?

The amount of ini lost when you counter bp->hs is very harsh. It’s not like they’ll be able to do another one right away.

Yep thats true. But backstab costs no initiative, which is tied directly to everyone’s problem with stealth. So it doesn’t matter.

And yes every class should have a hard counter to everything. Rock, paper, scissors class mechanics never work in mmorpgs. Rock, paper, scissors skill mechanics can however work.

It does matter since it’s compensation for bad play. The thief risked his ini or CD doing whatever to gain stealth in the first place.

Risked initiative for what? What else is there to spend it on that is offensive? Shadow shot? Really the only damaging attack is backstab. If there wasn’t a backstab I don’t know what D/P would do to deal significant damage.

Also you have take into consideration, that thief can regen initiative through traits. No other class has the ability to dynamically speed up cooldowns through traits.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

(edited by Aza.2105)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Revealed on block? Yes, needs to be done, since if something just tried to hit you and your magic shield (which you have a magical link with) or your sword got hit at a position, you’ll know exactly where the enemy is at.

Reveal on evasion? No. You can dodge something like a bullet and then go “Where did that come from!?” Doesn’t mean you’ll know where it came from.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Aza.2105

Aza.2105

Revealed on block? Yes, needs to be done, since if something just tried to hit you and your magic shield (which you have a magical link with) or your sword got hit at a position, you’ll know exactly where the enemy is at.

Reveal on evasion? No. You can dodge something like a bullet and then go “Where did that come from!?” Doesn’t mean you’ll know where it came from.

Cool. I guess weapon cooldowns should be removed since cooldowns don’t exist in real life. And while we are at it we can remove magic and the ability of character wielding tiny knives to pierce through plate armor.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: ramorambo.6701

ramorambo.6701

The most hylarious part of this topic is that the real life logic of seeing an enemy after you block his attack is more used rather than a logic thinking about the game balance, well i guess that’s why MMOs balance suck so much, any class will scream nerf on others classes even with nonsense reasons while defendiing his class with all his strenght.
Gotta say that i’m a thief, and my opinion is:
is it a good mechanic? Not really
would it be balanced to apply revealed? No

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Posted by: roamzero.9486

roamzero.9486

I think it could work if it didn’t trigger revealed and only worked on blocks/blinds, but I don’t think it is a significant issue. The ease of access to blinds + slealth on the d/p set is a much bigger issue IMO.

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Posted by: Ghostwolf.9863

Ghostwolf.9863

Why are attacks you don’t see coming blockable anyways? And most of all a successful backstab?

I wouldn’t have a problem with aegis revealing, if a successful backstab from behind was made unblockable. Thieves already need more counters vs. block spam, since having high block uptime equals pretty much invulnerability against thieves.

Let’s BV that guardian ! Oh aegis! Wait til it wears off.. oh 5 days uptime.. oh…
Meanwhile the Scepter/focus + GS guardian:

Attachments:

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

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Posted by: Aberrant.6749

Aberrant.6749

I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.

Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.

This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.

This post is quite ironic.

Really now, tell me why.

Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

You can counter bp->hs…

This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.

No, some classes can str8 up counter it over and over. No, not every class can do this, but should every single class have a hard counter to everything on every other class?

The amount of ini lost when you counter bp->hs is very harsh. It’s not like they’ll be able to do another one right away.

just for your information. blindpowder shots a projectile that blinds on impact. so even not standing right in the face of the thief your “counter” will likely miss, cause blind, except u have zerkerstance, googles or used both shield skills on engi. even i u blocked + projectile reflection, the used heartseeker will very likely remove blind.

and then comes the whole blinding powder -> heartseeker -> steal/ shadowstep/ teleport combo. that isnt interruptable except by some other very few skills, like gale, on long cooldown. problem on all the skills that are for knockdowns or interrupts -> activation time nearly as long as heartseeker -> cant interrupt heartseeker with skill only with assumption. as other already pointed out, few seconds later the same combo starts again… so no, entering stealth isnt reliable interruptable on d/p! u can only delay it if u manage to stop it. thats the whole thief problem.. u can only delay all of his attacks/combos cause initiative.

other gc are balanced with hardhitting skills on longer cooldown that match some percentage of your recharge of defensiveskills.

I’ll do thinks like mes aa knowing that she’ll be blinded then use gs5… you can deal with the blind and it does make things a little harder, it doesn’t make it impossible without a reflect or googles or whatever.

You’re complaining that if a thief pops utilities plus uses ini that it’s harder to counter and that’s not ok? I find that to be just fine…

Ini does regen… but stopping a bp+hs cripples the thief far more than just stopping two skills on any other class (which also come off of cooldowns)

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Why are attacks you don’t see coming blockable anyways? And most of all a successful backstab?

I wouldn’t have a problem with aegis revealing, if a successful backstab from behind was made unblockable. Thieves already need more counters vs. block spam, since having high block uptime equals pretty much invulnerability against thieves.

Let’s BV that guardian ! Oh aegis! Wait til it wears off.. oh 5 days uptime.. oh…
Meanwhile the Scepter/focus + GS guardian:

Rofl high block uptime…there are only a few classes that can do that, and the moves that do it are on high enough cooldowns to where blocking for a few seconds does nothing in the long run. Oh you revealed me for 3 seconds? Good for you…you can’t use that move again for another 20+ seconds, you’re an open target now.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Stealth
If you use a weaponskill while stealthed, you will become visible.
Revealed
If the skill that broke your stealth deals damage to an opponent, you will gain the effect Revealed.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

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Posted by: frans.8092

frans.8092

No one is talking about cloak and dagger. Most of the complaints are about D/P thief.

The thread is not about D/P, it is about revealing on a blocked stealth attack, in general. If it was about D/P it should adress D/P specifically.

Revealed on block? Yes, needs to be done, since if something just tried to hit you and your magic shield (which you have a magical link with) or your sword got hit at a position, you’ll know exactly where the enemy is at.

Then it shouldn’t be possible to block an attack you can’t see coming.

(edited by frans.8092)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Then it shouldn’t be possible to block an attack you can’t see coming.

Except the game would be going on the assumption that we KNOW an attack is coming when we blocked something. You don’t spam a block move or use it without knowing something is about to come your way.

Evasion…you could be dodge rolling ahead randomly in an attempt to dodge whatever is coming your way from behind while trying to escape, or trying to speed yourself up while chilled or crippled. You don’t know if you’re dodging perfectly or not because you can’t see what the enemy is attempting to do most of the time because your camera is focused in front of you and the enemies, even with the camera moved out as far back as it can normally go, are not in the camera’s sight.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald