Hi peolpe
I made this topic with intention of showing some faults that, in my personal opinion are being made on the proposed ranger changes that will occur in the patch in a very near future (2-3 months).
First of all, im not saying that the thanges proposed for the ranger are OP or unbalanced, but they are made in a way that doesnt synergize with the skills purpose themselves (in my opinion).
Greatsword
ill start with the greatsword changes, but before i just want to say that, while the traits that improve greatsword´s cooldown is in a line that grants condition damage, the greatsword by itself canot inflict any damaging condition, wich leaves (at least) those 200 condition damage completely wasted for that weapon, which is something that should be changed.
and now with the skills…
Slash / slice / power stab
Proposed solution: increase damage from power stab by 10%.
For a start, power stab is a skill that evades attacks, and thus, it should be the last skill that should be buffed in damage.
My solution:Make slash / slice inflict one stack 5 seconds of bleeding
This way, the condition damage from the traitline that gives the cooldown reduction wont be wasted, and its not a giant ammount of damage increase also (it could be reduced to up to 3 seconds if you consider 5 seconds to long) .
Maul
Proposed soultion: icreased targets to 5 and increased range to 230 (not 100% sure).
Not a bad idea to be honest.
My solution: Add 3 stacks of bleed of 6 seconds on top of the vulneravility (no range or targets increase).
Many people complained that the bleed was better than the vulnerability, and this way, both worlds could be in peace.
Swoop
Proposed soultion: grant evasion on the attack portion of the skill.
In my opinion, this is unnesesary, since the greasword already has a lot of defences and this would be overkill to me.
My solution: inflict one stack of bleed for 10 seconds instead of the evasion.
In my opinion, this skill doesnt need that much change, and just buffing it sligthly by adding 1 bleed would be optimal to me
Counter attack/ crippling throw
Proposed soultion: reduce aftercast when hitting an oponent with the kick
Not much to say here, a good change.
My solution: on top of that, add 1 stack for 10 seconds of bleed to crippling throw and 2 stacks for 10 seconds for counter attack kick.
Maibe this is unnesesary, but at the end ill tell you what to do with all that bleed
Hilt bash
Proposed soultion: increase stun/ daze duration to 1.5 secs (+50% duration).
This could be exploited by some moment of clarity builds to have the same duration as skull crack lvl 3, so i dont think masive stun durations are good for the game.
My solution: Reduce cooldown to 15 seconds, add one stack of bleed for 5 seconds
Plain and simple, just increase overall stun and daze duration over burst long stuns with long cooldowns, and the bleed im about to tell you what to do with it.
¿And what with all that bleed?
Simple, my final proposal is to keep the Anet proposed changes (exept for hilt bash and probably maul), but add that bleeding to the two handed training in natures magic traitline, so all that bleed will be only accesible if you have that trait.
What do you think, good, bad OP?, im waiting for your feedback (im to tired to do the rest of the proposed changes,so i just did greatsword for the moment.)