Crit Damage Changes

Crit Damage Changes

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

From the twitch feed from those who missed it:

Crit damage % is being removed from gear and replaced with “Ferocity”

Ferocity will be balanced across all gear and will function similarly as precision except for crit damage. (Previously jewelry provided significantly more crit dmg than other gear, now it will be balanced between all gear)

Overall PvE crit damage will be reduced 10%

NO CHANGE IN DAMAGE FOR PVP.

Zerker will still be the #1 dps set so no gear respecs will be given.

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Posted by: Big Tower.5423

Big Tower.5423

Nerfs thieves into oblivon (It affects wvwvw = Roaming = only thing we can do right now), and now we’re being obsolete there…

7800 hours ingame, and counting.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

What does “PvE crit damage will be reduced 10%” mean technically?

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Posted by: Geiir.7603

Geiir.7603

Not sure about this yet. Will have to see it first, let’s just hope that they don’t destroy zerker builds…

Melder – Thief

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Posted by: Talonblaze.3175

Talonblaze.3175

This only hurts precision builds built around crit damage and precision, this won’t make any other stat sets more desirable. This kinda blows in my opinion, I wasn’t a full zerker because I preferred precision and crits more, but now I’m starting to think I should go pure.

Thanks Anet. Totally fixing the zerker meta. #sarcasm

Duty is heavier than death.

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Posted by: stof.9341

stof.9341

Well, obviously before in full zerk you could have 80% crit damage from gear before traits and food, and after with the new stat and formulas we’ll drop to 70%.

Fake numbers of course but you see the idea.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

What does “PvE crit damage will be reduced 10%” mean technically?

I’m not sure. They weren’t terribly specific. They said they are still tweaking the numbers too.

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Posted by: Talonblaze.3175

Talonblaze.3175

Well, obviously before in full zerk you could have 80% crit damage from gear before traits and food, and after with the new stat and formulas we’ll drop to 70%.

Fake numbers of course but you see the idea.

Unfortunately this isn’t just to Zerker gear though, there are plenty of other stat sets that use Critical damage and if the rumors about rune changes are true too, then they are likely nerfing Crit damage in those areas too.

Duty is heavier than death.

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Posted by: HykCraft.4610

HykCraft.4610

ANYTHING that has critical stats attached to it… is going bye-bye. Ferocity is the replacement, with 10% decrease in stats.

Sorrow’s Furnace US

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Posted by: Lord Kuru.3685

Lord Kuru.3685

How is this “Profession Balance” when the issue is the same across all professions?

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Posted by: stof.9341

stof.9341

Unfortunately this isn’t just to Zerker gear though, there are plenty of other stat sets that use Critical damage and if the rumors about rune changes are true too, then they are likely nerfing Crit damage in those areas too.

Yeah well, those other stat sets got survivability stats. They are just changing the way crit is computed for a system that better allows them to maintain correct stat allocation on parts. You expected that only zerk gear set would lose crit damage without it getting replaced by another stat and so making zerk the only endgame set with lower than normal stat allocation?

The only people that are really hurt by this change are those that optimized their gear by replacing some zerk pieces with less crit allocation by tank stats.

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Posted by: Palador.2170

Palador.2170

I’m hoping this is just step one. They make this change, see how it works “live”, and then move on to step 2. Step 2 being boosting other kinds of builds to start making them more on-par with Zerker.

If that’s what they’re up to, then it makes sense to bring it down a bit before bringing the others up to its level. Especially for the more defensive builds, as that requires giving us more fights that are a) A challenge, and b) Not one-shot kills. That’s easier to do if things are dying a bit slower.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Karolis.4261

Karolis.4261

They might as well buff condition damage to further increase condition spam domination in W3.
Why the hell they mess with stats at all ? Conditions are dominating pvp side of game and they nerf physical damage. Logic?

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

(edited by Karolis.4261)

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Posted by: Fenrir.3609

Fenrir.3609

I’m hoping this is just step one. They make this change, see how it works “live”, and then move on to step 2. Step 2 being boosting other kinds of builds to start making them more on-par with Zerker.

If that’s what they’re up to, then it makes sense to bring it down a bit before bringing the others up to its level. Especially for the more defensive builds, as that requires giving us more fights that are a) A challenge, and b) Not one-shot kills. That’s easier to do if things are dying a bit slower.

Will they be “bringing down” non zerk condi and bunker builds in WvW and spvp and “bringing up” zerker/glass cannon in those facets of the game at the same time?

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Posted by: Palador.2170

Palador.2170

I’m hoping this is just step one. They make this change, see how it works “live”, and then move on to step 2. Step 2 being boosting other kinds of builds to start making them more on-par with Zerker.

If that’s what they’re up to, then it makes sense to bring it down a bit before bringing the others up to its level. Especially for the more defensive builds, as that requires giving us more fights that are a) A challenge, and b) Not one-shot kills. That’s easier to do if things are dying a bit slower.

Will they be “bringing down” non zerk condi and bunker builds in WvW and spvp and “bringing up” zerker/glass cannon in those facets of the game at the same time?

I couldn’t begin to say, I play PvE.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

What does “NO CHANGE IN DAMAGE FOR PVP” mean? Will they still have the critical damage trait or will it be replaced by ferocity, just with bigger numbers than in PvE?

Also, moving PvP further away from PvE is probably not the best idea.

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Posted by: stof.9341

stof.9341

I’m hoping this is just step one. They make this change, see how it works “live”, and then move on to step 2. Step 2 being boosting other kinds of builds to start making them more on-par with Zerker.

If that’s what they’re up to, then it makes sense to bring it down a bit before bringing the others up to its level. Especially for the more defensive builds, as that requires giving us more fights that are a) A challenge, and b) Not one-shot kills. That’s easier to do if things are dying a bit slower.

This makes little sense. Zerk is the only defenseless stat set used in PvE. (Well Assassin too but it’s practically the same).

Dire armor should NEVER under any situation have even remotely close DPS than Zerk, except for the currently inexistent mobs that are very resistant to direct damage.

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Posted by: E Tan.7385

E Tan.7385

So basicly, instead of reworking somes other mecanic or stats, Anet just nerf the maximum damage possible via % crit damage ?

super interesting ! ( sarcasm )

i’am happy to know that, since i recently spend quite a lot of money and time and laurels to get a stuff for my thief with % crit damage on all my stuff…
so you message is "too bad we “nerf” it, go farm durings weeks another stuff" ?

thanks Anet, i’am happy to know that i’am going to need to start another gear farming to change builds..

really cool !

glad i play GW2 where the farm isnt needed… ( sarcasm bis )

“we leave the grind to other MMOs.”
Mike Obrien
Legen – Wait for It – dary joke

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Posted by: Fenrir.3609

Fenrir.3609

I’m hoping this is just step one. They make this change, see how it works “live”, and then move on to step 2. Step 2 being boosting other kinds of builds to start making them more on-par with Zerker.

If that’s what they’re up to, then it makes sense to bring it down a bit before bringing the others up to its level. Especially for the more defensive builds, as that requires giving us more fights that are a) A challenge, and b) Not one-shot kills. That’s easier to do if things are dying a bit slower.

Will they be “bringing down” non zerk condi and bunker builds in WvW and spvp and “bringing up” zerker/glass cannon in those facets of the game at the same time?

I couldn’t begin to say, I play PvE.

Alas the game has three pillars, two of which are tied together. Two thirds of the game is already condi/bunker meta driven. Both of which are, if not optimal, viable in pve.

Are people really advocating changes which promote the condi/bunker meta even more just to shaft glass cannons in terms of being able to speed run dungeons?

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Posted by: Einlanzer.1627

Einlanzer.1627

On the surface at least, I think this is an acceptable change. Crit damage + Crit % created a problem with hyperbolic scaling at the end of the game that was unique to that set. All other sets provide more linear scaling. If it’s done right, it might also help non-condition builds work better prior to 80.

Zerker will still reign supreme, but people who don’t like it will be less gimpy. They need to improve encounter structure too to make defensive stats less pointless.

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Posted by: Samhayn.2385

Samhayn.2385

What does “PvE crit damage will be reduced 10%” mean technically?

it means if with full +crit damage gear if you hit for 10,000 you will now hit for 9,000 with full ferocity. So since its a percentile nerf it will knock down some of the super hi hits you see in wvw. This may lead into having to go look at some of the base damage on professions that stack high amounts of +crit damage just to hit for a decent amount (necro axe 1, mesmer GS, some ranger attacks etc)


It was 2 vs 20 but its ok we got’em both!

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Posted by: Terminsel.5728

Terminsel.5728

So just what is this, “Ferocity,” they are replacing it with?
Will it be like Fury, as in a temporarily built thing, or some kind of new gear stat?

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Posted by: stof.9341

stof.9341

It’ll be exactly like Precision.

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Posted by: Atherakhia.4086

Atherakhia.4086

So just what is this, “Ferocity,” they are replacing it with?
Will it be like Fury, as in a temporarily built thing, or some kind of new gear stat?

You know how precision increases crit chance?
Ferocity now increases crit damage.

It means a they are going to keep adjusting the ferocity formula until they have power based builds where they want them.

Heaven knows how long it will be until they acknowledge the condition bias in this game.

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Posted by: Terminsel.5728

Terminsel.5728

So a gear-only based thing like Precision, without a trait line like Precision?

(edited by Terminsel.5728)

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Posted by: Cynz.9437

Cynz.9437

i wonder why there is no flat 10% condi dmg nerf… would be approriate

All is Vain~
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