(edited by nicknamenick.2437)
[Ferocity] Info/pls read.. for Josh also
No love?
the real question is, why do unnecessary changes at all, when it is not a gear problem.
Everyone keeps reading this wrong it’s a “10% damage decrease for full zerk”. Not 10% less cri dam % but 10% less overall damage. Damage being the key word here. Crit dam % is not the only thing used to calculate that damage (much less than pow and pre), to account for an overall 10% drop in damage you’d have to lose a lot more than just 10% crit dam%.
It’s just a pain and it doesn’t need to be. The relative value of ferocity to crit dam increase is arbitrary and does not NEED to be a nerf at all. I still do not see this change doing anything positive. Unnecessarily nerfing 70% of your player base already struggling to survive in the condi-bunker meta when you are already hemorrhaging players at a record rate just doesn’t seem like the smartest move ever does it?
(edited by Kadin.2356)
10% damage decrease?? Thats almost the same for me as loosing like 25-30%crit damage..
Thats HUGE!!!
Are you sure they didnt say 10% less crit damage or 10% less of total crit damage..
So if you get 70% before you would gain 60% after
Or
If you have 70% before you would gain 74% after
Both -10%
If its 10% on total damage (incl. Crit damage) would be massive!
They simply agreed to the fact that something needed to be done. And in their decisions they focused solely on that fact that “something must be done”. They stated themselves that they have no idea how this change would address the issue at hand.
I (and many other people) have already made many suggestions on how this can be solved properly so I’ll save everyone from having to read that wall of text again.
Reading the forum seeing that the ferocity nerf is not popular nor understood.
Saying “they agreed its the right thing to do” is not a valid point……
The question is?
Where is the CDI now?
People don t want verticall progression => CDI ignored
People don t want zerk nerf => not even an answer…
Who ever said that crit damage or dps is an issue in ANY part of the game?
Stacking is and we all know its not related to GENERAL dps.
Don t we have enough threads to justify a CDI about zerk nerf and ferocity?
or are we just a test server for eastern launch?
There are so many repercussion people are scared of that i think feednback is needed asap
(WWW to tell one)
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
Also, from previous experiences, 10% damage decrease for full zerk in their words means around “A minimum of 10% total damage decrease in most optimal setup”. That means around 30% average drop in most situations (since they nerfing whole mechanics but a single stat – loss in a single stat will have to result all of the damage lost).
Also, from previous experiences, 10% damage decrease for full zerk in their words means around “A minimum of 10% total damage decrease in most optimal setup”. That means around 30% average drop in most situations (since they nerfing whole mechanics but a single stat – loss in a single stat will have to result all of the damage lost).
Actually, the most optimal situation is high precision/crit chance. It means that hybrid builds with low crit chance or low crit damage will lose less than zerk. For example, Celestial will probably lose a lot more crit damage than zerk. But even so, since it has such a much lower crit chance in the first place, it will lose less overall DPS.
Now i get where that calculation came from
That means that a celestial with proper build and sigils will lose WAY more any other sets as i suspected..
The access to fury/food/sigil was not considered….
So as predicted most builds will lose 20%+ getting far behind PVT and Knight.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Now i get where that calculation came from
That means that a celestial with proper build and sigils will lose WAY more any other sets as i suspected..
The access to fury/food/sigil was not considered….
So as predicted most builds will lose 20%+ getting far behind PVT and Knight.
only in wvw they clearly said they wouldnt weaken zerk in spvp. As for pve it doesnt mather they will still be best damage
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