Foot in the grave

Foot in the grave

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Posted by: runeblade.7514

runeblade.7514

Either fix the bug that allows stomping while in Deathshroud or just let necromancer use DS while stomping.

Preferably, just let necro use DS while stomping, I shouldn’t have to exploit the bug to get it right every time.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Do not fix the bug, do not pass go, do not collect $200.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: KratosAngel.7289

KratosAngel.7289

I definitely think it’s a bug. It’s the same thing happening with Ranger’s Signet of the Wild (traited with active signets affect you too), while it does not for the elite stability. Other stabilities also do not prevent you from stomping (other professsions).
Also, you can’t either in Lich Form.
All this share one common point : using a different “form”, which prevents you from any interaction (except looting)

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Posted by: azuzephyr.7280

azuzephyr.7280

Also, you can’t either in Lich Form.
All this share one common point : using a different “form”, which prevents you from any interaction (except looting)

Except, y’know, mist form

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Posted by: Kharr.5746

Kharr.5746

DS stomp isn’t very hard to do, but it requires precise timing. It is a more advanced technique that requires some practice to pull off in live combat.

Making it possible to always stomp in DS would noobify the class, and taking it away would make it impossible for necro to stomp in group fights.

It’s fine the way it is.

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Posted by: runeblade.7514

runeblade.7514

DS stomp isn’t very hard to do, but it requires precise timing. It is a more advanced technique that requires some practice to pull off in live combat.

Making it possible to always stomp in DS would noobify the class, and taking it away would make it impossible for necro to stomp in group fights.

It’s fine the way it is.

Why should I care that making DS stomp possible will noobify the class?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Muchacho.2390

Muchacho.2390

Well ds is inconsistent in many ways. And that is not the stomping part alone. It still behaves more like a down state than a transformation (for those who dont know, ds used to be the down state of necros). This causes alot of problems and should be changed. But it is unlikly that ds will change much in the near future, simply for the fact that necros are not in a bad spot…

But back to the topic i agree with the op but i think the op should change the title as foot in the grave is only indirect relateted to this problem.

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Posted by: Muchacho.2390

Muchacho.2390

I definitely think it’s a bug. It’s the same thing happening with Ranger’s Signet of the Wild (traited with active signets affect you too), while it does not for the elite stability. Other stabilities also do not prevent you from stomping (other professsions).
Also, you can’t either in Lich Form.
All this share one common point : using a different “form”, which prevents you from any interaction (except looting)

Actually this is wrong. You can use for example plague, which is also a transformation, while stomping. In gerneral instant casts dont interupt stomping (or interactions in general) with the exeption of ds. But that has to do with ds behaving more like a down state than a transformation. It was probably coded that way (ds used to be the necro down state) and they never bothered to correct it.

And by the way you can lich stomp unless they fixed it. It is a similar bug like the ds stomping bug.

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Posted by: runeblade.7514

runeblade.7514

The only transformation that can stomp during the middle of the duration is Rampage.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: KratosAngel.7289

KratosAngel.7289

Oh yeah right haven’t thought of Mist Form and Elixir S indeed.
Well that’s very strange then, can’t understand the logic beneath that.

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Posted by: runeblade.7514

runeblade.7514

Those aren’t really transformation. They are invulnerabilities. They do not replace your weapon bar skills with 5 new ones. They do not have a long duration. They don’t allow you to switch back to your regular skills whenever you want to.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Dalanor.5387

Dalanor.5387

The only transformation that can stomp during the middle of the duration is Rampage.

How surprising thats a warrior skill …

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Posted by: runeblade.7514

runeblade.7514

And an engineer skill too.

But, no good warrior would ever use Rampage. If you think I am pulling this out of my kitten , go to a random match and find me a warrior that has a higher rank of 30 that actually use Rampage.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Yamsandjams.3267

Yamsandjams.3267

So long as stomp works while in tornado and while moa’ed, I’m all for it.

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Posted by: Avigrus.2871

Avigrus.2871

So long as stomp works while in tornado and while moa’ed, I’m all for it.

Neither of which are a profession mechanic, like stealth, deathshroud etc..

If stomp gets added to those, then add it to Lich and Plague… not that i agree with adding it to elite skills, but you get my drift.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Hammerguard.9834

Hammerguard.9834

It should atleast work like plague. Lets us continue our stomp if we hit death shroud during the animation, and don’t let us start the stomp if we’re already in death shroud.

But if they do that they might a well let us start the animation while in death shroud as well. :P

Plague too…

… I still want tengu.

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Posted by: Chesire.9043

Chesire.9043

After mastering the “skill” required for DS stomping it doesn’t really bother me and I think resources would be better spent fixing our other numerous and severely underpowered aspects; but I do agree that there is no logic behind this topic at all on Anet’s part other than the fact that they simply just so not care about the Necro class.