(edited by pulupulu.9730)
Idea: Elite traits
This would probably inevitable lead to power creep.
In addition, the issue with having to unlock stuff for pvp stays.
(edited by EverythingEnds.4261)
This would probably inevitable lead to power creep.
Everything can become a power creep if not well thought out. If it is well thought out, then it won’t.
In addiotion, the issue with haven to unlock stuff for pvp stays.
I’m on the side that believe this isn’t a problem for a RPG.
I would agree with you if this was a FPS or something, but even they have unlocks.
I don’t think, there is any way to avoid powercreep, when giving every professoin an additional trait.
If the trait wouldn’t influence the build, it would be useless. If it does, it will strengthen the build. This new trait will always influence a skill, a combo or stats. The only way it might not be a power creep, is probably by giving the traits also a downside. Sth like: +10% Prezision, -10% Vita.
However, Even this would be some kind of powercreep. A Burst Build would gain (in absolute numbers) a large amount of Prezsion, while losing not very much Vita.
I think, discussing about the issue with the unlocks would lead this thread to much OT and there are already threads about that. So regarding this, I gonna stay with my opinon and accept that yours is another one.
I don’t think, there is any way to avoid powercreep, when giving every professoin an additional trait.
If the trait wouldn’t influence the build, it would be useless. If it does, it will strengthen the build. This new trait will always influence a skill, a combo or stats. The only way it might not be a power creep, is probably by giving the traits also a downside. Sth like: +10% Prezision, -10% Vita.
However, Even this would be some kind of powercreep. A Burst Build would gain (in absolute numbers) a large amount of Prezsion, while losing not very much Vita.
I am not entirely sure what your power creep discussion would lead to. To have power creep discussion would mean that after getting elite trait functions, there would be 2nd elite trait slot, then 3rd elite trait slot (something along that line). Also that the idea of power creep is that it would obsolete whoever that don’t update their functions (as in obsolete people that don’t have elite trait). However, since everyone get elite trait, who/what would elite trait obsoleting? (or are we going into the unlock topic again?)
Now as for the balancing problem of “re-distributing stats”, I agree it is a more dangerous road to walk (hence I mentioned in open post in the middle section that stat re-balancing would be difficult). We are on the same page here. However I believe there are potential for it, and should not be outright ruled out. Also, I was thinking more in line of “-300 toughness +300 vitality”, I suppose I should clarify that in OP, will edit.
With power creep I just wanted to say, that an elite trait will make a build strong. (otherwise what’s the point?)
You get an “additional” Trait. Therefore every build will automatically become stronger.
Think about it: If the elite trait will not improve your Build, why should you use one?
However, I players are indifferent between using and not using, what’s the point of using ressources on developing it?