[Necromancer] Dark Path range/out of range

[Necromancer] Dark Path range/out of range

in Profession Balance

Posted by: Arvid.3829

Arvid.3829

Dark Path should judge it’s range (i.e. out of range) on the current position of the Necromancer, not the initial casting position.

As it is currently, Dark Path will never hit anyone that is running away from you (if there is at least some distance between you and them when you cast it), even if you are pursuing that person and the distance between you is only 300 range. This is because the ‘out of range’ is judged compared to the initial casting position, and with the projectile being so slow, pretty much anyone will outrun the 1200 range before the projectile can catch up.

This change would help the intended class design wherein a necro has pretty much no escape mechanics, but is conversely hard to escape from (of which currently on the first part is true).

[Necromancer] Dark Path range/out of range

in Profession Balance

Posted by: Roe.3679

Roe.3679

Would be a nice change, for sure. Of just improve the projectile speed so this isn’t as big of an issue, which seems like an easier fix.

[Necromancer] Dark Path range/out of range

in Profession Balance

Posted by: Bhawb.7408

Bhawb.7408

Agreed.

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[Necromancer] Dark Path range/out of range

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Agreed. If we’re to be tough to get away from, people shouldn’t simply outrun our gap closer (that can’t be used for escape).

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(edited by Drarnor Kunoram.5180)

[Necromancer] Dark Path range/out of range

in Profession Balance

Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

yup, even after buffing it it’s still just a projectile that fades away unless casted on a controlled target, iow to have it hit you need to cast a short rage immobilize to make it hit, countering the purpose of the skill. The profession you can’t get away from…hah..

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[Necromancer] Dark Path range/out of range

in Profession Balance

Posted by: alamore.1974

alamore.1974

+1. 15 arg i hate you

[Necromancer] Dark Path range/out of range

in Profession Balance

Posted by: Bubby.6475

Bubby.6475

In wvw, I never use this skill. would like a change.

EDIT: for instance, press 2 if it hits, chills them. press 2 again teleport to them. or press 2 to throw projectile, then press 2 again and teleport to projectile and chill surrounding enemies. Necro WTB non-utility jump.

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(edited by Bubby.6475)

[Necromancer] Dark Path range/out of range

in Profession Balance

Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

or they can just make it instant after the animation with no after cast. if you cant dodge during the animation then you deserve to be hit =\