(edited by Jelzouki.4128)
Necromancer is lacking, and everyone else
So much if not all of this applies to each and every class.
I guess your “viable” means soloq, hotjoin level.
then you are missing a lot more builds on each and every classes.
As a Necro, I feel your pain. Necromancer has many builds and was, maybe, the first multi-build profession. Arenanet spent a lot of effort to reduce the impact of conditions leaving the profession rudderless but it still has many ways to face-tank.
I think the biggest problems necromancer have is that their healing traits (siphons, spite 13 etc.) apart from unholy sanctuary dont work in DS. Changing this would certainly help necromancers sustain alot and due the rather low numbers on those traits i also dont think that this will be op.
I think the biggest problems necromancer have is that their healing traits (siphons, spite 13 etc.) apart from unholy sanctuary dont work in DS. Changing this would certainly help necromancers sustain alot and due the rather low numbers on those traits i also dont think that this will be op.
It won’t be OP, it will bring necromancers more in line with its own sister classes if you will; necro-ele-mes
Here is the problem,
things necrors lack:
in combat mobility on par with any other class
burst damage
invulnerabilities
vigor
dodge skills
blocks
sustain through traits
stability
the amount of combos fields and finishers other classes have
Yes, necros have a lot of bad traits, but the real problem is that necros forgo all the mechanics that make other classes what they are. Necros don’t have an identity in this game that makes sense. Right now the class focuses around using conditions for defense, offense, and utility which doesn’t work unless you dedicate to it fully because of how conditions work. No other class is as dependent on conditions in every single build as necros. Even necro power builds are extremely dependent on soft cc conditions, which doesn’t work when the enemy has cleansing. The class needs to get either some serious mobility, and some vigor, or some stability and improved sustain. Currently necros are simply too much of a sitting duck because of their inability to avoid cc.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Yeah, the lack of variety is what gets me.
Necro is not a bad class by any stretch, but has 2 builds that really have not changed much in years.
On my 2 Guardians I’m always swapping around traits and skills and working on different things – I couldn’t tell you the last time i felt the need to experiment on my power or condi Necro.
The lack of combo fields and finishers is also noticeable.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
(edited by Avigrus.2871)
Necro is fine, the player’s are just awful. It’s the best 1v1er and 2nd best 2v2er in the game. Also most of those builds are freaking awful. What is “Mobile Turrets” Engi? That doesn’t even exist.
I’m not coming back, not that you care.
Necro is fine, the player’s are just awful. It’s the best 1v1er and 2nd best 2v2er in the game. Also most of those builds are freaking awful. What is “Mobile Turrets” Engi? That doesn’t even exist.
Necromancer is fine?
Have you ever played a necromancer?
They lack mobility, stability, stun-breakers that provide counter-mechanics, (deathshroud is supposed to be our mechanic to counter damage but deathshroud is a broken mechanic).
Deathshroud is another life bar, yes, but what’s more life bar good for if you cannot counter-act your opponent because of all the cc, and weak defenses even while speccing into tanky stats. A d/p thief or s/p thief will show you the meaning of frustration when he constantly stuns then cleaves, and rinse and repeat. Please play a necromancer and then tell me the reason why top tier players constantly say necromancer is the hardest class to show proficiency in tpvp.
I just feel that Devs brought that profession to some level and then got lost.
There are multiple directions that profession could go. But to be viable, when staying at the short end of stick with no vigor, dodging, boons, blocking or mobility (i.e. things that every other profession has) it would require unique mechanics and systems, similar to things like Hexes from the first game, for example or resource management with Life Force.
Necromancer isn’t bad and it can bring havoc, like any profession, in hands of decent player, but:
1. It lacks direction, still standing at crossroads,
2. And it fails at the core of the game, which is 5-man combat, whenever it’s 5v5 team clash in PvP or dungeon
Tl;dr : It’s not in as tragic situation mechanic-wise as Ranger or maybe a Warrior (huge lack of depth and choice in there), but it needs some serious development and ideas.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I would say necros already have definite resource management regarding life force. Death Shroud is a powerful tool, and its use greatly separates the great necro players from the bad ones. That said, it has a couple issues, namely with fighting directly against siphons in function. They need to change it to allow traited healing (aside from Transfusion) and the Regeneration boon to heal you while in Death Shroud.
Played the necro since beta, tried soloq on the weekend, realised I can’t carry with this kitten class, uninstalled the game.
See you when the balance team changes and decides to make this game good.
Cheers.
Condi necro’s rely too heavily on their fears to hold enemies off. There aren’t so many other ways because we have limited dodges (no vigor), no blocks or invulns, nor access to stability. Since fear is a condition (which the other hard CC’s are not), fears are easier to mitigate. I play condi necro for a while now and I think it is decent in most situations, but other situations needs to be terribly avoided. We cant perform any decent on-point deffing vs warriors or turret engis for example. This can be so annoying in soloQ.
Then there are Power necro’s, who need to bring someone down before he is brought down himself. This kan be hard when facing multiple enemies, cuz they will mostly focus down any necro and especially power necro’s. Im having less experience with this build, but I feel a power mesmer, ele or basically any other class with a dps/burst build are better at this job anytime the power necro’s has not access to Lich. Relying on one elite with a 3min cd looks not interesting to me.
I agree that necro’s could use more build variety, especially since the minions are bugged (although I don’t like a MM).
Necro is fine, the player’s are just awful. It’s the best 1v1er and 2nd best 2v2er in the game. Also most of those builds are freaking awful. What is “Mobile Turrets” Engi? That doesn’t even exist.
Well necromancer is the only profession that has traits that directly work against its profession mechanic DS. There is a reason why no meta build (be it in pve,wvw or spvp) takes those traits…
Simply allowing the siphon/healing traits to work while in DS would in my opinion enough.
But ether way having a profession mechanic that completly blocks healing was not a good game design descision even in a game that doesnt have a holy trinity…
I would say necros already have definite resource management regarding life force. Death Shroud is a powerful tool, and its use greatly separates the great necro players from the bad ones.
Sorry, but Life Force being just another poor version of “2nd Life bar” isn’t resource management for me. What about situations when you’re capped at LF in PvE world as a condi necro and you simply have no reason to use your profession’s mechanic apart from fear flash maybe?
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Necro is fine, the player’s are just awful. It’s the best 1v1er and 2nd best 2v2er in the game. Also most of those builds are freaking awful. What is “Mobile Turrets” Engi? That doesn’t even exist.
Necromancer is fine?
Have you ever played a necromancer?
They lack mobility, stability, stun-breakers that provide counter-mechanics, (deathshroud is supposed to be our mechanic to counter damage but deathshroud is a broken mechanic).
Deathshroud is another life bar, yes, but what’s more life bar good for if you cannot counter-act your opponent because of all the cc, and weak defenses even while speccing into tanky stats. A d/p thief or s/p thief will show you the meaning of frustration when he constantly stuns then cleaves, and rinse and repeat. Please play a necromancer and then tell me the reason why top tier players constantly say necromancer is the hardest class to show proficiency in tpvp.
If you’re getting stunlocked stop being a freaking zergbot and get off point. You shouldnt be in a position where you’re getting focused in the first place. Necromancer is all about positioning and if you’re caught out of position you always have the wurm to escape. Necro also has 2 stunbreaks and Plague. Plague especially gives you an insane boost in survivability and you can leave the point and have teammates cover while you heal. Yes, Thieves are a problem, but that’s why you have to pay attention to the map and always be watching for where the enemy thief may be. Deathshroud is one of the strongest mechanics in the game. If you’re finding yourself low on DS…. either stop dying or save it for when you actually need it instead of just sitting in it and spamming skills. I have played Necro, and while it’s certainly a tough class, it’s not UP at all.
I’m not coming back, not that you care.
They first need to fix necromancers for PvE, as its the only class that has no role in meta dungeon runs.
For PvP/ WvW, good necros are in a very good place.
Necro is fine, the player’s are just awful. It’s the best 1v1er and 2nd best 2v2er in the game. Also most of those builds are freaking awful. What is “Mobile Turrets” Engi? That doesn’t even exist.
Necromancer is fine?
Have you ever played a necromancer?
They lack mobility, stability, stun-breakers that provide counter-mechanics, (deathshroud is supposed to be our mechanic to counter damage but deathshroud is a broken mechanic).
Deathshroud is another life bar, yes, but what’s more life bar good for if you cannot counter-act your opponent because of all the cc, and weak defenses even while speccing into tanky stats. A d/p thief or s/p thief will show you the meaning of frustration when he constantly stuns then cleaves, and rinse and repeat. Please play a necromancer and then tell me the reason why top tier players constantly say necromancer is the hardest class to show proficiency in tpvp.
If you’re getting stunlocked stop being a freaking zergbot and get off point. You shouldnt be in a position where you’re getting focused in the first place. Necromancer is all about positioning and if you’re caught out of position you always have the wurm to escape. Necro also has 2 stunbreaks and Plague. Plague especially gives you an insane boost in survivability and you can leave the point and have teammates cover while you heal. Yes, Thieves are a problem, but that’s why you have to pay attention to the map and always be watching for where the enemy thief may be. Deathshroud is one of the strongest mechanics in the game. If you’re finding yourself low on DS…. either stop dying or save it for when you actually need it instead of just sitting in it and spamming skills. I have played Necro, and while it’s certainly a tough class, it’s not UP at all.
Zergbot? You don’t have to be on point to get cc chain.
So you’re saying that deathshroud is stronger than stealth, clones, invul, attunements, kits, etc. This is completely untrue. It is probably the MOST UP class in the game.
Jelzouki you’re likely a really poor Necromancer. You have no idea what you’re talking about at this point.
I’m not coming back, not that you care.
Powermancer
Spectral
Terrormancer
MinionMaster
dhuumfire
and this is on top of my head builds,it have more,so Necro is in good spot.If we are talking about lack of builds you should check about Thief and Guardian sections.
(edited by Sandrox.9524)
Sorry, but Life Force being just another poor version of “2nd Life bar” isn’t resource management for me. What about situations when you’re capped at LF in PvE world as a condi necro and you simply have no reason to use your profession’s mechanic apart from fear flash maybe?
Let’s see dhuumfire, tainted shackles, dark path are obvious ones for conditon users. Then you can use life blast to finish off an opponent when he is low if you specced a bit in power like sinister/carrion, life transfer to stop the mordrem mender from healing. So I see my uses for death shroud as condition wielding necromancer in pve.
Sorry, but Life Force being just another poor version of “2nd Life bar” isn’t resource management for me. What about situations when you’re capped at LF in PvE world as a condi necro and you simply have no reason to use your profession’s mechanic apart from fear flash maybe?
Let’s see dhuumfire, tainted shackles, dark path are obvious ones for conditon users. Then you can use life blast to finish off an opponent when he is low if you specced a bit in power like sinister/carrion, life transfer to stop the mordrem mender from healing. So I see my uses for death shroud as condition wielding necromancer in pve.
Condition in pve is meh in general,and in general necro have good acess to condis so -in general speaking-necros are better at pve than others.-condition wise-.
Jelzouki you’re likely a really poor Necromancer. You have no idea what you’re talking about at this point.
I’m pretty confident I do, and pretty confident that you don’t; as the majority of the replies on this thread are in favor of aiding the necromancer profession.
If you’re getting stunlocked stop being a freaking zergbot and get off point. You shouldnt be in a position where you’re getting focused in the first place. Necromancer is all about positioning and if you’re caught out of position you always have the wurm to escape. Necro also has 2 stunbreaks and Plague. Plague especially gives you an insane boost in survivability and you can leave the point and have teammates cover while you heal. Yes, Thieves are a problem, but that’s why you have to pay attention to the map and always be watching for where the enemy thief may be. Deathshroud is one of the strongest mechanics in the game. If you’re finding yourself low on DS…. either stop dying or save it for when you actually need it instead of just sitting in it and spamming skills. I have played Necro, and while it’s certainly a tough class, it’s not UP at all.
In other words, Necro shouldn’t even play conquest. What the hell was Necros thinking going anywhere near a point.
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Necromancers have never seemed weak to me, at least not in PvP. Necromancers not having burst seems like a flat-out lie to me, for one thing.
Whaaa? Condi necro is insanely strong.
Necromancer are certainly viable and good with the right team comp in spvp.
But even so they are not fine in my opinion, since necro is the only profession that has a profession mechanic that discourages directly the use of a whole trait tree and most of his healing skills.
It may be only me but having a profession mechanic, that is used rather often, to negate all healing feels so too punishing and is bad not from a balancing standpoint but from a game design standpoint. Which is quite sad since DS is actually the main reason why i like necromancer (well minus the no healing part obviously)…
Powermancer
Spectral
Terrormancer
MinionMaster
dhuumfire
and this is on top of my head builds,it have more,so Necro is in good spot.If we are talking about lack of builds you should check about Thief and Guardian sections.
Power is about the same as dhuumfire, minion aint viable cuz the minions aint working, and spectral is kinda useless most of the times. So Terror and power it is, 2 builds.
The last thing a necro needs is a buff in pvp. Its an l2p issue if you think necros are even remotely weak in there.
I think the biggest problems necromancer have is that their healing traits (siphons, spite 13 etc.) apart from unholy sanctuary dont work in DS. Changing this would certainly help necromancers sustain alot and due the rather low numbers on those traits i also dont think that this will be op.
the problem i’m noticing when it comes to balancing necro, or at least how it’s been ‘balanced’ is that necromancers are either gods or count chocula. siphon traits are all over the place, making it impossible to make effective builds around them(they wouldn’t be effective anyway) we have skills that would be useful, save cast time and cool down(flesh wurm and dark pact respectively) minions are borderline useless.
As true as Odin’s spear flies,
There is nowhere to hide.
The last thing a necro needs is a buff in pvp. Its an l2p issue if you think necros are even remotely weak in there.
that is not the issue at hand, nobody is implying necromancers are weak, they definitely have a strong build. (one, arguably two)
give necro Offhand Sword weapon with access to Torment.
They first need to fix necromancers for PvE, as its the only class that has no role in meta dungeon runs.
For PvP/ WvW, good necros are in a very good place.
For PvE, it’s not Necros that are the problem, it’s the meta. Anet never intended us to cuddle with bosses in a broom closet.
It has nothing to do with the meta. Its how combat in this game favours boon heavy classes with lots of group utility. And necro is pretty much the only class that is the complete opposite to that. Of the 3 selfish classes (Necro, thief, mesmer), both mesmer and thief have specialised utility to help a group (stealth, projectile defence, spammable blasts, portal etc etc).
Also being the only class with no extra methods of damage avoidance certainly doesnt help.
(edited by spoj.9672)
It has nothing to do with the meta. Its how combat in this game favours boon heavy classes with lots of group utility. And necro is pretty much the only class that is the complete opposite to that. Of the 3 selfish classes (Necro, thief, mesmer), both mesmer and thief have specialised utility to help a group (stealth, projectile defence, spammable blasts, portal etc etc).
Also being the only class with no extra methods of damage avoidance certainly doesnt help.
I dunno. I consider what your complaining about and calling a weakness, in this case to be a strength. IF so many builds are created on other professions to be extremely dependent on boons, I feel my ability as a necromancer to strip boons and corrupt boons, works for myself and against those depending on boons.
Are blinds and the ability to have constant protection up not extra methods of damage reduction? I think they are, why don’t you?
https://www.youtube.com/watch?v=6q3em9s5I4c
Thats only valid for PvP. But then when you factor the cooldowns/cast times of necros boon strip compared the boon abundance and condition cleanse abundance of other classes. Its no longer much of a strength. Its nice when you spike a squishy with loads of boons, but if you cant follow up and finish the kill then its pointless.
Blinds dont work against bosses. And our blind access is on high cool downs anyway. And protection isnt damage avoidance. Im sure you know complete avoidance such as blocks/invulns/evades are vastly superior to protection. Obviously protection is still useful but its not on the same level.
(edited by spoj.9672)
I love my necro in a WvW zerg where you can replenish your life force very quickly and are a god of laying down pain with wells and marks. However if I am roaming I use a mesmer, and if I am doing any PvE content I stick with my warrior. However, if the fight is not going our way in WvW the lack of mobility, vigor, blocks ect. makes us an easy target for cc and focus fire and we seldom get away; my guild has the saying you just need to outrun the necros.
IMO Necro’s are fine for what they can do, mind you they are quite limited in most areas of the game compared to other classes and as has been said the build diversity is quite lacking.
I do take my hat off to any roaming necros I see in WvW though simply because you need to be very good. Otherwise you are usually just troll bait for mesmers and thieves.
some necromancers are racking disaprine !
Powermancer
Spectral
Terrormancer
MinionMaster
dhuumfire
and this is on top of my head builds,it have more,so Necro is in good spot.If we are talking about lack of builds you should check about Thief and Guardian sections.Power is about the same as dhuumfire, minion aint viable cuz the minions aint working, and spectral is kinda useless most of the times. So Terror and power it is, 2 builds.
ahm..dhuumfire is condi lol,power is about using DS to spike,and spectral is a more sustainish power build and MM works very well,proof is that most of the necros are MM(basically cheese build).
And Spectral is very very viable.I can one shot thieves with it and can maintain points.
Necros have much more diversty than thieves for instance,when you see thief,you will know what his build just by the looks of his weapons set.You cant say it about necros.
I love my necro in a WvW zerg where you can replenish your life force very quickly and are a god of laying down pain with wells and marks. However if I am roaming I use a mesmer, and if I am doing any PvE content I stick with my warrior. However, if the fight is not going our way in WvW the lack of mobility, vigor, blocks ect. makes us an easy target for cc and focus fire and we seldom get away; my guild has the saying you just need to outrun the necros.
IMO Necro’s are fine for what they can do, mind you they are quite limited in most areas of the game compared to other classes and as has been said the build diversity is quite lacking.
I do take my hat off to any roaming necros I see in WvW though simply because you need to be very good. Otherwise you are usually just troll bait for mesmers and thieves.
Tbh,I wouldn’t,I roam with my power necro alot,and the only thing I cant handle is mesmers cause kitten dazes and knockbacks.If there is one class(part for Guardian) which I would take my hat off,is d/d ele this is quite hard to master.
Powermancer
Spectral
Terrormancer
MinionMaster
dhuumfire
and this is on top of my head builds,it have more,so Necro is in good spot.If we are talking about lack of builds you should check about Thief and Guardian sections.Power is about the same as dhuumfire, minion aint viable cuz the minions aint working, and spectral is kinda useless most of the times. So Terror and power it is, 2 builds.
ahm..dhuumfire is condi lol,power is about using DS to spike,and spectral is a more sustainish power build and MM works very well,proof is that most of the necros are MM(basically cheese build).
And Spectral is very very viable.I can one shot thieves with it and can maintain points.Necros have much more diversty than thieves for instance,when you see thief,you will know what his build just by the looks of his weapons set.You cant say it about necros.
dhuumfire is a condi trait indeed but in the power traitline. You need to be in DS to trigger dhuumfire, and your DS bar is filled much faster with using dagger and axe on mainhand. Those are power weapons, not condi like scepter. You can one shot thieves, , although other classes have much better ways to maintain a point. I have been using a tanky necro build for a while and they seem fine at first. But they lack too much stuff to be competitive. MM is not the most used build at all, I barely see them anymore these days, because the minions are still buggy. Maybe they appear in hotjoins, but I don’t play there so I don’t know.
You know that metabattle give build that the community give? This is not all the build there is. If you only check Meta build in conquest all profession have 1 build except thief, engineer and ranger that have 2. If you check great build in conquest all profession have 1 build except Guardian and Ranger.
Its only when you check good build that you get a lot of Elementalist and Engineer build. You know why? This is probably 1 person that play a lot of Elementalist that wanted to put all possible build in sPvP for his profession and same thing for the other 2 profession. Not much ppl are posting stuff on metabattle and if this website if pretty complete for meta build, it’s far from having all possible good build. Not saying that Necro is good in PvE, but in sPvP, they can be powerful.
You know that metabattle give build that the community give? This is not all the build there is. If you only check Meta build in conquest all profession have 1 build except thief, engineer and ranger that have 2. If you check great build in conquest all profession have 1 build except Guardian and Ranger.
Its only when you check good build that you get a lot of Elementalist and Engineer build. You know why? This is probably 1 person that play a lot of Elementalist that wanted to put all possible build in sPvP for his profession and same thing for the other 2 profession. Not much ppl are posting stuff on metabattle and if this website if pretty complete for meta build, it’s far from having all possible good build. Not saying that Necro is good in PvE, but in sPvP, they can be powerful.
That doesn’t change the fact that necromancer is easily the least versatile and lacks the most variety out of any class. Our profession mechanic needs rework, because most of our traits capitalize on going into deathshroud, but once in deathshroud your survivability is reduced and countered so easily that you’re right back out and all your traits are now wasted.
And the build process is much more difficult than what you described, it gets reviewed, tested, and if it isn’t working, scrapped.
Powermancer
Spectral
Terrormancer
MinionMaster
dhuumfire
and this is on top of my head builds,it have more,so Necro is in good spot.If we are talking about lack of builds you should check about Thief and Guardian sections.Power is about the same as dhuumfire, minion aint viable cuz the minions aint working, and spectral is kinda useless most of the times. So Terror and power it is, 2 builds.
ahm..dhuumfire is condi lol,power is about using DS to spike,and spectral is a more sustainish power build and MM works very well,proof is that most of the necros are MM(basically cheese build).
And Spectral is very very viable.I can one shot thieves with it and can maintain points.Necros have much more diversty than thieves for instance,when you see thief,you will know what his build just by the looks of his weapons set.You cant say it about necros.
dhuumfire is a condi trait indeed but in the power traitline. You need to be in DS to trigger dhuumfire, and your DS bar is filled much faster with using dagger and axe on mainhand. Those are power weapons, not condi like scepter. You can one shot thieves, , although other classes have much better ways to maintain a point. I have been using a tanky necro build for a while and they seem fine at first. But they lack too much stuff to be competitive. MM is not the most used build at all, I barely see them anymore these days, because the minions are still buggy. Maybe they appear in hotjoins, but I don’t play there so I don’t know.
The whole point of dhuumfire is to be condi.The fact that is in power line dosnt mean the build focused stats is power.
You only need staff and spectral walk to fill your DS.
What if other classes can maintain points better? if it goes like that you will see only guardians in pvp..
I
dk what happend in last month(I havent played a whole month),but before it,when you see necro in tpvp,it is a MM one 90% of the times.And no, im not doing hotjoins.
(edited by Sandrox.9524)
Necro diversity isn’t bad at all. Some balance changes need to be made to sustain and general QoL, but Necro is in no way lacking in sPvP or WvW.
Powermancer
Spectral
Terrormancer
MinionMaster
dhuumfire
and this is on top of my head builds,it have more,so Necro is in good spot.If we are talking about lack of builds you should check about Thief and Guardian sections.Power is about the same as dhuumfire, minion aint viable cuz the minions aint working, and spectral is kinda useless most of the times. So Terror and power it is, 2 builds.
ahm..dhuumfire is condi lol,power is about using DS to spike,and spectral is a more sustainish power build and MM works very well,proof is that most of the necros are MM(basically cheese build).
And Spectral is very very viable.I can one shot thieves with it and can maintain points.Necros have much more diversty than thieves for instance,when you see thief,you will know what his build just by the looks of his weapons set.You cant say it about necros.
dhuumfire is a condi trait indeed but in the power traitline. You need to be in DS to trigger dhuumfire, and your DS bar is filled much faster with using dagger and axe on mainhand. Those are power weapons, not condi like scepter. You can one shot thieves, , although other classes have much better ways to maintain a point. I have been using a tanky necro build for a while and they seem fine at first. But they lack too much stuff to be competitive. MM is not the most used build at all, I barely see them anymore these days, because the minions are still buggy. Maybe they appear in hotjoins, but I don’t play there so I don’t know.
http://metabattle.com/wiki/Build:Necromancer_-_Dhuumfire
Condi build. Pretty well known fact actually. Maybe actually have some sort of idea as to what you’re talking about before making crazy claim? O.o
Shaoginhttp://metabattle.com/wiki/Build:Necromancer_-_Dhuumfire
Condi build. Pretty well known fact actually. Maybe actually have some sort of idea as to what you’re talking about before making crazy claim? O.o
You consider metabattle the only resource for builds apparently. In fact you’re right that that build with scepter/staff is indeed a condi build, but there are more builds possible with the dhuumfire trait. And don’t discuss like a little kid pls.
Shaoginhttp://metabattle.com/wiki/Build:Necromancer_-_Dhuumfire
Condi build. Pretty well known fact actually. Maybe actually have some sort of idea as to what you’re talking about before making crazy claim? O.o
You consider metabattle the only resource for builds apparently. In fact you’re right that that build with scepter/staff is indeed a condi build, but there are more builds possible with the dhuumfire trait. And don’t discuss like a little kid pls.
Any Power build that goes 6 into Spite is taking Close to Death. Dhuumfire isn’t even worth an afterthought unless you have invested heavily into Condition damage. If you have, you don’t have a Power build.
Can you take Dhuumfire in a Power build? Sure, but you’re gimping yourself for no real reason.
My PoV is often odd and not right but I think of DS not as a second health bar but as a transform like Moa where I get limited invulnerability on a short CD provided I build it up like adrenaline but cannot be healed.