[PVX] Mesmer Phatasm Damage

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Posted by: Bacon.4918

Bacon.4918

Since the feature patch I have noticed mesmer phantasms hitting much harder than usual (10k+ from iwarlock on a 3000+ armor character in spvp, and no I wasn’t loaded with conditions and the mesmer didn’t have might stacks). I understand the 10% damage modifier on the iwarlock and how it works, but I have never been hit so hard by a phantasm during my time playing this game. I feel as if something is off about the damage being output by all types of mesmer phantasms. Anyone else notice this?

Highest soloQ rank – #2

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Posted by: girien.1209

girien.1209

Yes… and 9K from a iZerker while the mesmer sits in stealth.

Main: Thief
Alter: Thief, Thief, Thief, Thief, and… Wait for it… Thief

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Posted by: TyPin.9860

TyPin.9860

I am playing Mesmer and I have not noticed such an increase in damage. I have no idea, if what you guys is experiencing is a bug, or if there is something else the reason for.

I could imagine, that some Mesmers went a way more offensive build as before and therefore “overcompensated”. Also it would be nice if you know how much Vulnerability you had on you and such things.

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Posted by: randomly.6395

randomly.6395

I was also hit for a crazy amount from the izerker last night while in SPvP. My thief only has about 2.2k armor, but the single izerker took out about 2/3 of my 16k health in one spin. Wasn’t sure what to make of it, so I tried to avoid her the rest of the game. lol

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Posted by: IchigoHatake.5098

IchigoHatake.5098

My iswordsman deals 7k without might stacks, but it does have 30% dmg increase from traits. This is pretty kitten high considering it hits every 4 seconds. However, I only have experienced this in pvp (not wvw pvp), so there must be something bugged about these crazy damage.

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Posted by: IchigoHatake.5098

IchigoHatake.5098

Yes… and 9K from a iZerker while the mesmer sits in stealth.

I agree with the dmg is too high, but izerker can’t hit 9k no matter what you do, and I would know because i got 30% dmg increase (max for phantasms) with traits. Without it having huge stacks of might it can never do this ^ Also mesmers cannot sit in stealth. Name one stealth ability that can be spammed. Even with pu this can’t be accomplished.

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Posted by: PhDusk.2590

PhDusk.2590

I play mesmer in pvp and I too noticed a damage increase… from everything. Since the feature patch there seems to be an increased amount of damage from everyone, and that is fine by me. kittentanky meta)

I am not sure why people keep saying it is just mesmer phantasms when every class is noticeably hitting harder.

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Posted by: IchigoHatake.5098

IchigoHatake.5098

I play mesmer in pvp and I too noticed a damage increase… from everything. Since the feature patch there seems to be an increased amount of damage from everyone, and that is fine by me. kittentanky meta)

I am not sure why people keep saying it is just mesmer phantasms when every class is noticeably hitting harder.

I totally agree with you are saying, it seems in spvp all dmg seems to have increased. However the problem is our hp have not changed, hitting huge dmg gives a player no chance to make any mistakes, which is really unbalanced.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

How is every class hitting harder? Some skills took a specific damage nerf. Some skills got a buff. To state that every profession is generally hitting harder is extremely poorly thought out.

The question is, is there a reason some or all phantasms are hitting harder?

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Posted by: PhDusk.2590

PhDusk.2590

How is every class hitting harder? Some skills took a specific damage nerf. Some skills got a buff. To state that every profession is generally hitting harder is extremely poorly thought out.

The question is, is there a reason some or all phantasms are hitting harder?

Have you been playing the game? The damage is pvp is insane from everyone right now. It seems it has something to do with the ferocity change. You are complaining about mesmers when a thief can take another glass to 0 with one backstab.

It is not just mesmers.

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Posted by: IchigoHatake.5098

IchigoHatake.5098

How is every class hitting harder? Some skills took a specific damage nerf. Some skills got a buff. To state that every profession is generally hitting harder is extremely poorly thought out.

The question is, is there a reason some or all phantasms are hitting harder?

Have you been playing the game? The damage is pvp is insane from everyone right now. It seems it has something to do with the ferocity change. You are complaining about mesmers when a thief can take another glass to 0 with one backstab.

It is not just mesmers.

There’s definitely something wrong with the ferocity change, it seemed to increase everyone’s damage. DancingMonkey, skills getting nerfed or buffed as nothing to do with the dmg bug. Atm pvp dmg seemed to increase alot before the patch. My iswordsman used to hit 4.5k max, now it hits for 7k. Other classes are the same, hammer warriors supposedly got nerfed, but there dmg remains the same. Backstabs seem to hit for more than before etc.

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Posted by: Tim.6450

Tim.6450

I’m not sure but can it be from the increase from 300 ferocity to 447 ferocity?

EverythingOP

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Posted by: gesho.9468

gesho.9468

i’ve been hit kitten my squishy ele by duelist.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

How is every class hitting harder? Some skills took a specific damage nerf. Some skills got a buff. To state that every profession is generally hitting harder is extremely poorly thought out.

The question is, is there a reason some or all phantasms are hitting harder?

Have you been playing the game? The damage is pvp is insane from everyone right now. It seems it has something to do with the ferocity change. You are complaining about mesmers when a thief can take another glass to 0 with one backstab.

It is not just mesmers.

There’s definitely something wrong with the ferocity change, it seemed to increase everyone’s damage. DancingMonkey, skills getting nerfed or buffed as nothing to do with the dmg bug. Atm pvp dmg seemed to increase alot before the patch. My iswordsman used to hit 4.5k max, now it hits for 7k. Other classes are the same, hammer warriors supposedly got nerfed, but there dmg remains the same. Backstabs seem to hit for more than before etc.

You can be as rude about it as you like. It is a fact that a grenade engineer is doing less damage, for example.

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Posted by: IchigoHatake.5098

IchigoHatake.5098

How am I being rude? It’s obvious that grenade engineers do less dmg, this is because most nade engineers go condi, the grenades don’t do much dmg to begin with because of their awesome effects.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Actually grenades scale better with power then condition damage. This is fairly common knowledge.

Tool kit, grenade kit, elixir gun, bomb kit, rifle, P/P, and P/S are all doing the same or less damage. I was simply stating the fact that the engineer is not doing any more damage in sPvP.

I was simply responding to someone stating that every professions skills are hitting harder. Your telling me I am wrong. Yet i would suspect you have not tested this.

I have seen no evidence that every profession has any base increased damage outside of issues with pet and pet like skills.

Experience on my thief, warrior, and guardian today, have displayed no signs of a damage increase in general skills either.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

I think AI based enemies in sPvP at least are hitting much harder due to something with the patch, especially mesmer clones and phantasms. Even the dummies in the HotM are train wrecks now and I’ve noticed some ranger pets critting harder than they usually have.

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Posted by: BlackBeard.2873

BlackBeard.2873

Yea, someone reported that the tropical bird on pirate runes crit for 6K (haven’t seen a screenshot), but most AI seems to be stronger.

Unfortonately, its not enough to make pet ele a thing.

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Posted by: IchigoHatake.5098

IchigoHatake.5098

Actually grenades scale better with power then condition damage. This is fairly common knowledge.

Tool kit, grenade kit, elixir gun, bomb kit, rifle, P/P, and P/S are all doing the same or less damage. I was simply stating the fact that the engineer is not doing any more damage in sPvP.

I was simply responding to someone stating that every professions skills are hitting harder. Your telling me I am wrong. Yet i would suspect you have not tested this.

I have seen no evidence that every profession has any base increased damage outside of issues with pet and pet like skills.

Experience on my thief, warrior, and guardian today, have displayed no signs of a damage increase in general skills either.

Uh no grenades physical dmg doesnt scale much at all with power, the effects scale well with condi dmg, that’s where most of the dmg from grenades come from. Also if you have at least seen the power rifle builds, you would know that the dmg has increased.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Uh no grenades physical dmg doesnt scale much at all with power, the effects scale well with condi dmg, that’s where most of the dmg from grenades come from. Also if you have at least seen the power rifle builds, you would know that the dmg has increased.

You sir are very uninformed.

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Posted by: IchigoHatake.5098

IchigoHatake.5098

Uh no grenades physical dmg doesnt scale much at all with power, the effects scale well with condi dmg, that’s where most of the dmg from grenades come from. Also if you have at least seen the power rifle builds, you would know that the dmg has increased.

You sir are very uninformed.

http://wiki.guildwars2.com/wiki/Grenade_Kit

these attacks scaling is so weak:
grenade (0.33*power*weaponstrength/armor)
shrapnel nade (0.55*power*weaponstrength/armor)
flash nade (0.1*power*weaponstrength/armor)
freeze nade (0.5*power*weaponstrength/armor)
poison nade (0.2*power*weaponstrength/armor)

the highest is 0.55, they are so low, no one uses them in power builds for their dmg, people use them in condi builds, because the condi from the nades are far superior. If you played spvp at all you would know that after the patch dmg with power builds like rifle have increased because they scale well for people to actually notice for example:

http://wiki.guildwars2.com/wiki/Rifle
jump shot landing dmg is (1.8*power*weaponstrength/armor)

Nade dmg is so weak to begin with, and plus no one with nades ever actually have much ferocity (crit dmg), the dmg increase is so minuscule that is not really noticed. Unlike my example from earlier, my iswordsman crit for maximum of 4.5k where now it crits for maximum of 8.5k, which is a huge dmg increase, rifle landing dmg for engineers crit for 4-5k now crit for 6-8k.

Thus, before you kitten tell me that i’m uninformed actually look at the kitten stats. You are the one who is actually uninformed.

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Posted by: cheese.4739

cheese.4739

Uh no grenades physical dmg doesnt scale much at all with power, the effects scale well with condi dmg, that’s where most of the dmg from grenades come from. Also if you have at least seen the power rifle builds, you would know that the dmg has increased.

You sir are very uninformed.

http://wiki.guildwars2.com/wiki/Grenade_Kit

these attacks scaling is so weak:
grenade (0.33*power*weaponstrength/armor)
shrapnel nade (0.55*power*weaponstrength/armor)
flash nade (0.1*power*weaponstrength/armor)
freeze nade (0.5*power*weaponstrength/armor)
poison nade (0.2*power*weaponstrength/armor)

the highest is 0.55, they are so low, no one uses them in power builds for their dmg, people use them in condi builds, because the condi from the nades are far superior. If you played spvp at all you would know that after the patch dmg with power builds like rifle have increased because they scale well for people to actually notice for example:

http://wiki.guildwars2.com/wiki/Rifle
jump shot landing dmg is (1.8*power*weaponstrength/armor)

Nade dmg is so weak to begin with, and plus no one with nades ever actually have much ferocity (crit dmg), the dmg increase is so minuscule that is not really noticed. Unlike my example from earlier, my iswordsman crit for maximum of 4.5k where now it crits for maximum of 8.5k, which is a huge dmg increase, rifle landing dmg for engineers crit for 4-5k now crit for 6-8k.

Thus, before you kitten tell me that i’m uninformed actually look at the kitten stats. You are the one who is actually uninformed.

An important thing to remember: 0.55 scaling isn’t very high on its own, but you do need to multiply the damage total you get from the calculation by the number of nades thrown.
This is why Lava Font is a very powerful skill for Staff Eles – it does 302*(0.9scaling) damage, but deals this damage every tick of the AoE. When traited with Persisting Flames, this gives it damage of 302*(5.4scaling) damage to anyone who stays in the AoE for its duration. That’s… a lot.

With the pretty spammable nature of nades, up to 3 hits per kit skill, all the damage ticks landing at once, and the 1500 range, this makes the direct damage from nades really very strong – even with lower Power stats.

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Posted by: IchigoHatake.5098

IchigoHatake.5098

Uh no grenades physical dmg doesnt scale much at all with power, the effects scale well with condi dmg, that’s where most of the dmg from grenades come from. Also if you have at least seen the power rifle builds, you would know that the dmg has increased.

You sir are very uninformed.

http://wiki.guildwars2.com/wiki/Grenade_Kit

these attacks scaling is so weak:
grenade (0.33*power*weaponstrength/armor)
shrapnel nade (0.55*power*weaponstrength/armor)
flash nade (0.1*power*weaponstrength/armor)
freeze nade (0.5*power*weaponstrength/armor)
poison nade (0.2*power*weaponstrength/armor)

the highest is 0.55, they are so low, no one uses them in power builds for their dmg, people use them in condi builds, because the condi from the nades are far superior. If you played spvp at all you would know that after the patch dmg with power builds like rifle have increased because they scale well for people to actually notice for example:

http://wiki.guildwars2.com/wiki/Rifle
jump shot landing dmg is (1.8*power*weaponstrength/armor)

Nade dmg is so weak to begin with, and plus no one with nades ever actually have much ferocity (crit dmg), the dmg increase is so minuscule that is not really noticed. Unlike my example from earlier, my iswordsman crit for maximum of 4.5k where now it crits for maximum of 8.5k, which is a huge dmg increase, rifle landing dmg for engineers crit for 4-5k now crit for 6-8k.

Thus, before you kitten tell me that i’m uninformed actually look at the kitten stats. You are the one who is actually uninformed.

An important thing to remember: 0.55 scaling isn’t very high on its own, but you do need to multiply the damage total you get from the calculation by the number of nades thrown.
This is why Lava Font is a very powerful skill for Staff Eles – it does 302*(0.9scaling) damage, but deals this damage every tick of the AoE. When traited with Persisting Flames, this gives it damage of 302*(5.4scaling) damage to anyone who stays in the AoE for its duration. That’s… a lot.

With the pretty spammable nature of nades, up to 3 hits per kit skill, all the damage ticks landing at once, and the 1500 range, this makes the direct damage from nades really very strong – even with lower Power stats.

But do realize do to the cast time of nades and the time it takes to aim. No one uses nades in power builds.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

But do realize do to the cast time of nades and the time it takes to aim. No one uses nades in power builds.

If you say so. Let me know when you would like to meet up and I will happily record out duels with my power nades build. I will gladly post the vids here as evidence to my side of the debate. It isn’t rocket science to realize literally only 2 of the 5 grenades skill do condition damage. A 3s poison on a 25s cool down and a and a 14s bled every 5s is unimpressive damage compared to the 700-1500 X3 of the direct damage.

But hey, your the engineer master.

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Posted by: TyPin.9860

TyPin.9860

I have started playing sPvP more seriously after the patch. So I have no idea how much dmg there was before. But I have not seen smth like 9k or 10k damage with a single attack from me or my foes (at least I can’t remember, but memory can false^^). I would like to see some screen shots, if stuff – especially phantasms, for this thread is about them – really hits that hard.

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Posted by: phaeris.7604

phaeris.7604

This does appear to be a new thing.

I was hit by an iwarlock for 8k a few days ago in pvp. I’ve never been hit for 8k by any phantasm pre patch. I only had a couple of conditions on me at most.

It would seem Ai damage appears to have gone nuts.

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Posted by: Lupanic.6502

Lupanic.6502

1vs1 at far yesterday. 8k hit by warlock on my 17k hp rabid engi :/

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Posted by: clipnotdone.9634

clipnotdone.9634

Crit damage is higher in spvp now, so that probably contributes a bit.

25/90 never forget.

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Posted by: phaeris.7604

phaeris.7604

A bit is an understatement. My churning earths don’t hit for that much in pvp.

If only ele pets hit for that…or actually hit for anything, or actually hit.

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Just one thing to mention:
The pWarlock uses a Skill that scales from good damage to insane damage (like 4k-15k) depening on how many unique conditions the enemy has it get’s a 10% damage boost for each one. Before going wild about phantasmdamage please consider that the situation might have been one where you had >20 stacks of vulnerability and some bonus conditions.

But yeah. I also have to agree. Yesterday I downed an engeneer using my pBerserker twice (with my Signet of the Ether). They both hit for over 7k AoE damage.
This could be because I switched my build after the patch from Shatter to Phantasm but I’m not really sure. (I think with shatter spec I hit like 4-5k with my iBerserker.

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