[PVX] [Warrior] Longbow #1

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Kratos.6293

Kratos.6293

Dual shot has to be the worst warrior skill ever. It’s so bad compared to the rest of the skills.
My suggestion is to make it pierce or have splash damage. Don’t increase the damage or anything otherwise there will be loads of people asking for nerfs.

http://en.wikipedia.org/wiki/Splash_damage

(edited by Kratos.6293)

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Dagins.5163

Dagins.5163

It has already 2x projectile, and with one bugged trait it gives both of them 100% chance to trigger combo fields plus range increase. How is this bad?

Signed, level 1 alt

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: phaeris.7604

phaeris.7604

Really?

You’re complaining about Longbow on a warrior?

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

It has already 2x projectile, and with one bugged trait it gives both of them 100% chance to trigger combo fields plus range increase. How is this bad?

? That doesnt make it twice more damage, only both arrows does decent damage but on long casttime, its aftercast is what makes it bad. It holds you for using any other skill because the aftercast on #1 is kitten skow, i rather have less damage with shorter aftercast so you can react fastet if you need to fire a blindshot.. Now you wait for 1sec before you can even use an other skill, so your often too late.

And btw that bugged trait alsi reduced its total damage from #1 and you also mentioned it >> its a bugged trait so why even bring that here

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Einlanzer.1627

Einlanzer.1627

OP is right. Dual Shot is very poorly tuned. Like the Ranger LB #1 used to, it has a significantly longer aftercast than it should have for the damage it deals. This is a problem affecting a lot of ranged #1s to varying degrees. The Longbow is usable, but this makes it highly situational.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Yeah, please buff the last thing of the warrior which might be bad so he’s overperforming all the way. Seriously, they should bring the warrior in line with the other professions before buffing anything.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Einlanzer.1627

Einlanzer.1627

Yeah, please buff the last thing of the warrior which might be bad so he’s overperforming all the way. Seriously, they should bring the warrior in line with the other professions before buffing anything.

God I hate these posts. The question of warrior OPness has absolutely nothing to do with the fact that Dual Shot is extremely poorly tuned.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Dahkeus.8243

Dahkeus.8243

Really?

You’re complaining about Longbow on a warrior?

^ This.

Yes, I’m sure the auto-attack on the longbow seems underwhelming compared to the other skills the weapon has…

…because the other skills on that weapon are just ridiculous.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

Yeah, please buff the last thing of the warrior which might be bad so he’s overperforming all the way. Seriously, they should bring the warrior in line with the other professions before buffing anything.

God I hate these posts. The question of warrior OPness has absolutely nothing to do with the fact that Dual Shot is extremely poorly tuned.

The warrior LB is a condition/hybrid weapon with access to burn and bleed on top of immobilize and blind. It is not meant to deal high direct damage.
Anyways people started to complain about this when hambow got viable.
tl;dr the newbs started ranging about the LB not dealing as much damage as axe or greatsword.

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: killahmayne.9518

killahmayne.9518

Yeah, please buff the last thing of the warrior which might be bad so he’s overperforming all the way. Seriously, they should bring the warrior in line with the other professions before buffing +anything+.

God I hate these posts. The question of warrior OPness has absolutely nothing to do with the fact that Dual Shot is extremely poorly tuned.

The warrior LB is a condition/hybrid weapon with access to burn and bleed on top of immobilize and blind. It is not meant to deal high direct damage.
Anyways people started to complain about this when hambow got viable.
tl;dr the newbs started ranging about the LB not dealing as much damage as axe or greatsword.

Says who? Warrior LB is equally a Power weapon as much as it is a condition/hybrid weapon. Fan of Fire scales decently, Arcing Arrow does a lot of damage, Longbow auto does decent damage.

I don’t think anybody is complaining about the damage of the Longbow auto, if you had read the thread. But the dreaded aftercast that it has. Not that anybody uses longbow autos in the middle of a fight anyways in sPvP/tPvP.

People complained about the longbow aftercast since the inception of this game, this is nothing new at all.

Just because a class you and many people deem OP, doesn’t mean it should be completely barred from having minor buffs and tweaks. This is called balancing if I am not mistaken.

Cause from here on out you should be happy, because all Warriors are going to receive for the next year are major nerfs because I think the game has met the crybaby quota to justify such actions.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: calavel.6249

calavel.6249

No.

Not because Warrior Longbow has the biggest spammable AoE burn field in the entire game. Not because Pin Down is undodgeable. Not because of Hambow.

But because there is way too much easy mode AA in the game already. AA should not be your main source of damage or do half your build for you just by keeping in range of a target. Every class has a broken AA weapon, AA’s are wildly unbalanced between classes and too many of them have bonus effects that require you to do absolutely nothing except to be in range of a target. They need to tone down AA damage on the weapons that perform too well and leave the rest where they are now.

(edited by calavel.6249)

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: ReesesPBC.4603

ReesesPBC.4603

I don’t think they should make it pierce or change it at all. That should be something exclusively added to ranger’s only, imo of course. This is just from the basis that warriors excel at melee and adjustments to them should focus only on melee than range for the class. If anything they should hamper the warriors ranged abilities and up their melee capabilities instead.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: phaeris.7604

phaeris.7604

Exactly.

If you have high armour and high hps with the healing and survivability afforded by the signet and stances you’re ranged capabilities should be awful.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Terrahero.9358

Terrahero.9358

No, Longbow is already a powerful Warrior weapon. Its relatively poor nr1 ability is more then compensated for very powerful abilities on nr2-5.

You dont look at a single ability on a weapon when you judge its potential. If its such a bad weapon we wouldnt see it used so much, no need at all to buff it. Infact Longbow is a good candidate for a little trimming.

(edited by Terrahero.9358)

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Exactly.

If you have high armour and high hps with the healing and survivability afforded by the signet and stances you’re ranged capabilities should be awful.

Those arguments are really bad…
if you spec for range you should do fine even on warrior, its nonsense what you say.
And what most people keep telling is we don’t need a damage buff on this skill, just a delay fix.. they can even bring down some damage if it needs too.. but the afterdelay is horrible on this skill.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: runeblade.7514

runeblade.7514

Longbow is fine even without auto-attack damage being increased.

Most warriors will still take longbow regardless. However, how much warriors will take rifle over longbow?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Seriously, people for some reason always want their most passive attributes buffed. Can’t anyone think of a change for their class that doesn’t lower the amount of skill needed to play it?

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Yamsandjams.3267

Yamsandjams.3267

Longbow is fine even without auto-attack damage being increased.

Most warriors will still take longbow regardless. However, how much warriors will take rifle over longbow?

Depends on the particular build. I use a rifle over longbow in one of my builds simply because it has a faster and higher direct damage punch at long range, whereas the longbow tends to be overall slower in it’s damage application (i.e. aimed shots with curved trajectories). There’s also your killshot specialists, although I don’t run one of those.

The only thing I think they would need to do to dual shot, if anything, is lower the aftercast delay, but I don’t think it needs a DPS increase. This might mean a longer casting time (effectively putting part of the aftercast to the casting time) or lowering the damage output of the ability.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Kratos.6293

Kratos.6293

Yeah, please buff the last thing of the warrior which might be bad so he’s overperforming all the way. Seriously, they should bring the warrior in line with the other professions before buffing anything.

God I hate these posts. The question of warrior OPness has absolutely nothing to do with the fact that Dual Shot is extremely poorly tuned.

The warrior LB is a condition/hybrid weapon with access to burn and bleed on top of immobilize and blind. It is not meant to deal high direct damage.
Anyways people started to complain about this when hambow got viable.
tl;dr the newbs started ranging about the LB not dealing as much damage as axe or greatsword.

I’m not "ranging"about LB not dealing damage. I’m raging about how crapy this skill is. Slow aftercast, doesn’t hit more than 1 enemy, etc. Idc if the damage is decreased to make it hit more than one enemy or reduce aftercast.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Einlanzer.1627

Einlanzer.1627

No, Longbow is already a powerful Warrior weapon. Its relatively poor nr1 ability is more then compensated for very powerful abilities on nr2-5.

You dont look at a single ability on a weapon when you judge its potential. If its such a bad weapon we wouldnt see it used so much, no need at all to buff it. Infact Longbow is a good candidate for a little trimming.

Incorrect. The #1 skill sets the baseline for DPS for the set in any prolonged engagement. Cooldown skills cannot compensate for a a weak #1, period, which is why it’s important that #1 skills across weapons be reasonably well balanced relative to each other, which they currently are not. Dual Shot has egregiously terrible DPS due to an artificially long aftercast; hence, the Longbow is only situationally good and has to be switched out of frequently.

Pretty much every argument in this thread opposing a buff to Dual Shot is highly flawed.

(edited by Einlanzer.1627)

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: WatchTheShow.7203

WatchTheShow.7203

Ranged weapons don’t deal as much damage as melee weapons. It’s always been like this, unless you can convince the developers to buff up ranged weapons to be just as good as melee weapons, I doubt you will see a change here.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Terrahero.9358

Terrahero.9358

No, Longbow is already a powerful Warrior weapon. Its relatively poor nr1 ability is more then compensated for very powerful abilities on nr2-5.

You dont look at a single ability on a weapon when you judge its potential. If its such a bad weapon we wouldnt see it used so much, no need at all to buff it. Infact Longbow is a good candidate for a little trimming.

Incorrect. The #1 skill sets the baseline for DPS for the set in any prolonged engagement. Cooldown skills cannot compensate for a a weak #1, period, which is why it’s important that #1 skills across weapons be reasonably well balanced relative to each other, which they currently are not. Dual Shot has egregiously terrible DPS due to an artificially long aftercast; hence, the Longbow is only situationally good and has to be switched out of frequently.

Pretty much every argument in this thread opposing a buff to Dual Shot is highly flawed.

Just because you say its incorrect doesnt mean it actually is incorrect…

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: runeblade.7514

runeblade.7514

Longbow #1 should not get buffed.

Combustion shot, Fan of Fire, and Arcing shot pressures the melee enemy to get out of melee mode.

Then the longbow auto can get a clear shot at the enemy. If longbow auto gets buffed, then longbow would be very overpowered.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Einlanzer.1627

Einlanzer.1627

No, Longbow is already a powerful Warrior weapon. Its relatively poor nr1 ability is more then compensated for very powerful abilities on nr2-5.

You dont look at a single ability on a weapon when you judge its potential. If its such a bad weapon we wouldnt see it used so much, no need at all to buff it. Infact Longbow is a good candidate for a little trimming.

Incorrect. The #1 skill sets the baseline for DPS for the set in any prolonged engagement. Cooldown skills cannot compensate for a a weak #1, period, which is why it’s important that #1 skills across weapons be reasonably well balanced relative to each other, which they currently are not. Dual Shot has egregiously terrible DPS due to an artificially long aftercast; hence, the Longbow is only situationally good and has to be switched out of frequently.

Pretty much every argument in this thread opposing a buff to Dual Shot is highly flawed.

Just because you say its incorrect doesnt mean it actually is incorrect…

You’re right. The explanation I provided is what makes it incorrect.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Terrahero.9358

Terrahero.9358

No, Longbow is already a powerful Warrior weapon. Its relatively poor nr1 ability is more then compensated for very powerful abilities on nr2-5.

You dont look at a single ability on a weapon when you judge its potential. If its such a bad weapon we wouldnt see it used so much, no need at all to buff it. Infact Longbow is a good candidate for a little trimming.

Incorrect. The #1 skill sets the baseline for DPS for the set in any prolonged engagement. Cooldown skills cannot compensate for a a weak #1, period, which is why it’s important that #1 skills across weapons be reasonably well balanced relative to each other, which they currently are not. Dual Shot has egregiously terrible DPS due to an artificially long aftercast; hence, the Longbow is only situationally good and has to be switched out of frequently.

Pretty much every argument in this thread opposing a buff to Dual Shot is highly flawed.

Just because you say its incorrect doesnt mean it actually is incorrect…

You’re right. The explanation I provided is what makes it incorrect.

That wasnt an explaination.

You claim the nr1 ability sets the baseline dps, which is right if you think that going AFK and just autoattacking is how the game is suppose to be played. Hint: Its not.
So you factor in your other weaponskills. A Greatsword on a Warrior that just autoattacks also does far less dps then the Warrior that uses skills.

Cooldown skills also, absolutely, can compensate for a weak nr1 attack. Engineers pistol has an utterly garbage nr1 ability. Its still a popular weapon, and thanks to decent 2-5 abilities it can put out a lot of damage.
Same thing for Grenadekit, poor nr1 thats compensated for a fantastic nr2, as a result its the popular weaponkit for dps. And these are just two examples on one profession.

You also wrongfully assume that every weapon should be build for damage. They’re not, and theyre not suppose to be. Some weapons are more about burst, others about conditions, others about support, and then there are weapons which focus on control. And you build your characters and equip weapons to supplement eachother or your build. Arenanet put in weaponswapping to be used, not for you to stick to one weapon and spam AA because its so effective.

So saying you switch out of Longbow when you used the good abilities (which is all but AA) to another weapon to take advantage of the other weapons strengths, im not really seeing the problem… Thats what you got weaponswapping for.

Why are Warriors so intent on making their profession even easier and dumber to play?

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: Einlanzer.1627

Einlanzer.1627

No, Longbow is already a powerful Warrior weapon. Its relatively poor nr1 ability is more then compensated for very powerful abilities on nr2-5.

You dont look at a single ability on a weapon when you judge its potential. If its such a bad weapon we wouldnt see it used so much, no need at all to buff it. Infact Longbow is a good candidate for a little trimming.

Incorrect. The #1 skill sets the baseline for DPS for the set in any prolonged engagement. Cooldown skills cannot compensate for a a weak #1, period, which is why it’s important that #1 skills across weapons be reasonably well balanced relative to each other, which they currently are not. Dual Shot has egregiously terrible DPS due to an artificially long aftercast; hence, the Longbow is only situationally good and has to be switched out of frequently.

Pretty much every argument in this thread opposing a buff to Dual Shot is highly flawed.

Just because you say its incorrect doesnt mean it actually is incorrect…

You’re right. The explanation I provided is what makes it incorrect.

That wasnt an explaination.

You claim the nr1 ability sets the baseline dps, which is right if you think that going AFK and just autoattacking is how the game is suppose to be played. Hint: Its not.
So you factor in your other weaponskills. A Greatsword on a Warrior that just autoattacks also does far less dps then the Warrior that uses skills.

Cooldown skills also, absolutely, can compensate for a weak nr1 attack. Engineers pistol has an utterly garbage nr1 ability. Its still a popular weapon, and thanks to decent 2-5 abilities it can put out a lot of damage.
Same thing for Grenadekit, poor nr1 thats compensated for a fantastic nr2, as a result its the popular weaponkit for dps. And these are just two examples on one profession.

You also wrongfully assume that every weapon should be build for damage. They’re not, and theyre not suppose to be. Some weapons are more about burst, others about conditions, others about support, and then there are weapons which focus on control. And you build your characters and equip weapons to supplement eachother or your build. Arenanet put in weaponswapping to be used, not for you to stick to one weapon and spam AA because its so effective.

So saying you switch out of Longbow when you used the good abilities (which is all but AA) to another weapon to take advantage of the other weapons strengths, im not really seeing the problem… Thats what you got weaponswapping for.

Why are Warriors so intent on making their profession even easier and dumber to play?

Lol, no. The #1 on any weapon sets the baseline for sustained DPS, period. Cooldown/resource skills modify that baseline to varying degrees. But when a weapon has an unusually weak #1 skill, which is the case with a few like Warrior LB, Mesmer Scepter, etc., nothing short of having overpowered #2-#5 can compensate for that over a prolonged engagement, which is a dreadfully stupid and highly precarious balancing paradigm. Also, I don’t see where you’re getting that Engi Pistol is a popular weapon. I never see Engis using it and it’s complained about constantly on the boards, as is the Thief pistol for the same reason.

The way balancing very obviously needs to work is that #1 skills need to perform with approximate equivalence across all weapons sets in the game. A few are too strong currently, like Warrior Sword and Ranger Shortbow, while many are too weak by egregious margins. This includes Warrior LB, Thief/Engi Pistol, and most Staff and Scepter sets. Those in the latter category end up being, at best, highly situational (Warrior LB) and, at worst, downright unusable (Mesmer Scepter).

(edited by Einlanzer.1627)