I’m strictly a PvE player, and twice I’ve had skills rendered virtually useless by changes made for the sake of PvP. The first instance was Hunter’s Shot on Ranger, the second was Unsteady Ground on Elementalist.
With Hunter’s Shot, 10 stacks of Vulnerability was a great opener for some very nice burst against tough enemies. As a Ranger with a longbow, a pet, a Knock Back, and an aoe Cripple, Stealth essentially a wasted slot on my static skillbar. I understand why a PvP Ranger would want it, but for PvE it’s virtually useless.
With Unsteady Ground, Cripple (especially with +Condition Duration gear/food) was great against Veterans and Champions that took longer to kill. That’s been replaced with a wall that blocks targets. That wall is useless against trash mobs since they die so quickly, and it’s useless against Champions since they can simply walk right through it. I understand why a PvP Elementalist would want a wall blocking movement, but for PvE it’s virtually useless.
Remember, we can’t chance our weapon skills; we’re locked into whatever five skills you see fit to give us. This means that when you change a skill to make it useless for PvP, you might be doing so at the expense of those of us who don’t PvP. Short of giving us the flexibility to customize our weapon skills (something I’d very much be in favor of), you’ve got to strive to give us skill changes that will be useful in all areas of the game. As the two above examples illustrate, that’s not something I feel you’ve done well to this point.